matrix-engine
Version:
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
19 lines (13 loc) • 430 B
JavaScript
/**
*@Author Nikola Lukic
*@Description Matrix Engine Api Example
*/
import App from "../program/manifest";
export var runThis = (world) => {
var textuteImageSamplers = {
source: ["res/images/complex_texture_1/diffuse.webp"],
mix_operation: "multiply",
};
world.Add("squareTex", 1, "MyColoredSquareRayObject",textuteImageSamplers);
App.scene.MyColoredSquareRayObject.position.SetX(0);
};