matrix-react-sdk
Version:
SDK for matrix.org using React
105 lines (89 loc) • 3.66 kB
text/typescript
/*
Copyright 2024 New Vector Ltd.
Copyright 2019-2023 The Matrix.org Foundation C.I.C.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only
Please see LICENSE files in the repository root for full details.
*/
import { SdkContextClass } from "../contexts/SDKContext";
import SettingsStore from "../settings/SettingsStore";
import { isLocalRoom } from "../utils/localRoom/isLocalRoom";
import Timer from "../utils/Timer";
const TYPING_USER_TIMEOUT = 10000;
const TYPING_SERVER_TIMEOUT = 30000;
/**
* Tracks typing state for users.
*/
export default class TypingStore {
private typingStates: {
[roomId: string]: {
isTyping: boolean;
userTimer: Timer;
serverTimer: Timer;
};
} = {};
public constructor(private readonly context: SdkContextClass) {
this.reset();
}
/**
* Clears all cached typing states. Intended to be called when the
* MatrixClientPeg client changes.
*/
public reset(): void {
this.typingStates = {
// "roomId": {
// isTyping: bool, // Whether the user is typing or not
// userTimer: Timer, // Local timeout for "user has stopped typing"
// serverTimer: Timer, // Maximum timeout for the typing state
// },
};
}
/**
* Changes the typing status for the MatrixClientPeg user.
* @param {string} roomId The room ID to set the typing state in.
* @param {boolean} isTyping Whether the user is typing or not.
*/
public setSelfTyping(roomId: string, threadId: string | null, isTyping: boolean): void {
// No typing notifications for local rooms
if (isLocalRoom(roomId)) return;
if (!SettingsStore.getValue("sendTypingNotifications")) return;
if (SettingsStore.getValue("lowBandwidth")) return;
// Disable typing notification for threads for the initial launch
// before we figure out a better user experience for them
if (threadId) return;
let currentTyping = this.typingStates[roomId];
if ((!isTyping && !currentTyping) || currentTyping?.isTyping === isTyping) {
// No change in state, so don't do anything. We'll let the timer run its course.
return;
}
if (!currentTyping) {
currentTyping = this.typingStates[roomId] = {
isTyping: isTyping,
serverTimer: new Timer(TYPING_SERVER_TIMEOUT),
userTimer: new Timer(TYPING_USER_TIMEOUT),
};
}
currentTyping.isTyping = isTyping;
if (isTyping) {
if (!currentTyping.serverTimer.isRunning()) {
currentTyping.serverTimer
.restart()
.finished()
.then(() => {
const currentTyping = this.typingStates[roomId];
if (currentTyping) currentTyping.isTyping = false;
// The server will (should) time us out on typing, so we don't
// need to advertise a stop of typing.
});
} else currentTyping.serverTimer.restart();
if (!currentTyping.userTimer.isRunning()) {
currentTyping.userTimer
.restart()
.finished()
.then(() => {
this.setSelfTyping(roomId, threadId, false);
});
} else currentTyping.userTimer.restart();
}
this.context.client?.sendTyping(roomId, isTyping, TYPING_SERVER_TIMEOUT);
}
}