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matrix-engine

Version:

basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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/** *@Author Nikola Lukic *@Description Matrix Engine Api Example */ /* globals world App world */ import App from "../program/manifest"; export var runThis = (world) => { world.Add("pyramid", 1, "MyPyramid1"); world.Add("pyramid", 1, "MyPyramid2"); world.Add("pyramid", 1, "MyPyramid3"); App.scene.MyPyramid1.position.SetX(2.5); App.scene.MyPyramid2.position.SetX(0); App.scene.MyPyramid3.position.SetX(-2.5); App.scene.MyPyramid1.rotation.rotationSpeed.y = 20; App.scene.MyPyramid2.rotation.rotationSpeed.y = 20; App.scene.MyPyramid3.rotation.rotationSpeed.y = 20; canvas.addEventListener('mousedown', (ev) => { matrixEngine.raycaster.checkingProcedure(ev); }); addEventListener("ray.hit.event", function(e) { console.info(e.detail) }); };