matrix-react-sdk
Version:
SDK for matrix.org using React
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text/typescript
/*
Copyright 2024 New Vector Ltd.
Copyright 2023 The Matrix.org Foundation C.I.C.
Copyright 2020 Nurjin Jafar
Copyright 2020 Nordeck IT + Consulting GmbH.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only
Please see LICENSE files in the repository root for full details.
*/
import ICanvasEffect from "../ICanvasEffect";
export type ConfettiOptions = {
/**
* max confetti count
*/
maxCount: number;
/**
* particle animation speed
*/
speed: number;
/**
* the confetti animation frame interval in milliseconds
*/
frameInterval: number;
/**
* the alpha opacity of the confetti (between 0 and 1, where 1 is opaque and 0 is invisible)
*/
alpha: number;
/**
* use gradient instead of solid particle color
*/
gradient: boolean;
};
type ConfettiParticle = {
color: string;
color2: string;
x: number;
y: number;
diameter: number;
tilt: number;
tiltAngleIncrement: number;
tiltAngle: number;
};
export const DefaultOptions: ConfettiOptions = {
maxCount: 150,
speed: 3,
frameInterval: 15,
alpha: 1.0,
gradient: false,
};
export default class Confetti implements ICanvasEffect {
private readonly options: ConfettiOptions;
public constructor(options: { [key: string]: any }) {
this.options = { ...DefaultOptions, ...options };
}
private context: CanvasRenderingContext2D | null = null;
private supportsAnimationFrame = window.requestAnimationFrame;
private colors = [
"rgba(30,144,255,",
"rgba(107,142,35,",
"rgba(255,215,0,",
"rgba(255,192,203,",
"rgba(106,90,205,",
"rgba(173,216,230,",
"rgba(238,130,238,",
"rgba(152,251,152,",
"rgba(70,130,180,",
"rgba(244,164,96,",
"rgba(210,105,30,",
"rgba(220,20,60,",
];
private lastFrameTime = Date.now();
private particles: Array<ConfettiParticle> = [];
private waveAngle = 0;
public isRunning = false;
public start = async (canvas: HTMLCanvasElement, timeout = 3000): Promise<void> => {
if (!canvas) {
return;
}
this.context = canvas.getContext("2d");
this.particles = [];
const count = this.options.maxCount;
while (this.particles.length < count) {
this.particles.push(this.resetParticle({} as ConfettiParticle, canvas.width, canvas.height));
}
this.isRunning = true;
this.runAnimation();
if (timeout) {
window.setTimeout(this.stop, timeout);
}
};
public stop = async (): Promise<void> => {
this.isRunning = false;
};
private resetParticle = (particle: ConfettiParticle, width: number, height: number): ConfettiParticle => {
particle.color = this.colors[(Math.random() * this.colors.length) | 0] + (this.options.alpha + ")");
if (this.options.gradient) {
particle.color2 = this.colors[(Math.random() * this.colors.length) | 0] + (this.options.alpha + ")");
} else {
particle.color2 = particle.color;
}
particle.x = Math.random() * width;
particle.y = Math.random() * -height;
particle.diameter = Math.random() * 10 + 5;
particle.tilt = Math.random() * -10;
particle.tiltAngleIncrement = Math.random() * 0.07 + 0.05;
particle.tiltAngle = Math.random() * Math.PI;
return particle;
};
private runAnimation = (): void => {
if (!this.context || !this.context.canvas) {
return;
}
if (this.particles.length === 0) {
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
} else {
const now = Date.now();
const delta = now - this.lastFrameTime;
if (!this.supportsAnimationFrame || delta > this.options.frameInterval) {
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
this.updateParticles();
this.drawParticles(this.context);
this.lastFrameTime = now - (delta % this.options.frameInterval);
}
requestAnimationFrame(this.runAnimation);
}
};
private drawParticles = (context: CanvasRenderingContext2D): void => {
if (!this.context || !this.context.canvas) {
return;
}
let x;
let x2;
let y2;
for (const particle of this.particles) {
this.context.beginPath();
context.lineWidth = particle.diameter;
x2 = particle.x + particle.tilt;
x = x2 + particle.diameter / 2;
y2 = particle.y + particle.tilt + particle.diameter / 2;
if (this.options.gradient) {
const gradient = context.createLinearGradient(x, particle.y, x2, y2);
gradient.addColorStop(0, particle.color);
gradient.addColorStop(1.0, particle.color2);
context.strokeStyle = gradient;
} else {
context.strokeStyle = particle.color;
}
context.moveTo(x, particle.y);
context.lineTo(x2, y2);
context.stroke();
}
};
private updateParticles = (): void => {
if (!this.context || !this.context.canvas) {
return;
}
const width = this.context.canvas.width;
const height = this.context.canvas.height;
let particle: ConfettiParticle;
this.waveAngle += 0.01;
for (let i = 0; i < this.particles.length; i++) {
particle = this.particles[i];
if (!this.isRunning && particle.y < -15) {
particle.y = height + 100;
} else {
particle.tiltAngle += particle.tiltAngleIncrement;
particle.x += Math.sin(this.waveAngle) - 0.5;
particle.y += (Math.cos(this.waveAngle) + particle.diameter + this.options.speed) * 0.5;
particle.tilt = Math.sin(particle.tiltAngle) * 15;
}
if (particle.x > width + 20 || particle.x < -20 || particle.y > height) {
if (this.isRunning && this.particles.length <= this.options.maxCount) {
this.resetParticle(particle, width, height);
} else {
this.particles.splice(i, 1);
i--;
}
}
}
};
}