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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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export let map = { staticCubes: [], staticFloors: [], staticObjs: [], staticObjsGroup: [ { name: "mapobjsgroup_1_2", path: "res/3d-objects/env/door1.obj", position: {x: -250, y: 0, z: -200}, rotation: {rotx: 0, roty: 0, rotz: 0}, activeRotation: [0, 0, 0], scale: [1, 1, 1], scaleCollider: [1, 1, 1], texture: {source: ["res/images/map-1.png"], mix_operation: "multiply"}, targetDom: {id: "field12", x: 1, y: 2}, }, ], noPhysics: {cubes: []}, };