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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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export let map1 = { staticCubes: [ { name: "wall_gen", position: {x: 10, y: 0, z: 0}, scale: [1, 3, 1], texture: { source: ["res/images/diffuse.png"], mix_operation: "multiply" } }, { name: "wall_gen2", position: {x: 15, y: 0, z: 0}, scale: [1, 3, 1], texture: { source: ["res/images/diffuse.png"], mix_operation: "multiply" } }, { name: "wall_gen3", position: {x: 25, y: 0, z: 0}, scale: [1, 3, 1], texture: { source: ["res/images/diffuse.png"], mix_operation: "multiply" } }, { name: "wall_gen4", position: {x: 35, y: 0, z: 0}, scale: [1, 3, 1], texture: { source: ["res/images/diffuse.png"], mix_operation: "multiply" } } ] };