matrix-engine
Version:
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
38 lines (30 loc) • 1.28 kB
JavaScript
/**
* @Author Nikola Lukic
* @Description Matrix Engine Api Example.
* @deplaced matrixEngine.Engine.VIDEO_TEXTURE @in matrixEngine.Engine.VT
*/
import App from "../program/manifest";
import * as matrixEngine from "../index.js";
let VIDEO_TEXTURE = matrixEngine.Engine.VIDEO_TEXTURE;
export var runThis = world => {
// eslint-disable-next-line no-unused-vars
let ENUMERATORS = matrixEngine.utility.ENUMERATORS;
var tex = {
source: ["res/images/complex_texture_1/diffuse.webp"],
mix_operation: "multiply", // ENUM : multiply , divide ,
};
world.Add("cubeLightTex", 12, "outsideBox", tex);
App.scene.outsideBox.position.y = 0;
App.scene.outsideBox.position.z = -4;
App.scene.outsideBox.rotation.rotationSpeed.z = 50;
App.scene.outsideBox.rotValue = 90;
App.scene.outsideBox.LightsData.ambientLight.set(1, 1, 1);
// prefix for path is 'res/videos'
App.scene.outsideBox.streamTextures = new VIDEO_TEXTURE(
"electric_sheep.mp4"
);
App.scene.outsideBox.glBlend.blendEnabled = true;
App.scene.outsideBox.glBlend.blendParamSrc = ENUMERATORS.glBlend.param[4];
App.scene.outsideBox.glBlend.blendParamDest = ENUMERATORS.glBlend.param[4];
App.scene.outsideBox.rotation.SetDirection(1, 1, 0.5);
};