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matrix-js-sdk

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports.RoomStateEvent = exports.RoomState = void 0; var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty")); var _roomMember = require("./room-member"); var _logger = require("../logger"); var utils = _interopRequireWildcard(require("../utils")); var _event = require("../@types/event"); var _event2 = require("./event"); var _partials = require("../@types/partials"); var _typedEventEmitter = require("./typed-event-emitter"); var _beacon = require("./beacon"); var _ReEmitter = require("../ReEmitter"); var _beacon2 = require("../@types/beacon"); function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; } function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); enumerableOnly && (symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; })), keys.push.apply(keys, symbols); } return keys; } function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = null != arguments[i] ? arguments[i] : {}; i % 2 ? ownKeys(Object(source), !0).forEach(function (key) { (0, _defineProperty2.default)(target, key, source[key]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)) : ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } return target; } // possible statuses for out-of-band member loading var OobStatus; (function (OobStatus) { OobStatus[OobStatus["NotStarted"] = 0] = "NotStarted"; OobStatus[OobStatus["InProgress"] = 1] = "InProgress"; OobStatus[OobStatus["Finished"] = 2] = "Finished"; })(OobStatus || (OobStatus = {})); let RoomStateEvent; exports.RoomStateEvent = RoomStateEvent; (function (RoomStateEvent) { RoomStateEvent["Events"] = "RoomState.events"; RoomStateEvent["Members"] = "RoomState.members"; RoomStateEvent["NewMember"] = "RoomState.newMember"; RoomStateEvent["Update"] = "RoomState.update"; RoomStateEvent["BeaconLiveness"] = "RoomState.BeaconLiveness"; RoomStateEvent["Marker"] = "RoomState.Marker"; })(RoomStateEvent || (exports.RoomStateEvent = RoomStateEvent = {})); class RoomState extends _typedEventEmitter.TypedEventEmitter { // userId: RoomMember // stores fuzzy matches to a list of userIDs (applies utils.removeHiddenChars to keys) // 3pid invite state_key to m.room.member invite // cache of the number of joined members // joined members count from summary api // once set, we know the server supports the summary api // and we should only trust that // we could also only trust that before OOB members // are loaded but doesn't seem worth the hassle atm // same for invited member count // XXX: Should be read-only // The room member dictionary, keyed on the user's ID. // userId: RoomMember // The state events dictionary, keyed on the event type and then the state_key value. // Map<eventType, Map<stateKey, MatrixEvent>> // The pagination token for this state. /** * Construct room state. * * Room State represents the state of the room at a given point. * It can be mutated by adding state events to it. * There are two types of room member associated with a state event: * normal member objects (accessed via getMember/getMembers) which mutate * with the state to represent the current state of that room/user, e.g. * the object returned by `getMember('@bob:example.com')` will mutate to * get a different display name if Bob later changes his display name * in the room. * There are also 'sentinel' members (accessed via getSentinelMember). * These also represent the state of room members at the point in time * represented by the RoomState object, but unlike objects from getMember, * sentinel objects will always represent the room state as at the time * getSentinelMember was called, so if Bob subsequently changes his display * name, a room member object previously acquired with getSentinelMember * will still have his old display name. Calling getSentinelMember again * after the display name change will return a new RoomMember object * with Bob's new display name. * * @param roomId - Optional. The ID of the room which has this state. * If none is specified it just tracks paginationTokens, useful for notifTimelineSet * @param oobMemberFlags - Optional. The state of loading out of bound members. * As the timeline might get reset while they are loading, this state needs to be inherited * and shared when the room state is cloned for the new timeline. * This should only be passed from clone. */ constructor(roomId, oobMemberFlags = { status: OobStatus.NotStarted }) { super(); this.roomId = roomId; this.oobMemberFlags = oobMemberFlags; (0, _defineProperty2.default)(this, "reEmitter", new _ReEmitter.TypedReEmitter(this)); (0, _defineProperty2.default)(this, "sentinels", {}); (0, _defineProperty2.default)(this, "displayNameToUserIds", new Map()); (0, _defineProperty2.default)(this, "userIdsToDisplayNames", {}); (0, _defineProperty2.default)(this, "tokenToInvite", {}); (0, _defineProperty2.default)(this, "joinedMemberCount", null); (0, _defineProperty2.default)(this, "summaryJoinedMemberCount", null); (0, _defineProperty2.default)(this, "invitedMemberCount", null); (0, _defineProperty2.default)(this, "summaryInvitedMemberCount", null); (0, _defineProperty2.default)(this, "modified", -1); (0, _defineProperty2.default)(this, "members", {}); (0, _defineProperty2.default)(this, "events", new Map()); (0, _defineProperty2.default)(this, "paginationToken", null); (0, _defineProperty2.default)(this, "beacons", new Map()); (0, _defineProperty2.default)(this, "_liveBeaconIds", []); this.updateModifiedTime(); } /** * Returns the number of joined members in this room * This method caches the result. * @returns The number of members in this room whose membership is 'join' */ getJoinedMemberCount() { if (this.summaryJoinedMemberCount !== null) { return this.summaryJoinedMemberCount; } if (this.joinedMemberCount === null) { this.joinedMemberCount = this.getMembers().reduce((count, m) => { return m.membership === "join" ? count + 1 : count; }, 0); } return this.joinedMemberCount; } /** * Set the joined member count explicitly (like from summary part of the sync response) * @param count - the amount of joined members */ setJoinedMemberCount(count) { this.summaryJoinedMemberCount = count; } /** * Returns the number of invited members in this room * @returns The number of members in this room whose membership is 'invite' */ getInvitedMemberCount() { if (this.summaryInvitedMemberCount !== null) { return this.summaryInvitedMemberCount; } if (this.invitedMemberCount === null) { this.invitedMemberCount = this.getMembers().reduce((count, m) => { return m.membership === "invite" ? count + 1 : count; }, 0); } return this.invitedMemberCount; } /** * Set the amount of invited members in this room * @param count - the amount of invited members */ setInvitedMemberCount(count) { this.summaryInvitedMemberCount = count; } /** * Get all RoomMembers in this room. * @returns A list of RoomMembers. */ getMembers() { return Object.values(this.members); } /** * Get all RoomMembers in this room, excluding the user IDs provided. * @param excludedIds - The user IDs to exclude. * @returns A list of RoomMembers. */ getMembersExcept(excludedIds) { return this.getMembers().filter(m => !excludedIds.includes(m.userId)); } /** * Get a room member by their user ID. * @param userId - The room member's user ID. * @returns The member or null if they do not exist. */ getMember(userId) { return this.members[userId] || null; } /** * Get a room member whose properties will not change with this room state. You * typically want this if you want to attach a RoomMember to a MatrixEvent which * may no longer be represented correctly by Room.currentState or Room.oldState. * The term 'sentinel' refers to the fact that this RoomMember is an unchanging * guardian for state at this particular point in time. * @param userId - The room member's user ID. * @returns The member or null if they do not exist. */ getSentinelMember(userId) { if (!userId) return null; let sentinel = this.sentinels[userId]; if (sentinel === undefined) { sentinel = new _roomMember.RoomMember(this.roomId, userId); const member = this.members[userId]; if (member !== null && member !== void 0 && member.events.member) { sentinel.setMembershipEvent(member.events.member, this); } this.sentinels[userId] = sentinel; } return sentinel; } /** * Get state events from the state of the room. * @param eventType - The event type of the state event. * @param stateKey - Optional. The state_key of the state event. If * this is `undefined` then all matching state events will be * returned. * @returns A list of events if state_key was * `undefined`, else a single event (or null if no match found). */ getStateEvents(eventType, stateKey) { if (!this.events.has(eventType)) { // no match return stateKey === undefined ? [] : null; } if (stateKey === undefined) { // return all values return Array.from(this.events.get(eventType).values()); } const event = this.events.get(eventType).get(stateKey); return event ? event : null; } get hasLiveBeacons() { var _this$liveBeaconIds; return !!((_this$liveBeaconIds = this.liveBeaconIds) !== null && _this$liveBeaconIds !== void 0 && _this$liveBeaconIds.length); } get liveBeaconIds() { return this._liveBeaconIds; } /** * Creates a copy of this room state so that mutations to either won't affect the other. * @returns the copy of the room state */ clone() { const copy = new RoomState(this.roomId, this.oobMemberFlags); // Ugly hack: because setStateEvents will mark // members as susperseding future out of bound members // if loading is in progress (through oobMemberFlags) // since these are not new members, we're merely copying them // set the status to not started // after copying, we set back the status const status = this.oobMemberFlags.status; this.oobMemberFlags.status = OobStatus.NotStarted; Array.from(this.events.values()).forEach(eventsByStateKey => { copy.setStateEvents(Array.from(eventsByStateKey.values())); }); // Ugly hack: see above this.oobMemberFlags.status = status; if (this.summaryInvitedMemberCount !== null) { copy.setInvitedMemberCount(this.getInvitedMemberCount()); } if (this.summaryJoinedMemberCount !== null) { copy.setJoinedMemberCount(this.getJoinedMemberCount()); } // copy out of band flags if needed if (this.oobMemberFlags.status == OobStatus.Finished) { // copy markOutOfBand flags this.getMembers().forEach(member => { if (member.isOutOfBand()) { var _copy$getMember; (_copy$getMember = copy.getMember(member.userId)) === null || _copy$getMember === void 0 ? void 0 : _copy$getMember.markOutOfBand(); } }); } return copy; } /** * Add previously unknown state events. * When lazy loading members while back-paginating, * the relevant room state for the timeline chunk at the end * of the chunk can be set with this method. * @param events - state events to prepend */ setUnknownStateEvents(events) { const unknownStateEvents = events.filter(event => { return !this.events.has(event.getType()) || !this.events.get(event.getType()).has(event.getStateKey()); }); this.setStateEvents(unknownStateEvents); } /** * Add an array of one or more state MatrixEvents, overwriting any existing * state with the same `{type, stateKey}` tuple. Will fire "RoomState.events" * for every event added. May fire "RoomState.members" if there are * `m.room.member` events. May fire "RoomStateEvent.Marker" if there are * `UNSTABLE_MSC2716_MARKER` events. * @param stateEvents - a list of state events for this room. * * @remarks * Fires {@link RoomStateEvent.Members} * Fires {@link RoomStateEvent.NewMember} * Fires {@link RoomStateEvent.Events} * Fires {@link RoomStateEvent.Marker} */ setStateEvents(stateEvents, markerFoundOptions) { this.updateModifiedTime(); // update the core event dict stateEvents.forEach(event => { if (event.getRoomId() !== this.roomId || !event.isState()) return; if (_beacon2.M_BEACON_INFO.matches(event.getType())) { this.setBeacon(event); } const lastStateEvent = this.getStateEventMatching(event); this.setStateEvent(event); if (event.getType() === _event.EventType.RoomMember) { var _event$getContent$dis; this.updateDisplayNameCache(event.getStateKey(), (_event$getContent$dis = event.getContent().displayname) !== null && _event$getContent$dis !== void 0 ? _event$getContent$dis : ""); this.updateThirdPartyTokenCache(event); } this.emit(RoomStateEvent.Events, event, this, lastStateEvent); }); this.onBeaconLivenessChange(); // update higher level data structures. This needs to be done AFTER the // core event dict as these structures may depend on other state events in // the given array (e.g. disambiguating display names in one go to do both // clashing names rather than progressively which only catches 1 of them). stateEvents.forEach(event => { if (event.getRoomId() !== this.roomId || !event.isState()) return; if (event.getType() === _event.EventType.RoomMember) { const userId = event.getStateKey(); // leave events apparently elide the displayname or avatar_url, // so let's fake one up so that we don't leak user ids // into the timeline if (event.getContent().membership === "leave" || event.getContent().membership === "ban") { event.getContent().avatar_url = event.getContent().avatar_url || event.getPrevContent().avatar_url; event.getContent().displayname = event.getContent().displayname || event.getPrevContent().displayname; } const member = this.getOrCreateMember(userId, event); member.setMembershipEvent(event, this); this.updateMember(member); this.emit(RoomStateEvent.Members, event, this, member); } else if (event.getType() === _event.EventType.RoomPowerLevels) { // events with unknown state keys should be ignored // and should not aggregate onto members power levels if (event.getStateKey() !== "") { return; } const members = Object.values(this.members); members.forEach(member => { // We only propagate `RoomState.members` event if the // power levels has been changed // large room suffer from large re-rendering especially when not needed const oldLastModified = member.getLastModifiedTime(); member.setPowerLevelEvent(event); if (oldLastModified !== member.getLastModifiedTime()) { this.emit(RoomStateEvent.Members, event, this, member); } }); // assume all our sentinels are now out-of-date this.sentinels = {}; } else if (_event.UNSTABLE_MSC2716_MARKER.matches(event.getType())) { this.emit(RoomStateEvent.Marker, event, markerFoundOptions); } }); this.emit(RoomStateEvent.Update, this); } processBeaconEvents(events, matrixClient) { if (!events.length || // discard locations if we have no beacons !this.beacons.size) { return; } const beaconByEventIdDict = [...this.beacons.values()].reduce((dict, beacon) => _objectSpread(_objectSpread({}, dict), {}, { [beacon.beaconInfoId]: beacon }), {}); const processBeaconRelation = (beaconInfoEventId, event) => { if (!_beacon2.M_BEACON.matches(event.getType())) { return; } const beacon = beaconByEventIdDict[beaconInfoEventId]; if (beacon) { beacon.addLocations([event]); } }; events.forEach(event => { var _event$getRelation; const relatedToEventId = (_event$getRelation = event.getRelation()) === null || _event$getRelation === void 0 ? void 0 : _event$getRelation.event_id; // not related to a beacon we know about; discard if (!relatedToEventId || !beaconByEventIdDict[relatedToEventId]) return; matrixClient.decryptEventIfNeeded(event); if (event.isBeingDecrypted() || event.isDecryptionFailure()) { // add an event listener for once the event is decrypted. event.once(_event2.MatrixEventEvent.Decrypted, async () => { processBeaconRelation(relatedToEventId, event); }); } else { processBeaconRelation(relatedToEventId, event); } }); } /** * Looks up a member by the given userId, and if it doesn't exist, * create it and emit the `RoomState.newMember` event. * This method makes sure the member is added to the members dictionary * before emitting, as this is done from setStateEvents and setOutOfBandMember. * @param userId - the id of the user to look up * @param event - the membership event for the (new) member. Used to emit. * @returns the member, existing or newly created. * * @remarks * Fires {@link RoomStateEvent.NewMember} */ getOrCreateMember(userId, event) { let member = this.members[userId]; if (!member) { member = new _roomMember.RoomMember(this.roomId, userId); // add member to members before emitting any events, // as event handlers often lookup the member this.members[userId] = member; this.emit(RoomStateEvent.NewMember, event, this, member); } return member; } setStateEvent(event) { if (!this.events.has(event.getType())) { this.events.set(event.getType(), new Map()); } this.events.get(event.getType()).set(event.getStateKey(), event); } /** * @experimental */ setBeacon(event) { const beaconIdentifier = (0, _beacon.getBeaconInfoIdentifier)(event); if (this.beacons.has(beaconIdentifier)) { const beacon = this.beacons.get(beaconIdentifier); if (event.isRedacted()) { var _event$getRedactionEv; if (beacon.beaconInfoId === ((_event$getRedactionEv = event.getRedactionEvent()) === null || _event$getRedactionEv === void 0 ? void 0 : _event$getRedactionEv.redacts)) { beacon.destroy(); this.beacons.delete(beaconIdentifier); } return; } return beacon.update(event); } if (event.isRedacted()) { return; } const beacon = new _beacon.Beacon(event); this.reEmitter.reEmit(beacon, [_beacon.BeaconEvent.New, _beacon.BeaconEvent.Update, _beacon.BeaconEvent.Destroy, _beacon.BeaconEvent.LivenessChange]); this.emit(_beacon.BeaconEvent.New, event, beacon); beacon.on(_beacon.BeaconEvent.LivenessChange, this.onBeaconLivenessChange.bind(this)); beacon.on(_beacon.BeaconEvent.Destroy, this.onBeaconLivenessChange.bind(this)); this.beacons.set(beacon.identifier, beacon); } /** * @experimental * Check liveness of room beacons * emit RoomStateEvent.BeaconLiveness event */ onBeaconLivenessChange() { this._liveBeaconIds = Array.from(this.beacons.values()).filter(beacon => beacon.isLive).map(beacon => beacon.identifier); this.emit(RoomStateEvent.BeaconLiveness, this, this.hasLiveBeacons); } getStateEventMatching(event) { var _this$events$get$get, _this$events$get; return (_this$events$get$get = (_this$events$get = this.events.get(event.getType())) === null || _this$events$get === void 0 ? void 0 : _this$events$get.get(event.getStateKey())) !== null && _this$events$get$get !== void 0 ? _this$events$get$get : null; } updateMember(member) { // this member may have a power level already, so set it. const pwrLvlEvent = this.getStateEvents(_event.EventType.RoomPowerLevels, ""); if (pwrLvlEvent) { member.setPowerLevelEvent(pwrLvlEvent); } // blow away the sentinel which is now outdated delete this.sentinels[member.userId]; this.members[member.userId] = member; this.joinedMemberCount = null; this.invitedMemberCount = null; } /** * Get the out-of-band members loading state, whether loading is needed or not. * Note that loading might be in progress and hence isn't needed. * @returns whether or not the members of this room need to be loaded */ needsOutOfBandMembers() { return this.oobMemberFlags.status === OobStatus.NotStarted; } /** * Check if loading of out-of-band-members has completed * * @returns true if the full membership list of this room has been loaded. False if it is not started or is in * progress. */ outOfBandMembersReady() { return this.oobMemberFlags.status === OobStatus.Finished; } /** * Mark this room state as waiting for out-of-band members, * ensuring it doesn't ask for them to be requested again * through needsOutOfBandMembers */ markOutOfBandMembersStarted() { if (this.oobMemberFlags.status !== OobStatus.NotStarted) { return; } this.oobMemberFlags.status = OobStatus.InProgress; } /** * Mark this room state as having failed to fetch out-of-band members */ markOutOfBandMembersFailed() { if (this.oobMemberFlags.status !== OobStatus.InProgress) { return; } this.oobMemberFlags.status = OobStatus.NotStarted; } /** * Clears the loaded out-of-band members */ clearOutOfBandMembers() { let count = 0; Object.keys(this.members).forEach(userId => { const member = this.members[userId]; if (member.isOutOfBand()) { ++count; delete this.members[userId]; } }); _logger.logger.log(`LL: RoomState removed ${count} members...`); this.oobMemberFlags.status = OobStatus.NotStarted; } /** * Sets the loaded out-of-band members. * @param stateEvents - array of membership state events */ setOutOfBandMembers(stateEvents) { _logger.logger.log(`LL: RoomState about to set ${stateEvents.length} OOB members ...`); if (this.oobMemberFlags.status !== OobStatus.InProgress) { return; } _logger.logger.log(`LL: RoomState put in finished state ...`); this.oobMemberFlags.status = OobStatus.Finished; stateEvents.forEach(e => this.setOutOfBandMember(e)); this.emit(RoomStateEvent.Update, this); } /** * Sets a single out of band member, used by both setOutOfBandMembers and clone * @param stateEvent - membership state event */ setOutOfBandMember(stateEvent) { if (stateEvent.getType() !== _event.EventType.RoomMember) { return; } const userId = stateEvent.getStateKey(); const existingMember = this.getMember(userId); // never replace members received as part of the sync if (existingMember && !existingMember.isOutOfBand()) { return; } const member = this.getOrCreateMember(userId, stateEvent); member.setMembershipEvent(stateEvent, this); // needed to know which members need to be stored seperately // as they are not part of the sync accumulator // this is cleared by setMembershipEvent so when it's updated through /sync member.markOutOfBand(); this.updateDisplayNameCache(member.userId, member.name); this.setStateEvent(stateEvent); this.updateMember(member); this.emit(RoomStateEvent.Members, stateEvent, this, member); } /** * Set the current typing event for this room. * @param event - The typing event */ setTypingEvent(event) { Object.values(this.members).forEach(function (member) { member.setTypingEvent(event); }); } /** * Get the m.room.member event which has the given third party invite token. * * @param token - The token * @returns The m.room.member event or null */ getInviteForThreePidToken(token) { return this.tokenToInvite[token] || null; } /** * Update the last modified time to the current time. */ updateModifiedTime() { this.modified = Date.now(); } /** * Get the timestamp when this room state was last updated. This timestamp is * updated when this object has received new state events. * @returns The timestamp */ getLastModifiedTime() { return this.modified; } /** * Get user IDs with the specified or similar display names. * @param displayName - The display name to get user IDs from. * @returns An array of user IDs or an empty array. */ getUserIdsWithDisplayName(displayName) { var _this$displayNameToUs; return (_this$displayNameToUs = this.displayNameToUserIds.get(utils.removeHiddenChars(displayName))) !== null && _this$displayNameToUs !== void 0 ? _this$displayNameToUs : []; } /** * Returns true if userId is in room, event is not redacted and either sender of * mxEvent or has power level sufficient to redact events other than their own. * @param mxEvent - The event to test permission for * @param userId - The user ID of the user to test permission for * @returns true if the given used ID can redact given event */ maySendRedactionForEvent(mxEvent, userId) { const member = this.getMember(userId); if (!member || member.membership === "leave") return false; if (mxEvent.status || mxEvent.isRedacted()) return false; // The user may have been the sender, but they can't redact their own message // if redactions are blocked. const canRedact = this.maySendEvent(_event.EventType.RoomRedaction, userId); if (mxEvent.getSender() === userId) return canRedact; return this.hasSufficientPowerLevelFor("redact", member.powerLevel); } /** * Returns true if the given power level is sufficient for action * @param action - The type of power level to check * @param powerLevel - The power level of the member * @returns true if the given power level is sufficient */ hasSufficientPowerLevelFor(action, powerLevel) { const powerLevelsEvent = this.getStateEvents(_event.EventType.RoomPowerLevels, ""); let powerLevels = {}; if (powerLevelsEvent) { powerLevels = powerLevelsEvent.getContent(); } let requiredLevel = 50; if (utils.isNumber(powerLevels[action])) { requiredLevel = powerLevels[action]; } return powerLevel >= requiredLevel; } /** * Short-form for maySendEvent('m.room.message', userId) * @param userId - The user ID of the user to test permission for * @returns true if the given user ID should be permitted to send * message events into the given room. */ maySendMessage(userId) { return this.maySendEventOfType(_event.EventType.RoomMessage, userId, false); } /** * Returns true if the given user ID has permission to send a normal * event of type `eventType` into this room. * @param eventType - The type of event to test * @param userId - The user ID of the user to test permission for * @returns true if the given user ID should be permitted to send * the given type of event into this room, * according to the room's state. */ maySendEvent(eventType, userId) { return this.maySendEventOfType(eventType, userId, false); } /** * Returns true if the given MatrixClient has permission to send a state * event of type `stateEventType` into this room. * @param stateEventType - The type of state events to test * @param cli - The client to test permission for * @returns true if the given client should be permitted to send * the given type of state event into this room, * according to the room's state. */ mayClientSendStateEvent(stateEventType, cli) { if (cli.isGuest() || !cli.credentials.userId) { return false; } return this.maySendStateEvent(stateEventType, cli.credentials.userId); } /** * Returns true if the given user ID has permission to send a state * event of type `stateEventType` into this room. * @param stateEventType - The type of state events to test * @param userId - The user ID of the user to test permission for * @returns true if the given user ID should be permitted to send * the given type of state event into this room, * according to the room's state. */ maySendStateEvent(stateEventType, userId) { return this.maySendEventOfType(stateEventType, userId, true); } /** * Returns true if the given user ID has permission to send a normal or state * event of type `eventType` into this room. * @param eventType - The type of event to test * @param userId - The user ID of the user to test permission for * @param state - If true, tests if the user may send a state event of this type. Otherwise tests whether they may send a regular event. * @returns true if the given user ID should be permitted to send * the given type of event into this room, * according to the room's state. */ maySendEventOfType(eventType, userId, state) { const powerLevelsEvent = this.getStateEvents(_event.EventType.RoomPowerLevels, ""); let powerLevels; let eventsLevels = {}; let stateDefault = 0; let eventsDefault = 0; let powerLevel = 0; if (powerLevelsEvent) { powerLevels = powerLevelsEvent.getContent(); eventsLevels = powerLevels.events || {}; if (Number.isSafeInteger(powerLevels.state_default)) { stateDefault = powerLevels.state_default; } else { stateDefault = 50; } const userPowerLevel = powerLevels.users && powerLevels.users[userId]; if (Number.isSafeInteger(userPowerLevel)) { powerLevel = userPowerLevel; } else if (Number.isSafeInteger(powerLevels.users_default)) { powerLevel = powerLevels.users_default; } if (Number.isSafeInteger(powerLevels.events_default)) { eventsDefault = powerLevels.events_default; } } let requiredLevel = state ? stateDefault : eventsDefault; if (Number.isSafeInteger(eventsLevels[eventType])) { requiredLevel = eventsLevels[eventType]; } return powerLevel >= requiredLevel; } /** * Returns true if the given user ID has permission to trigger notification * of type `notifLevelKey` * @param notifLevelKey - The level of notification to test (eg. 'room') * @param userId - The user ID of the user to test permission for * @returns true if the given user ID has permission to trigger a * notification of this type. */ mayTriggerNotifOfType(notifLevelKey, userId) { const member = this.getMember(userId); if (!member) { return false; } const powerLevelsEvent = this.getStateEvents(_event.EventType.RoomPowerLevels, ""); let notifLevel = 50; if (powerLevelsEvent && powerLevelsEvent.getContent() && powerLevelsEvent.getContent().notifications && utils.isNumber(powerLevelsEvent.getContent().notifications[notifLevelKey])) { notifLevel = powerLevelsEvent.getContent().notifications[notifLevelKey]; } return member.powerLevel >= notifLevel; } /** * Returns the join rule based on the m.room.join_rule state event, defaulting to `invite`. * @returns the join_rule applied to this room */ getJoinRule() { var _joinRuleEvent$getCon; const joinRuleEvent = this.getStateEvents(_event.EventType.RoomJoinRules, ""); const joinRuleContent = (_joinRuleEvent$getCon = joinRuleEvent === null || joinRuleEvent === void 0 ? void 0 : joinRuleEvent.getContent()) !== null && _joinRuleEvent$getCon !== void 0 ? _joinRuleEvent$getCon : {}; return joinRuleContent["join_rule"] || _partials.JoinRule.Invite; } /** * Returns the history visibility based on the m.room.history_visibility state event, defaulting to `shared`. * @returns the history_visibility applied to this room */ getHistoryVisibility() { var _historyVisibilityEve; const historyVisibilityEvent = this.getStateEvents(_event.EventType.RoomHistoryVisibility, ""); const historyVisibilityContent = (_historyVisibilityEve = historyVisibilityEvent === null || historyVisibilityEvent === void 0 ? void 0 : historyVisibilityEvent.getContent()) !== null && _historyVisibilityEve !== void 0 ? _historyVisibilityEve : {}; return historyVisibilityContent["history_visibility"] || _partials.HistoryVisibility.Shared; } /** * Returns the guest access based on the m.room.guest_access state event, defaulting to `shared`. * @returns the guest_access applied to this room */ getGuestAccess() { var _guestAccessEvent$get; const guestAccessEvent = this.getStateEvents(_event.EventType.RoomGuestAccess, ""); const guestAccessContent = (_guestAccessEvent$get = guestAccessEvent === null || guestAccessEvent === void 0 ? void 0 : guestAccessEvent.getContent()) !== null && _guestAccessEvent$get !== void 0 ? _guestAccessEvent$get : {}; return guestAccessContent["guest_access"] || _partials.GuestAccess.Forbidden; } /** * Find the predecessor room based on this room state. * * @param msc3946ProcessDynamicPredecessor - if true, look for an * m.room.predecessor state event and use it if found (MSC3946). * @returns null if this room has no predecessor. Otherwise, returns * the roomId and last eventId of the predecessor room. * If msc3946ProcessDynamicPredecessor is true, use m.predecessor events * as well as m.room.create events to find predecessors. * Note: if an m.predecessor event is used, eventId may be undefined * since last_known_event_id is optional. */ findPredecessor(msc3946ProcessDynamicPredecessor = false) { // Note: the tests for this function are against Room.findPredecessor, // which just calls through to here. if (msc3946ProcessDynamicPredecessor) { const predecessorEvent = this.getStateEvents(_event.EventType.RoomPredecessor, ""); if (predecessorEvent) { const content = predecessorEvent.getContent(); const roomId = content.predecessor_room_id; let eventId = content.last_known_event_id; if (typeof eventId !== "string") { eventId = undefined; } if (typeof roomId === "string") { return { roomId, eventId }; } } } const createEvent = this.getStateEvents(_event.EventType.RoomCreate, ""); if (createEvent) { const predecessor = createEvent.getContent()["predecessor"]; if (predecessor) { const roomId = predecessor["room_id"]; if (typeof roomId === "string") { let eventId = predecessor["event_id"]; if (typeof eventId !== "string" || eventId === "") { eventId = undefined; } return { roomId, eventId }; } } } return null; } updateThirdPartyTokenCache(memberEvent) { if (!memberEvent.getContent().third_party_invite) { return; } const token = (memberEvent.getContent().third_party_invite.signed || {}).token; if (!token) { return; } const threePidInvite = this.getStateEvents(_event.EventType.RoomThirdPartyInvite, token); if (!threePidInvite) { return; } this.tokenToInvite[token] = memberEvent; } updateDisplayNameCache(userId, displayName) { const oldName = this.userIdsToDisplayNames[userId]; delete this.userIdsToDisplayNames[userId]; if (oldName) { // Remove the old name from the cache. // We clobber the user_id > name lookup but the name -> [user_id] lookup // means we need to remove that user ID from that array rather than nuking // the lot. const strippedOldName = utils.removeHiddenChars(oldName); const existingUserIds = this.displayNameToUserIds.get(strippedOldName); if (existingUserIds) { // remove this user ID from this array const filteredUserIDs = existingUserIds.filter(id => id !== userId); this.displayNameToUserIds.set(strippedOldName, filteredUserIDs); } } this.userIdsToDisplayNames[userId] = displayName; const strippedDisplayname = displayName && utils.removeHiddenChars(displayName); // an empty stripped displayname (undefined/'') will be set to MXID in room-member.js if (strippedDisplayname) { var _this$displayNameToUs2; const arr = (_this$displayNameToUs2 = this.displayNameToUserIds.get(strippedDisplayname)) !== null && _this$displayNameToUs2 !== void 0 ? _this$displayNameToUs2 : []; arr.push(userId); this.displayNameToUserIds.set(strippedDisplayname, arr); } } } exports.RoomState = RoomState; //# sourceMappingURL=room-state.js.map