matrix-engine
Version:
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
20 lines (19 loc) • 539 B
JavaScript
export let map = {
staticCubes: [],
staticFloors: [],
staticObjs: [],
staticObjsGroup: [
{
name: "mapobjsgroup_1_2",
path: "res/3d-objects/env/door1.obj",
position: {x: -250, y: 0, z: -200},
rotation: {rotx: 0, roty: 0, rotz: 0},
activeRotation: [0, 0, 0],
scale: [1, 1, 1],
scaleCollider: [1, 1, 1],
texture: {source: ["res/images/map-1.png"], mix_operation: "multiply"},
targetDom: {id: "field12", x: 1, y: 2},
},
],
noPhysics: {cubes: []},
};