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matrix-engine

Version:

basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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/** Auto generated file */ export var bvhAnimations = [ './res/bvh/Female1_A01_Stand.bvh', './res/bvh/Female1_A02_Sway.bvh', './res/bvh/Female1_A02_SwayT2.bvh', './res/bvh/Female1_A03_Swing.bvh', './res/bvh/Female1_A03_SwingT2.bvh', './res/bvh/Female1_A04_Look.bvh', './res/bvh/Female1_A05_PickUpBox.bvh', './res/bvh/Female1_A06_LiftBox.bvh', './res/bvh/Female1_A06_LiftBoxT2.bvh', './res/bvh/Female1_A07_Crouch.bvh', './res/bvh/Female1_A08_CrouchToLie.bvh', './res/bvh/Female1_A09_LieT2.bvh', './res/bvh/Female1_A10_LieToCrouch.bvh', './res/bvh/Female1_A11_CrawlForward.bvh', './res/bvh/Female1_A12_CrawlBackwards.bvh', './res/bvh/Female1_A13_Skipping.bvh', './res/bvh/Female1_A14_StandToSkip.bvh', './res/bvh/Female1_A15_SkipToStand.bvh', './res/bvh/Female1_B01_StandToWalk.bvh', './res/bvh/Female1_B02_WalkToStand.bvh', './res/bvh/Female1_B02_WalkToStandT2.bvh', './res/bvh/Female1_B03_Walk1.bvh', './res/bvh/Female1_B04_StandToWalkBack.bvh', './res/bvh/Female1_B05_WalkBackwards.bvh', './res/bvh/Female1_B06_WalkBackwardsToStand.bvh', './res/bvh/Female1_B07_WalkBackwardsTurnForwards.bvh', './res/bvh/Female1_B08_WalkBackwardsStopForwards.bvh', './res/bvh/Female1_B09_WalkTurnLeft90.bvh', './res/bvh/Female1_B10_WalkTurnLeft45.bvh', './res/bvh/Female1_B11_WalkTurnLeft135.bvh', './res/bvh/Female1_B12_WalkTurnRight90.bvh', './res/bvh/Female1_B13_WalkTurnRight45.bvh', './res/bvh/Female1_B14_WalkTurnRight135.bvh', './res/bvh/Female1_B15_WalkTurnAround180.bvh', './res/bvh/Female1_B16_WalkTurnChangeDirection.bvh', './res/bvh/Female1_B17_WalkToHopToWalk1.bvh', './res/bvh/Female1_B18_WalkToLeapToWalk.bvh', './res/bvh/Female1_B19_WalkToPickUpBox.bvh', './res/bvh/Female1_B20_WalkWithBox.bvh', './res/bvh/Female1_B21_PutDownBoxToWalk.bvh', './res/bvh/Female1_B21_S2_PutDownBoxToWalk.bvh', './res/bvh/Female1_B21_S3_PutDownBoxToWalk.bvh', './res/bvh/Female1_B22_SideStepLeft.bvh', './res/bvh/Female1_B23_SideStepRight.bvh', './res/bvh/Female1_B24_WalkToCrouch.bvh', './res/bvh/Female1_B25_CrouchToWalk.bvh', './res/bvh/Female1_B26_WalkToSkip.bvh', './res/bvh/Female1_B27_SkipToWalk1.bvh', './res/bvh/Female1_C02_RunToStand.bvh', './res/bvh/Female1_C03_Run.bvh', './res/bvh/Female1_C04_RunToWalk1.bvh', './res/bvh/Female1_C05_WalkToRun.bvh', './res/bvh/Female1_C06_StandToRunBackwards.bvh', './res/bvh/Female1_C07_RunBackwards.bvh', './res/bvh/Female1_C08_RunBackwardsToStand.bvh', './res/bvh/Female1_C09_RunBackwardsTurnRunForward.bvh', './res/bvh/Female1_C10_RunBackwardsStopRunForward.bvh', './res/bvh/Female1_C11_RunTurnLeft90.bvh', './res/bvh/Female1_C12_RunTurnLeft45.bvh', './res/bvh/Female1_C13_RunTurnLeft135.bvh', './res/bvh/Female1_C14_RunTurnRight90.bvh', './res/bvh/Female1_C15_RunTurnRight45.bvh', './res/bvh/Female1_C16_RunTurnRight135.bvh', './res/bvh/Female1_C17_RunTurnAround.bvh', './res/bvh/Female1_C18_RunChangeDirection.bvh', './res/bvh/Female1_C19_RunToHopToWalk.bvh', './res/bvh/Female1_C20_RunToJumpToWalk.bvh', './res/bvh/Female1_C21_RunToPickUpBox.bvh', './res/bvh/Female1_C21_S2_RunToPickUpBox.bvh', './res/bvh/Female1_C22_RunWithBox.bvh', './res/bvh/Female1_C23_PutDownBoxToRun.bvh', './res/bvh/Female1_C24_SideStepLeft.bvh', './res/bvh/Female1_C25_SideStepRight.bvh', './res/bvh/Female1_C26_RunToCrouch.bvh', './res/bvh/Female1_C27_CrouchToRun1.bvh', './res/bvh/Female1_D1_Urban.bvh', './res/bvh/Female1_D2_Wait.bvh', './res/bvh/Female1_D3_ConversationGestures.bvh', './res/bvh/Female1_D4_RandomStuff.bvh', './res/bvh/Female1_D5_RandomStuff2.bvh', './res/bvh/Female1_D6_CartWheel.bvh', './res/bvh/readme.txt', ];