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matssocket

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/** * Fractional milliseconds for high-res timing. */ export type FractionalMillis = number; /** * Timestamp, millis-since-epoch. */ export type Timestamp = number; /** * Meta-information for the call, availability depends on the allowed debug options for the authenticated user, * and which information is requested in client. Notice that Client side and Server side might have wildly differing * ideas of what the time is, which means that timestamps comparison between Server and Client must be evaluated * with massive interpretation. * * @param {Timestamp} clientMessageSent * @param {number} requestedDebugOptions * @param {object} envelope * @param {Timestamp} receivedTimestamp * @class */ export function DebugInformation(clientMessageSent: Timestamp, requestedDebugOptions: number, envelope: object, receivedTimestamp: Timestamp): void; export class DebugInformation { /** * Meta-information for the call, availability depends on the allowed debug options for the authenticated user, * and which information is requested in client. Notice that Client side and Server side might have wildly differing * ideas of what the time is, which means that timestamps comparison between Server and Client must be evaluated * with massive interpretation. * * @param {Timestamp} clientMessageSent * @param {number} requestedDebugOptions * @param {object} envelope * @param {Timestamp} receivedTimestamp * @class */ constructor(clientMessageSent: Timestamp, requestedDebugOptions: number, envelope: object, receivedTimestamp: Timestamp); /** * From client: When the message was sent, millis-from-epoch. * @type {Timestamp} */ clientMessageSent: Timestamp; /** * From client: What {@link DebugOption}s (bitfield) was requested by the client of when message was sent. * @type {number} */ requestedDebugOptions: number; /** * From server: Description if anything didn't go as expected. * @type {string} */ description: string; /** * When this message was received by the client. * @type {Timestamp} */ messageReceived: Timestamp; /** * (Only if debug) From server: What {@link DebugOption}s (bitfield) was resolved/given by the server, based on the * {@link DebugInformation#requestedDebugOptions} and authorization. * @type {number} */ resolvedDebugOptions: number; /** * (Only if debug) When the MatsSocket message from the client was received by the MatsSocketServer. * @type {Timestamp} */ clientMessageReceived: Timestamp; /** * (Only if debug) Which MatsSocketServer node received (and thus initial-processed) the MatsSocket message. * @type {string} */ clientMessageReceivedNodename: string; /** * (Only if debug) When the Mats3 message was sent onto the Mats3 Fabric on server side. * @type {Timestamp} */ matsMessageSent: Timestamp; /** * (Only if debug) When the Mats3 reply was received by the MatsSocketServer. * @type {Timestamp} */ matsMessageReplyReceived: Timestamp; /** * (Only if debug) Which MatsSocketServer node received the reply for the Mats3 message (might not be the same that sent it). * @type {string} */ matsMessageReplyReceivedNodename: string; /** * (Only if debug) When the MatsSocket message was produced on the server side. * @type {Timestamp} */ serverMessageCreated: Timestamp; /** * (Only if debug) Which MatsSocketServer node created the MatsSocket message. * @type {string} */ serverMessageCreatedNodename: string; /** * (Only if debug) When the MatsSocket message was sent from server to client. * @type {Timestamp} */ messageSentToClient: Timestamp; /** * (Only if debug) Which MatsSocketServer node sent the MatsSocket message to the client (the one that held the * MatsSocket session at the sending time. This might be different from the MatsSocketServer node that held the * session at the receiving time). * @type {string} */ messageSentToClientNodename: string; } /** * * */ export type DebugOption = number; export namespace DebugOption { let TIMESTAMPS: number; let NODES: number; let CUSTOM_A: number; let CUSTOM_B: number; } //# sourceMappingURL=DebugInformation.d.ts.map