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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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/** *@Author Nikola Lukic *@Description Matrix Engine Api Example */ /* globals world App world */ import App from "../program/manifest"; export var runThis = (world) => { world.Add("square", 1, "MyColoredSquare1"); world.Add("square", 1.1, "MyColoredSquare2"); world.Add("square", 1.2, "MyColoredSquare3"); App.scene.MyColoredSquare1.position.SetX(2.5); App.scene.MyColoredSquare2.position.SetX(0); App.scene.MyColoredSquare3.position.SetX(-2.5); App.scene.MyColoredSquare1.rotation.rotationSpeed.x = 15; App.scene.MyColoredSquare2.rotation.rotationSpeed.x = 15; App.scene.MyColoredSquare3.rotation.rotationSpeed.x = 15; };