UNPKG

mau-mau

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Card game for 2 or more players, popular in Czech Republic, Germany and other lands

59 lines (37 loc) 4.62 kB
'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _Card = require('./Card'); var _Card2 = _interopRequireDefault(_Card); var _Suits = require('./Suits'); var _Suits2 = _interopRequireDefault(_Suits); var _Ranks = require('./Ranks'); var _Ranks2 = _interopRequireDefault(_Ranks); var _Stack2 = require('./Stack'); var _Stack3 = _interopRequireDefault(_Stack2); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var Deck = function (_Stack) { _inherits(Deck, _Stack); function Deck() { _classCallCheck(this, Deck); var _this = _possibleConstructorReturn(this, (Deck.__proto__ || Object.getPrototypeOf(Deck)).call(this)); var cards = [new _Card2.default(_Suits2.default.leaves, _Ranks2.default.seven), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.eight), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.nine), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.ten), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.jack), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.queen), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.king), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.ace), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.seven), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.eight), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.nine), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.ten), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.jack), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.queen), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.king), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.ace), new _Card2.default(_Suits2.default.bells, _Ranks2.default.seven), new _Card2.default(_Suits2.default.bells, _Ranks2.default.eight), new _Card2.default(_Suits2.default.bells, _Ranks2.default.nine), new _Card2.default(_Suits2.default.bells, _Ranks2.default.ten), new _Card2.default(_Suits2.default.bells, _Ranks2.default.jack), new _Card2.default(_Suits2.default.bells, _Ranks2.default.queen), new _Card2.default(_Suits2.default.bells, _Ranks2.default.king), new _Card2.default(_Suits2.default.bells, _Ranks2.default.ace), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.seven), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.eight), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.nine), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.ten), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.jack), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.queen), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.king), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.ace)]; _this.cards.push.apply(_this.cards, cards); _this.emit('cards:received', cards); return _this; } _createClass(Deck, null, [{ key: 'cardCount', get: function get() { return 32; } }]); return Deck; }(_Stack3.default); exports.default = Deck; //# sourceMappingURL=Deck.js.map