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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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/** *@Author Nikola Lukic *@Description Matrix Engine Api Example */ /* globals world App world */ import App from "../program/manifest"; export var runThis = world => { var textuteImageSamplers = { source: [ "res/images/complex_texture_1/diffuse.webp", "res/images/texture_spiral1.png", ], mix_operation: "multiply", }; world.Add("cubeLightTex", 1, "MyCubeTex", textuteImageSamplers); setTimeout(function () { var textuteImageSamplers = { source: [ "res/images/complex_texture_1/diffuse.webp", "res/images/texture_spiral1.png", "res/images/icon2.png", ], mix_operation: "divide", }; App.scene.MyCubeTex.changeMaterial(textuteImageSamplers); }, 5000); };