matrix-engine
Version:
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
27 lines (23 loc) • 797 B
JavaScript
import * as matrixEngine from './index.js';
// CHANGE HERE IF YOU WANNA USE app-build.hmtl
// import {runThis} from './apps/destruct_cube.js';
import {runThis} from './apps/basic_timeline.js';
var world;
var App = matrixEngine.App;
window.addEventListener('load', function(e) {
if('serviceWorker' in navigator) {
// navigator.serviceWorker.register('worker.js'); DISABLED
} else {
console.warn('Matrix Engine: No webWorkers for locahost OR No support for web workers in this browser.');
}
App.ready = true;
matrixEngine.Engine.initApp(webGLStart);
});
window.webGLStart = () => {
window.App = App;
world = matrixEngine.matrixWorld.defineworld(canvas);
world.callReDraw();
runThis(world);
};
window.matrixEngine = matrixEngine;
var App = matrixEngine.App;