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matrix-js-sdk

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import { MatrixEvent } from "./models/event"; import { MatrixError } from "./http-api"; import { ISendEventResponse } from "./@types/requests"; declare type ProcessFunction<T> = (event: MatrixEvent) => Promise<T>; /** * Construct a scheduler for Matrix. Requires * {@link module:scheduler~MatrixScheduler#setProcessFunction} to be provided * with a way of processing events. * @constructor * @param {module:scheduler~retryAlgorithm} retryAlgorithm Optional. The retry * algorithm to apply when determining when to try to send an event again. * Defaults to {@link module:scheduler~MatrixScheduler.RETRY_BACKOFF_RATELIMIT}. * @param {module:scheduler~queueAlgorithm} queueAlgorithm Optional. The queuing * algorithm to apply when determining which events should be sent before the * given event. Defaults to {@link module:scheduler~MatrixScheduler.QUEUE_MESSAGES}. */ export declare class MatrixScheduler<T = ISendEventResponse> { readonly retryAlgorithm: typeof MatrixScheduler.RETRY_BACKOFF_RATELIMIT; readonly queueAlgorithm: typeof MatrixScheduler.QUEUE_MESSAGES; /** * Retries events up to 4 times using exponential backoff. This produces wait * times of 2, 4, 8, and 16 seconds (30s total) after which we give up. If the * failure was due to a rate limited request, the time specified in the error is * waited before being retried. * @param {MatrixEvent} event * @param {Number} attempts Number of attempts that have been made, including the one that just failed (ie. starting at 1) * @param {MatrixError} err * @return {Number} * @see module:scheduler~retryAlgorithm */ static RETRY_BACKOFF_RATELIMIT(event: MatrixEvent, attempts: number, err: MatrixError): number; /** * Queues <code>m.room.message</code> events and lets other events continue * concurrently. * @param {MatrixEvent} event * @return {string} * @see module:scheduler~queueAlgorithm */ static QUEUE_MESSAGES(event: MatrixEvent): string; private readonly queues; private activeQueues; private procFn; constructor(retryAlgorithm?: typeof MatrixScheduler.RETRY_BACKOFF_RATELIMIT, queueAlgorithm?: typeof MatrixScheduler.QUEUE_MESSAGES); /** * Retrieve a queue based on an event. The event provided does not need to be in * the queue. * @param {MatrixEvent} event An event to get the queue for. * @return {?Array<MatrixEvent>} A shallow copy of events in the queue or null. * Modifying this array will not modify the list itself. Modifying events in * this array <i>will</i> modify the underlying event in the queue. * @see MatrixScheduler.removeEventFromQueue To remove an event from the queue. */ getQueueForEvent(event: MatrixEvent): MatrixEvent[]; /** * Remove this event from the queue. The event is equal to another event if they * have the same ID returned from event.getId(). * @param {MatrixEvent} event The event to remove. * @return {boolean} True if this event was removed. */ removeEventFromQueue(event: MatrixEvent): boolean; /** * Set the process function. Required for events in the queue to be processed. * If set after events have been added to the queue, this will immediately start * processing them. * @param {module:scheduler~processFn} fn The function that can process events * in the queue. */ setProcessFunction(fn: ProcessFunction<T>): void; /** * Queue an event if it is required and start processing queues. * @param {MatrixEvent} event The event that may be queued. * @return {?Promise} A promise if the event was queued, which will be * resolved or rejected in due time, else null. */ queueEvent(event: MatrixEvent): Promise<T> | null; private startProcessingQueues; private processQueue; private peekNextEvent; private removeNextEvent; } export {}; /** * The retry algorithm to apply when retrying events. To stop retrying, return * <code>-1</code>. If this event was part of a queue, it will be removed from * the queue. * @callback retryAlgorithm * @param {MatrixEvent} event The event being retried. * @param {Number} attempts The number of failed attempts. This will always be * >= 1. * @param {MatrixError} err The most recent error message received when trying * to send this event. * @return {Number} The number of milliseconds to wait before trying again. If * this is 0, the request will be immediately retried. If this is * <code>-1</code>, the event will be marked as * {@link module:models/event.EventStatus.NOT_SENT} and will not be retried. */ /** * The queuing algorithm to apply to events. This function must be idempotent as * it may be called multiple times with the same event. All queues created are * serviced in a FIFO manner. To send the event ASAP, return <code>null</code> * which will not put this event in a queue. Events that fail to send that form * part of a queue will be removed from the queue and the next event in the * queue will be sent. * @callback queueAlgorithm * @param {MatrixEvent} event The event to be sent. * @return {string} The name of the queue to put the event into. If a queue with * this name does not exist, it will be created. If this is <code>null</code>, * the event is not put into a queue and will be sent concurrently. */ /** * The function to invoke to process (send) events in the queue. * @callback processFn * @param {MatrixEvent} event The event to send. * @return {Promise} Resolved/rejected depending on the outcome of the request. */ //# sourceMappingURL=scheduler.d.ts.map