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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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<!DOCTYPE html> <html lang="en"> <head> <link rel="manifest" href="manifest.web" /> <title>Matrix Engine is WebGL App/Game engine based on glmatrix2 lib (Math vector engine).PWA 100% initially integrated.</title> <meta name="description" content="The benefits of this project is offering `not too much closed in self` and access of low level of opengles, easy native implementations (hybrid app), object structural, webrtc deeply integrated."> <meta name="author" content="Created by Nikola Lukic zlatnaspirala@gmail.com"> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <link defer rel="stylesheet" href="css/style.css" /> <link defer rel="stylesheet" href="css/animations.css" /> <link rel="apple-touch-icon" href="res/icons/512.png" /> <meta name="mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <meta name="theme-color" content="#000000" /> <script src="./lib/gl-matrix-min.js"></script> <meta name="viewport" content="width=device-width,initial-scale=1.0,minimal-ui" /> <link rel="icon" type="image/png" sizes="96x96" href="res/icons/favicon-96x96.png" /> <link rel="icon" type="image/png" sizes="192x192" href="res/icons/android-icon.png" /> <link rel="icon" href="res/icons/favicon.ico" type="image/x-icon" /> <meta name="msapplication-TileImage" content="res/icons/ms-icon.png" /> <script src="https://webglfundamentals.org/webgl/resources/m4.js"></script> <!-- Remove this if you still wanna use old networking --> <link rel="stylesheet" href="./css/broadcaster2.css" as="style"> </head> <body allow="autoplay" class="noselection"> <div id="msgBox" class="msg-box animate1" onclick="mb.copy()"></div> <div id="shaders"></div> <div id="debugBox" class="debugBox" style="display: none"></div> <div id="fps" class="btnShadow debugBox" style="display: none"> <button id="stopRender" type="button">stopRender</button> <div color="white"><b id="fps"></b></div> </div> <div id="pwaBtns" class="bounceIn"> <button class="add-button button1" style="display: none"> <span>Install application</span> </button> <button class="add-button button2" style="display: none"> <span>Just play it in regular page.</span> </button> </div> <div id="matrix-net"></div> <div id="matrix-editor"> <div id="matrix-scene"> </div> </div> <div id="HOLDER_STREAMS" class="debugBox" style="display: none; position: absolute; left: 0px; top: 0px; width: 512px; height: 512px"> <video id="webcam_beta" mute autoplay loop width="512" height="512" style="position: absolute; left: 0px; top: 0px"></video> <audio id="audio_beta" src="#"></audio> <div id="media-holder"></div> </div> <div id="matrixTimeLine" class="timeLine" style="display:none;"> <div class="timeLineSlider"> <p>Matrix Engine Scene Timeline - Size of sequence: <span id="globalAnimSize"></span> </p> <p>Frame id: <span id="globalAnimCounter"></span></p> <p>Sequence: <span id="globalAnimCurSequence"></span></p> <p>Period: <span id="globalAnimPeriod"></span></p> </div> <div> <input type="range" min="1" max="5000" value="0" class="slider" id="timeline"> </div> </div> <script src="./app.js"></script> </body> </html>