UNPKG

mau-mau

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Card game for 2 or more players, popular in Czech Republic, Germany and other lands

147 lines (122 loc) 5.03 kB
'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _Ranks = require('./../cards/Ranks'); var _Ranks2 = _interopRequireDefault(_Ranks); var _EventEmitter2 = require('./../misc/EventEmitter'); var _EventEmitter3 = _interopRequireDefault(_EventEmitter2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } // Implements Czech rules. var Rules = function (_EventEmitter) { _inherits(Rules, _EventEmitter); function Rules() { _classCallCheck(this, Rules); return _possibleConstructorReturn(this, (Rules.__proto__ || Object.getPrototypeOf(Rules)).apply(this, arguments)); } _createClass(Rules, [{ key: 'attachGame', value: function attachGame(game) { this.game = game; this.lastTopCard = null; this.chosenSuit = null; } }, { key: 'nextTurn', value: function nextTurn() { this.emit('rule:take-turn'); if (letTopCardAffectPlayer.call(this)) { return letPlayerPlay.call(this); } return Promise.resolve(); } }, { key: 'whoWins', value: function whoWins() { return this.game.activePlayers.find(function (player) { return player.hand.cardCount === 0; }); } }, { key: 'pickPlayableCards', value: function pickPlayableCards(hand) { var topCard = this.game.playingStack.peekAtTopCard(), chosenSuit = this.chosenSuit || topCard.suit; return hand.pickCards(function (card) { return card.suit === chosenSuit || card.rank === topCard.rank || card.rank === _Ranks2.default.queen; }); } }, { key: 'pickPlayableCardsForSuit', value: function pickPlayableCardsForSuit(cards, suit) { return cards.filter(function (card) { return card.suit === suit || card.rank === _Ranks2.default.queen; }); } }, { key: 'defaultCardsPerPlayer', get: function get() { return 4; } }, { key: 'defaultPlayersPerPack', get: function get() { return 5; } }, { key: 'defaultContinueToEnd', get: function get() { return true; } }]); return Rules; }(_EventEmitter3.default); function letTopCardAffectPlayer() { var topCard = checkNewTopCard.call(this); // The top card on the playing stack affects the current // player only once, first when it turns up there if (topCard) { // Discard the forced suit first, when the queen is covered // by other card on the playing stack if (topCard.rank !== _Ranks2.default.queen) { this.chosenSuit = null; } // Aces stops the current player from playing if (topCard.rank === _Ranks2.default.ace) { this.emit('rule:pause'); return false; } // Seven forces the current player to take two cards if (topCard.rank === _Ranks2.default.seven) { drawTwoCards.call(this); return false; } } return true; } function checkNewTopCard() { var topCard = this.game.playingStack.peekAtTopCard(); // The top card on the playing stack affects the current // player only once, first when it turns up there if (topCard !== this.lastTopCard) { return this.lastTopCard = topCard; } } function drawTwoCards() { var player = this.game.currentPlayer; this.emit('rule:take-two'); player.drawCard(); player.drawCard(); } function letPlayerPlay() { var player = this.game.currentPlayer; return player.playCard().then(undefined, function () { player.drawCard(); }); } exports.default = Rules; //# sourceMappingURL=Rules.js.map