matrix-engine
Version:
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
45 lines (42 loc) • 1.26 kB
JavaScript
/**
* @author Nikola Lukic
* @email zlatnaspirala@gmail.com
* @description
* Gl Program writen in ECMA6.
* Used glmatrix2 library. Object orientented
* render scene draw program.
*/
import App from "./program/manifest";
import * as matrixWorld from "./lib/matrix-world";
import * as matrixGeometry from "./lib/matrix-geometry";
import * as matrixRender from "./lib/matrix-render";
import * as Engine from "./lib/engine";
import * as Events from "./lib/events";
import * as objLoader from "./lib/loader-obj";
import operation from "./lib/matrix-buffers";
import texTools from "./lib/matrix-textures";
import * as utility from "./lib/utility";
import * as raycaster from './lib/raycast';
import MEBvhAnimation from './lib/matrix-bvh';
import {standardMEShaderDrawer, toyShaderHeader, freeShadersToy} from "./lib/optimizer/buildin-shaders";
import {defineShader} from "./lib/optimizer/buildin-my-shaders";
import {meMapLoader} from "./lib/map-loader";
export {
App,
Engine,
Events,
matrixWorld,
matrixGeometry,
matrixRender,
texTools,
utility,
operation,
objLoader,
raycaster,
MEBvhAnimation,
toyShaderHeader,
defineShader,
standardMEShaderDrawer,
meMapLoader,
freeShadersToy
}