mau-mau
Version:
Card game for 2 or more players, popular in Czech Republic, Germany and other lands
147 lines (122 loc) • 5.03 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _Ranks = require('./../cards/Ranks');
var _Ranks2 = _interopRequireDefault(_Ranks);
var _EventEmitter2 = require('./../misc/EventEmitter');
var _EventEmitter3 = _interopRequireDefault(_EventEmitter2);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
// Implements Czech rules.
var Rules = function (_EventEmitter) {
_inherits(Rules, _EventEmitter);
function Rules() {
_classCallCheck(this, Rules);
return _possibleConstructorReturn(this, (Rules.__proto__ || Object.getPrototypeOf(Rules)).apply(this, arguments));
}
_createClass(Rules, [{
key: 'attachGame',
value: function attachGame(game) {
this.game = game;
this.lastTopCard = null;
this.chosenSuit = null;
}
}, {
key: 'nextTurn',
value: function nextTurn() {
this.emit('rule:take-turn');
if (letTopCardAffectPlayer.call(this)) {
return letPlayerPlay.call(this);
}
return Promise.resolve();
}
}, {
key: 'whoWins',
value: function whoWins() {
return this.game.activePlayers.find(function (player) {
return player.hand.cardCount === 0;
});
}
}, {
key: 'pickPlayableCards',
value: function pickPlayableCards(hand) {
var topCard = this.game.playingStack.peekAtTopCard(),
chosenSuit = this.chosenSuit || topCard.suit;
return hand.pickCards(function (card) {
return card.suit === chosenSuit || card.rank === topCard.rank || card.rank === _Ranks2.default.queen;
});
}
}, {
key: 'pickPlayableCardsForSuit',
value: function pickPlayableCardsForSuit(cards, suit) {
return cards.filter(function (card) {
return card.suit === suit || card.rank === _Ranks2.default.queen;
});
}
}, {
key: 'defaultCardsPerPlayer',
get: function get() {
return 4;
}
}, {
key: 'defaultPlayersPerPack',
get: function get() {
return 5;
}
}, {
key: 'defaultContinueToEnd',
get: function get() {
return true;
}
}]);
return Rules;
}(_EventEmitter3.default);
function letTopCardAffectPlayer() {
var topCard = checkNewTopCard.call(this);
// The top card on the playing stack affects the current
// player only once, first when it turns up there
if (topCard) {
// Discard the forced suit first, when the queen is covered
// by other card on the playing stack
if (topCard.rank !== _Ranks2.default.queen) {
this.chosenSuit = null;
}
// Aces stops the current player from playing
if (topCard.rank === _Ranks2.default.ace) {
this.emit('rule:pause');
return false;
}
// Seven forces the current player to take two cards
if (topCard.rank === _Ranks2.default.seven) {
drawTwoCards.call(this);
return false;
}
}
return true;
}
function checkNewTopCard() {
var topCard = this.game.playingStack.peekAtTopCard();
// The top card on the playing stack affects the current
// player only once, first when it turns up there
if (topCard !== this.lastTopCard) {
return this.lastTopCard = topCard;
}
}
function drawTwoCards() {
var player = this.game.currentPlayer;
this.emit('rule:take-two');
player.drawCard();
player.drawCard();
}
function letPlayerPlay() {
var player = this.game.currentPlayer;
return player.playCard().then(undefined, function () {
player.drawCard();
});
}
exports.default = Rules;
//# sourceMappingURL=Rules.js.map