matrix-react-sdk
Version:
SDK for matrix.org using React
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text/typescript
/*
Copyright 2024 New Vector Ltd.
Copyright 2019-2023 The Matrix.org Foundation C.I.C.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only
Please see LICENSE files in the repository root for full details.
*/
import { logger } from "matrix-js-sdk/src/logger";
import { CryptoEvent } from "matrix-js-sdk/src/crypto";
import { Optional } from "matrix-events-sdk";
import defaultDispatcher from "../../dispatcher/dispatcher";
import { pendingVerificationRequestForUser } from "../../verification";
import SettingsStore from "../../settings/SettingsStore";
import { RightPanelPhases } from "./RightPanelStorePhases";
import { SettingLevel } from "../../settings/SettingLevel";
import { UPDATE_EVENT } from "../AsyncStore";
import { ReadyWatchingStore } from "../ReadyWatchingStore";
import {
convertToStatePanel,
convertToStorePanel,
IRightPanelCard,
IRightPanelCardState,
IRightPanelForRoom,
} from "./RightPanelStoreIPanelState";
import { ActionPayload } from "../../dispatcher/payloads";
import { Action } from "../../dispatcher/actions";
import { ActiveRoomChangedPayload } from "../../dispatcher/payloads/ActiveRoomChangedPayload";
import { SdkContextClass } from "../../contexts/SDKContext";
import { MatrixClientPeg } from "../../MatrixClientPeg";
/**
* A class for tracking the state of the right panel between layouts and
* sessions. This state includes a history for each room. Each history element
* contains the phase (e.g. RightPanelPhase.RoomMemberInfo) and the state (e.g.
* the member) associated with it.
*/
export default class RightPanelStore extends ReadyWatchingStore {
private static internalInstance: RightPanelStore;
private global?: IRightPanelForRoom;
private byRoom: { [roomId: string]: IRightPanelForRoom } = {};
private viewedRoomId: Optional<string>;
private constructor() {
super(defaultDispatcher);
this.reset();
}
/**
* Resets the store. Intended for test usage only.
*/
public reset(): void {
this.global = undefined;
this.byRoom = {};
this.viewedRoomId = null;
}
protected async onReady(): Promise<any> {
this.viewedRoomId = SdkContextClass.instance.roomViewStore.getRoomId();
this.matrixClient?.on(CryptoEvent.VerificationRequestReceived, this.onVerificationRequestUpdate);
this.loadCacheFromSettings();
this.emitAndUpdateSettings();
}
protected async onNotReady(): Promise<any> {
this.matrixClient?.off(CryptoEvent.VerificationRequestReceived, this.onVerificationRequestUpdate);
}
protected onDispatcherAction(payload: ActionPayload): void {
switch (payload.action) {
case Action.ActiveRoomChanged: {
const changePayload = <ActiveRoomChangedPayload>payload;
this.handleViewedRoomChange(changePayload.oldRoomId, changePayload.newRoomId);
break;
}
case Action.FocusMessageSearch: {
if (this.currentCard.phase !== RightPanelPhases.RoomSummary) {
this.setCard({ phase: RightPanelPhases.RoomSummary, state: { focusRoomSearch: true } });
}
}
}
}
// Getters
/**
* If you are calling this from a component that already knows about a
* specific room from props / state, then it's best to prefer
* `isOpenForRoom` below to ensure all your data is for a single room
* during room changes.
*/
public get isOpen(): boolean {
return this.byRoom[this.viewedRoomId ?? ""]?.isOpen ?? false;
}
public isOpenForRoom(roomId: string): boolean {
return this.byRoom[roomId]?.isOpen ?? false;
}
public get roomPhaseHistory(): Array<IRightPanelCard> {
return this.byRoom[this.viewedRoomId ?? ""]?.history ?? [];
}
/**
* If you are calling this from a component that already knows about a
* specific room from props / state, then it's best to prefer
* `currentCardForRoom` below to ensure all your data is for a single room
* during room changes.
*/
public get currentCard(): IRightPanelCard {
const hist = this.roomPhaseHistory;
if (hist.length >= 1) {
return hist[hist.length - 1];
}
return { state: {}, phase: null };
}
public currentCardForRoom(roomId: string): IRightPanelCard {
const hist = this.byRoom[roomId]?.history ?? [];
if (hist.length > 0) {
return hist[hist.length - 1];
}
return { state: {}, phase: null };
}
public get previousCard(): IRightPanelCard {
const hist = this.roomPhaseHistory;
if (hist?.length >= 2) {
return hist[hist.length - 2];
}
return { state: {}, phase: null };
}
// Setters
public setCard(card: IRightPanelCard, allowClose = true, roomId?: string): void {
const rId = roomId ?? this.viewedRoomId ?? "";
// This function behaves as following:
// Update state: if the same phase is send but with a state
// Set right panel and erase history: if a "different to the current" phase is send (with or without a state)
// If the right panel is set, this function also shows the right panel.
const redirect = this.getVerificationRedirect(card);
const targetPhase = redirect?.phase ?? card.phase;
const cardState = redirect?.state ?? (Object.keys(card.state ?? {}).length === 0 ? null : card.state);
// Checks for wrong SetRightPanelPhase requests
if (!this.isPhaseValid(targetPhase, Boolean(rId))) return;
if (targetPhase === this.currentCardForRoom(rId)?.phase && !!cardState) {
// Update state: set right panel with a new state but keep the phase (don't know it this is ever needed...)
const hist = this.byRoom[rId]?.history ?? [];
hist[hist.length - 1].state = cardState;
this.emitAndUpdateSettings();
} else if (targetPhase !== this.currentCardForRoom(rId)?.phase || !this.byRoom[rId]) {
// Set right panel and initialize/erase history
const history = [{ phase: targetPhase, state: cardState ?? {} }];
this.byRoom[rId] = { history, isOpen: true };
this.emitAndUpdateSettings();
} else {
this.show(rId);
this.emitAndUpdateSettings();
}
}
public setCards(cards: IRightPanelCard[], allowClose = true, roomId: string | null = null): void {
// This function sets the history of the right panel and shows the right panel if not already visible.
const rId = roomId ?? this.viewedRoomId ?? "";
const history = cards.map((c) => ({ phase: c.phase, state: c.state ?? {} }));
this.byRoom[rId] = { history, isOpen: true };
this.show(rId);
this.emitAndUpdateSettings();
}
// Appends a card to the history and shows the right panel if not already visible
public pushCard(card: IRightPanelCard, allowClose = true, roomId: string | null = null): void {
const rId = roomId ?? this.viewedRoomId ?? "";
const redirect = this.getVerificationRedirect(card);
const targetPhase = redirect?.phase ?? card.phase;
const pState = redirect?.state ?? card.state ?? {};
// Checks for wrong SetRightPanelPhase requests
if (!this.isPhaseValid(targetPhase, Boolean(rId))) return;
const roomCache = this.byRoom[rId];
if (!!roomCache) {
// append new phase
roomCache.history.push({ state: pState, phase: targetPhase });
roomCache.isOpen = allowClose ? roomCache.isOpen : true;
} else {
// setup room panel cache with the new card
this.byRoom[rId] = {
history: [{ phase: targetPhase, state: pState }],
// if there was no right panel store object the the panel was closed -> keep it closed, except if allowClose==false
isOpen: !allowClose,
};
}
this.show(rId);
this.emitAndUpdateSettings();
}
public popCard(roomId: string | null = null): IRightPanelCard | undefined {
const rId = roomId ?? this.viewedRoomId ?? "";
if (!this.byRoom[rId]) return;
const removedCard = this.byRoom[rId].history.pop();
this.emitAndUpdateSettings();
return removedCard;
}
public togglePanel(roomId: string | null): void {
const rId = roomId ?? this.viewedRoomId ?? "";
if (!this.byRoom[rId]) return;
this.byRoom[rId].isOpen = !this.byRoom[rId].isOpen;
this.emitAndUpdateSettings();
}
public show(roomId: string | null): void {
if (!this.isOpenForRoom(roomId ?? this.viewedRoomId ?? "")) {
this.togglePanel(roomId);
}
}
public hide(roomId: string | null): void {
if (this.isOpenForRoom(roomId ?? this.viewedRoomId ?? "")) {
this.togglePanel(roomId);
}
}
/**
* Helper to show a right panel phase.
* If the UI is already showing that phase, the right panel will be hidden.
*
* Calling the same phase twice with a different state will update the current
* phase and push the old state in the right panel history.
* @param phase The right panel phase.
* @param cardState The state within the phase.
*/
public showOrHidePhase(phase: RightPanelPhases, cardState?: Partial<IRightPanelCardState>): void {
if (this.currentCard.phase == phase && !cardState && this.isOpen) {
this.togglePanel(null);
} else {
this.setCard({ phase, state: cardState });
if (!this.isOpen) this.togglePanel(null);
}
}
private loadCacheFromSettings(): void {
if (this.viewedRoomId) {
const room = this.mxClient?.getRoom(this.viewedRoomId);
if (!!room) {
this.global =
this.global ?? convertToStatePanel(SettingsStore.getValue("RightPanel.phasesGlobal"), room);
this.byRoom[this.viewedRoomId] =
this.byRoom[this.viewedRoomId] ??
convertToStatePanel(SettingsStore.getValue("RightPanel.phases", this.viewedRoomId), room);
} else {
logger.warn(
"Could not restore the right panel after load because there was no associated room object.",
);
}
}
}
private emitAndUpdateSettings(): void {
this.filterValidCards(this.global);
const storePanelGlobal = convertToStorePanel(this.global);
SettingsStore.setValue("RightPanel.phasesGlobal", null, SettingLevel.DEVICE, storePanelGlobal);
if (!!this.viewedRoomId) {
const panelThisRoom = this.byRoom[this.viewedRoomId];
this.filterValidCards(panelThisRoom);
const storePanelThisRoom = convertToStorePanel(panelThisRoom);
SettingsStore.setValue(
"RightPanel.phases",
this.viewedRoomId,
SettingLevel.ROOM_DEVICE,
storePanelThisRoom,
);
}
this.emit(UPDATE_EVENT, null);
}
private filterValidCards(rightPanelForRoom?: IRightPanelForRoom): void {
if (!rightPanelForRoom?.history) return;
rightPanelForRoom.history = rightPanelForRoom.history.filter((card) => this.isCardStateValid(card));
if (!rightPanelForRoom.history.length) {
rightPanelForRoom.isOpen = false;
}
}
private isCardStateValid(card: IRightPanelCard): boolean {
// this function does a sanity check on the card. this is required because
// some phases require specific state properties that might not be available.
// This can be caused on if element is reloaded and the tries to reload right panel data from id's stored in the local storage.
// we store id's of users and matrix events. If are not yet fetched on reload the right panel cannot display them.
// or potentially other errors.
// (A nicer fix could be to indicate, that the right panel is loading if there is missing state data and re-emit if the data is available)
switch (card.phase) {
case RightPanelPhases.ThreadView:
if (!card.state?.threadHeadEvent) {
logger.warn("removed card from right panel because of missing threadHeadEvent in card state");
}
return !!card.state?.threadHeadEvent;
case RightPanelPhases.RoomMemberInfo:
case RightPanelPhases.SpaceMemberInfo:
case RightPanelPhases.EncryptionPanel:
if (!card.state?.member) {
logger.warn("removed card from right panel because of missing member in card state");
}
return !!card.state?.member;
case RightPanelPhases.Room3pidMemberInfo:
case RightPanelPhases.Space3pidMemberInfo:
if (!card.state?.memberInfoEvent) {
logger.warn("removed card from right panel because of missing memberInfoEvent in card state");
}
return !!card.state?.memberInfoEvent;
case RightPanelPhases.Widget:
if (!card.state?.widgetId) {
logger.warn("removed card from right panel because of missing widgetId in card state");
}
return !!card.state?.widgetId;
}
return true;
}
private getVerificationRedirect(card: IRightPanelCard): IRightPanelCard | null {
if (card.phase === RightPanelPhases.RoomMemberInfo && card.state) {
// RightPanelPhases.RoomMemberInfo -> needs to be changed to RightPanelPhases.EncryptionPanel if there is a pending verification request
const { member } = card.state;
const pendingRequest = member
? pendingVerificationRequestForUser(MatrixClientPeg.safeGet(), member)
: undefined;
if (pendingRequest) {
return {
phase: RightPanelPhases.EncryptionPanel,
state: {
verificationRequest: pendingRequest,
member,
},
};
}
}
return null;
}
private isPhaseValid(targetPhase: RightPanelPhases | null, isViewingRoom: boolean): boolean {
if (!targetPhase || !RightPanelPhases[targetPhase]) {
logger.warn(`Tried to switch right panel to unknown phase: ${targetPhase}`);
return false;
}
if (!isViewingRoom) {
logger.warn(
`Tried to switch right panel to a room phase: ${targetPhase}, ` +
`but we are currently not viewing a room`,
);
return false;
}
return true;
}
private onVerificationRequestUpdate = (): void => {
if (!this.currentCard?.state) return;
const { member } = this.currentCard.state;
if (!member) return;
const pendingRequest = pendingVerificationRequestForUser(MatrixClientPeg.safeGet(), member);
if (pendingRequest) {
this.currentCard.state.verificationRequest = pendingRequest;
this.emitAndUpdateSettings();
}
};
private handleViewedRoomChange(oldRoomId: Optional<string>, newRoomId: Optional<string>): void {
if (!this.mxClient) return; // not ready, onReady will handle the first room
this.viewedRoomId = newRoomId;
// load values from byRoomCache with the viewedRoomId.
this.loadCacheFromSettings();
// when we're switching to a room, clear out any stale MemberInfo cards
// in order to fix https://github.com/vector-im/element-web/issues/21487
if (this.currentCard?.phase !== RightPanelPhases.EncryptionPanel) {
const panel = this.byRoom[this.viewedRoomId ?? ""];
if (panel?.history) {
panel.history = panel.history.filter(
(card: IRightPanelCard) =>
card.phase != RightPanelPhases.RoomMemberInfo &&
card.phase != RightPanelPhases.Room3pidMemberInfo,
);
}
}
// when we're switching to a room, clear out thread permalinks to not get you stuck in the middle of the thread
// in order to fix https://github.com/matrix-org/matrix-react-sdk/pull/11011
if (this.currentCard?.phase === RightPanelPhases.ThreadView && this.currentCard.state) {
this.currentCard.state.initialEvent = undefined;
this.currentCard.state.isInitialEventHighlighted = undefined;
this.currentCard.state.initialEventScrollIntoView = undefined;
}
this.emitAndUpdateSettings();
}
public static get instance(): RightPanelStore {
if (!this.internalInstance) {
this.internalInstance = new RightPanelStore();
this.internalInstance.start();
}
return this.internalInstance;
}
}
window.mxRightPanelStore = RightPanelStore.instance;