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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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/** * @author Nikola Lukic * @email zlatnaspirala@gmail.com * @description * Gl Program writen in ECMA6. * Used glmatrix2 library. Object orientented * render scene draw program. */ import App from "./program/manifest"; import * as matrixWorld from "./lib/matrix-world"; import * as matrixGeometry from "./lib/matrix-geometry"; import * as matrixRender from "./lib/matrix-render"; import * as Engine from "./lib/engine"; import * as Events from "./lib/events"; import * as objLoader from "./lib/loader-obj"; import operation from "./lib/matrix-buffers"; import texTools from "./lib/matrix-textures"; import * as utility from "./lib/utility"; import * as raycaster from './lib/raycast'; import MEBvhAnimation from './lib/matrix-bvh'; import {standardMEShaderDrawer, toyShaderHeader, freeShadersToy} from "./lib/optimizer/buildin-shaders"; import {defineShader} from "./lib/optimizer/buildin-my-shaders"; import {meMapLoader} from "./lib/map-loader"; export { App, Engine, Events, matrixWorld, matrixGeometry, matrixRender, texTools, utility, operation, objLoader, raycaster, MEBvhAnimation, toyShaderHeader, defineShader, standardMEShaderDrawer, meMapLoader, freeShadersToy }