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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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// THI IS AUTO GENERATED FILE tex1.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('hits',43.4478125 , 21.40109375,10,10); tex1.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('hits').CREATE_TEXTBOX('HITS:' , '15' , 'black' , 'orange'); tex1.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('TIME',5.145546875000001 , 8.806484375,90,10); tex1.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('TIME').CREATE_TEXTBOX('HELLO MAN' , '15' , 'red' , 'black'); tex1.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('TIME').DIMENSION.W = 90 tex1.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('logo',18.71515625 , 31.459453125000003,60,60); tex1.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('logo').CREATE_ANIMATION( SURF , 'LOOP' , 1 , RESOURCE.matrix1 , 724326611076502800 , 'no' , 1,11,1,1,1); tex1.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('logo').DIMENSION.W = 60 tex1.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('logo').DIMENSION.H = 60