UNPKG

matrix-engine-wgpu

Version:

Networking implemented - based on kurento openvidu server. fix arcball camera,instanced draws added also effect pipeline blend with instancing option.Normalmap added, Fixed shadows casting vs camera/video texture, webGPU powered pwa application. Crazy fas

31 lines 1.81 kB
<!DOCTYPE html> <html lang="en"> <head> <link rel="manifest" href="manifest.web" /> <title>Matrix Engine Powered by webGPU. Created by Nikola Lukic zlatnaspirala@gmail.com </title> <meta name="description" content="The benefits of this project is offering an overview of the entire application logic, easy native implementations (hybrid app), object structural. " /> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <link defer rel="stylesheet" href="css/style.css" /> <link rel="apple-touch-icon" href="res/icons/512.png" /> <meta name="mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <meta name="theme-color" content="#000000" /> <meta name="viewport" content="width=device-width,initial-scale=1.0,minimal-ui" /> <link rel="icon" type="image/png" sizes="512x512" href="res/icons/512.png" /> </head> <body allow="autoplay"> <div class="header" style="display: contents;text-align: center;font-size: large;"> MATRIX-ENGINE-WGPU WORKSPACE 2025 <a style="font-size: x-small;" href="https://github.com/zlatnaspirala/matrix-engine-wgpu">source</a> </div> <div id="examples" style="display: flex;"> <button class="btn" id="loadObjFile">Load meshes</button> <button class="btn" id="unlitTextures">UnlitTexture pipline</button> <button class="btn" id="jamb">Jamb</button> <button class="btn" id="objs-anim">Objs Sequence</button> <button class="btn" id="video-texture">Video texture</button> <button class="btn" id="camera-texture">Camera texture</button> <button class="btn" id="glb-loader">GLB loader</button> </div> <script src="examples.js"></script> </body> </html>