matrix-engine
Version:
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
102 lines (100 loc) • 1.55 kB
JavaScript
/**
* @description
* Predefinited literal objects with necessary draws data
* - First type of matrix-shaders-params
* @name geometryLines
* @type javascript float[array]
* @returns float[] geometryLines js array
*/
export let geometryLines = {
charA: [
0.5, 0.7,
0.62, 0.3,
0.5, 0.7,
0.38, 0.3,
0.43, 0.46,
0.57, 0.46
],
charM: [
0.62, 0.7,
0.62, 0.3,
0.38, 0.7,
0.38, 0.3,
0.36, 0.65,
0.52, 0.46,
0.64, 0.65,
0.48, 0.46
],
charY: [
0.5, 0.5,
0.5, 0.3,
0.36, 0.65,
0.52, 0.46,
0.64, 0.65,
0.48, 0.46
],
charT: [
0.5, 0.7,
0.5, 0.3,
0.3, 0.66,
0.7, 0.66
],
charX: [
0.4, 0.7,
0.6, 0.3,
0.4, 0.3,
0.6, 0.7
],
charP: [
0.35, 0.67,
0.6, 0.51,
0.4, 0.25,
0.4, 0.7,
0.35, 0.44,
0.6, 0.54
],
charR: [
0.35, 0.67,
0.6, 0.51,
0.4, 0.25,
0.4, 0.7,
0.35, 0.44,
0.6, 0.54,
0.35, 0.47,
0.6, 0.29
],
charB: [
0.35, 0.67,
0.6, 0.51,
0.4, 0.25,
0.4, 0.7,
0.35, 0.44,
0.6, 0.54,
0.35, 0.5,
0.6, 0.37,
0.35, 0.28,
0.6, 0.4
],
charE: [
0.35, 0.64,
0.6, 0.64,
0.4, 0.28,
0.4, 0.69,
0.35, 0.49,
0.55, 0.49,
0.35, 0.33,
0.6, 0.33
],
charN: [
0.6, 0.28,
0.6, 0.69,
0.4, 0.28,
0.4, 0.69,
0.6, 0.28,
0.4, 0.69
],
charI: [
0.5, 0.28,
0.5, 0.69
]
};