matrix-engine
Version:
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
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JavaScript
var App = {
name: "Matrix Engine Manifest",
version: "1.1.2",
events: true,
sounds: true,
logs: false,
draw_interval: 10,
antialias: false,
openglesShaderVersion: 1.3,
offScreenCanvas: false,
redrawInterval: 10,
camera: {
viewAngle: 45,
nearViewpoint: 0.1,
farViewpoint: 5000,
edgeMarginValue: 100,
FirstPersonController: false,
SceneController: false,
sceneControllerDragAmp: 0.1,
sceneControllerDragAmp: 0.1,
sceneControllerEdgeCameraYawRate: 3,
sceneControllerWASDKeysAmp: 0.1,
speedAmp: 0.5,
yawRate: 1,
yawRateOnEdge: 0.2
},
raycast: true,
net: true,
resize: {
canvas: "full-screen", // Change to any to make
aspectRatio: 1.8, // aspectRatio system active
},
glBackgroundColor: {r: 0.0, g: 0.0, b: 0.0, a: 1.0},
frameBufferBgColor: {r: 1.0, g: 1.0, b: 1.0, a: 1.0},
frameBufferViewPort: [512, 512],
textures: [], // readOnly in manifest
tools: {}, // readOnly in manifest
operation: {}, // readOnly in manifest
commonObject: {}, // readOnly in manifest
dynamicBuffer: true,
scene: {}, // readOnly in manifest
meshes: {}, // readOnly in manifest
limitations: { // readOnly in manifest
maxTexturesInFragmentShader: null, // readOnly in manifest
},
updateBeforeDraw: [],
audioSystem: {}, // readOnly in manifest
printDevicesInfo: false,
pwa: {
addToHomePage: true,
},
ready: false,
onload: function() {},
};
export default App;