mau-mau
Version:
Card game for 2 or more players, popular in Czech Republic, Germany and other lands
59 lines (37 loc) • 4.62 kB
JavaScript
'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _Card = require('./Card');
var _Card2 = _interopRequireDefault(_Card);
var _Suits = require('./Suits');
var _Suits2 = _interopRequireDefault(_Suits);
var _Ranks = require('./Ranks');
var _Ranks2 = _interopRequireDefault(_Ranks);
var _Stack2 = require('./Stack');
var _Stack3 = _interopRequireDefault(_Stack2);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var Deck = function (_Stack) {
_inherits(Deck, _Stack);
function Deck() {
_classCallCheck(this, Deck);
var _this = _possibleConstructorReturn(this, (Deck.__proto__ || Object.getPrototypeOf(Deck)).call(this));
var cards = [new _Card2.default(_Suits2.default.leaves, _Ranks2.default.seven), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.eight), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.nine), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.ten), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.jack), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.queen), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.king), new _Card2.default(_Suits2.default.leaves, _Ranks2.default.ace), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.seven), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.eight), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.nine), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.ten), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.jack), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.queen), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.king), new _Card2.default(_Suits2.default.acorns, _Ranks2.default.ace), new _Card2.default(_Suits2.default.bells, _Ranks2.default.seven), new _Card2.default(_Suits2.default.bells, _Ranks2.default.eight), new _Card2.default(_Suits2.default.bells, _Ranks2.default.nine), new _Card2.default(_Suits2.default.bells, _Ranks2.default.ten), new _Card2.default(_Suits2.default.bells, _Ranks2.default.jack), new _Card2.default(_Suits2.default.bells, _Ranks2.default.queen), new _Card2.default(_Suits2.default.bells, _Ranks2.default.king), new _Card2.default(_Suits2.default.bells, _Ranks2.default.ace), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.seven), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.eight), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.nine), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.ten), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.jack), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.queen), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.king), new _Card2.default(_Suits2.default.hearts, _Ranks2.default.ace)];
_this.cards.push.apply(_this.cards, cards);
_this.emit('cards:received', cards);
return _this;
}
_createClass(Deck, null, [{
key: 'cardCount',
get: function get() {
return 32;
}
}]);
return Deck;
}(_Stack3.default);
exports.default = Deck;
//# sourceMappingURL=Deck.js.map