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matrix-engine

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basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv

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<!DOCTYPE html> <html> <head> <title>Texture Editor [tex1]</title> <link rel="icon" href="favicon.ico" type="image/x-icon"> <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1"> <style> body { overflow: hidden; } canvas { position: absolute; } @font-face { font-family: stormfaze; src: url(../public/res/fonts/stormfaze.ttf); } </style> </head> <body style="margin:0;padding:0;border:none;background-color:black;"> <div id="RTC_HELP" style="display:none;height: 400px;overflow: auto;overflow-x: hidden;padding-left: 50px;"></div> <div id="UPLOAD_BOX" style="display:none;"></div> <div id="experiment" style="display:block"> <video id="webcam" autoplay width="640" height="480" style="display:none;position:absolute;left:0;top:0;"></video> <canvas id="canvas-blended" width="640" height="480" style="position:absolute;left:0;top:0;display:none;"></canvas> <canvas id="canvas-render" width="640" height="480" style="position:absolute;left:0;top:0;display:none;"></canvas> </div> <canvas tabindex='1' width="1" height="1" id="tex1"></canvas> <script type="text/javascript" src="./builds/gui.tex.js"></script> </body> </html>