UNPKG

matrix-engine

Version:

basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

30 lines (29 loc) 3.9 kB
actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('blend1',8 , 82,90,10); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('blend1').DIMENSION.W = 90 actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('blend1').CREATE_ANIMATION( SURF , 'LOOP' , 1 , RESOURCE.pil_green , 536900211607042600 , 'no' , 1,11,1,1,1); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('centerLogo',29.692500000000003 , 27.151640625,50,50); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('centerLogo').DIMENSION.W = 50 actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('centerLogo').CREATE_ANIMATION( SURF , 'LOOP' , 1 , RESOURCE.matrix1 , 731921011500917900 , 'no' , 1,11,1,1,1); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('pilGreen',8 , 41,90,10); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('pilGreen').CREATE_ANIMATION( SURF , 'LOOP' , 1 , RESOURCE.pil_black , 666554711485365400 , 'no' , 1,11,1,1,1); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('pilLeft',0.2 , 48.44,80,10); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('centerLogo').DIMENSION.H = 50 actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('pilGreen').DIMENSION.W = 90 actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('pilLeft').CREATE_ANIMATION( SURF , 'LOOP' , 1 , RESOURCE.pil1 , 1394363116421932800 , 'no' , 1,11,1,1,1); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('pilLeft').DIMENSION.W = 80 actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('pilRight',26.46296875 , 46.713671875,100,10); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('pilRight').DIMENSION.W = 100 actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('pilRight').CREATE_ANIMATION( SURF , 'LOOP' , 1 , RESOURCE.pil1 , 586908811816343300 , 'no' , 1,11,1,1,1); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('piltop',-0.97187499999999 , -0.7984375000000004,110,10); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('piltop').DIMENSION.W = 110 actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('piltop').CREATE_ANIMATION( SURF , 'LOOP' , 1 , RESOURCE.pil1 , 765556911777654000 , 'no' , 1,11,1,1,1); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('pilBottom',-0.5640625000000004 , 90.68671875,110,10); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('pilBottom').DIMENSION.W = 110 actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('pilBottom').CREATE_ANIMATION( SURF , 'LOOP' , 1 , RESOURCE.pil1 , 521318711134135200 , 'no' , 1,11,1,1,1); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('test',86.0421875 , 15.862187500000001,10,10); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('test').CREATE_ANIMATION( SURF , 'LOOP' , 1 , RESOURCE.matrix1 , 991534211602090000 , 'no' , 1,11,1,1,1); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('text1',49.94921875 , 73.33125,10,10); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('text1').CREATE_TEXTBOX('Matrix Engine Thunder' , '5' , 'black' , 'red'); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').NEW_OBJECT('title',30.951796875 , 13.309765625,40,10); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('title').CREATE_TEXTBOX('HITS:' , '15' , 'red' , 'black'); actualTexture.ENGINE.MODULES.ACCESS_MODULE( 'STARTER').GAME_OBJECTS.ACCESS('title').DIMENSION.W = 40