UNPKG

matrix-js-sdk

Version:
1,135 lines (1,057 loc) 123 kB
"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports.RoomNameType = exports.RoomEvent = exports.Room = exports.NotificationCountType = exports.KNOWN_SAFE_ROOM_VERSION = void 0; var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty")); var _matrixEventsSdk = require("matrix-events-sdk"); var _eventTimelineSet = require("./event-timeline-set"); var _eventTimeline = require("./event-timeline"); var _contentRepo = require("../content-repo"); var utils = _interopRequireWildcard(require("../utils")); var _event = require("./event"); var _eventStatus = require("./event-status"); var _roomMember = require("./room-member"); var _roomSummary = require("./room-summary"); var _logger = require("../logger"); var _ReEmitter = require("../ReEmitter"); var _event2 = require("../@types/event"); var _client = require("../client"); var _filter = require("../filter"); var _roomState = require("./room-state"); var _beacon = require("./beacon"); var _thread = require("./thread"); var _read_receipts = require("../@types/read_receipts"); var _relationsContainer = require("./relations-container"); var _readReceipt = require("./read-receipt"); var _poll = require("./poll"); function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; } function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; } function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; } // These constants are used as sane defaults when the homeserver doesn't support // the m.room_versions capability. In practice, KNOWN_SAFE_ROOM_VERSION should be // the same as the common default room version whereas SAFE_ROOM_VERSIONS are the // room versions which are considered okay for people to run without being asked // to upgrade (ie: "stable"). Eventually, we should remove these when all homeservers // return an m.room_versions capability. const KNOWN_SAFE_ROOM_VERSION = "9"; exports.KNOWN_SAFE_ROOM_VERSION = KNOWN_SAFE_ROOM_VERSION; const SAFE_ROOM_VERSIONS = ["1", "2", "3", "4", "5", "6", "7", "8", "9"]; // When inserting a visibility event affecting event `eventId`, we // need to scan through existing visibility events for `eventId`. // In theory, this could take an unlimited amount of time if: // // - the visibility event was sent by a moderator; and // - `eventId` already has many visibility changes (usually, it should // be 2 or less); and // - for some reason, the visibility changes are received out of order // (usually, this shouldn't happen at all). // // For this reason, we limit the number of events to scan through, // expecting that a broken visibility change for a single event in // an extremely uncommon case (possibly a DoS) is a small // price to pay to keep matrix-js-sdk responsive. const MAX_NUMBER_OF_VISIBILITY_EVENTS_TO_SCAN_THROUGH = 30; let NotificationCountType; exports.NotificationCountType = NotificationCountType; (function (NotificationCountType) { NotificationCountType["Highlight"] = "highlight"; NotificationCountType["Total"] = "total"; })(NotificationCountType || (exports.NotificationCountType = NotificationCountType = {})); let RoomEvent; exports.RoomEvent = RoomEvent; (function (RoomEvent) { RoomEvent["MyMembership"] = "Room.myMembership"; RoomEvent["Tags"] = "Room.tags"; RoomEvent["AccountData"] = "Room.accountData"; RoomEvent["Receipt"] = "Room.receipt"; RoomEvent["Name"] = "Room.name"; RoomEvent["Redaction"] = "Room.redaction"; RoomEvent["RedactionCancelled"] = "Room.redactionCancelled"; RoomEvent["LocalEchoUpdated"] = "Room.localEchoUpdated"; RoomEvent["Timeline"] = "Room.timeline"; RoomEvent["TimelineReset"] = "Room.timelineReset"; RoomEvent["TimelineRefresh"] = "Room.TimelineRefresh"; RoomEvent["OldStateUpdated"] = "Room.OldStateUpdated"; RoomEvent["CurrentStateUpdated"] = "Room.CurrentStateUpdated"; RoomEvent["HistoryImportedWithinTimeline"] = "Room.historyImportedWithinTimeline"; RoomEvent["UnreadNotifications"] = "Room.UnreadNotifications"; })(RoomEvent || (exports.RoomEvent = RoomEvent = {})); class Room extends _readReceipt.ReadReceipt { // Pending in-flight requests { string: MatrixEvent } // Useful to know at what point the current user has started using threads in this room /** * A record of the latest unthread receipts per user * This is useful in determining whether a user has read a thread or not */ // any filtered timeline sets we're maintaining for this room // filter_id: timelineSet // read by megolm via getter; boolean value - null indicates "use global value" // flags to stop logspam about missing m.room.create events // XXX: These should be read-only /** * The human-readable display name for this room. */ /** * The un-homoglyphed name for this room. */ /** * Dict of room tags; the keys are the tag name and the values * are any metadata associated with the tag - e.g. `{ "fav" : { order: 1 } }` */ // $tagName: { $metadata: $value } /** * accountData Dict of per-room account_data events; the keys are the * event type and the values are the events. */ // $eventType: $event /** * The room summary. */ // legacy fields /** * The live event timeline for this room, with the oldest event at index 0. * Present for backwards compatibility - prefer getLiveTimeline().getEvents() */ /** * oldState The state of the room at the time of the oldest * event in the live timeline. Present for backwards compatibility - * prefer getLiveTimeline().getState(EventTimeline.BACKWARDS). */ /** * currentState The state of the room at the time of the * newest event in the timeline. Present for backwards compatibility - * prefer getLiveTimeline().getState(EventTimeline.FORWARDS). */ /** * A collection of events known by the client * This is not a comprehensive list of the threads that exist in this room */ /** * A mapping of eventId to all visibility changes to apply * to the event, by chronological order, as per * https://github.com/matrix-org/matrix-doc/pull/3531 * * # Invariants * * - within each list, all events are classed by * chronological order; * - all events are events such that * `asVisibilityEvent()` returns a non-null `IVisibilityChange`; * - within each list with key `eventId`, all events * are in relation to `eventId`. * * @experimental */ /** * Construct a new Room. * * <p>For a room, we store an ordered sequence of timelines, which may or may not * be continuous. Each timeline lists a series of events, as well as tracking * the room state at the start and the end of the timeline. It also tracks * forward and backward pagination tokens, as well as containing links to the * next timeline in the sequence. * * <p>There is one special timeline - the 'live' timeline, which represents the * timeline to which events are being added in real-time as they are received * from the /sync API. Note that you should not retain references to this * timeline - even if it is the current timeline right now, it may not remain * so if the server gives us a timeline gap in /sync. * * <p>In order that we can find events from their ids later, we also maintain a * map from event_id to timeline and index. * * @param roomId - Required. The ID of this room. * @param client - Required. The client, used to lazy load members. * @param myUserId - Required. The ID of the syncing user. * @param opts - Configuration options */ constructor(roomId, client, myUserId, opts = {}) { super(); // In some cases, we add listeners for every displayed Matrix event, so it's // common to have quite a few more than the default limit. this.roomId = roomId; this.client = client; this.myUserId = myUserId; this.opts = opts; (0, _defineProperty2.default)(this, "reEmitter", void 0); (0, _defineProperty2.default)(this, "txnToEvent", {}); (0, _defineProperty2.default)(this, "notificationCounts", {}); (0, _defineProperty2.default)(this, "threadNotifications", new Map()); (0, _defineProperty2.default)(this, "cachedThreadReadReceipts", new Map()); (0, _defineProperty2.default)(this, "oldestThreadedReceiptTs", Infinity); (0, _defineProperty2.default)(this, "unthreadedReceipts", new Map()); (0, _defineProperty2.default)(this, "timelineSets", void 0); (0, _defineProperty2.default)(this, "polls", new Map()); (0, _defineProperty2.default)(this, "threadsTimelineSets", []); (0, _defineProperty2.default)(this, "filteredTimelineSets", {}); (0, _defineProperty2.default)(this, "timelineNeedsRefresh", false); (0, _defineProperty2.default)(this, "pendingEventList", void 0); (0, _defineProperty2.default)(this, "blacklistUnverifiedDevices", void 0); (0, _defineProperty2.default)(this, "selfMembership", void 0); (0, _defineProperty2.default)(this, "summaryHeroes", null); (0, _defineProperty2.default)(this, "getTypeWarning", false); (0, _defineProperty2.default)(this, "getVersionWarning", false); (0, _defineProperty2.default)(this, "membersPromise", void 0); (0, _defineProperty2.default)(this, "name", void 0); (0, _defineProperty2.default)(this, "normalizedName", void 0); (0, _defineProperty2.default)(this, "tags", {}); (0, _defineProperty2.default)(this, "accountData", {}); (0, _defineProperty2.default)(this, "summary", null); (0, _defineProperty2.default)(this, "timeline", void 0); (0, _defineProperty2.default)(this, "oldState", void 0); (0, _defineProperty2.default)(this, "currentState", void 0); (0, _defineProperty2.default)(this, "relations", new _relationsContainer.RelationsContainer(this.client, this)); (0, _defineProperty2.default)(this, "threads", new Map()); (0, _defineProperty2.default)(this, "lastThread", void 0); (0, _defineProperty2.default)(this, "visibilityEvents", new Map()); (0, _defineProperty2.default)(this, "threadTimelineSetsPromise", null); (0, _defineProperty2.default)(this, "threadsReady", false); (0, _defineProperty2.default)(this, "updateThreadRootEvents", (thread, toStartOfTimeline, recreateEvent) => { if (thread.length) { var _this$threadsTimeline; this.updateThreadRootEvent((_this$threadsTimeline = this.threadsTimelineSets) === null || _this$threadsTimeline === void 0 ? void 0 : _this$threadsTimeline[0], thread, toStartOfTimeline, recreateEvent); if (thread.hasCurrentUserParticipated) { var _this$threadsTimeline2; this.updateThreadRootEvent((_this$threadsTimeline2 = this.threadsTimelineSets) === null || _this$threadsTimeline2 === void 0 ? void 0 : _this$threadsTimeline2[1], thread, toStartOfTimeline, recreateEvent); } } }); (0, _defineProperty2.default)(this, "updateThreadRootEvent", (timelineSet, thread, toStartOfTimeline, recreateEvent) => { if (timelineSet && thread.rootEvent) { if (recreateEvent) { timelineSet.removeEvent(thread.id); } if (_thread.Thread.hasServerSideSupport) { timelineSet.addLiveEvent(thread.rootEvent, { duplicateStrategy: _eventTimelineSet.DuplicateStrategy.Replace, fromCache: false, roomState: this.currentState }); } else { timelineSet.addEventToTimeline(thread.rootEvent, timelineSet.getLiveTimeline(), { toStartOfTimeline }); } } }); (0, _defineProperty2.default)(this, "applyRedaction", event => { if (event.isRedaction()) { const redactId = event.event.redacts; // if we know about this event, redact its contents now. const redactedEvent = redactId ? this.findEventById(redactId) : undefined; if (redactedEvent) { redactedEvent.makeRedacted(event); // If this is in the current state, replace it with the redacted version if (redactedEvent.isState()) { const currentStateEvent = this.currentState.getStateEvents(redactedEvent.getType(), redactedEvent.getStateKey()); if ((currentStateEvent === null || currentStateEvent === void 0 ? void 0 : currentStateEvent.getId()) === redactedEvent.getId()) { this.currentState.setStateEvents([redactedEvent]); } } this.emit(RoomEvent.Redaction, event, this); // TODO: we stash user displaynames (among other things) in // RoomMember objects which are then attached to other events // (in the sender and target fields). We should get those // RoomMember objects to update themselves when the events that // they are based on are changed. // Remove any visibility change on this event. this.visibilityEvents.delete(redactId); // If this event is a visibility change event, remove it from the // list of visibility changes and update any event affected by it. if (redactedEvent.isVisibilityEvent()) { this.redactVisibilityChangeEvent(event); } } // FIXME: apply redactions to notification list // NB: We continue to add the redaction event to the timeline so // clients can say "so and so redacted an event" if they wish to. Also // this may be needed to trigger an update. } }); this.setMaxListeners(100); this.reEmitter = new _ReEmitter.TypedReEmitter(this); opts.pendingEventOrdering = opts.pendingEventOrdering || _client.PendingEventOrdering.Chronological; this.name = roomId; this.normalizedName = roomId; // all our per-room timeline sets. the first one is the unfiltered ones; // the subsequent ones are the filtered ones in no particular order. this.timelineSets = [new _eventTimelineSet.EventTimelineSet(this, opts)]; this.reEmitter.reEmit(this.getUnfilteredTimelineSet(), [RoomEvent.Timeline, RoomEvent.TimelineReset]); this.fixUpLegacyTimelineFields(); if (this.opts.pendingEventOrdering === _client.PendingEventOrdering.Detached) { this.pendingEventList = []; this.client.store.getPendingEvents(this.roomId).then(events => { const mapper = this.client.getEventMapper({ toDevice: false, decrypt: false }); events.forEach(async serializedEvent => { const event = mapper(serializedEvent); await client.decryptEventIfNeeded(event); event.setStatus(_eventStatus.EventStatus.NOT_SENT); this.addPendingEvent(event, event.getTxnId()); }); }); } // awaited by getEncryptionTargetMembers while room members are loading if (!this.opts.lazyLoadMembers) { this.membersPromise = Promise.resolve(false); } else { this.membersPromise = undefined; } } async createThreadsTimelineSets() { var _this$client; if (this.threadTimelineSetsPromise) { return this.threadTimelineSetsPromise; } if ((_this$client = this.client) !== null && _this$client !== void 0 && _this$client.supportsThreads()) { try { this.threadTimelineSetsPromise = Promise.all([this.createThreadTimelineSet(), this.createThreadTimelineSet(_thread.ThreadFilterType.My)]); const timelineSets = await this.threadTimelineSetsPromise; this.threadsTimelineSets.push(...timelineSets); return timelineSets; } catch (e) { this.threadTimelineSetsPromise = null; return null; } } return null; } /** * Bulk decrypt critical events in a room * * Critical events represents the minimal set of events to decrypt * for a typical UI to function properly * * - Last event of every room (to generate likely message preview) * - All events up to the read receipt (to calculate an accurate notification count) * * @returns Signals when all events have been decrypted */ async decryptCriticalEvents() { if (!this.client.isCryptoEnabled()) return; const readReceiptEventId = this.getEventReadUpTo(this.client.getUserId(), true); const events = this.getLiveTimeline().getEvents(); const readReceiptTimelineIndex = events.findIndex(matrixEvent => { return matrixEvent.event.event_id === readReceiptEventId; }); const decryptionPromises = events.slice(readReceiptTimelineIndex).reverse().map(event => this.client.decryptEventIfNeeded(event, { isRetry: true })); await Promise.allSettled(decryptionPromises); } /** * Bulk decrypt events in a room * * @returns Signals when all events have been decrypted */ async decryptAllEvents() { if (!this.client.isCryptoEnabled()) return; const decryptionPromises = this.getUnfilteredTimelineSet().getLiveTimeline().getEvents().slice(0) // copy before reversing .reverse().map(event => this.client.decryptEventIfNeeded(event, { isRetry: true })); await Promise.allSettled(decryptionPromises); } /** * Gets the creator of the room * @returns The creator of the room, or null if it could not be determined */ getCreator() { var _createEvent$getConte; const createEvent = this.currentState.getStateEvents(_event2.EventType.RoomCreate, ""); return (_createEvent$getConte = createEvent === null || createEvent === void 0 ? void 0 : createEvent.getContent()["creator"]) !== null && _createEvent$getConte !== void 0 ? _createEvent$getConte : null; } /** * Gets the version of the room * @returns The version of the room, or null if it could not be determined */ getVersion() { var _createEvent$getConte2; const createEvent = this.currentState.getStateEvents(_event2.EventType.RoomCreate, ""); if (!createEvent) { if (!this.getVersionWarning) { _logger.logger.warn("[getVersion] Room " + this.roomId + " does not have an m.room.create event"); this.getVersionWarning = true; } return "1"; } return (_createEvent$getConte2 = createEvent.getContent()["room_version"]) !== null && _createEvent$getConte2 !== void 0 ? _createEvent$getConte2 : "1"; } /** * Determines whether this room needs to be upgraded to a new version * @returns What version the room should be upgraded to, or null if * the room does not require upgrading at this time. * @deprecated Use #getRecommendedVersion() instead */ shouldUpgradeToVersion() { // TODO: Remove this function. // This makes assumptions about which versions are safe, and can easily // be wrong. Instead, people are encouraged to use getRecommendedVersion // which determines a safer value. This function doesn't use that function // because this is not async-capable, and to avoid breaking the contract // we're deprecating this. if (!SAFE_ROOM_VERSIONS.includes(this.getVersion())) { return KNOWN_SAFE_ROOM_VERSION; } return null; } /** * Determines the recommended room version for the room. This returns an * object with 3 properties: `version` as the new version the * room should be upgraded to (may be the same as the current version); * `needsUpgrade` to indicate if the room actually can be * upgraded (ie: does the current version not match?); and `urgent` * to indicate if the new version patches a vulnerability in a previous * version. * @returns * Resolves to the version the room should be upgraded to. */ async getRecommendedVersion() { const capabilities = await this.client.getCapabilities(); let versionCap = capabilities["m.room_versions"]; if (!versionCap) { versionCap = { default: KNOWN_SAFE_ROOM_VERSION, available: {} }; for (const safeVer of SAFE_ROOM_VERSIONS) { versionCap.available[safeVer] = _client.RoomVersionStability.Stable; } } let result = this.checkVersionAgainstCapability(versionCap); if (result.urgent && result.needsUpgrade) { // Something doesn't feel right: we shouldn't need to update // because the version we're on should be in the protocol's // namespace. This usually means that the server was updated // before the client was, making us think the newest possible // room version is not stable. As a solution, we'll refresh // the capability we're using to determine this. _logger.logger.warn("Refreshing room version capability because the server looks " + "to be supporting a newer room version we don't know about."); const caps = await this.client.getCapabilities(true); versionCap = caps["m.room_versions"]; if (!versionCap) { _logger.logger.warn("No room version capability - assuming upgrade required."); return result; } else { result = this.checkVersionAgainstCapability(versionCap); } } return result; } checkVersionAgainstCapability(versionCap) { const currentVersion = this.getVersion(); _logger.logger.log(`[${this.roomId}] Current version: ${currentVersion}`); _logger.logger.log(`[${this.roomId}] Version capability: `, versionCap); const result = { version: currentVersion, needsUpgrade: false, urgent: false }; // If the room is on the default version then nothing needs to change if (currentVersion === versionCap.default) return result; const stableVersions = Object.keys(versionCap.available).filter(v => versionCap.available[v] === "stable"); // Check if the room is on an unstable version. We determine urgency based // off the version being in the Matrix spec namespace or not (if the version // is in the current namespace and unstable, the room is probably vulnerable). if (!stableVersions.includes(currentVersion)) { result.version = versionCap.default; result.needsUpgrade = true; result.urgent = !!this.getVersion().match(/^[0-9]+[0-9.]*$/g); if (result.urgent) { _logger.logger.warn(`URGENT upgrade required on ${this.roomId}`); } else { _logger.logger.warn(`Non-urgent upgrade required on ${this.roomId}`); } return result; } // The room is on a stable, but non-default, version by this point. // No upgrade needed. return result; } /** * Determines whether the given user is permitted to perform a room upgrade * @param userId - The ID of the user to test against * @returns True if the given user is permitted to upgrade the room */ userMayUpgradeRoom(userId) { return this.currentState.maySendStateEvent(_event2.EventType.RoomTombstone, userId); } /** * Get the list of pending sent events for this room * * @returns A list of the sent events * waiting for remote echo. * * @throws If `opts.pendingEventOrdering` was not 'detached' */ getPendingEvents() { if (!this.pendingEventList) { throw new Error("Cannot call getPendingEvents with pendingEventOrdering == " + this.opts.pendingEventOrdering); } return this.pendingEventList; } /** * Removes a pending event for this room * * @returns True if an element was removed. */ removePendingEvent(eventId) { if (!this.pendingEventList) { throw new Error("Cannot call removePendingEvent with pendingEventOrdering == " + this.opts.pendingEventOrdering); } const removed = utils.removeElement(this.pendingEventList, function (ev) { return ev.getId() == eventId; }, false); this.savePendingEvents(); return removed; } /** * Check whether the pending event list contains a given event by ID. * If pending event ordering is not "detached" then this returns false. * * @param eventId - The event ID to check for. */ hasPendingEvent(eventId) { var _this$pendingEventLis, _this$pendingEventLis2; return (_this$pendingEventLis = (_this$pendingEventLis2 = this.pendingEventList) === null || _this$pendingEventLis2 === void 0 ? void 0 : _this$pendingEventLis2.some(event => event.getId() === eventId)) !== null && _this$pendingEventLis !== void 0 ? _this$pendingEventLis : false; } /** * Get a specific event from the pending event list, if configured, null otherwise. * * @param eventId - The event ID to check for. */ getPendingEvent(eventId) { var _this$pendingEventLis3, _this$pendingEventLis4; return (_this$pendingEventLis3 = (_this$pendingEventLis4 = this.pendingEventList) === null || _this$pendingEventLis4 === void 0 ? void 0 : _this$pendingEventLis4.find(event => event.getId() === eventId)) !== null && _this$pendingEventLis3 !== void 0 ? _this$pendingEventLis3 : null; } /** * Get the live unfiltered timeline for this room. * * @returns live timeline */ getLiveTimeline() { return this.getUnfilteredTimelineSet().getLiveTimeline(); } /** * Get the timestamp of the last message in the room * * @returns the timestamp of the last message in the room */ getLastActiveTimestamp() { const timeline = this.getLiveTimeline(); const events = timeline.getEvents(); if (events.length) { const lastEvent = events[events.length - 1]; return lastEvent.getTs(); } else { return Number.MIN_SAFE_INTEGER; } } /** * @returns the membership type (join | leave | invite) for the logged in user */ getMyMembership() { var _this$selfMembership; return (_this$selfMembership = this.selfMembership) !== null && _this$selfMembership !== void 0 ? _this$selfMembership : "leave"; } /** * If this room is a DM we're invited to, * try to find out who invited us * @returns user id of the inviter */ getDMInviter() { const me = this.getMember(this.myUserId); if (me) { return me.getDMInviter(); } if (this.selfMembership === "invite") { // fall back to summary information const memberCount = this.getInvitedAndJoinedMemberCount(); if (memberCount === 2) { var _this$summaryHeroes; return (_this$summaryHeroes = this.summaryHeroes) === null || _this$summaryHeroes === void 0 ? void 0 : _this$summaryHeroes[0]; } } } /** * Assuming this room is a DM room, tries to guess with which user. * @returns user id of the other member (could be syncing user) */ guessDMUserId() { const me = this.getMember(this.myUserId); if (me) { const inviterId = me.getDMInviter(); if (inviterId) { return inviterId; } } // Remember, we're assuming this room is a DM, so returning the first member we find should be fine if (Array.isArray(this.summaryHeroes) && this.summaryHeroes.length) { return this.summaryHeroes[0]; } const members = this.currentState.getMembers(); const anyMember = members.find(m => m.userId !== this.myUserId); if (anyMember) { return anyMember.userId; } // it really seems like I'm the only user in the room // so I probably created a room with just me in it // and marked it as a DM. Ok then return this.myUserId; } getAvatarFallbackMember() { const memberCount = this.getInvitedAndJoinedMemberCount(); if (memberCount > 2) { return; } const hasHeroes = Array.isArray(this.summaryHeroes) && this.summaryHeroes.length; if (hasHeroes) { const availableMember = this.summaryHeroes.map(userId => { return this.getMember(userId); }).find(member => !!member); if (availableMember) { return availableMember; } } const members = this.currentState.getMembers(); // could be different than memberCount // as this includes left members if (members.length <= 2) { const availableMember = members.find(m => { return m.userId !== this.myUserId; }); if (availableMember) { return availableMember; } } // if all else fails, try falling back to a user, // and create a one-off member for it if (hasHeroes) { const availableUser = this.summaryHeroes.map(userId => { return this.client.getUser(userId); }).find(user => !!user); if (availableUser) { const member = new _roomMember.RoomMember(this.roomId, availableUser.userId); member.user = availableUser; return member; } } } /** * Sets the membership this room was received as during sync * @param membership - join | leave | invite */ updateMyMembership(membership) { const prevMembership = this.selfMembership; this.selfMembership = membership; if (prevMembership !== membership) { if (membership === "leave") { this.cleanupAfterLeaving(); } this.emit(RoomEvent.MyMembership, this, membership, prevMembership); } } async loadMembersFromServer() { const lastSyncToken = this.client.store.getSyncToken(); const response = await this.client.members(this.roomId, undefined, "leave", lastSyncToken !== null && lastSyncToken !== void 0 ? lastSyncToken : undefined); return response.chunk; } async loadMembers() { // were the members loaded from the server? let fromServer = false; let rawMembersEvents = await this.client.store.getOutOfBandMembers(this.roomId); // If the room is encrypted, we always fetch members from the server at // least once, in case the latest state wasn't persisted properly. Note // that this function is only called once (unless loading the members // fails), since loadMembersIfNeeded always returns this.membersPromise // if set, which will be the result of the first (successful) call. if (rawMembersEvents === null || this.client.isCryptoEnabled() && this.client.isRoomEncrypted(this.roomId)) { fromServer = true; rawMembersEvents = await this.loadMembersFromServer(); _logger.logger.log(`LL: got ${rawMembersEvents.length} ` + `members from server for room ${this.roomId}`); } const memberEvents = rawMembersEvents.map(this.client.getEventMapper()); return { memberEvents, fromServer }; } /** * Check if loading of out-of-band-members has completed * * @returns true if the full membership list of this room has been loaded (including if lazy-loading is disabled). * False if the load is not started or is in progress. */ membersLoaded() { if (!this.opts.lazyLoadMembers) { return true; } return this.currentState.outOfBandMembersReady(); } /** * Preloads the member list in case lazy loading * of memberships is in use. Can be called multiple times, * it will only preload once. * @returns when preloading is done and * accessing the members on the room will take * all members in the room into account */ loadMembersIfNeeded() { if (this.membersPromise) { return this.membersPromise; } // mark the state so that incoming messages while // the request is in flight get marked as superseding // the OOB members this.currentState.markOutOfBandMembersStarted(); const inMemoryUpdate = this.loadMembers().then(result => { this.currentState.setOutOfBandMembers(result.memberEvents); return result.fromServer; }).catch(err => { // allow retries on fail this.membersPromise = undefined; this.currentState.markOutOfBandMembersFailed(); throw err; }); // update members in storage, but don't wait for it inMemoryUpdate.then(fromServer => { if (fromServer) { const oobMembers = this.currentState.getMembers().filter(m => m.isOutOfBand()).map(m => { var _m$events$member; return (_m$events$member = m.events.member) === null || _m$events$member === void 0 ? void 0 : _m$events$member.event; }); _logger.logger.log(`LL: telling store to write ${oobMembers.length}` + ` members for room ${this.roomId}`); const store = this.client.store; return store.setOutOfBandMembers(this.roomId, oobMembers) // swallow any IDB error as we don't want to fail // because of this .catch(err => { _logger.logger.log("LL: storing OOB room members failed, oh well", err); }); } }).catch(err => { // as this is not awaited anywhere, // at least show the error in the console _logger.logger.error(err); }); this.membersPromise = inMemoryUpdate; return this.membersPromise; } /** * Removes the lazily loaded members from storage if needed */ async clearLoadedMembersIfNeeded() { if (this.opts.lazyLoadMembers && this.membersPromise) { await this.loadMembersIfNeeded(); await this.client.store.clearOutOfBandMembers(this.roomId); this.currentState.clearOutOfBandMembers(); this.membersPromise = undefined; } } /** * called when sync receives this room in the leave section * to do cleanup after leaving a room. Possibly called multiple times. */ cleanupAfterLeaving() { this.clearLoadedMembersIfNeeded().catch(err => { _logger.logger.error(`error after clearing loaded members from ` + `room ${this.roomId} after leaving`); _logger.logger.log(err); }); } /** * Empty out the current live timeline and re-request it. This is used when * historical messages are imported into the room via MSC2716 `/batch_send` * because the client may already have that section of the timeline loaded. * We need to force the client to throw away their current timeline so that * when they back paginate over the area again with the historical messages * in between, it grabs the newly imported messages. We can listen for * `UNSTABLE_MSC2716_MARKER`, in order to tell when historical messages are ready * to be discovered in the room and the timeline needs a refresh. The SDK * emits a `RoomEvent.HistoryImportedWithinTimeline` event when we detect a * valid marker and can check the needs refresh status via * `room.getTimelineNeedsRefresh()`. */ async refreshLiveTimeline() { const liveTimelineBefore = this.getLiveTimeline(); const forwardPaginationToken = liveTimelineBefore.getPaginationToken(_eventTimeline.EventTimeline.FORWARDS); const backwardPaginationToken = liveTimelineBefore.getPaginationToken(_eventTimeline.EventTimeline.BACKWARDS); const eventsBefore = liveTimelineBefore.getEvents(); const mostRecentEventInTimeline = eventsBefore[eventsBefore.length - 1]; _logger.logger.log(`[refreshLiveTimeline for ${this.roomId}] at ` + `mostRecentEventInTimeline=${mostRecentEventInTimeline && mostRecentEventInTimeline.getId()} ` + `liveTimelineBefore=${liveTimelineBefore.toString()} ` + `forwardPaginationToken=${forwardPaginationToken} ` + `backwardPaginationToken=${backwardPaginationToken}`); // Get the main TimelineSet const timelineSet = this.getUnfilteredTimelineSet(); let newTimeline; // If there isn't any event in the timeline, let's go fetch the latest // event and construct a timeline from it. // // This should only really happen if the user ran into an error // with refreshing the timeline before which left them in a blank // timeline from `resetLiveTimeline`. if (!mostRecentEventInTimeline) { newTimeline = await this.client.getLatestTimeline(timelineSet); } else { // Empty out all of `this.timelineSets`. But we also need to keep the // same `timelineSet` references around so the React code updates // properly and doesn't ignore the room events we emit because it checks // that the `timelineSet` references are the same. We need the // `timelineSet` empty so that the `client.getEventTimeline(...)` call // later, will call `/context` and create a new timeline instead of // returning the same one. this.resetLiveTimeline(null, null); // Make the UI timeline show the new blank live timeline we just // reset so that if the network fails below it's showing the // accurate state of what we're working with instead of the // disconnected one in the TimelineWindow which is just hanging // around by reference. this.emit(RoomEvent.TimelineRefresh, this, timelineSet); // Use `client.getEventTimeline(...)` to construct a new timeline from a // `/context` response state and events for the most recent event before // we reset everything. The `timelineSet` we pass in needs to be empty // in order for this function to call `/context` and generate a new // timeline. newTimeline = await this.client.getEventTimeline(timelineSet, mostRecentEventInTimeline.getId()); } // If a racing `/sync` beat us to creating a new timeline, use that // instead because it's the latest in the room and any new messages in // the scrollback will include the history. const liveTimeline = timelineSet.getLiveTimeline(); if (!liveTimeline || liveTimeline.getPaginationToken(_eventTimeline.Direction.Forward) === null && liveTimeline.getPaginationToken(_eventTimeline.Direction.Backward) === null && liveTimeline.getEvents().length === 0) { _logger.logger.log(`[refreshLiveTimeline for ${this.roomId}] using our new live timeline`); // Set the pagination token back to the live sync token (`null`) instead // of using the `/context` historical token (ex. `t12-13_0_0_0_0_0_0_0_0`) // so that it matches the next response from `/sync` and we can properly // continue the timeline. newTimeline.setPaginationToken(forwardPaginationToken, _eventTimeline.EventTimeline.FORWARDS); // Set our new fresh timeline as the live timeline to continue syncing // forwards and back paginating from. timelineSet.setLiveTimeline(newTimeline); // Fixup `this.oldstate` so that `scrollback` has the pagination tokens // available this.fixUpLegacyTimelineFields(); } else { _logger.logger.log(`[refreshLiveTimeline for ${this.roomId}] \`/sync\` or some other request beat us to creating a new ` + `live timeline after we reset it. We'll use that instead since any events in the scrollback from ` + `this timeline will include the history.`); } // The timeline has now been refreshed ✅ this.setTimelineNeedsRefresh(false); // Emit an event which clients can react to and re-load the timeline // from the SDK this.emit(RoomEvent.TimelineRefresh, this, timelineSet); } /** * Reset the live timeline of all timelineSets, and start new ones. * * <p>This is used when /sync returns a 'limited' timeline. * * @param backPaginationToken - token for back-paginating the new timeline * @param forwardPaginationToken - token for forward-paginating the old live timeline, * if absent or null, all timelines are reset, removing old ones (including the previous live * timeline which would otherwise be unable to paginate forwards without this token). * Removing just the old live timeline whilst preserving previous ones is not supported. */ resetLiveTimeline(backPaginationToken, forwardPaginationToken) { for (const timelineSet of this.timelineSets) { timelineSet.resetLiveTimeline(backPaginationToken !== null && backPaginationToken !== void 0 ? backPaginationToken : undefined, forwardPaginationToken !== null && forwardPaginationToken !== void 0 ? forwardPaginationToken : undefined); } for (const thread of this.threads.values()) { thread.resetLiveTimeline(backPaginationToken, forwardPaginationToken); } this.fixUpLegacyTimelineFields(); } /** * Fix up this.timeline, this.oldState and this.currentState * * @internal */ fixUpLegacyTimelineFields() { const previousOldState = this.oldState; const previousCurrentState = this.currentState; // maintain this.timeline as a reference to the live timeline, // and this.oldState and this.currentState as references to the // state at the start and end of that timeline. These are more // for backwards-compatibility than anything else. this.timeline = this.getLiveTimeline().getEvents(); this.oldState = this.getLiveTimeline().getState(_eventTimeline.EventTimeline.BACKWARDS); this.currentState = this.getLiveTimeline().getState(_eventTimeline.EventTimeline.FORWARDS); // Let people know to register new listeners for the new state // references. The reference won't necessarily change every time so only // emit when we see a change. if (previousOldState !== this.oldState) { this.emit(RoomEvent.OldStateUpdated, this, previousOldState, this.oldState); } if (previousCurrentState !== this.currentState) { this.emit(RoomEvent.CurrentStateUpdated, this, previousCurrentState, this.currentState); // Re-emit various events on the current room state // TODO: If currentState really only exists for backwards // compatibility, shouldn't we be doing this some other way? this.reEmitter.stopReEmitting(previousCurrentState, [_roomState.RoomStateEvent.Events, _roomState.RoomStateEvent.Members, _roomState.RoomStateEvent.NewMember, _roomState.RoomStateEvent.Update, _roomState.RoomStateEvent.Marker, _beacon.BeaconEvent.New, _beacon.BeaconEvent.Update, _beacon.BeaconEvent.Destroy, _beacon.BeaconEvent.LivenessChange]); this.reEmitter.reEmit(this.currentState, [_roomState.RoomStateEvent.Events, _roomState.RoomStateEvent.Members, _roomState.RoomStateEvent.NewMember, _roomState.RoomStateEvent.Update, _roomState.RoomStateEvent.Marker, _beacon.BeaconEvent.New, _beacon.BeaconEvent.Update, _beacon.BeaconEvent.Destroy, _beacon.BeaconEvent.LivenessChange]); } } /** * Returns whether there are any devices in the room that are unverified * * Note: Callers should first check if crypto is enabled on this device. If it is * disabled, then we aren't tracking room devices at all, so we can't answer this, and an * error will be thrown. * * @returns the result */ async hasUnverifiedDevices() { if (!this.client.isRoomEncrypted(this.roomId)) { return false; } const e2eMembers = await this.getEncryptionTargetMembers(); for (const member of e2eMembers) { const devices = this.client.getStoredDevicesForUser(member.userId); if (devices.some(device => device.isUnverified())) { return true; } } return false; } /** * Return the timeline sets for this room. * @returns array of timeline sets for this room */ getTimelineSets() { return this.timelineSets; } /** * Helper to return the main unfiltered timeline set for this room * @returns room's unfiltered timeline set */ getUnfilteredTimelineSet() { return this.timelineSets[0]; } /** * Get the timeline which contains the given event from the unfiltered set, if any * * @param eventId - event ID to look for * @returns timeline containing * the given event, or null if unknown */ getTimelineForEvent(eventId) { const event = this.findEventById(eventId); const thread = this.findThreadForEvent(event); if (thread) { return thread.timelineSet.getTimelineForEvent(eventId); } else { return this.getUnfilteredTimelineSet().getTimelineForEvent(eventId); } } /** * Add a new timeline to this room's unfiltered timeline set * * @returns newly-created timeline */ addTimeline() { return this.getUnfilteredTimelineSet().addTimeline(); } /** * Whether the timeline needs to be refreshed in order to pull in new * historical messages that were imported. * @param value - The value to set */ setTimelineNeedsRefresh(value) { this.timelineNeedsRefresh = value; } /** * Whether the timeline needs to be refreshed in order to pull in new * historical messages that were imported. * @returns . */ getTimelineNeedsRefresh() { return this.timelineNeedsRefresh; } /** * Get an event which is stored in our unfiltered timeline set, or in a thread * * @param eventId - event ID to look for * @returns the given event, or undefined if unknown */ findEventById(eventId) { let event = this.getUnfilteredTimelineSet().findEventById(eventId); if (!event) { const threads = this.getThreads(); for (let i = 0; i < threads.length; i++) { const thread = threads[i]; event = thread.findEventById(eventId); if (event) { return event; } } } return event; } /** * Get one of the notification counts for this room * @param type - The type of notification count to get. default: 'total' * @returns The notification count, or undefined if there is no count * for this type. */ getUnreadNotificationCount(type = NotificationCountType.Total) { let count = this.getRoomUnreadNotificationCount(type); for (const threadNotification of this.threadNotifications.values()) { var _threadNotification$t; count += (_threadNotification$t = threadNotification[type]) !== null && _threadNotification$t !== void 0 ? _threadNotification$t : 0; } return count; } /** * Get the notification for the event context (room or thread timeline) */ getUnreadCountForEventContext(type = NotificationCountType.Total, event) { var _ref; const isThreadEvent = !!event.threadRootId && !event.isThreadRoot; return (_ref = isThreadEvent ? this.getThreadUnreadNotificationCount(event.threadRootId, type) : this.getRoomUnreadNotificationCount(type)) !== null && _ref !== void 0 ? _ref : 0; } /** * Get one of the notification counts for this room * @param type - The type of notification count to get. default: 'total' * @returns The notification count, or undefined if there is no count * for this type. */ getRoomUnreadNotificationCount(type = NotificationCountType.Total) { var _this$notificationCou; return (_this$notificationCou = this.notificationCounts[type]) !== null && _this$notificationCou !== void 0 ? _this$notificationCou : 0; } /** * Get one of the notification counts for a thread * @param threadId - the root event ID * @param type - The type of notification count to get. default: 'total' * @returns The notification count, or undefined if there is no count * for this type. */ getThreadUnreadNotificationCount(threadId, type = NotificationCountType.Total) { var _this$threadNotificat, _this$threadNotificat2; return (_this$threadNotificat = (_this$threadNotificat2 = this.threadNotifications.get(threadId)) === null || _this$threadNotificat2 === void 0 ? void 0 : _this$threadNotificat2[type]) !== null && _this$threadNotificat !== void 0 ? _this$threadNotificat : 0; } /** * Checks if the current room has unread thread notifications * @returns */ hasThreadUnreadNotification() { for (const notification of this.threadNotifications.values()) { var _notification$highlig, _notification$total; if (((_notification$highlig = notification.highlight) !== null && _notification$highlig !== void 0 ? _notification$highlig : 0) > 0 || ((_notification$total = notification.total) !== null && _notification$total !== void 0 ? _notification$total : 0) > 0) { return true; } } return false; } /** * Swet one of the notification count for a thread * @param threadId - the root event ID * @param type - The type of notification count to get. default: 'total' * @returns */ setThreadUnreadNotificationCount(threadId, type, count) { var _this$threadNotificat3, _this$threadNotificat4; const notification = _objectSpread({ highlight: (_this$threadNotificat3 = this.threadNotifications.get(threadId)) === null || _this$threadNotificat3 === void 0 ? void 0 : _this$threadNotificat3.highlight, total: (_this$threadNotificat4 = this.threadNotifications.get(threadId)) === null || _this$threadNotificat4 === void 0 ? void 0 : _this$threadNotificat4.total