mau-mau
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Card game for 2 or more players, popular in Czech Republic, Germany and other lands
171 lines (136 loc) • 6.53 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _Computer2 = require('./Computer');
var _Computer3 = _interopRequireDefault(_Computer2);
var _Ranks = require('./../cards/Ranks');
var _Ranks2 = _interopRequireDefault(_Ranks);
var _Suits = require('./../cards/Suits');
var _Suits2 = _interopRequireDefault(_Suits);
var _i18n = require('../misc/i18n');
var _i18n2 = _interopRequireDefault(_i18n);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
// Plays a card from his hand, preferring a seven or an ace to other cards
// and leaving the queens to the end. He only plays a queen, if there is no
// other playable card, and he wishes the suit of a card remaining in his
// hand, which we would play next time according to the same rules.
var AverageComputer = function (_Computer) {
_inherits(AverageComputer, _Computer);
function AverageComputer() {
_classCallCheck(this, AverageComputer);
return _possibleConstructorReturn(this, (AverageComputer.__proto__ || Object.getPrototypeOf(AverageComputer)).apply(this, arguments));
}
_createClass(AverageComputer, [{
key: 'chooseCard',
value: function chooseCard() {
var availableCards = this.hand.pickCards(),
playableCards = this.game.rules.pickPlayableCards(this.hand),
chosenCard = suggestCard.call(this, availableCards, playableCards);
return new Promise(function (resolve, reject) {
if (chosenCard) {
resolve(chosenCard);
} else {
reject();
}
});
}
}, {
key: 'toString',
value: function toString() {
return _i18n2.default.translate('average $[1]', _Computer3.default.prototype.toString.apply(this, arguments));
}
}]);
return AverageComputer;
}(_Computer3.default);
function suggestCard(availableCards, playableCards) {
// No playable card found will mean drawing a new one
if (!playableCards.length) {
return;
}
// Try to get rid of all cards except for queens,
// sevens and aces may need looking at the game
var _divideCardRanks = divideCardRanks(playableCards),
otherCards = _divideCardRanks.otherCards,
queens = _divideCardRanks.queens,
sevens = _divideCardRanks.sevens,
aces = _divideCardRanks.aces,
chosenCard;
// Prefer to "feed cards" the other players by sevens
if (sevens.length) {
chosenCard = pickRandomCard(sevens);
// Prefer to "shed cards" quicker by a batch of aces
} else if (aces.length) {
chosenCard = pickRandomCard(aces);
// If no seven was safe and no ace was covered, play other card
// and if no other card remains, play a seven, an ace or a queen
} else if (otherCards.length) {
chosenCard = pickRandomCard(otherCards);
} else {
chosenCard = pickRandomCard(queens);
// If a queen is played, choose the suit of a remaining card
// which we want to play in the next round; if the queen is
// not our last card to play now
if (availableCards.length > 1) {
this.game.rules.chosenSuit = wishSuit.call(this, chosenCard, availableCards);
}
}
return chosenCard;
}
function wishSuit(chosenCard, availableCards) {
var _this2 = this;
// Cards remaining in hand after playing the queen
var otherCards = availableCards.filter(function (card) {
return card !== chosenCard;
}),
// Choose the best card from the remaining cards, one for each
// suit, that the quuen can wish now
nextChosenCards = Object.keys(_Suits2.default).map(function (suit) {
var playableCards = _this2.game.rules.pickPlayableCardsForSuit(otherCards, suit);
return suggestCard.call(_this2, otherCards, playableCards);
}).filter(function (card) {
return !!card;
}),
// Pick a card in this order - seven, ace, other card, queen
nextChosenCard = nextChosenCards.find(function (card) {
return card.rank === _Ranks2.default.seven;
}) || nextChosenCards.find(function (card) {
return card.rank === _Ranks2.default.ace;
}) || nextChosenCards.find(function (card) {
return card.rank !== _Ranks2.default.queen;
}) ||
// If only queens remain in the hand, the chosen suit does
// not matter; let us return the suit of the first queen
nextChosenCards[0];
return nextChosenCard.suit;
}
function divideCardRanks(playableCards) {
var queens = [],
sevens = [],
aces = [],
otherCards = playableCards.filter(function (card) {
switch (card.rank) {
case _Ranks2.default.queen:
queens.push(card);
return false;
case _Ranks2.default.seven:
sevens.push(card);
return false;
case _Ranks2.default.ace:
aces.push(card);
return false;
}
return true;
});
return { otherCards: otherCards, queens: queens, sevens: sevens, aces: aces };
}
function pickRandomCard(cards) {
var cardIndex = Math.trunc(cards.length * Math.random());
return cards[cardIndex];
}
exports.default = AverageComputer;
//# sourceMappingURL=AverageComputer.js.map