matter-js
Version:
a 2D rigid body physics engine for the web
148 lines (126 loc) • 3.86 kB
JavaScript
/**
* The `Matter.World` module contains methods for creating and manipulating the world composite.
* A `Matter.World` is a `Matter.Composite` body, which is a collection of `Matter.Body`, `Matter.Constraint` and other `Matter.Composite`.
* A `Matter.World` has a few additional properties including `gravity` and `bounds`.
* It is important to use the functions in the `Matter.Composite` module to modify the world composite, rather than directly modifying its properties.
* There are also a few methods here that alias those in `Matter.Composite` for easier readability.
*
* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples).
*
* @class World
* @extends Composite
*/
var World = {};
module.exports = World;
var Composite = require('./Composite');
var Constraint = require('../constraint/Constraint');
var Common = require('../core/Common');
(function() {
/**
* Creates a new world composite. The options parameter is an object that specifies any properties you wish to override the defaults.
* See the properties section below for detailed information on what you can pass via the `options` object.
* @method create
* @constructor
* @param {} options
* @return {world} A new world
*/
World.create = function(options) {
var composite = Composite.create();
var defaults = {
label: 'World',
gravity: {
x: 0,
y: 1,
scale: 0.001
},
bounds: {
min: { x: -Infinity, y: -Infinity },
max: { x: Infinity, y: Infinity }
}
};
return Common.extend(composite, defaults, options);
};
/*
*
* Properties Documentation
*
*/
/**
* The gravity to apply on the world.
*
* @property gravity
* @type object
*/
/**
* The gravity x component.
*
* @property gravity.x
* @type object
* @default 0
*/
/**
* The gravity y component.
*
* @property gravity.y
* @type object
* @default 1
*/
/**
* The gravity scale factor.
*
* @property gravity.scale
* @type object
* @default 0.001
*/
/**
* A `Bounds` object that defines the world bounds for collision detection.
*
* @property bounds
* @type bounds
* @default { min: { x: -Infinity, y: -Infinity }, max: { x: Infinity, y: Infinity } }
*/
// World is a Composite body
// see src/module/Outro.js for these aliases:
/**
* An alias for Composite.add
* @method add
* @param {world} world
* @param {} object
* @return {composite} The original world with the objects added
*/
/**
* An alias for Composite.remove
* @method remove
* @param {world} world
* @param {} object
* @param {boolean} [deep=false]
* @return {composite} The original world with the objects removed
*/
/**
* An alias for Composite.clear
* @method clear
* @param {world} world
* @param {boolean} keepStatic
*/
/**
* An alias for Composite.addComposite
* @method addComposite
* @param {world} world
* @param {composite} composite
* @return {world} The original world with the objects from composite added
*/
/**
* An alias for Composite.addBody
* @method addBody
* @param {world} world
* @param {body} body
* @return {world} The original world with the body added
*/
/**
* An alias for Composite.addConstraint
* @method addConstraint
* @param {world} world
* @param {constraint} constraint
* @return {world} The original world with the constraint added
*/
})();