matrix-js-sdk
Version:
Matrix Client-Server SDK for Javascript
333 lines • 13.8 kB
TypeScript
/// <reference types="node" />
import { MatrixEvent } from "../models/event";
import { TypedEventEmitter } from "../models/typed-event-emitter";
/**
* An incoming, or outgoing, request to verify a user or a device via cross-signing.
*/
export interface VerificationRequest extends TypedEventEmitter<VerificationRequestEvent, VerificationRequestEventHandlerMap> {
/**
* Unique ID for this verification request.
*
* An ID isn't assigned until the first message is sent, so this may be `undefined` in the early phases.
*/
get transactionId(): string | undefined;
/**
* For an in-room verification, the ID of the room.
*
* For to-device verifictions, `undefined`.
*/
get roomId(): string | undefined;
/**
* True if this request was initiated by the local client.
*
* For in-room verifications, the initiator is who sent the `m.key.verification.request` event.
* For to-device verifications, the initiator is who sent the `m.key.verification.start` event.
*/
get initiatedByMe(): boolean;
/** The user id of the other party in this request */
get otherUserId(): string;
/** For verifications via to-device messages: the ID of the other device. Otherwise, undefined. */
get otherDeviceId(): string | undefined;
/** True if the other party in this request is one of this user's own devices. */
get isSelfVerification(): boolean;
/** current phase of the request. */
get phase(): VerificationPhase;
/** True if the request has sent its initial event and needs more events to complete
* (ie it is in phase `Requested`, `Ready` or `Started`).
*/
get pending(): boolean;
/**
* True if we have started the process of sending an `m.key.verification.ready` (but have not necessarily received
* the remote echo which causes a transition to {@link VerificationPhase.Ready}.
*/
get accepting(): boolean;
/**
* True if we have started the process of sending an `m.key.verification.cancel` (but have not necessarily received
* the remote echo which causes a transition to {@link VerificationPhase.Cancelled}).
*/
get declining(): boolean;
/**
* The remaining number of ms before the request will be automatically cancelled.
*
* `null` indicates that there is no timeout
*/
get timeout(): number | null;
/** once the phase is Started (and !initiatedByMe) or Ready: common methods supported by both sides */
get methods(): string[];
/** the method picked in the .start event */
get chosenMethod(): string | null;
/**
* Checks whether the other party supports a given verification method.
* This is useful when setting up the QR code UI, as it is somewhat asymmetrical:
* if the other party supports SCAN_QR, we should show a QR code in the UI, and vice versa.
* For methods that need to be supported by both ends, use the `methods` property.
*
* @param method - the method to check
* @returns true if the other party said they supported the method
*/
otherPartySupportsMethod(method: string): boolean;
/**
* Accepts the request, sending a .ready event to the other party
*
* @returns Promise which resolves when the event has been sent.
*/
accept(): Promise<void>;
/**
* Cancels the request, sending a cancellation to the other party
*
* @param params - Details for the cancellation, including `reason` (defaults to "User declined"), and `code`
* (defaults to `m.user`). **Deprecated**: this parameter is ignored by the Rust cryptography implementation.
*
* @returns Promise which resolves when the event has been sent.
*/
cancel(params?: {
reason?: string;
code?: string;
}): Promise<void>;
/**
* Create a {@link Verifier} to do this verification via a particular method.
*
* If a verifier has already been created for this request, returns that verifier.
*
* This does *not* send the `m.key.verification.start` event - to do so, call {@link Crypto.Verifier#verify} on the
* returned verifier.
*
* If no previous events have been sent, pass in `targetDevice` to set who to direct this request to.
*
* @param method - the name of the verification method to use.
* @param targetDevice - details of where to send the request to.
*
* @returns The verifier which will do the actual verification.
*
* @deprecated Use {@link VerificationRequest#startVerification} instead.
*/
beginKeyVerification(method: string, targetDevice?: {
userId?: string;
deviceId?: string;
}): Verifier;
/**
* Send an `m.key.verification.start` event to start verification via a particular method.
*
* This is normally used when starting a verification via emojis (ie, `method` is set to `m.sas.v1`).
*
* @param method - the name of the verification method to use.
*
* @returns The verifier which will do the actual verification.
*/
startVerification(method: string): Promise<Verifier>;
/**
* Start a QR code verification by providing a scanned QR code for this verification flow.
*
* Validates the QR code, and if it is ok, sends an `m.key.verification.start` event with `method` set to
* `m.reciprocate.v1`, to tell the other side the scan was successful.
*
* See also {@link VerificationRequest#startVerification} which can be used to start other verification methods.
*
* @param qrCodeData - the decoded QR code.
* @returns A verifier; call `.verify()` on it to wait for the other side to complete the verification flow.
*/
scanQRCode(qrCodeData: Uint8Array): Promise<Verifier>;
/**
* The verifier which is doing the actual verification, once the method has been established.
* Only defined when the `phase` is Started.
*/
get verifier(): Verifier | undefined;
/**
* Get the data for a QR code allowing the other device to verify this one, if it supports it.
*
* Only set after a .ready if the other party can scan a QR code, otherwise undefined.
*
* @deprecated Not supported in Rust Crypto. Use {@link VerificationRequest#generateQRCode} instead.
*/
getQRCodeBytes(): Buffer | undefined;
/**
* Generate the data for a QR code allowing the other device to verify this one, if it supports it.
*
* Only returns data once `phase` is {@link VerificationPhase.Ready} and the other party can scan a QR code;
* otherwise returns `undefined`.
*/
generateQRCode(): Promise<Buffer | undefined>;
/**
* If this request has been cancelled, the cancellation code (e.g `m.user`) which is responsible for cancelling
* this verification.
*/
get cancellationCode(): string | null;
/**
* The id of the user that cancelled the request.
*
* Only defined when phase is Cancelled
*/
get cancellingUserId(): string | undefined;
}
/** Events emitted by {@link VerificationRequest}. */
export declare enum VerificationRequestEvent {
/**
* Fires whenever the state of the request object has changed.
*
* There is no payload to the event.
*/
Change = "change"
}
/**
* Listener type map for {@link VerificationRequestEvent}s.
*
* @internal
*/
export type VerificationRequestEventHandlerMap = {
[VerificationRequestEvent.Change]: () => void;
};
/** The current phase of a verification request. */
export declare enum VerificationPhase {
/** Initial state: no event yet exchanged */
Unsent = 1,
/** An `m.key.verification.request` event has been sent or received */
Requested = 2,
/** An `m.key.verification.ready` event has been sent or received, indicating the verification request is accepted. */
Ready = 3,
/** An `m.key.verification.start` event has been sent or received, choosing a verification method */
Started = 4,
/** An `m.key.verification.cancel` event has been sent or received at any time before the `done` event, cancelling the verification request */
Cancelled = 5,
/** An `m.key.verification.done` event has been **sent**, completing the verification request. */
Done = 6
}
/**
* A `Verifier` is responsible for performing the verification using a particular method, such as via QR code or SAS
* (emojis).
*
* A verifier object can be created by calling `VerificationRequest.beginVerification`; one is also created
* automatically when a `m.key.verification.start` event is received for an existing VerificationRequest.
*
* Once a verifier object is created, the verification can be started by calling the {@link Verifier#verify} method.
*/
export interface Verifier extends TypedEventEmitter<VerifierEvent, VerifierEventHandlerMap> {
/**
* Returns true if the verification has been cancelled, either by us or the other side.
*/
get hasBeenCancelled(): boolean;
/**
* The ID of the other user in the verification process.
*/
get userId(): string;
/**
* Start the key verification, if it has not already been started.
*
* This means sending a `m.key.verification.start` if we are the first responder, or a `m.key.verification.accept`
* if the other side has already sent a start event.
*
* @returns Promise which resolves when the verification has completed, or rejects if the verification is cancelled
* or times out.
*/
verify(): Promise<void>;
/**
* Cancel a verification.
*
* We will send an `m.key.verification.cancel` if the verification is still in flight. The verification promise
* will reject, and a {@link Crypto.VerifierEvent#Cancel} will be emitted.
*
* @param e - the reason for the cancellation.
*/
cancel(e: Error): void;
/**
* Get the details for an SAS verification, if one is in progress
*
* Returns `null`, unless this verifier is for a SAS-based verification and we are waiting for the user to confirm
* the SAS matches.
*/
getShowSasCallbacks(): ShowSasCallbacks | null;
/**
* Get the details for reciprocating QR code verification, if one is in progress
*
* Returns `null`, unless this verifier is for reciprocating a QR-code-based verification (ie, the other user has
* already scanned our QR code), and we are waiting for the user to confirm.
*/
getReciprocateQrCodeCallbacks(): ShowQrCodeCallbacks | null;
}
/** Events emitted by {@link Verifier} */
export declare enum VerifierEvent {
/**
* The verification has been cancelled, by us or the other side.
*
* The payload is either an {@link Error}, or an (incoming or outgoing) {@link MatrixEvent}, depending on
* unspecified reasons.
*/
Cancel = "cancel",
/**
* SAS data has been exchanged and should be displayed to the user.
*
* The payload is the {@link ShowSasCallbacks} object.
*/
ShowSas = "show_sas",
/**
* The user should confirm if the other side has scanned our QR code.
*
* The payload is the {@link ShowQrCodeCallbacks} object.
*/
ShowReciprocateQr = "show_reciprocate_qr"
}
/** Listener type map for {@link VerifierEvent}s. */
export type VerifierEventHandlerMap = {
[VerifierEvent.Cancel]: (e: Error | MatrixEvent) => void;
[VerifierEvent.ShowSas]: (sas: ShowSasCallbacks) => void;
[VerifierEvent.ShowReciprocateQr]: (qr: ShowQrCodeCallbacks) => void;
};
/**
* Callbacks for user actions to confirm that the other side has scanned our QR code.
*
* This is exposed as the payload of a `VerifierEvent.ShowReciprocateQr` event, or can be retrieved directly from the
* verifier as `reciprocateQREvent`.
*/
export interface ShowQrCodeCallbacks {
/** The user confirms that the verification data matches */
confirm(): void;
/** Cancel the verification flow */
cancel(): void;
}
/**
* Callbacks for user actions while a SAS is displayed.
*
* This is exposed as the payload of a `VerifierEvent.ShowSas` event, or directly from the verifier as `sasEvent`.
*/
export interface ShowSasCallbacks {
/** The generated SAS to be shown to the user */
sas: GeneratedSas;
/** Function to call if the user confirms that the SAS matches.
*
* @returns A Promise that completes once the m.key.verification.mac is queued.
*/
confirm(): Promise<void>;
/**
* Function to call if the user finds the SAS does not match.
*
* Sends an `m.key.verification.cancel` event with a `m.mismatched_sas` error code.
*/
mismatch(): void;
/** Cancel the verification flow */
cancel(): void;
}
/** A generated SAS to be shown to the user, in alternative formats */
export interface GeneratedSas {
/**
* The SAS as three numbers between 0 and 8191.
*
* Only populated if the `decimal` SAS method was negotiated.
*/
decimal?: [number, number, number];
/**
* The SAS as seven emojis.
*
* Only populated if the `emoji` SAS method was negotiated.
*/
emoji?: EmojiMapping[];
}
/**
* An emoji for the generated SAS. A tuple `[emoji, name]` where `emoji` is the emoji itself and `name` is the
* English name.
*/
export type EmojiMapping = [emoji: string, name: string];
/**
* True if the request is in a state where it can be accepted (ie, that we're in phases {@link VerificationPhase.Unsent}
* or {@link VerificationPhase.Requested}, and that we're not in the process of sending a `ready` or `cancel`).
*/
export declare function canAcceptVerificationRequest(req: VerificationRequest): boolean;
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