matrix-engine
Version:
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
23 lines (17 loc) • 593 B
JavaScript
/* eslint-disable no-unused-vars */
/**
* @Author Nikola Lukic
* @Description Matrix Engine Api Example.
*/
/* globals world App world */
import App from "../program/manifest";
import * as matrixEngine from "../index.js";
export var runThis = world => {
world.Add("square", 1, "MyColoredSquare1");
// Must be activate
matrixEngine.Engine.activateNet();
// Must be activate for scene objects also.
// This is only to force avoid unnecessary networking emit!
App.scene.MyColoredSquare1.net.enable = true;
App.scene.MyColoredSquare1.net.activate();
};