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matrix-js-sdk

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports.SyncState = exports.SyncApi = void 0; var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty")); var _user = require("./models/user"); var _room = require("./models/room"); var utils = _interopRequireWildcard(require("./utils")); var _filter = require("./filter"); var _eventTimeline = require("./models/event-timeline"); var _pushprocessor = require("./pushprocessor"); var _logger = require("./logger"); var _errors = require("./errors"); var _client = require("./client"); var _httpApi = require("./http-api"); var _event = require("./@types/event"); var _roomState = require("./models/room-state"); var _roomMember = require("./models/room-member"); var _beacon = require("./models/beacon"); function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; } /* Copyright 2015 - 2021 The Matrix.org Foundation C.I.C. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ /* * TODO: * This class mainly serves to take all the syncing logic out of client.js and * into a separate file. It's all very fluid, and this class gut wrenches a lot * of MatrixClient props (e.g. http). Given we want to support WebSockets as * an alternative syncing API, we may want to have a proper syncing interface * for HTTP and WS at some point. */ const DEBUG = true; // /sync requests allow you to set a timeout= but the request may continue // beyond that and wedge forever, so we need to track how long we are willing // to keep open the connection. This constant is *ADDED* to the timeout= value // to determine the max time we're willing to wait. const BUFFER_PERIOD_MS = 80 * 1000; // Number of consecutive failed syncs that will lead to a syncState of ERROR as opposed // to RECONNECTING. This is needed to inform the client of server issues when the // keepAlive is successful but the server /sync fails. const FAILED_SYNC_ERROR_THRESHOLD = 3; let SyncState; exports.SyncState = SyncState; (function (SyncState) { SyncState["Error"] = "ERROR"; SyncState["Prepared"] = "PREPARED"; SyncState["Stopped"] = "STOPPED"; SyncState["Syncing"] = "SYNCING"; SyncState["Catchup"] = "CATCHUP"; SyncState["Reconnecting"] = "RECONNECTING"; })(SyncState || (exports.SyncState = SyncState = {})); function getFilterName(userId, suffix) { // scope this on the user ID because people may login on many accounts // and they all need to be stored! return "FILTER_SYNC_" + userId + (suffix ? "_" + suffix : ""); } function debuglog(...params) { if (!DEBUG) { return; } _logger.logger.log(...params); } var SetPresence; (function (SetPresence) { SetPresence["Offline"] = "offline"; SetPresence["Online"] = "online"; SetPresence["Unavailable"] = "unavailable"; })(SetPresence || (SetPresence = {})); /** * <b>Internal class - unstable.</b> * Construct an entity which is able to sync with a homeserver. * @constructor * @param {MatrixClient} client The matrix client instance to use. * @param {Object} opts Config options * @param {module:crypto=} opts.crypto Crypto manager * @param {Function=} opts.canResetEntireTimeline A function which is called * with a room ID and returns a boolean. It should return 'true' if the SDK can * SAFELY remove events from this room. It may not be safe to remove events if * there are other references to the timelines for this room. * Default: returns false. * @param {Boolean=} opts.disablePresence True to perform syncing without automatically * updating presence. */ class SyncApi { // additional data (eg. error object for failed sync) // accumulator of sync events in the current sync response // Number of consecutive failed /sync requests // flag set if the store needs to be cleared before we can start constructor(client, opts = {}) { var _this$opts$initialSyn; this.client = client; this.opts = opts; (0, _defineProperty2.default)(this, "_peekRoom", null); (0, _defineProperty2.default)(this, "currentSyncRequest", null); (0, _defineProperty2.default)(this, "syncState", null); (0, _defineProperty2.default)(this, "syncStateData", null); (0, _defineProperty2.default)(this, "catchingUp", false); (0, _defineProperty2.default)(this, "running", false); (0, _defineProperty2.default)(this, "keepAliveTimer", null); (0, _defineProperty2.default)(this, "connectionReturnedDefer", null); (0, _defineProperty2.default)(this, "notifEvents", []); (0, _defineProperty2.default)(this, "failedSyncCount", 0); (0, _defineProperty2.default)(this, "storeIsInvalid", false); (0, _defineProperty2.default)(this, "onOnline", () => { debuglog("Browser thinks we are back online"); this.startKeepAlives(0); }); this.opts.initialSyncLimit = (_this$opts$initialSyn = this.opts.initialSyncLimit) !== null && _this$opts$initialSyn !== void 0 ? _this$opts$initialSyn : 8; this.opts.resolveInvitesToProfiles = this.opts.resolveInvitesToProfiles || false; this.opts.pollTimeout = this.opts.pollTimeout || 30 * 1000; this.opts.pendingEventOrdering = this.opts.pendingEventOrdering || _client.PendingEventOrdering.Chronological; this.opts.experimentalThreadSupport = this.opts.experimentalThreadSupport === true; if (!opts.canResetEntireTimeline) { opts.canResetEntireTimeline = roomId => { return false; }; } if (client.getNotifTimelineSet()) { client.reEmitter.reEmit(client.getNotifTimelineSet(), [_room.RoomEvent.Timeline, _room.RoomEvent.TimelineReset]); } } /** * @param {string} roomId * @return {Room} */ createRoom(roomId) { const client = this.client; const { timelineSupport, unstableClientRelationAggregation } = client; const room = new _room.Room(roomId, client, client.getUserId(), { lazyLoadMembers: this.opts.lazyLoadMembers, pendingEventOrdering: this.opts.pendingEventOrdering, timelineSupport, unstableClientRelationAggregation }); client.reEmitter.reEmit(room, [_room.RoomEvent.Name, _room.RoomEvent.Redaction, _room.RoomEvent.RedactionCancelled, _room.RoomEvent.Receipt, _room.RoomEvent.Tags, _room.RoomEvent.LocalEchoUpdated, _room.RoomEvent.AccountData, _room.RoomEvent.MyMembership, _room.RoomEvent.Timeline, _room.RoomEvent.TimelineReset]); this.registerStateListeners(room); return room; } /** * @param {Room} room * @private */ registerStateListeners(room) { const client = this.client; // we need to also re-emit room state and room member events, so hook it up // to the client now. We need to add a listener for RoomState.members in // order to hook them correctly. (TODO: find a better way?) client.reEmitter.reEmit(room.currentState, [_roomState.RoomStateEvent.Events, _roomState.RoomStateEvent.Members, _roomState.RoomStateEvent.NewMember, _roomState.RoomStateEvent.Update, _beacon.BeaconEvent.New, _beacon.BeaconEvent.Update, _beacon.BeaconEvent.Destroy, _beacon.BeaconEvent.LivenessChange]); room.currentState.on(_roomState.RoomStateEvent.NewMember, function (event, state, member) { member.user = client.getUser(member.userId); client.reEmitter.reEmit(member, [_roomMember.RoomMemberEvent.Name, _roomMember.RoomMemberEvent.Typing, _roomMember.RoomMemberEvent.PowerLevel, _roomMember.RoomMemberEvent.Membership]); }); } /** * @param {Room} room * @private */ deregisterStateListeners(room) { // could do with a better way of achieving this. room.currentState.removeAllListeners(_roomState.RoomStateEvent.Events); room.currentState.removeAllListeners(_roomState.RoomStateEvent.Members); room.currentState.removeAllListeners(_roomState.RoomStateEvent.NewMember); } /** * Sync rooms the user has left. * @return {Promise} Resolved when they've been added to the store. */ syncLeftRooms() { const client = this.client; // grab a filter with limit=1 and include_leave=true const filter = new _filter.Filter(this.client.credentials.userId); filter.setTimelineLimit(1); filter.setIncludeLeaveRooms(true); const localTimeoutMs = this.opts.pollTimeout + BUFFER_PERIOD_MS; const qps = { timeout: 0 // don't want to block since this is a single isolated req }; return client.getOrCreateFilter(getFilterName(client.credentials.userId, "LEFT_ROOMS"), filter).then(function (filterId) { qps.filter = filterId; return client.http.authedRequest(undefined, _httpApi.Method.Get, "/sync", qps, undefined, localTimeoutMs); }).then(async data => { var _data$rooms; let leaveRooms = []; if ((_data$rooms = data.rooms) !== null && _data$rooms !== void 0 && _data$rooms.leave) { leaveRooms = this.mapSyncResponseToRoomArray(data.rooms.leave); } return Promise.all(leaveRooms.map(async leaveObj => { const room = leaveObj.room; if (!leaveObj.isBrandNewRoom) { // the intention behind syncLeftRooms is to add in rooms which were // *omitted* from the initial /sync. Rooms the user were joined to // but then left whilst the app is running will appear in this list // and we do not want to bother with them since they will have the // current state already (and may get dupe messages if we add // yet more timeline events!), so skip them. // NB: When we persist rooms to localStorage this will be more // complicated... return; } leaveObj.timeline = leaveObj.timeline || {}; const events = this.mapSyncEventsFormat(leaveObj.timeline, room); const stateEvents = this.mapSyncEventsFormat(leaveObj.state, room); // set the back-pagination token. Do this *before* adding any // events so that clients can start back-paginating. room.getLiveTimeline().setPaginationToken(leaveObj.timeline.prev_batch, _eventTimeline.EventTimeline.BACKWARDS); await this.processRoomEvents(room, stateEvents, events); room.recalculate(); client.store.storeRoom(room); client.emit(_client.ClientEvent.Room, room); this.processEventsForNotifs(room, events); return room; })); }); } /** * Peek into a room. This will result in the room in question being synced so it * is accessible via getRooms(). Live updates for the room will be provided. * @param {string} roomId The room ID to peek into. * @return {Promise} A promise which resolves once the room has been added to the * store. */ peek(roomId) { if (this._peekRoom && this._peekRoom.roomId === roomId) { return Promise.resolve(this._peekRoom); } const client = this.client; this._peekRoom = this.createRoom(roomId); return this.client.roomInitialSync(roomId, 20).then(response => { // make sure things are init'd response.messages = response.messages || { chunk: [] }; response.messages.chunk = response.messages.chunk || []; response.state = response.state || []; // FIXME: Mostly duplicated from processRoomEvents but not entirely // because "state" in this API is at the BEGINNING of the chunk const oldStateEvents = utils.deepCopy(response.state).map(client.getEventMapper()); const stateEvents = response.state.map(client.getEventMapper()); const messages = response.messages.chunk.map(client.getEventMapper()); // XXX: copypasted from /sync until we kill off this minging v1 API stuff) // handle presence events (User objects) if (response.presence && Array.isArray(response.presence)) { response.presence.map(client.getEventMapper()).forEach(function (presenceEvent) { let user = client.store.getUser(presenceEvent.getContent().user_id); if (user) { user.setPresenceEvent(presenceEvent); } else { user = createNewUser(client, presenceEvent.getContent().user_id); user.setPresenceEvent(presenceEvent); client.store.storeUser(user); } client.emit(_client.ClientEvent.Event, presenceEvent); }); } // set the pagination token before adding the events in case people // fire off pagination requests in response to the Room.timeline // events. if (response.messages.start) { this._peekRoom.oldState.paginationToken = response.messages.start; } // set the state of the room to as it was after the timeline executes this._peekRoom.oldState.setStateEvents(oldStateEvents); this._peekRoom.currentState.setStateEvents(stateEvents); this.resolveInvites(this._peekRoom); this._peekRoom.recalculate(); // roll backwards to diverge old state. addEventsToTimeline // will overwrite the pagination token, so make sure it overwrites // it with the right thing. this._peekRoom.addEventsToTimeline(messages.reverse(), true, this._peekRoom.getLiveTimeline(), response.messages.start); client.store.storeRoom(this._peekRoom); client.emit(_client.ClientEvent.Room, this._peekRoom); this.peekPoll(this._peekRoom); return this._peekRoom; }); } /** * Stop polling for updates in the peeked room. NOPs if there is no room being * peeked. */ stopPeeking() { this._peekRoom = null; } /** * Do a peek room poll. * @param {Room} peekRoom * @param {string?} token from= token */ peekPoll(peekRoom, token) { if (this._peekRoom !== peekRoom) { debuglog("Stopped peeking in room %s", peekRoom.roomId); return; } // FIXME: gut wrenching; hard-coded timeout values this.client.http.authedRequest(undefined, _httpApi.Method.Get, "/events", { room_id: peekRoom.roomId, timeout: String(30 * 1000), from: token }, undefined, 50 * 1000).then(res => { if (this._peekRoom !== peekRoom) { debuglog("Stopped peeking in room %s", peekRoom.roomId); return; } // We have a problem that we get presence both from /events and /sync // however, /sync only returns presence for users in rooms // you're actually joined to. // in order to be sure to get presence for all of the users in the // peeked room, we handle presence explicitly here. This may result // in duplicate presence events firing for some users, which is a // performance drain, but such is life. // XXX: copypasted from /sync until we can kill this minging v1 stuff. res.chunk.filter(function (e) { return e.type === "m.presence"; }).map(this.client.getEventMapper()).forEach(presenceEvent => { let user = this.client.store.getUser(presenceEvent.getContent().user_id); if (user) { user.setPresenceEvent(presenceEvent); } else { user = createNewUser(this.client, presenceEvent.getContent().user_id); user.setPresenceEvent(presenceEvent); this.client.store.storeUser(user); } this.client.emit(_client.ClientEvent.Event, presenceEvent); }); // strip out events which aren't for the given room_id (e.g presence) // and also ephemeral events (which we're assuming is anything without // and event ID because the /events API doesn't separate them). const events = res.chunk.filter(function (e) { return e.room_id === peekRoom.roomId && e.event_id; }).map(this.client.getEventMapper()); peekRoom.addLiveEvents(events); this.peekPoll(peekRoom, res.end); }, err => { _logger.logger.error("[%s] Peek poll failed: %s", peekRoom.roomId, err); setTimeout(() => { this.peekPoll(peekRoom, token); }, 30 * 1000); }); } /** * Returns the current state of this sync object * @see module:client~MatrixClient#event:"sync" * @return {?String} */ getSyncState() { return this.syncState; } /** * Returns the additional data object associated with * the current sync state, or null if there is no * such data. * Sync errors, if available, are put in the 'error' key of * this object. * @return {?Object} */ getSyncStateData() { return this.syncStateData; } async recoverFromSyncStartupError(savedSyncPromise, err) { // Wait for the saved sync to complete - we send the pushrules and filter requests // before the saved sync has finished so they can run in parallel, but only process // the results after the saved sync is done. Equivalently, we wait for it to finish // before reporting failures from these functions. await savedSyncPromise; const keepaliveProm = this.startKeepAlives(); this.updateSyncState(SyncState.Error, { error: err }); await keepaliveProm; } /** * Is the lazy loading option different than in previous session? * @param {boolean} lazyLoadMembers current options for lazy loading * @return {boolean} whether or not the option has changed compared to the previous session */ async wasLazyLoadingToggled(lazyLoadMembers = false) { // assume it was turned off before // if we don't know any better let lazyLoadMembersBefore = false; const isStoreNewlyCreated = await this.client.store.isNewlyCreated(); if (!isStoreNewlyCreated) { const prevClientOptions = await this.client.store.getClientOptions(); if (prevClientOptions) { lazyLoadMembersBefore = !!prevClientOptions.lazyLoadMembers; } return lazyLoadMembersBefore !== lazyLoadMembers; } return false; } shouldAbortSync(error) { if (error.errcode === "M_UNKNOWN_TOKEN") { // The logout already happened, we just need to stop. _logger.logger.warn("Token no longer valid - assuming logout"); this.stop(); this.updateSyncState(SyncState.Error, { error }); return true; } return false; } /** * Main entry point */ sync() { const client = this.client; this.running = true; if (global.window && global.window.addEventListener) { global.window.addEventListener("online", this.onOnline, false); } let savedSyncPromise = Promise.resolve(); let savedSyncToken = null; // We need to do one-off checks before we can begin the /sync loop. // These are: // 1) We need to get push rules so we can check if events should bing as we get // them from /sync. // 2) We need to get/create a filter which we can use for /sync. // 3) We need to check the lazy loading option matches what was used in the // stored sync. If it doesn't, we can't use the stored sync. const getPushRules = async () => { try { debuglog("Getting push rules..."); const result = await client.getPushRules(); debuglog("Got push rules"); client.pushRules = result; } catch (err) { _logger.logger.error("Getting push rules failed", err); if (this.shouldAbortSync(err)) return; // wait for saved sync to complete before doing anything else, // otherwise the sync state will end up being incorrect debuglog("Waiting for saved sync before retrying push rules..."); await this.recoverFromSyncStartupError(savedSyncPromise, err); getPushRules(); return; } checkLazyLoadStatus(); // advance to the next stage }; const buildDefaultFilter = () => { const filter = new _filter.Filter(client.credentials.userId); filter.setTimelineLimit(this.opts.initialSyncLimit); return filter; }; const checkLazyLoadStatus = async () => { debuglog("Checking lazy load status..."); if (this.opts.lazyLoadMembers && client.isGuest()) { this.opts.lazyLoadMembers = false; } if (this.opts.lazyLoadMembers) { debuglog("Checking server lazy load support..."); const supported = await client.doesServerSupportLazyLoading(); if (supported) { debuglog("Enabling lazy load on sync filter..."); if (!this.opts.filter) { this.opts.filter = buildDefaultFilter(); } this.opts.filter.setLazyLoadMembers(true); } else { debuglog("LL: lazy loading requested but not supported " + "by server, so disabling"); this.opts.lazyLoadMembers = false; } } // need to vape the store when enabling LL and wasn't enabled before debuglog("Checking whether lazy loading has changed in store..."); const shouldClear = await this.wasLazyLoadingToggled(this.opts.lazyLoadMembers); if (shouldClear) { this.storeIsInvalid = true; const reason = _errors.InvalidStoreError.TOGGLED_LAZY_LOADING; const error = new _errors.InvalidStoreError(reason, !!this.opts.lazyLoadMembers); this.updateSyncState(SyncState.Error, { error }); // bail out of the sync loop now: the app needs to respond to this error. // we leave the state as 'ERROR' which isn't great since this normally means // we're retrying. The client must be stopped before clearing the stores anyway // so the app should stop the client, clear the store and start it again. _logger.logger.warn("InvalidStoreError: store is not usable: stopping sync."); return; } if (this.opts.lazyLoadMembers && this.opts.crypto) { this.opts.crypto.enableLazyLoading(); } try { debuglog("Storing client options..."); await this.client.storeClientOptions(); debuglog("Stored client options"); } catch (err) { _logger.logger.error("Storing client options failed", err); throw err; } getFilter(); // Now get the filter and start syncing }; const getFilter = async () => { debuglog("Getting filter..."); let filter; if (this.opts.filter) { filter = this.opts.filter; } else { filter = buildDefaultFilter(); } let filterId; try { filterId = await client.getOrCreateFilter(getFilterName(client.credentials.userId), filter); } catch (err) { _logger.logger.error("Getting filter failed", err); if (this.shouldAbortSync(err)) return; // wait for saved sync to complete before doing anything else, // otherwise the sync state will end up being incorrect debuglog("Waiting for saved sync before retrying filter..."); await this.recoverFromSyncStartupError(savedSyncPromise, err); getFilter(); return; } // reset the notifications timeline to prepare it to paginate from // the current point in time. // The right solution would be to tie /sync pagination tokens into // /notifications API somehow. client.resetNotifTimelineSet(); if (this.currentSyncRequest === null) { // Send this first sync request here so we can then wait for the saved // sync data to finish processing before we process the results of this one. debuglog("Sending first sync request..."); this.currentSyncRequest = this.doSyncRequest({ filterId }, savedSyncToken); } // Now wait for the saved sync to finish... debuglog("Waiting for saved sync before starting sync processing..."); await savedSyncPromise; this.doSync({ filterId }); }; if (client.isGuest()) { // no push rules for guests, no access to POST filter for guests. this.doSync({}); } else { // Pull the saved sync token out first, before the worker starts sending // all the sync data which could take a while. This will let us send our // first incremental sync request before we've processed our saved data. debuglog("Getting saved sync token..."); savedSyncPromise = client.store.getSavedSyncToken().then(tok => { debuglog("Got saved sync token"); savedSyncToken = tok; debuglog("Getting saved sync..."); return client.store.getSavedSync(); }).then(savedSync => { debuglog(`Got reply from saved sync, exists? ${!!savedSync}`); if (savedSync) { return this.syncFromCache(savedSync); } }).catch(err => { _logger.logger.error("Getting saved sync failed", err); }); // Now start the first incremental sync request: this can also // take a while so if we set it going now, we can wait for it // to finish while we process our saved sync data. getPushRules(); } } /** * Stops the sync object from syncing. */ stop() { var _this$currentSyncRequ; debuglog("SyncApi.stop"); // It is necessary to check for the existance of // global.window AND global.window.removeEventListener. // Some platforms (e.g. React Native) register global.window, // but do not have global.window.removeEventListener. if (global.window && global.window.removeEventListener) { global.window.removeEventListener("online", this.onOnline, false); } this.running = false; (_this$currentSyncRequ = this.currentSyncRequest) === null || _this$currentSyncRequ === void 0 ? void 0 : _this$currentSyncRequ.abort(); if (this.keepAliveTimer) { clearTimeout(this.keepAliveTimer); this.keepAliveTimer = null; } } /** * Retry a backed off syncing request immediately. This should only be used when * the user <b>explicitly</b> attempts to retry their lost connection. * @return {boolean} True if this resulted in a request being retried. */ retryImmediately() { if (!this.connectionReturnedDefer) { return false; } this.startKeepAlives(0); return true; } /** * Process a single set of cached sync data. * @param {Object} savedSync a saved sync that was persisted by a store. This * should have been acquired via client.store.getSavedSync(). */ async syncFromCache(savedSync) { debuglog("sync(): not doing HTTP hit, instead returning stored /sync data"); const nextSyncToken = savedSync.nextBatch; // Set sync token for future incremental syncing this.client.store.setSyncToken(nextSyncToken); // No previous sync, set old token to null const syncEventData = { oldSyncToken: null, nextSyncToken, catchingUp: false, fromCache: true }; const data = { next_batch: nextSyncToken, rooms: savedSync.roomsData, account_data: { events: savedSync.accountData } }; try { await this.processSyncResponse(syncEventData, data); } catch (e) { _logger.logger.error("Error processing cached sync", e); } // Don't emit a prepared if we've bailed because the store is invalid: // in this case the client will not be usable until stopped & restarted // so this would be useless and misleading. if (!this.storeIsInvalid) { this.updateSyncState(SyncState.Prepared, syncEventData); } } /** * Invoke me to do /sync calls * @param {Object} syncOptions * @param {string} syncOptions.filterId * @param {boolean} syncOptions.hasSyncedBefore */ async doSync(syncOptions) { const client = this.client; if (!this.running) { debuglog("Sync no longer running: exiting."); if (this.connectionReturnedDefer) { this.connectionReturnedDefer.reject(); this.connectionReturnedDefer = null; } this.updateSyncState(SyncState.Stopped); return; } const syncToken = client.store.getSyncToken(); let data; try { //debuglog('Starting sync since=' + syncToken); if (this.currentSyncRequest === null) { this.currentSyncRequest = this.doSyncRequest(syncOptions, syncToken); } data = await this.currentSyncRequest; } catch (e) { this.onSyncError(e, syncOptions); return; } finally { this.currentSyncRequest = null; } //debuglog('Completed sync, next_batch=' + data.next_batch); // set the sync token NOW *before* processing the events. We do this so // if something barfs on an event we can skip it rather than constantly // polling with the same token. client.store.setSyncToken(data.next_batch); // Reset after a successful sync this.failedSyncCount = 0; await client.store.setSyncData(data); const syncEventData = { oldSyncToken: syncToken, nextSyncToken: data.next_batch, catchingUp: this.catchingUp }; if (this.opts.crypto) { // tell the crypto module we're about to process a sync // response await this.opts.crypto.onSyncWillProcess(syncEventData); } try { await this.processSyncResponse(syncEventData, data); } catch (e) { // log the exception with stack if we have it, else fall back // to the plain description _logger.logger.error("Caught /sync error", e); // Emit the exception for client handling this.client.emit(_client.ClientEvent.SyncUnexpectedError, e); } // update this as it may have changed syncEventData.catchingUp = this.catchingUp; // emit synced events if (!syncOptions.hasSyncedBefore) { this.updateSyncState(SyncState.Prepared, syncEventData); syncOptions.hasSyncedBefore = true; } // tell the crypto module to do its processing. It may block (to do a // /keys/changes request). if (this.opts.crypto) { await this.opts.crypto.onSyncCompleted(syncEventData); } // keep emitting SYNCING -> SYNCING for clients who want to do bulk updates this.updateSyncState(SyncState.Syncing, syncEventData); if (client.store.wantsSave()) { // We always save the device list (if it's dirty) before saving the sync data: // this means we know the saved device list data is at least as fresh as the // stored sync data which means we don't have to worry that we may have missed // device changes. We can also skip the delay since we're not calling this very // frequently (and we don't really want to delay the sync for it). if (this.opts.crypto) { await this.opts.crypto.saveDeviceList(0); } // tell databases that everything is now in a consistent state and can be saved. client.store.save(); } // Begin next sync this.doSync(syncOptions); } doSyncRequest(syncOptions, syncToken) { const qps = this.getSyncParams(syncOptions, syncToken); return this.client.http.authedRequest(undefined, _httpApi.Method.Get, "/sync", qps, undefined, qps.timeout + BUFFER_PERIOD_MS); } getSyncParams(syncOptions, syncToken) { let pollTimeout = this.opts.pollTimeout; if (this.getSyncState() !== 'SYNCING' || this.catchingUp) { // unless we are happily syncing already, we want the server to return // as quickly as possible, even if there are no events queued. This // serves two purposes: // // * When the connection dies, we want to know asap when it comes back, // so that we can hide the error from the user. (We don't want to // have to wait for an event or a timeout). // // * We want to know if the server has any to_device messages queued up // for us. We do that by calling it with a zero timeout until it // doesn't give us any more to_device messages. this.catchingUp = true; pollTimeout = 0; } let filterId = syncOptions.filterId; if (this.client.isGuest() && !filterId) { filterId = this.getGuestFilter(); } const qps = { filter: filterId, timeout: pollTimeout }; if (this.opts.disablePresence) { qps.set_presence = SetPresence.Offline; } if (syncToken) { qps.since = syncToken; } else { // use a cachebuster for initialsyncs, to make sure that // we don't get a stale sync // (https://github.com/vector-im/vector-web/issues/1354) qps._cacheBuster = Date.now(); } if (this.getSyncState() == 'ERROR' || this.getSyncState() == 'RECONNECTING') { // we think the connection is dead. If it comes back up, we won't know // about it till /sync returns. If the timeout= is high, this could // be a long time. Set it to 0 when doing retries so we don't have to wait // for an event or a timeout before emiting the SYNCING event. qps.timeout = 0; } return qps; } onSyncError(err, syncOptions) { if (!this.running) { debuglog("Sync no longer running: exiting"); if (this.connectionReturnedDefer) { this.connectionReturnedDefer.reject(); this.connectionReturnedDefer = null; } this.updateSyncState(SyncState.Stopped); return; } _logger.logger.error("/sync error %s", err); _logger.logger.error(err); if (this.shouldAbortSync(err)) { return; } this.failedSyncCount++; _logger.logger.log('Number of consecutive failed sync requests:', this.failedSyncCount); debuglog("Starting keep-alive"); // Note that we do *not* mark the sync connection as // lost yet: we only do this if a keepalive poke // fails, since long lived HTTP connections will // go away sometimes and we shouldn't treat this as // erroneous. We set the state to 'reconnecting' // instead, so that clients can observe this state // if they wish. this.startKeepAlives().then(connDidFail => { // Only emit CATCHUP if we detected a connectivity error: if we didn't, // it's quite likely the sync will fail again for the same reason and we // want to stay in ERROR rather than keep flip-flopping between ERROR // and CATCHUP. if (connDidFail && this.getSyncState() === SyncState.Error) { this.updateSyncState(SyncState.Catchup, { oldSyncToken: null, nextSyncToken: null, catchingUp: true }); } this.doSync(syncOptions); }); this.currentSyncRequest = null; // Transition from RECONNECTING to ERROR after a given number of failed syncs this.updateSyncState(this.failedSyncCount >= FAILED_SYNC_ERROR_THRESHOLD ? SyncState.Error : SyncState.Reconnecting, { error: err }); } /** * Process data returned from a sync response and propagate it * into the model objects * * @param {Object} syncEventData Object containing sync tokens associated with this sync * @param {Object} data The response from /sync */ async processSyncResponse(syncEventData, data) { var _data$to_device; const client = this.client; // data looks like: // { // next_batch: $token, // presence: { events: [] }, // account_data: { events: [] }, // device_lists: { changed: ["@user:server", ... ]}, // to_device: { events: [] }, // device_one_time_keys_count: { signed_curve25519: 42 }, // rooms: { // invite: { // $roomid: { // invite_state: { events: [] } // } // }, // join: { // $roomid: { // state: { events: [] }, // timeline: { events: [], prev_batch: $token, limited: true }, // ephemeral: { events: [] }, // summary: { // m.heroes: [ $user_id ], // m.joined_member_count: $count, // m.invited_member_count: $count // }, // account_data: { events: [] }, // unread_notifications: { // highlight_count: 0, // notification_count: 0, // } // } // }, // leave: { // $roomid: { // state: { events: [] }, // timeline: { events: [], prev_batch: $token } // } // } // } // } // TODO-arch: // - Each event we pass through needs to be emitted via 'event', can we // do this in one place? // - The isBrandNewRoom boilerplate is boilerplatey. // handle presence events (User objects) if (data.presence && Array.isArray(data.presence.events)) { data.presence.events.map(client.getEventMapper()).forEach(function (presenceEvent) { let user = client.store.getUser(presenceEvent.getSender()); if (user) { user.setPresenceEvent(presenceEvent); } else { user = createNewUser(client, presenceEvent.getSender()); user.setPresenceEvent(presenceEvent); client.store.storeUser(user); } client.emit(_client.ClientEvent.Event, presenceEvent); }); } // handle non-room account_data if (data.account_data && Array.isArray(data.account_data.events)) { const events = data.account_data.events.map(client.getEventMapper()); const prevEventsMap = events.reduce((m, c) => { m[c.getId()] = client.store.getAccountData(c.getType()); return m; }, {}); client.store.storeAccountDataEvents(events); events.forEach(function (accountDataEvent) { // Honour push rules that come down the sync stream but also // honour push rules that were previously cached. Base rules // will be updated when we receive push rules via getPushRules // (see sync) before syncing over the network. if (accountDataEvent.getType() === _event.EventType.PushRules) { const rules = accountDataEvent.getContent(); client.pushRules = _pushprocessor.PushProcessor.rewriteDefaultRules(rules); } const prevEvent = prevEventsMap[accountDataEvent.getId()]; client.emit(_client.ClientEvent.AccountData, accountDataEvent, prevEvent); return accountDataEvent; }); } // handle to-device events if (Array.isArray((_data$to_device = data.to_device) === null || _data$to_device === void 0 ? void 0 : _data$to_device.events) && data.to_device.events.length > 0) { const cancelledKeyVerificationTxns = []; data.to_device.events.map(client.getEventMapper()).map(toDeviceEvent => { // map is a cheap inline forEach // We want to flag m.key.verification.start events as cancelled // if there's an accompanying m.key.verification.cancel event, so // we pull out the transaction IDs from the cancellation events // so we can flag the verification events as cancelled in the loop // below. if (toDeviceEvent.getType() === "m.key.verification.cancel") { const txnId = toDeviceEvent.getContent()['transaction_id']; if (txnId) { cancelledKeyVerificationTxns.push(txnId); } } // as mentioned above, .map is a cheap inline forEach, so return // the unmodified event. return toDeviceEvent; }).forEach(function (toDeviceEvent) { const content = toDeviceEvent.getContent(); if (toDeviceEvent.getType() == "m.room.message" && content.msgtype == "m.bad.encrypted") { // the mapper already logged a warning. _logger.logger.log('Ignoring undecryptable to-device event from ' + toDeviceEvent.getSender()); return; } if (toDeviceEvent.getType() === "m.key.verification.start" || toDeviceEvent.getType() === "m.key.verification.request") { const txnId = content['transaction_id']; if (cancelledKeyVerificationTxns.includes(txnId)) { toDeviceEvent.flagCancelled(); } } client.emit(_client.ClientEvent.ToDeviceEvent, toDeviceEvent); }); } else { // no more to-device events: we can stop polling with a short timeout. this.catchingUp = false; } // the returned json structure is a bit crap, so make it into a // nicer form (array) after applying sanity to make sure we don't fail // on missing keys (on the off chance) let inviteRooms = []; let joinRooms = []; let leaveRooms = []; if (data.rooms) { if (data.rooms.invite) { inviteRooms = this.mapSyncResponseToRoomArray(data.rooms.invite); } if (data.rooms.join) { joinRooms = this.mapSyncResponseToRoomArray(data.rooms.join); } if (data.rooms.leave) { leaveRooms = this.mapSyncResponseToRoomArray(data.rooms.leave); } } this.notifEvents = []; // Handle invites await utils.promiseMapSeries(inviteRooms, async inviteObj => { const room = inviteObj.room; const stateEvents = this.mapSyncEventsFormat(inviteObj.invite_state, room); await this.processRoomEvents(room, stateEvents); if (inviteObj.isBrandNewRoom) { room.recalculate(); client.store.storeRoom(room); client.emit(_client.ClientEvent.Room, room); } else { // Update room state for invite->reject->invite cycles room.recalculate(); } stateEvents.forEach(function (e) { client.emit(_client.ClientEvent.Event, e); }); }); // Handle joins await utils.promiseMapSeries(joinRooms, async joinObj => { const room = joinObj.room; const stateEvents = this.mapSyncEventsFormat(joinObj.state, room); // Prevent events from being decrypted ahead of time // this helps large account to speed up faster // room::decryptCriticalEvent is in charge of decrypting all the events // required for a client to function properly const events = this.mapSyncEventsFormat(joinObj.timeline, room, false); const ephemeralEvents = this.mapSyncEventsFormat(joinObj.ephemeral); const accountDataEvents = this.mapSyncEventsFormat(joinObj.account_data); const encrypted = client.isRoomEncrypted(room.roomId); // we do this first so it's correct when any of the events fire if (joinObj.unread_notifications) { room.setUnreadNotificationCount(_room.NotificationCountType.Total, joinObj.unread_notifications.notification_count); // We track unread notifications ourselves in encrypted rooms, so don't // bother setting it here. We trust our calculations better than the // server's for this case, and therefore will assume that our non-zero // count is accurate. if (!encrypted || encrypted && room.getUnreadNotificationCount(_room.NotificationCountType.Highlight) <= 0) { room.setUnreadNotificationCount(_room.NotificationCountType.Highlight, joinObj.unread_notifications.highlight_count); } } joinObj.timeline = joinObj.timeline || {}; if (joinObj.isBrandNewRoom) { // set the back-pagination token. Do this *before* adding any // events so that clients can start back-paginating. room.getLiveTimeline().setPaginationToken(joinObj.timeline.prev_batch, _eventTimeline.EventTimeline.BACKWARDS); } else if (joinObj.timeline.limited) { let limited = true; // we've got a limited sync, so we *probably* have a gap in the // timeline, so should reset. But we might have been peeking or // paginating and already have some of the events, in which // case we just want to append any subsequent events to the end // of the existing timeline. // // This is particularly important in the case that we already have // *all* of the events in the timeline - in that case, if we reset // the timeline, we'll end up with an entirely empty timeline, // which we'll try to paginate but not get any new events (which // will stop us linking the empty timeline into the chain). // for (let i = events.length - 1; i >= 0; i--) { const eventId = events[i].getId(); if (room.getTimelineForEvent(eventId)) { debuglog("Already have event " + eventId + " in limited " + "sync - not resetting"); limited = false; // we might still be missing some of the events before i; // we don't want to be adding them to the end of the // timeline because that would put them out of order. events.splice(0, i); // XXX: there's a problem here if the skipped part of the // timeline modifies the state set in stateEvents, because // we'll end up using the state from stateEvents rather // than the later state from timelineEvents. We probably // need to wind stateEvents forward over the events we're // skipping. break; } } if (limited) { this.deregisterStateListeners(room); room.resetLiveTimeline(joinObj.timeline.prev_batch, this.opts.canResetEntireTimeline(room.roomId) ? null : syncEventData.oldSyncToken); // We have to assume any gap in any timeline is // reason to stop incrementally tracking notifications and // reset the timeline. client.resetNotifTimelineSet(); this.registerStateListeners(room); } } await this.processRoomEvents(room, stateEvents, events, syncEventData.fromCache); // set summary after processing events, // because it will trigger a name calculation // which needs the room state to be up to date if (joinObj.summary) { room.setSummary(joinObj.summary); } // we deliberately don't add ephemeral events to the timeline room.addEphemeralEvents(ephemeralEvents); // we deliberately don't add accountData to the timeline room.addAccountData(accountDataEvents); room.recalculate(); if (joinObj.isBrandNewRoom) { client.store.storeRoom(room); client.emit(_client.ClientEvent.Room, room); } this.processEventsForNotifs(room, events); const processRoomEvent = async e => { client.emit(_client.ClientEvent.Event, e); if (e.isState() && e.getType() == "m.room.encryption" && this.opts.crypto) { await this.opts.crypto.onCryptoEvent(e); } }; await utils.promiseMapSeries(stateEvents, processRoomEvent); await utils.promiseMapSeries(events, processRoomEvent); ephemeralEvents.forEach(function (e) { client.emit(_client.ClientEvent.Event, e); }); accountDataEvents.forEach(function (e) { client.emit(_client.ClientEvent.Event, e); }); // Decrypt only the last message in all rooms to make sure we can generate a preview // And decrypt all events after the recorded read receipt to ensure an accurate // notification count room.decryptCriticalEvents(); }); // Handle leaves (e.g. kicked rooms) await utils.promiseMapSeries(leaveRooms, async leaveObj => { const room = leaveObj.room; const stateEvents = this.mapSyncEventsFormat(leaveObj.state, room); const events = this.mapSyncEventsFormat(leaveObj.timeline, room); const accountDataEvents = this.mapSyncEventsFormat(leaveObj.account_data); await this.processRoomEvents(room, stateEvents, events); room.addAccountData(accountDataEvents); room.recalculate(); if (leaveObj.isBrandNewRoom) { client.store.storeRoom(room); client.emit(_client.ClientEvent.Room, room); } this.processEventsForNotifs(room, events); stateEvents.forEach(function (e) { client.emit(_client.ClientEvent.Event, e); }); events.forEach(function (e) { client.emit(_client.ClientEvent.Event, e); }); accountDataEvents.forEach(function (e) { client.emit(_client.ClientEvent.Event, e); }); }); // update the notification timeline, if appropriate. // we only do this for live events, as otherwise we can't order them sanely // in the timeline relative to ones paginated in by /notifications. // XXX: we could fix this by making EventTimeline support chronological // ordering... but it doesn't, right now. if (syncEventData.oldSyncToken && this.notifEvents.length) { this.notifEvents.sort(function (a, b) { return a.getTs() - b.getTs(); }); this.notifEvents.forEach(function (event) { client.getNotifTimelineSet().addLiveEvent(event); }); } // Handle device list updates if (data.device_lists) { if (this.opts.crypto) { await this.opts.crypto.handleDeviceListChange