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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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/** *@Author Nikola Lukic *@Description * Matrix Engine Api Example * Adding default color cube. */ /* globals world App */ import App from "../program/manifest"; export var runThis = (world) => { var textuteImageSamplers = { source: ["res/images/complex_texture_1/diffuse.webp"], mix_operation: "multiply", }; for (var j = -4; j < 4; j++) { for (var x =-4; x < 4; x++) { for (var z =2; z < 5; z++) { world.Add("square", 1, "cube_" + j); App.scene['cube_' + j].position.SetX(x * 1); App.scene['cube_' + j].position.SetY(-j * 1); App.scene['cube_' + j].position.SetZ(-z * 1); App.scene['cube_' + j].rotation.rotationSpeed.x = 10; App.scene['cube_' + j].geometry.setScale(0.4) } } } };