matrix-engine
Version:
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
33 lines (27 loc) • 783 B
JavaScript
/**
*@Author Nikola Lukic
*@Description Matrix Engine Api Example
*/
/* globals world App world */
import App from "../program/manifest";
export var runThis = world => {
var textuteImageSamplers = {
source: [
"res/images/complex_texture_1/diffuse.webp",
"res/images/texture_spiral1.png",
],
mix_operation: "multiply",
};
world.Add("cubeLightTex", 1, "MyCubeTex", textuteImageSamplers);
setTimeout(function () {
var textuteImageSamplers = {
source: [
"res/images/complex_texture_1/diffuse.webp",
"res/images/texture_spiral1.png",
"res/images/icon2.png",
],
mix_operation: "divide",
};
App.scene.MyCubeTex.changeMaterial(textuteImageSamplers);
}, 5000);
};