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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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var App = { name: "Matrix Engine Manifest", version: "1.1.2", events: true, sounds: true, logs: false, draw_interval: 10, antialias: false, openglesShaderVersion: 1.3, offScreenCanvas: false, redrawInterval: 10, camera: { viewAngle: 45, nearViewpoint: 0.1, farViewpoint: 5000, edgeMarginValue: 100, FirstPersonController: false, SceneController: false, sceneControllerDragAmp: 0.1, sceneControllerDragAmp: 0.1, sceneControllerEdgeCameraYawRate: 3, sceneControllerWASDKeysAmp: 0.1, speedAmp: 0.5, yawRate: 1, yawRateOnEdge: 0.2 }, raycast: true, net: true, resize: { canvas: "full-screen", // Change to any to make aspectRatio: 1.8, // aspectRatio system active }, glBackgroundColor: {r: 0.0, g: 0.0, b: 0.0, a: 1.0}, frameBufferBgColor: {r: 1.0, g: 1.0, b: 1.0, a: 1.0}, frameBufferViewPort: [512, 512], textures: [], // readOnly in manifest tools: {}, // readOnly in manifest operation: {}, // readOnly in manifest commonObject: {}, // readOnly in manifest dynamicBuffer: true, scene: {}, // readOnly in manifest meshes: {}, // readOnly in manifest limitations: { // readOnly in manifest maxTexturesInFragmentShader: null, // readOnly in manifest }, updateBeforeDraw: [], audioSystem: {}, // readOnly in manifest printDevicesInfo: false, pwa: { addToHomePage: true, }, ready: false, onload: function() {}, }; export default App;