UNPKG

mau-mau

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Card game for 2 or more players, popular in Czech Republic, Germany and other lands

171 lines (136 loc) 6.53 kB
'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _Computer2 = require('./Computer'); var _Computer3 = _interopRequireDefault(_Computer2); var _Ranks = require('./../cards/Ranks'); var _Ranks2 = _interopRequireDefault(_Ranks); var _Suits = require('./../cards/Suits'); var _Suits2 = _interopRequireDefault(_Suits); var _i18n = require('../misc/i18n'); var _i18n2 = _interopRequireDefault(_i18n); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } // Plays a card from his hand, preferring a seven or an ace to other cards // and leaving the queens to the end. He only plays a queen, if there is no // other playable card, and he wishes the suit of a card remaining in his // hand, which we would play next time according to the same rules. var AverageComputer = function (_Computer) { _inherits(AverageComputer, _Computer); function AverageComputer() { _classCallCheck(this, AverageComputer); return _possibleConstructorReturn(this, (AverageComputer.__proto__ || Object.getPrototypeOf(AverageComputer)).apply(this, arguments)); } _createClass(AverageComputer, [{ key: 'chooseCard', value: function chooseCard() { var availableCards = this.hand.pickCards(), playableCards = this.game.rules.pickPlayableCards(this.hand), chosenCard = suggestCard.call(this, availableCards, playableCards); return new Promise(function (resolve, reject) { if (chosenCard) { resolve(chosenCard); } else { reject(); } }); } }, { key: 'toString', value: function toString() { return _i18n2.default.translate('average $[1]', _Computer3.default.prototype.toString.apply(this, arguments)); } }]); return AverageComputer; }(_Computer3.default); function suggestCard(availableCards, playableCards) { // No playable card found will mean drawing a new one if (!playableCards.length) { return; } // Try to get rid of all cards except for queens, // sevens and aces may need looking at the game var _divideCardRanks = divideCardRanks(playableCards), otherCards = _divideCardRanks.otherCards, queens = _divideCardRanks.queens, sevens = _divideCardRanks.sevens, aces = _divideCardRanks.aces, chosenCard; // Prefer to "feed cards" the other players by sevens if (sevens.length) { chosenCard = pickRandomCard(sevens); // Prefer to "shed cards" quicker by a batch of aces } else if (aces.length) { chosenCard = pickRandomCard(aces); // If no seven was safe and no ace was covered, play other card // and if no other card remains, play a seven, an ace or a queen } else if (otherCards.length) { chosenCard = pickRandomCard(otherCards); } else { chosenCard = pickRandomCard(queens); // If a queen is played, choose the suit of a remaining card // which we want to play in the next round; if the queen is // not our last card to play now if (availableCards.length > 1) { this.game.rules.chosenSuit = wishSuit.call(this, chosenCard, availableCards); } } return chosenCard; } function wishSuit(chosenCard, availableCards) { var _this2 = this; // Cards remaining in hand after playing the queen var otherCards = availableCards.filter(function (card) { return card !== chosenCard; }), // Choose the best card from the remaining cards, one for each // suit, that the quuen can wish now nextChosenCards = Object.keys(_Suits2.default).map(function (suit) { var playableCards = _this2.game.rules.pickPlayableCardsForSuit(otherCards, suit); return suggestCard.call(_this2, otherCards, playableCards); }).filter(function (card) { return !!card; }), // Pick a card in this order - seven, ace, other card, queen nextChosenCard = nextChosenCards.find(function (card) { return card.rank === _Ranks2.default.seven; }) || nextChosenCards.find(function (card) { return card.rank === _Ranks2.default.ace; }) || nextChosenCards.find(function (card) { return card.rank !== _Ranks2.default.queen; }) || // If only queens remain in the hand, the chosen suit does // not matter; let us return the suit of the first queen nextChosenCards[0]; return nextChosenCard.suit; } function divideCardRanks(playableCards) { var queens = [], sevens = [], aces = [], otherCards = playableCards.filter(function (card) { switch (card.rank) { case _Ranks2.default.queen: queens.push(card); return false; case _Ranks2.default.seven: sevens.push(card); return false; case _Ranks2.default.ace: aces.push(card); return false; } return true; }); return { otherCards: otherCards, queens: queens, sevens: sevens, aces: aces }; } function pickRandomCard(cards) { var cardIndex = Math.trunc(cards.length * Math.random()); return cards[cardIndex]; } exports.default = AverageComputer; //# sourceMappingURL=AverageComputer.js.map