matrix-react-sdk
Version:
SDK for matrix.org using React
88 lines (73 loc) • 3.17 kB
text/typescript
/*
* Copyright 2024 New Vector Ltd.
* Copyright 2021, 2022 The Matrix.org Foundation C.I.C.
*
* SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only
* Please see LICENSE files in the repository root for full details.
*/
import { MatrixClient, SyncState } from "matrix-js-sdk/src/matrix";
import { EventEmitter } from "events";
import { MatrixClientPeg } from "../MatrixClientPeg";
import { ActionPayload } from "../dispatcher/payloads";
import { IDestroyable } from "../utils/IDestroyable";
import { Action } from "../dispatcher/actions";
import { MatrixDispatcher } from "../dispatcher/dispatcher";
export abstract class ReadyWatchingStore extends EventEmitter implements IDestroyable {
protected matrixClient: MatrixClient | null = null;
private dispatcherRef: string | null = null;
public constructor(protected readonly dispatcher: MatrixDispatcher) {
super();
}
public async start(): Promise<void> {
this.dispatcherRef = this.dispatcher.register(this.onAction);
// MatrixClientPeg can be undefined in tests because of circular dependencies with other stores
const matrixClient = MatrixClientPeg?.get();
if (matrixClient) {
this.matrixClient = matrixClient;
await this.onReady();
}
}
public get mxClient(): MatrixClient | null {
return this.matrixClient; // for external readonly access
}
public useUnitTestClient(cli: MatrixClient): void {
this.matrixClient = cli;
}
public destroy(): void {
if (this.dispatcherRef !== null) this.dispatcher.unregister(this.dispatcherRef);
}
protected async onReady(): Promise<void> {
// Default implementation is to do nothing.
}
protected async onNotReady(): Promise<void> {
// Default implementation is to do nothing.
}
protected onDispatcherAction(payload: ActionPayload): void {
// Default implementation is to do nothing.
}
private onAction = async (payload: ActionPayload): Promise<void> => {
this.onDispatcherAction(payload);
if (payload.action === "MatrixActions.sync") {
// Only set the client on the transition into the PREPARED state.
// Everything after this is unnecessary (we only need to know once we have a client)
// and we intentionally don't set the client before this point to avoid stores
// updating for every event emitted during the cached sync.
if (
payload.prevState !== SyncState.Prepared &&
payload.state === SyncState.Prepared &&
this.matrixClient !== payload.matrixClient
) {
if (this.matrixClient) {
await this.onNotReady();
}
this.matrixClient = payload.matrixClient;
await this.onReady();
}
} else if (payload.action === "on_client_not_viable" || payload.action === Action.OnLoggedOut) {
if (this.matrixClient) {
await this.onNotReady();
this.matrixClient = null;
}
}
};
}