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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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import * as matrixEngine from './index.js'; // CHANGE HERE IF YOU WANNA USE app-build.hmtl // import {runThis} from './apps/destruct_cube.js'; import {runThis} from './apps/basic_timeline.js'; var world; var App = matrixEngine.App; window.addEventListener('load', function(e) { if('serviceWorker' in navigator) { // navigator.serviceWorker.register('worker.js'); DISABLED } else { console.warn('Matrix Engine: No webWorkers for locahost OR No support for web workers in this browser.'); } App.ready = true; matrixEngine.Engine.initApp(webGLStart); }); window.webGLStart = () => { window.App = App; world = matrixEngine.matrixWorld.defineworld(canvas); world.callReDraw(); runThis(world); }; window.matrixEngine = matrixEngine; var App = matrixEngine.App;