matrix-engine-wgpu
Version:
Networking implemented - based on kurento openvidu server. fix arcball camera,instanced draws added also effect pipeline blend with instancing option.Normalmap added, Fixed shadows casting vs camera/video texture, webGPU powered pwa application. Crazy fas
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HTML
<html lang="en">
<head>
<link rel="manifest" href="manifest-fohb.web" />
<title>RPG MM OG done in Matrix Engine webGPU. Created by Nikola Lukic zlatnaspirala@gmail.com 2025</title>
<meta name="description" content="WebGPU open source Project" />
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<link defer rel="stylesheet" href="css/style.css" />
<link rel="apple-touch-icon" href="res/icons/512.png" />
<meta name="mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta name="theme-color" content="#000000" />
<meta name="viewport" content="width=device-width,initial-scale=1.0,minimal-ui" />
<link rel="icon" type="image/png" sizes="512x512" href="res/icons/512.png" />
<script src="./hacker-timer/hack-timer-worker.min.js"></script>
</head>
<body allow="autoplay" class="meBody">
<script src="rpg-game.js"></script>
<div id="msgBox" class="msg-box animate1" onclick="mb.copy()"></div>
<div id="log" class="msg-box animate1">test log</div>
<div id="matrix-net"></div>
</body>
</html>