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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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/** *@Author Nikola Lukic *@Description Matrix Engine Api Example */ /* globals world App world */ import App from "../program/manifest"; export var runThis = world => { var textuteImageSamplers = { source: ["res/images/complex_texture_1/diffuse.webp"], mix_operation: "multiply", }; world.Add("squareTex", 1, "MySquareTexure1", textuteImageSamplers); App.scene.MySquareTexure1.rotation.rotationSpeed.x = 10; canvas.addEventListener('mousedown', (ev) => { matrixEngine.raycaster.checkingProcedure(ev); }); addEventListener("ray.hit.event", function(e) { console.info("HIT: " + e.detail.hitObject.rotation.rotx); }); };