matrix-engine-wgpu
Version:
Networking implemented - based on kurento openvidu server. fix arcball camera,instanced draws added also effect pipeline blend with instancing option.Normalmap added, Fixed shadows casting vs camera/video texture, webGPU powered pwa application. Crazy fas
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HTML
<html lang="en">
<head>
<link rel="manifest" href="manifest.web" />
<title>Matrix Engine Powered by webGPU. Created by Nikola Lukic zlatnaspirala@gmail.com </title>
<meta name="description" content="The benefits of this project is offering an overview of the entire application logic, easy native implementations (hybrid app), object structural. " />
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<link defer rel="stylesheet" href="css/style.css" />
<link rel="apple-touch-icon" href="res/icons/512.png" />
<meta name="mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta name="theme-color" content="#000000" />
<meta name="viewport" content="width=device-width,initial-scale=1.0,minimal-ui" />
<link rel="icon" type="image/png" sizes="512x512" href="res/icons/512.png" />
</head>
<body allow="autoplay">
<div class="header" style="display: contents;text-align: center;font-size: large;">
MATRIX-ENGINE-WGPU WORKSPACE 2025 <a style="font-size: x-small;" href="https://github.com/zlatnaspirala/matrix-engine-wgpu">source</a>
</div>
<div id="examples" style="display: flex;">
<button class="btn" id="loadObjFile">Load meshes</button>
<button class="btn" id="unlitTextures">UnlitTexture pipline</button>
<button class="btn" id="jamb">Jamb</button>
<button class="btn" id="objs-anim">Objs Sequence</button>
<button class="btn" id="video-texture">Video texture</button>
<button class="btn" id="camera-texture">Camera texture</button>
<button class="btn" id="glb-loader">GLB loader</button>
</div>
<script src="examples.js"></script>
</body>
</html>