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matrix-engine-wgpu

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Networking implemented - based on kurento openvidu server. fix arcball camera,instanced draws added also effect pipeline blend with instancing option.Normalmap added, Fixed shadows casting vs camera/video texture, webGPU powered pwa application. Crazy fas

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<!DOCTYPE html> <html lang="en"> <head> <link rel="manifest" href="manifest.web" /> <title>Matrix Engine webGPU variant. Created by Nikola Lukic zlatnaspirala@gmail.com </title> <meta name="description" content="The benefits of this project is offering an overview of the entire application logic, easy native implementations (hybrid app), object structural. " /> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <link defer rel="stylesheet" href="css/style.css" /> <link rel="apple-touch-icon" href="res/icons/512.png" /> <meta name="mobile-web-app-capable" content="yes" /> <meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" /> <meta name="theme-color" content="#000000" /> <!-- <script defer src="./lib/gl-matrix-min.js"></script> --> <meta name="viewport" content="width=device-width,initial-scale=1.0,minimal-ui" /> <!-- <link rel="icon" type="image/png" sizes="96x96" href="res/icons/favicon-96x96.png" /> --> <link rel="icon" type="image/png" sizes="512x512" href="res/icons/512.png" /> <!-- <link rel="icon" href="res/icons/favicon.ico" type="image/x-icon" /> --> <!-- <meta name="msapplication-TileImage" content="res/icons/ms-icon.png" /> --> <!-- <script src="https://webglfundamentals.org/webgl/resources/m4.js"></script> --> </head> <body allow="autoplay"> <div id="shaders"></div> <script src="empty.js"></script> </body> </html>