UNPKG

matrix-engine

Version:

basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

19 lines (13 loc) 430 B
/** *@Author Nikola Lukic *@Description Matrix Engine Api Example */ import App from "../program/manifest"; export var runThis = (world) => { var textuteImageSamplers = { source: ["res/images/complex_texture_1/diffuse.webp"], mix_operation: "multiply", }; world.Add("squareTex", 1, "MyColoredSquareRayObject",textuteImageSamplers); App.scene.MyColoredSquareRayObject.position.SetX(0); };