matrix-engine
Version:
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
41 lines (40 loc) • 780 B
JavaScript
export let map1 = {
staticCubes: [
{
name: "wall_gen",
position: {x: 10, y: 0, z: 0},
scale: [1, 3, 1],
texture: {
source: ["res/images/diffuse.png"],
mix_operation: "multiply"
}
},
{
name: "wall_gen2",
position: {x: 15, y: 0, z: 0},
scale: [1, 3, 1],
texture: {
source: ["res/images/diffuse.png"],
mix_operation: "multiply"
}
},
{
name: "wall_gen3",
position: {x: 25, y: 0, z: 0},
scale: [1, 3, 1],
texture: {
source: ["res/images/diffuse.png"],
mix_operation: "multiply"
}
},
{
name: "wall_gen4",
position: {x: 35, y: 0, z: 0},
scale: [1, 3, 1],
texture: {
source: ["res/images/diffuse.png"],
mix_operation: "multiply"
}
}
]
};