matrix-js-sdk
Version:
Matrix Client-Server SDK for Javascript
132 lines • 6.11 kB
TypeScript
import { type ISyncResponse } from "../sync-accumulator.ts";
import type { SyncUserProfile, IStateEventWithRoomId, IStoredClientOpts } from "../matrix.ts";
import { type ISavedSync } from "./index.ts";
import { type IIndexedDBBackend, type UserTuple } from "./indexeddb-backend.ts";
import { type IndexedToDeviceBatch, type ToDeviceBatchWithTxnId } from "../models/ToDeviceMessage.ts";
export declare class LocalIndexedDBStoreBackend implements IIndexedDBBackend {
private readonly indexedDB;
static exists(indexedDB: IDBFactory, dbName: string): Promise<boolean>;
private readonly dbName;
private readonly syncAccumulator;
private db?;
private disconnected;
private _isNewlyCreated;
private syncToDatabasePromise?;
private pendingUserPresenceData;
/**
* Does the actual reading from and writing to the indexeddb
*
* Construct a new Indexed Database store backend. This requires a call to
* `connect()` before this store can be used.
* @param indexedDB - The Indexed DB interface e.g
* `window.indexedDB`
* @param dbName - Optional database name. The same name must be used
* to open the same database.
*/
constructor(indexedDB: IDBFactory, dbName?: string);
/**
* Attempt to connect to the database. This can fail if the user does not
* grant permission.
* @returns Promise which resolves if successfully connected.
*/
connect(onClose?: () => void): Promise<void>;
/** @returns whether or not the database was newly created in this session. */
isNewlyCreated(): Promise<boolean>;
/**
* Having connected, load initial data from the database and prepare for use
* @returns Promise which resolves on success
*/
private init;
/**
* Returns the out-of-band membership events for this room that
* were previously loaded.
* @returns the events, potentially an empty array if OOB loading didn't yield any new members
* @returns in case the members for this room haven't been stored yet
*/
getOutOfBandMembers(roomId: string): Promise<IStateEventWithRoomId[] | null>;
/**
* Stores the out-of-band membership events for this room. Note that
* it still makes sense to store an empty array as the OOB status for the room is
* marked as fetched, and getOutOfBandMembers will return an empty array instead of null
* @param membershipEvents - the membership events to store
*/
setOutOfBandMembers(roomId: string, membershipEvents: IStateEventWithRoomId[]): Promise<void>;
clearOutOfBandMembers(roomId: string): Promise<void>;
/**
* Clear the entire database. This should be used when logging out of a client
* to prevent mixing data between accounts. Closes the database.
* @returns Resolved when the database is cleared.
*/
clearDatabase(): Promise<void>;
/**
* @param copy - If false, the data returned is from internal
* buffers and must not be mutated. Otherwise, a copy is made before
* returning such that the data can be safely mutated. Default: true.
*
* @returns Promise which resolves with a sync response to restore the
* client state to where it was at the last save, or null if there
* is no saved sync data.
*/
getSavedSync(copy?: boolean): Promise<ISavedSync | null>;
getNextBatchToken(): Promise<string>;
setSyncData(syncData: ISyncResponse): Promise<void>;
/**
* Sync users and all accumulated sync data to the database.
* If a previous sync is in flight, the new data will be added to the
* next sync and the current sync's promise will be returned.
* @param userTuples - The user tuples
* @returns Promise which resolves if the data was persisted.
*/
syncToDatabase(userTuples: UserTuple[]): Promise<void>;
private doSyncToDatabase;
/**
* Persist rooms /sync data along with the next batch token.
* @param nextBatch - The next_batch /sync value.
* @param roomsData - The 'rooms' /sync data from a SyncAccumulator
* @returns Promise which resolves if the data was persisted.
*/
private persistSyncData;
/**
* Persist a list of account data events. Events with the same 'type' will
* be replaced.
* @param accountData - An array of raw user-scoped account data events
* @returns Promise which resolves if the events were persisted.
*/
private persistAccountData;
/**
* Persist a list of [user id, presence event] they are for.
* Users with the same 'userId' will be replaced.
* Presence events should be the event in its raw form (not the Event
* object)
* @param tuples - An array of [userid, event] tuples
* @returns Promise which resolves if the users were persisted.
*/
private persistUserPresenceEvents;
/**
* Load all user presence events from the database. This is not cached.
* FIXME: It would probably be more sensible to store the events in the
* sync.
* @returns A list of presence events in their raw form.
*/
getUserPresenceEvents(): Promise<UserTuple[]>;
/**
* Load all the account data events from the database. This is not cached.
* @returns A list of raw global account events.
*/
private loadAccountData;
/**
* Load the sync data from the database.
* @returns An object with "roomsData" and "nextBatch" keys.
*/
private loadSyncData;
getClientOptions(): Promise<IStoredClientOpts | undefined>;
storeClientOptions(options: IStoredClientOpts): Promise<void>;
saveToDeviceBatches(batches: ToDeviceBatchWithTxnId[]): Promise<void>;
getOldestToDeviceBatch(): Promise<IndexedToDeviceBatch | null>;
removeToDeviceBatch(id: number): Promise<void>;
getUserProfile(userId: string): Promise<SyncUserProfile | undefined>;
storeUserProfiles(userProfiles: Map<string, SyncUserProfile>): Promise<void>;
removeUserProfiles(userIds: string[]): Promise<void>;
destroy(): Promise<void>;
}
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