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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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/** * @description * Predefinited literal objects with necessary draws data * - First type of matrix-shaders-params * @name geometryLines * @type javascript float[array] * @returns float[] geometryLines js array */ export let geometryLines = { charA: [ 0.5, 0.7, 0.62, 0.3, 0.5, 0.7, 0.38, 0.3, 0.43, 0.46, 0.57, 0.46 ], charM: [ 0.62, 0.7, 0.62, 0.3, 0.38, 0.7, 0.38, 0.3, 0.36, 0.65, 0.52, 0.46, 0.64, 0.65, 0.48, 0.46 ], charY: [ 0.5, 0.5, 0.5, 0.3, 0.36, 0.65, 0.52, 0.46, 0.64, 0.65, 0.48, 0.46 ], charT: [ 0.5, 0.7, 0.5, 0.3, 0.3, 0.66, 0.7, 0.66 ], charX: [ 0.4, 0.7, 0.6, 0.3, 0.4, 0.3, 0.6, 0.7 ], charP: [ 0.35, 0.67, 0.6, 0.51, 0.4, 0.25, 0.4, 0.7, 0.35, 0.44, 0.6, 0.54 ], charR: [ 0.35, 0.67, 0.6, 0.51, 0.4, 0.25, 0.4, 0.7, 0.35, 0.44, 0.6, 0.54, 0.35, 0.47, 0.6, 0.29 ], charB: [ 0.35, 0.67, 0.6, 0.51, 0.4, 0.25, 0.4, 0.7, 0.35, 0.44, 0.6, 0.54, 0.35, 0.5, 0.6, 0.37, 0.35, 0.28, 0.6, 0.4 ], charE: [ 0.35, 0.64, 0.6, 0.64, 0.4, 0.28, 0.4, 0.69, 0.35, 0.49, 0.55, 0.49, 0.35, 0.33, 0.6, 0.33 ], charN: [ 0.6, 0.28, 0.6, 0.69, 0.4, 0.28, 0.4, 0.69, 0.6, 0.28, 0.4, 0.69 ], charI: [ 0.5, 0.28, 0.5, 0.69 ] };