matrix-react-sdk
Version:
SDK for matrix.org using React
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text/typescript
/*
Copyright 2024 New Vector Ltd.
Copyright 2020-2023 The Matrix.org Foundation C.I.C.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only
Please see LICENSE files in the repository root for full details.
*/
import ICanvasEffect from "../ICanvasEffect";
import { arrayFastClone } from "../../utils/arrays";
export type SnowfallOptions = {
/**
* The maximum number of snowflakes to render at a given time
*/
maxCount: number;
/**
* The amount of gravity to apply to the snowflakes
*/
gravity: number;
/**
* The amount of drift (horizontal sway) to apply to the snowflakes. Each snowflake varies.
*/
maxDrift: number;
};
type Snowflake = {
x: number;
y: number;
xCol: number;
diameter: number;
maximumDrift: number;
gravity: number;
};
export const DefaultOptions: SnowfallOptions = {
maxCount: 200,
gravity: 0.05,
maxDrift: 5,
};
const KEY_FRAME_INTERVAL = 15; // 15ms, roughly
export default class Snowfall implements ICanvasEffect {
private readonly options: SnowfallOptions;
public constructor(options: { [key: string]: any }) {
this.options = { ...DefaultOptions, ...options };
}
private context: CanvasRenderingContext2D | null = null;
private particles: Array<Snowflake> = [];
private lastAnimationTime = 0;
public isRunning = false;
public start = async (canvas: HTMLCanvasElement, timeout = 3000): Promise<void> => {
if (!canvas) {
return;
}
this.context = canvas.getContext("2d");
this.particles = [];
const count = this.options.maxCount;
while (this.particles.length < count) {
this.particles.push(this.resetParticle({} as Snowflake, canvas.width, canvas.height));
}
this.isRunning = true;
requestAnimationFrame(this.renderLoop);
if (timeout) {
window.setTimeout(this.stop, timeout);
}
};
public stop = async (): Promise<void> => {
this.isRunning = false;
};
private resetParticle = (particle: Snowflake, width: number, height: number): Snowflake => {
particle.x = Math.random() * width;
particle.y = Math.random() * -height;
particle.xCol = particle.x;
particle.diameter = Math.random() * 7 + 4;
particle.maximumDrift = Math.random() * this.options.maxDrift + 3.5;
particle.gravity = this.options.gravity + Math.random() * 6 + 4;
return particle;
};
private renderLoop = (): void => {
if (!this.context || !this.context.canvas) {
return;
}
if (this.particles.length === 0) {
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
} else {
const timeDelta = Date.now() - this.lastAnimationTime;
if (timeDelta >= KEY_FRAME_INTERVAL || !this.lastAnimationTime) {
// Clear the screen first
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
this.lastAnimationTime = Date.now();
this.animateAndRenderSnowflakes();
}
requestAnimationFrame(this.renderLoop);
}
};
private animateAndRenderSnowflakes(): void {
if (!this.context || !this.context.canvas) {
return;
}
const height = this.context.canvas.height;
for (const particle of arrayFastClone(this.particles)) {
particle.y += particle.gravity;
// We treat the drift as a sine function to have a more fluid-like movement instead
// of a pong-like movement off walls of the X column. This means that for
// $x=A\sin(\frac{2\pi}{P}y)$ we use the `maximumDrift` as the amplitude (A) and a
// large multiplier to create a very long waveform through P.
const peakDistance = 75 * particle.maximumDrift;
const PI2 = Math.PI * 2;
particle.x = particle.maximumDrift * Math.sin((PI2 / peakDistance) * particle.y);
particle.x += particle.xCol; // bring the particle to the right place
const radius = particle.diameter / 2;
this.context.save();
this.context.beginPath();
this.context.ellipse(particle.x, particle.y, radius, radius, 0, 0, 360);
this.context.fillStyle = "#eaeaea"; // grey so it shows up on the light theme
this.context.fill();
this.context.closePath();
this.context.restore();
// Remove any dead snowflakes
const maxBounds = radius * 4; // make sure it's *really* off screen
if (particle.y > height + maxBounds) {
const idx = this.particles.indexOf(particle);
this.particles.splice(idx, 1);
}
}
}
}