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matrix-engine-wgpu

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Networking implemented - based on kurento openvidu server. fix arcball camera,instanced draws added also effect pipeline blend with instancing option.Normalmap added, Fixed shadows casting vs camera/video texture, webGPU powered pwa application. Crazy fas

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<!DOCTYPE html> <html lang="en"> <head> <link rel="manifest" href="manifest-fohb.web" /> <title>RPG MM OG done in Matrix Engine webGPU. Created by Nikola Lukic zlatnaspirala@gmail.com 2025</title> <meta name="description" content="WebGPU open source Project" /> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <link defer rel="stylesheet" href="css/style.css" /> <link rel="apple-touch-icon" href="res/icons/512.png" /> <meta name="mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <meta name="theme-color" content="#000000" /> <meta name="viewport" content="width=device-width,initial-scale=1.0,minimal-ui" /> <link rel="icon" type="image/png" sizes="512x512" href="res/icons/512.png" /> <script src="./hacker-timer/hack-timer-worker.min.js"></script> </head> <body allow="autoplay" class="meBody"> <script src="rpg-game.js"></script> <div id="msgBox" class="msg-box animate1" onclick="mb.copy()"></div> <div id="log" class="msg-box animate1">test log</div> <div id="matrix-net"></div> </body> </html>