matrix-js-sdk
Version:
Matrix Client-Server SDK for Javascript
296 lines (295 loc) • 12.7 kB
TypeScript
import { EventTimeline, IAddEventOptions } from "./event-timeline";
import { MatrixEvent } from "./event";
import { Room, RoomEvent } from "./room";
import { Filter } from "../filter";
import { RoomState } from "./room-state";
import { TypedEventEmitter } from "./typed-event-emitter";
import { RelationsContainer } from "./relations-container";
import { MatrixClient } from "../client";
import { Thread, ThreadFilterType } from "./thread";
interface IOpts {
timelineSupport?: boolean;
filter?: Filter;
pendingEvents?: boolean;
}
export declare enum DuplicateStrategy {
Ignore = "ignore",
Replace = "replace"
}
export interface IRoomTimelineData {
timeline: EventTimeline;
liveEvent?: boolean;
}
export interface IAddEventToTimelineOptions extends Pick<IAddEventOptions, "toStartOfTimeline" | "roomState" | "timelineWasEmpty"> {
/** Whether the sync response came from cache */
fromCache?: boolean;
}
export interface IAddLiveEventOptions extends Pick<IAddEventToTimelineOptions, "fromCache" | "roomState" | "timelineWasEmpty"> {
/** Applies to events in the timeline only. If this is 'replace' then if a
* duplicate is encountered, the event passed to this function will replace
* the existing event in the timeline. If this is not specified, or is
* 'ignore', then the event passed to this function will be ignored
* entirely, preserving the existing event in the timeline. Events are
* identical based on their event ID <b>only</b>. */
duplicateStrategy?: DuplicateStrategy;
}
type EmittedEvents = RoomEvent.Timeline | RoomEvent.TimelineReset;
export type EventTimelineSetHandlerMap = {
/**
* Fires whenever the timeline in a room is updated.
* @param event - The matrix event which caused this event to fire.
* @param room - The room, if any, whose timeline was updated.
* @param toStartOfTimeline - True if this event was added to the start
* @param removed - True if this event has just been removed from the timeline
* (beginning; oldest) of the timeline e.g. due to pagination.
*
* @param data - more data about the event
*
* @example
* ```
* matrixClient.on("Room.timeline",
* function(event, room, toStartOfTimeline, removed, data) {
* if (!toStartOfTimeline && data.liveEvent) {
* var messageToAppend = room.timeline.[room.timeline.length - 1];
* }
* });
* ```
*/
[RoomEvent.Timeline]: (event: MatrixEvent, room: Room | undefined, toStartOfTimeline: boolean | undefined, removed: boolean, data: IRoomTimelineData) => void;
/**
* Fires whenever the live timeline in a room is reset.
*
* When we get a 'limited' sync (for example, after a network outage), we reset
* the live timeline to be empty before adding the recent events to the new
* timeline. This event is fired after the timeline is reset, and before the
* new events are added.
*
* @param room - The room whose live timeline was reset, if any
* @param timelineSet - timelineSet room whose live timeline was reset
* @param resetAllTimelines - True if all timelines were reset.
*/
[RoomEvent.TimelineReset]: (room: Room | undefined, eventTimelineSet: EventTimelineSet, resetAllTimelines: boolean) => void;
};
export declare class EventTimelineSet extends TypedEventEmitter<EmittedEvents, EventTimelineSetHandlerMap> {
readonly room: Room | undefined;
readonly thread?: Thread | undefined;
readonly threadListType: ThreadFilterType | null;
readonly relations: RelationsContainer;
private readonly timelineSupport;
private readonly displayPendingEvents;
private liveTimeline;
private timelines;
private _eventIdToTimeline;
private filter?;
/**
* Construct a set of EventTimeline objects, typically on behalf of a given
* room. A room may have multiple EventTimelineSets for different levels
* of filtering. The global notification list is also an EventTimelineSet, but
* lacks a room.
*
* <p>This is an ordered sequence of timelines, which may or may not
* be continuous. Each timeline lists a series of events, as well as tracking
* the room state at the start and the end of the timeline (if appropriate).
* It also tracks forward and backward pagination tokens, as well as containing
* links to the next timeline in the sequence.
*
* <p>There is one special timeline - the 'live' timeline, which represents the
* timeline to which events are being added in real-time as they are received
* from the /sync API. Note that you should not retain references to this
* timeline - even if it is the current timeline right now, it may not remain
* so if the server gives us a timeline gap in /sync.
*
* <p>In order that we can find events from their ids later, we also maintain a
* map from event_id to timeline and index.
*
* @param room - Room for this timelineSet. May be null for non-room cases, such as the
* notification timeline.
* @param opts - Options inherited from Room.
* @param client - the Matrix client which owns this EventTimelineSet,
* can be omitted if room is specified.
* @param thread - the thread to which this timeline set relates.
* @param isThreadTimeline - Whether this timeline set relates to a thread list timeline
* (e.g., All threads or My threads)
*/
constructor(room: Room | undefined, opts?: IOpts, client?: MatrixClient, thread?: Thread | undefined, threadListType?: ThreadFilterType | null);
/**
* Get all the timelines in this set
* @returns the timelines in this set
*/
getTimelines(): EventTimeline[];
/**
* Get the filter object this timeline set is filtered on, if any
* @returns the optional filter for this timelineSet
*/
getFilter(): Filter | undefined;
/**
* Set the filter object this timeline set is filtered on
* (passed to the server when paginating via /messages).
* @param filter - the filter for this timelineSet
*/
setFilter(filter?: Filter): void;
/**
* Get the list of pending sent events for this timelineSet's room, filtered
* by the timelineSet's filter if appropriate.
*
* @returns A list of the sent events
* waiting for remote echo.
*
* @throws If `opts.pendingEventOrdering` was not 'detached'
*/
getPendingEvents(): MatrixEvent[];
/**
* Get the live timeline for this room.
*
* @returns live timeline
*/
getLiveTimeline(): EventTimeline;
/**
* Set the live timeline for this room.
*
* @returns live timeline
*/
setLiveTimeline(timeline: EventTimeline): void;
/**
* Return the timeline (if any) this event is in.
* @param eventId - the eventId being sought
* @returns timeline
*/
eventIdToTimeline(eventId: string): EventTimeline | undefined;
/**
* Track a new event as if it were in the same timeline as an old event,
* replacing it.
* @param oldEventId - event ID of the original event
* @param newEventId - event ID of the replacement event
*/
replaceEventId(oldEventId: string, newEventId: string): void;
/**
* Reset the live timeline, and start a new one.
*
* <p>This is used when /sync returns a 'limited' timeline.
*
* @param backPaginationToken - token for back-paginating the new timeline
* @param forwardPaginationToken - token for forward-paginating the old live timeline,
* if absent or null, all timelines are reset.
*
* @remarks
* Fires {@link RoomEvent.TimelineReset}
*/
resetLiveTimeline(backPaginationToken?: string, forwardPaginationToken?: string): void;
/**
* Get the timeline which contains the given event, if any
*
* @param eventId - event ID to look for
* @returns timeline containing
* the given event, or null if unknown
*/
getTimelineForEvent(eventId?: string): EventTimeline | null;
/**
* Get an event which is stored in our timelines
*
* @param eventId - event ID to look for
* @returns the given event, or undefined if unknown
*/
findEventById(eventId: string): MatrixEvent | undefined;
/**
* Add a new timeline to this timeline list
*
* @returns newly-created timeline
*/
addTimeline(): EventTimeline;
/**
* Add events to a timeline
*
* <p>Will fire "Room.timeline" for each event added.
*
* @param events - A list of events to add.
*
* @param toStartOfTimeline - True to add these events to the start
* (oldest) instead of the end (newest) of the timeline. If true, the oldest
* event will be the <b>last</b> element of 'events'.
*
* @param timeline - timeline to
* add events to.
*
* @param paginationToken - token for the next batch of events
*
* @remarks
* Fires {@link RoomEvent.Timeline}
*
*/
addEventsToTimeline(events: MatrixEvent[], toStartOfTimeline: boolean, timeline: EventTimeline, paginationToken?: string | null): void;
/**
* Add an event to the end of this live timeline.
*
* @param event - Event to be added
* @param options - addLiveEvent options
*/
addLiveEvent(event: MatrixEvent, { duplicateStrategy, fromCache, roomState, timelineWasEmpty }: IAddLiveEventOptions): void;
/**
* @deprecated In favor of the overload with `IAddLiveEventOptions`
*/
addLiveEvent(event: MatrixEvent, duplicateStrategy?: DuplicateStrategy, fromCache?: boolean, roomState?: RoomState): void;
/**
* Add event to the given timeline, and emit Room.timeline. Assumes
* we have already checked we don't know about this event.
*
* Will fire "Room.timeline" for each event added.
*
* @param options - addEventToTimeline options
*
* @remarks
* Fires {@link RoomEvent.Timeline}
*/
addEventToTimeline(event: MatrixEvent, timeline: EventTimeline, { toStartOfTimeline, fromCache, roomState, timelineWasEmpty }: IAddEventToTimelineOptions): void;
/**
* @deprecated In favor of the overload with `IAddEventToTimelineOptions`
*/
addEventToTimeline(event: MatrixEvent, timeline: EventTimeline, toStartOfTimeline: boolean, fromCache?: boolean, roomState?: RoomState): void;
/**
* Replaces event with ID oldEventId with one with newEventId, if oldEventId is
* recognised. Otherwise, add to the live timeline. Used to handle remote echos.
*
* @param localEvent - the new event to be added to the timeline
* @param oldEventId - the ID of the original event
* @param newEventId - the ID of the replacement event
*
* @remarks
* Fires {@link RoomEvent.Timeline}
*/
handleRemoteEcho(localEvent: MatrixEvent, oldEventId: string, newEventId: string): void;
/**
* Removes a single event from this room.
*
* @param eventId - The id of the event to remove
*
* @returns the removed event, or null if the event was not found
* in this room.
*/
removeEvent(eventId: string): MatrixEvent | null;
/**
* Determine where two events appear in the timeline relative to one another
*
* @param eventId1 - The id of the first event
* @param eventId2 - The id of the second event
* @returns a number less than zero if eventId1 precedes eventId2, and
* greater than zero if eventId1 succeeds eventId2. zero if they are the
* same event; null if we can't tell (either because we don't know about one
* of the events, or because they are in separate timelines which don't join
* up).
*/
compareEventOrdering(eventId1: string, eventId2: string): number | null;
/**
* Determine whether a given event can sanely be added to this event timeline set,
* for timeline sets relating to a thread, only return true for events in the same
* thread timeline, for timeline sets not relating to a thread only return true
* for events which should be shown in the main room timeline.
* Requires the `room` property to have been set at EventTimelineSet construction time.
*
* @param event - the event to check whether it belongs to this timeline set.
* @throws Error if `room` was not set when constructing this timeline set.
* @returns whether the event belongs to this timeline set.
*/
canContain(event: MatrixEvent): boolean;
}
export {};
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