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matssocket

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import { ConnectionState } from "./ConnectionState.js"; export { ConnectionEvent, ConnectionEventType } /** * Event object for {@link MatsSocket#addConnectionEventListener}. * <p /> * <b>Note on event ordering</b>: {@link ConnectionEvent}s are delivered ASAP. This means that for events that the * client controls, they are issued <i/>before</i> the operation they describe commences: * {@link ConnectionEventType#CONNECTING CONNECTING} and * {@link ConnectionEventType#SESSION_ESTABLISHED SESSION_ESTABLISHED}. However, for events where the client is * "reacting", e.g. when the WebSocket connects, or abruptly closes, they are issued ASAP when the Client gets to know about it: * {@link ConnectionEventType#CONNECTED CONNECTED}, {@link ConnectionEventType#LOST_CONNECTION LOST_CONNECTION}, * {@link ConnectionEventType#CONNECTION_ERROR CONNECTION_ERROR} and {@link ConnectionEventType#WAITING WAITING}. * For {@link ConnectionEventType#COUNTDOWN COUNTDOWN}, there is not much to say wrt. timing, other than you won't typically * get a 'countdown'-event with 0 seconds left, as that is when we transition into 'connecting' again. For events * that also describe {@link ConnectionState}s, the {@link MatsSocket.state} is updated before the event is fired. * * @param {ConnectionEventType} type - {@link ConnectionEvent#type} * @param {string} webSocketUrl - {@link ConnectionEvent#webSocketUrl} * @param {Event} webSocketEvent - {@link ConnectionEvent#webSocketEvent} * @param {number} timeoutSeconds - {@link ConnectionEvent#timeoutSeconds} * @param {number} countdownSeconds - {@link ConnectionEvent#countdownSeconds} * @param {number} connectionAttempt - {@link ConnectionEvent#connectionAttempt} * @class */ function ConnectionEvent(type, webSocketUrl, webSocketEvent, timeoutSeconds, countdownSeconds, connectionAttempt) { /** * The type of the <code>ConnectionEvent</code>, returns an enum value of {@link ConnectionEventType}. * * @type {ConnectionEventType} */ this.type = type; /** * Holds the current URL we're either connected to, was connected to, or trying to connect to. * * @type {string} */ this.webSocketUrl = webSocketUrl; /** * For several of the events (enumerated in {@link ConnectionEventType}), there is an underlying WebSocket event * that caused it. This field holds that. * <ul> * <li>{@link ConnectionEventType#WAITING}: WebSocket {@link CloseEvent} that caused this transition.</li> * <li>{@link ConnectionEventType#CONNECTED}: WebSocket {@link Event} that caused this transition.</li> * <li>{@link ConnectionEventType#CONNECTION_ERROR}: WebSocket {@link Event} that caused this transition.</li> * <li>{@link ConnectionEventType#LOST_CONNECTION}: WebSocket {@link CloseEvent} that caused it.</li> * </ul> * * @type {Event} */ this.webSocketEvent = webSocketEvent; /** * For {@link ConnectionEventType#CONNECTING}, {@link ConnectionEventType#WAITING} and {@link ConnectionEventType#COUNTDOWN}, * tells how long the timeout for this attempt is, i.e. what the COUNTDOWN events start out with. Together with * {@link #countdownSeconds} of the COUNTDOWN events, this can be used to calculate a fraction if you want to * make a "progress bar" of sorts. * <p/> * The timeouts starts at 500 ms (unless there is only 1 URL configured, in which case 5 seconds), and then * increases exponentially, but maxes out at 15 seconds. * * @type {number} */ this.timeoutSeconds = timeoutSeconds; /** * For {@link ConnectionEventType#CONNECTING}, {@link ConnectionEventType#WAITING} and {@link ConnectionEventType#COUNTDOWN}, * tells how many seconds there are left for this attempt (of the {@link #timeoutSeconds} it started with), * with a tenth of a second as precision. With the COUNTDOWN events, these come in each 100 ms (1/10 second), * and show how long time there is left before trying again (if MatsSocket is configured with multiple URLs, * the next attempt will be a different URL). * <p/> * The countdown is started when the state transitions to {@link ConnectionEventType#CONNECTING}, and * stops either when {@link ConnectionEventType#CONNECTED} or the timeout reaches zero. If the * state is still CONNECTING when the countdown reaches zero, implying that the "new WebSocket(..)" call still * has not either opened or closed, the connection attempt is aborted by calling webSocket.close(). It then * tries again, possibly with a different URL - and the countdown starts over. * <p/> * Notice that the countdown is not affected by any state transition into {@link ConnectionEventType#WAITING} - * such transition only means that the "new WebSocket(..)" call failed and emitted a close-event, but we will * still wait out the countdown before trying again. * <p/> * Notice that you will most probably not get an event with 0 seconds, as that is when we transition into * {@link ConnectionEventType#CONNECTING} and the countdown starts over (possibly with a larger timeout). * <p/> * Truncated exponential backoff: The timeouts starts at 500 ms (unless there is only 1 URL configured, in which * case 5 seconds), and then increases exponentially, but maxes out at 15 seconds. * * @type {number} */ this.countdownSeconds = countdownSeconds; /** * The connection attempt count, starts at 0th attempt and increases for each time the connection attempt fails. * * @type {number} */ this.connectionAttempt = connectionAttempt; } /** * The event types of {@link ConnectionEvent} - four of the event types are state-transitions into different states * of {@link ConnectionState}. * * @enum {string} * @readonly */ const ConnectionEventType = { /** * State, and fires as ConnectionEvent when we transition into this state, which is when the WebSocket is literally trying to connect. * This is between <code>new WebSocket(url)</code> (or the {@link MatsSocket#preconnectoperation "PreConnectOperation"} if configured), * and either webSocket.onopen or webSocket.onclose is fired, or countdown reaches 0. If webSocket.onopen, * we transition into {@link ConnectionEventType.CONNECTED}, if webSocket.onclose, we transition into * {@link ConnectionEventType.WAITING}. If we reach countdown 0 while in CONNECTING, we will "re-transition" to the same state, and * thus get one more event of CONNECTING. * <p/> * User Info Tip: Show a info-box, stating "Connecting! <4.0 seconds..>", countdown in "grayed out" style, box is * some neutral information color, e.g. yellow (fading over to this color if already red or orange due to * {@link ConnectionEventType.CONNECTION_ERROR} or {@link ConnectionEventType.LOST_CONNECTION}). * Each time it transitions into CONNECTING, it will start a new countdown. Let's say it starts from say 4 * seconds: If this connection attempt fails after 1 second, it will transition into WAITING and continue the * countdown with 3 seconds remaining. */ CONNECTING: ConnectionState.CONNECTING, /** * State, and fires as ConnectionEvent when we transition into this state, which is when {@link ConnectionEventType.CONNECTING} fails. * The only transition out of this state is {@link ConnectionEventType.CONNECTING}, when the {@link ConnectionEventType.COUNTDOWN} reaches 0. * <p/> * Notice that the {@link ConnectionEvent} contains the {@link Event} that came with webSocket.close (while CONNECTING). * <p/> * User Info Tip: Show a info-box, stating "Waiting! <2.9 seconds..>", countdown in normal visibility, box is * some neutral information color, e.g. yellow (keeping the box color fading if in progress). * It will come into this state from {@link ConnectionEventType.CONNECTING}, and have the time remaining from the initial countdown. * So if the attempt countdown started from 4 seconds, and it took 1 second before the connection attempt failed, * then there will be 3 seconds left in WAITING state. */ WAITING: ConnectionState.WAITING, /** * State, and fires as ConnectionEvent when we transition into this state, which is when WebSocket.onopen is fired. * Notice that the MatsSocket is still not fully established, as we have not yet exchanged HELLO and WELCOME - * the MatsSocket is fully established at {@link ConnectionEventType.SESSION_ESTABLISHED}. * <p/> * Notice that the {@link ConnectionEvent} contains the WebSocket 'onopen' {@link Event} that was issued when * the WebSocket opened. * <p/> * User Info Tip: Show a info-box, stating "Connected!", happy-color, e.g. green, with no countdown. */ CONNECTED: ConnectionState.CONNECTED, /** * State, and fires as ConnectionEvent when we transition into this state, which is when when the WELCOME MatsSocket message comes * from the Server, also implying that it has been authenticated: The MatsSocket is now fully established, and * actual messages can be exchanged. * <p/> * User Info Tip: Show a info-box, stating "Session OK!", happy-color, e.g. green, with no countdown - and the * entire info-box fades away fast, e.g. after 1 second. */ SESSION_ESTABLISHED: ConnectionState.SESSION_ESTABLISHED, /** * This is a pretty worthless event. It comes from WebSocket.onerror. It will <i>always</i> be trailed by a * WebSocket.onclose, which gives the event {@link ConnectionEventType.LOST_CONNECTION}. * <p/> * Notice that the {@link ConnectionEvent} contains the {@link Event} that caused the error. * <p/> * User Info Tip: Show a info-box, which is some reddish color (no need for text since next event {@link ConnectionEventType.LOST_CONNECTION}) comes immediately). */ CONNECTION_ERROR: "connectionerror", /** * This comes when WebSocket.onclose is fired "unexpectedly", <b>and the reason for this close is NOT a SessionClosed Event</b> (The latter will * instead invoke the listeners registered with {@link MatsSocket#addSessionClosedEventListener}). * A LOST_CONNECTION will start a reconnection attempt after a very brief delay (couple of hundred milliseconds), * and the next state transition and thus event is {@link ConnectionEventType.CONNECTING}. * <p/> * Notice that the {@link ConnectionEvent} contains the {@link CloseEvent} that caused the lost connection. * <p/> * User Info Tip: Show a info-box, stating "Connection broken!", which is some orange color (unless it already * is red due to {@link ConnectionEventType.CONNECTION_ERROR}), fading over to the next color when next event ({@link ConnectionEventType.CONNECTING} * comes in. */ LOST_CONNECTION: "lostconnection", /** * Events fired every 100ms while in state {@link ConnectionEventType.CONNECTING}, possibly continuing over to {@link ConnectionEventType.WAITING}. * Notice that you will most probably not get an event with 0 seconds left, as that is when we (re-)transition to * {@link ConnectionEventType.CONNECTING} and the countdown starts over (possibly with a larger timeout). Read more at * {@link ConnectionEvent#countdownSeconds}. * <p/> * User Info Tip: Read more at {@link ConnectionEventType.CONNECTING} and {@link ConnectionEventType.WAITING}. */ COUNTDOWN: "countdown" }; Object.freeze(ConnectionEventType);