matrix-engine
Version:
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
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JavaScript
/**
* @Author Nikola Lukic
* @Description Matrix Engine Api Example.
*/
/* globals world App world */
import App from "../program/manifest";
import * as matrixEngine from "../index.js";
let ENUMERATORS = matrixEngine.utility.ENUMERATORS;
let Vjs3 = matrixEngine.Engine.Vjs3;
let E = matrixEngine.utility.E;
export var runThis = world => {
/* globals world App ENUMERATORS E Vjs3 */
// eslint-disable-next-line no-unused-vars
var textuteImageSamplers = {
source: ["res/images/complex_texture_1/diffuse.webp"],
mix_operation: "multiply",
};
world.Add("cubeLightTex", 12, "outsideBox");
App.scene.outsideBox.rotation.rotz = -90
App.scene.outsideBox.position.y = 0;
App.scene.outsideBox.position.z = -55;
// App.scene.outsideBox.rotation.rotationSpeed.z = 50;
// App.scene.outsideBox.rotValue = 90;
App.scene.outsideBox.LightsData.ambientLight.set(1, 1, 1);
App.scene.outsideBox.glBlend.blendEnabled = true;
App.scene.outsideBox.glBlend.blendParamSrc = ENUMERATORS.glBlend.param[4];
App.scene.outsideBox.glBlend.blendParamDest = ENUMERATORS.glBlend.param[4];
App.scene.outsideBox.rotation.SetDirection(1, 1, 0.5);
// CANVAS2D_SURFACE - IS TEXTURE EDITOR
E("HOLDER_STREAMS").style.display = "block";
App.scene.outsideBox.streamTextures = new Vjs3(
"./2DTextureEditor/micro-drawing.html",
"actualTexture"
);
setTimeout(function () {
App.scene.outsideBox.streamTextures.showTextureEditor();
}, 100);
};