matrix-engine-wgpu
Version:
Networking implemented - based on kurento openvidu server. fix arcball camera,instanced draws added also effect pipeline blend with instancing option.Normalmap added, Fixed shadows casting vs camera/video texture, webGPU powered pwa application. Crazy fas
1,290 lines (1,265 loc) • 1.07 MB
JavaScript
(function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i<t.length;i++)o(t[i]);return o}return r})()({1:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.welcomeBoxHTML = exports.settingsBox = void 0;
let settingsBox = exports.settingsBox = `
<div style="">
<span style="font-size:170%" data-label="settings"></span>
<div style="justify-items: flex-end;margin:20px;" >
<div>
<span data-label="sounds"></span>
<label class="switch">
<input id="settingsAudios" type="checkbox">
<span class="sliderSwitch round"></span>
</label>
</div>
<div style="margin-top:20px;margin-bottom:15px;">
<span style="font-size: larger;margin-bottom:15px" data-label="graphics"></span>
<p></p>
<label>Anim speed:</label>
<select id="physicsSpeed" class="setting-select">
<option value="1">Slow</option>
<option value="2">Normal</option>
<option value="3">Fast</option>
</select>
</div>
<div>
<label>Blur:</label>
<select id="blurControl">
<option value="0px">Blur: 0</option>
<option value="1px">Blur: 1</option>
<option value="2px">Blur: 2</option>
<option value="3px">Blur: 3</option>
</select>
</div>
<div>
<label>Grayscale:</label>
<select id="grayscaleControl">
<option value="0%">Grayscale: 0%</option>
<option value="25%">Grayscale: 25%</option>
<option value="50%">Grayscale: 50%</option>
<option value="75%">Grayscale: 75%</option>
<option value="100%">Grayscale: 100%</option>
</select>
</div>
<div>
<label>Brightness:</label>
<select id="brightnessControl">
<option value="100%">100%</option>
<option value="150%">150%</option>
<option value="200%">200%</option>
</select>
</div>
<div>
<label>Contrast:</label>
<select id="contrastControl">
<option value="100%">100%</option>
<option value="150%">150%</option>
<option value="200%">200%</option>
</select>
</div>
<div>
<label>Saturate:</label>
<select id="saturateControl">
<option value="100%">100%</option>
<option value="150%">150%</option>
<option value="200%">200%</option>
</select>
</div>
<div>
<label>Sepia:</label>
<select id="sepiaControl">
<option value="0%">0%</option>
<option value="50%">50%</option>
<option value="100%">100%</option>
</select>
</div>
<div>
<label>Invert:</label>
<select id="invertControl">
<option value="0%">0%</option>
<option value="50%">50%</option>
<option value="100%">100%</option>
</select>
</div>
<div>
<label>Hue Rotate:</label>
<select id="hueControl">
<option value="0deg">0°</option>
<option value="90deg">90°</option>
<option value="180deg">180°</option>
<option value="270deg">270°</option>
</select>
</div>
<div style="margin-top:20px;">
<button class="btn" onclick="app.myDom.hideSettings()">
<span data-label="hide"></span>
</button>
</div>
<img src="res/icons/512.png" style="position:absolute;left:10px;top:5%;width:300px;z-index:-1;"/>
</div>
</div>`;
let welcomeBoxHTML = exports.welcomeBoxHTML = `<span class="fancy-title" data-label="welcomeMsg"></span>
<a href="https://github.com/zlatnaspirala/matrix-engine-wgpu">zlatnaspirala/matrix-engine-wgpu</a><br><br>
<div style="display:flex;flex-direction:column;align-items: center;margin:20px;padding: 10px;">
<span style="width:100%" data-label="choosename"></span>
<input style="text-align: center;height:50px;font-size:100%;width:250px" class="fancy-label" type="text" value="Guest" />
</div>
<button id="startFromWelcome" class="btn" ><span style="font-size:30px;margin:15px;padding:10px" data-label="startGame"></span></button> <br>
<div><span class="fancy-label" data-label="changeLang"></span></div>
<button class="btn" onclick="
app.label.loadMultilang('en').then(r => {
app.label.get = r;
app.label.update()
});
" ><span data-label="english"></span></button>
<button class="btn" onclick="app.label.loadMultilang('sr').then(r => {
app.label.get = r
app.label.update() })" ><span data-label="serbian"></span></button>
`;
},{}],2:[function(require,module,exports){
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.myDom = exports.dices = void 0;
var _utils = require("../../../src/engine/utils.js");
var _htmlContent = require("./html-content.js");
let dices = exports.dices = {
C: 0,
STATUS: 'FREE_TO_PLAY',
R: {},
SAVED_DICES: {},
pickDice: function (dice) {
if (Object.keys(this.SAVED_DICES).length >= 5) {
console.log("⚠️ You can only select up to 5 dice!");
return; // prevent adding more
}
this.SAVED_DICES[dice] = this.R[dice];
this.refreshSelectedBox();
},
setStartUpPosition: () => {
//
let currentIndex = 0;
for (var x = 1; x < 7; x++) {
app.matrixAmmo.getBodyByName('CubePhysics' + x).MEObject.position.setPosition(-5 + currentIndex * 5, 2, -15);
}
},
refreshSelectedBox: function (arg) {
let currentIndex = 0;
for (var key in this.SAVED_DICES) {
let B = app.matrixAmmo.getBodyByName(key);
this.deactivatePhysics(B);
const transform = new Ammo.btTransform();
transform.setIdentity();
transform.setOrigin(new Ammo.btVector3(0, 0, 0));
B.setWorldTransform(transform);
B.MEObject.position.setPosition(-5 + currentIndex, 5, -16);
currentIndex += 3;
}
},
deactivatePhysics: function (body) {
const CF_KINEMATIC_OBJECT = 2;
const DISABLE_DEACTIVATION = 4;
// 1. Remove from world
app.matrixAmmo.dynamicsWorld.removeRigidBody(body);
// 2. Set body to kinematic
const flags = body.getCollisionFlags();
body.setCollisionFlags(flags | CF_KINEMATIC_OBJECT);
body.setActivationState(DISABLE_DEACTIVATION); // no auto-wakeup
// 3. Clear motion
const zero = new Ammo.btVector3(0, 0, 0);
body.setLinearVelocity(zero);
body.setAngularVelocity(zero);
// 4. Reset transform to current position (optional — preserves pose)
const currentTransform = body.getWorldTransform();
body.setWorldTransform(currentTransform);
body.getMotionState().setWorldTransform(currentTransform);
// 5. Add back to physics world
app.matrixAmmo.dynamicsWorld.addRigidBody(body);
// 6. Mark it manually (logic flag)
body.isKinematic = true;
},
resetBodyAboveFloor: function (body, z = -14) {
const transform = new Ammo.btTransform();
transform.setIdentity();
transform.setOrigin(new Ammo.btVector3(-1 + Math.random(), 3, z));
body.setWorldTransform(transform);
body.getMotionState().setWorldTransform(transform);
},
activatePhysics: function (body) {
// 1. Make it dynamic again
body.setCollisionFlags(body.getCollisionFlags() & ~2); // remove kinematic
body.setActivationState(1); // ACTIVE_TAG
body.isKinematic = false;
// 2. Reset position ABOVE the floor — force it out of collision
// const newY = 3 + Math.random(); // ensure it’s above the floor
const transform = new Ammo.btTransform();
transform.setIdentity();
const newX = (Math.random() - 0.5) * 4; // spread from -2 to +2 on X
const newY = 3; // fixed height above floor
transform.setOrigin(new Ammo.btVector3(newX, newY, 0));
body.setWorldTransform(transform);
// 3. Clear velocities
body.setLinearVelocity(new Ammo.btVector3(0, 0, 0));
body.setAngularVelocity(new Ammo.btVector3(0, 0, 0));
// 4. Enable CCD (to prevent tunneling)
const size = 1; // cube side length
body.setCcdMotionThreshold(1e-7);
body.setCcdSweptSphereRadius(size * 0.5);
// Re-add to world if needed
// Optionally: remove and re-add if not responding
app.matrixAmmo.dynamicsWorld.removeRigidBody(body);
app.matrixAmmo.dynamicsWorld.addRigidBody(body);
// 5. Reactivate it
body.activate(true);
this.resetBodyAboveFloor(body);
},
activateAllDicesPhysics: function () {
this.getAllDices()
// .filter((item) => {
// let test = app.matrixAmmo.getBodyByName(item.name)?.isKinematicObject();
// if(test === true) {
// return true;
// } else {
// return false;
// }
// })
.forEach(dice => {
const body = app.matrixAmmo.getBodyByName(dice.name);
if (body) {
this.activatePhysics(body); // <--- FIX: pass the physics body, not the dice object
}
});
},
getAllDices: function () {
return app.mainRenderBundle.filter(item => item.name.indexOf("CubePhysics") !== -1);
},
getDiceByName: function (name) {
return app.mainRenderBundle.find(item => item.name === name);
},
checkAll: function () {
this.C++;
let activeRollingCount = 0;
let allReady = true;
for (let i = 1; i <= 6; i++) {
const key = "CubePhysics" + i;
if (key in this.SAVED_DICES) continue; // skip saved ones
activeRollingCount++; // count how many are still active
if (typeof this.R[key] === 'undefined') {
allReady = false;
break;
}
}
// Dynamic threshold: min wait time based on rolling dice
const minWait = Math.max(200, activeRollingCount * 200); // e.g. 1 die => 200, 5 dice => 1000, 6 dice => 1200
if (allReady && this.C > minWait) {
dispatchEvent(new CustomEvent('all-done', {
detail: {}
}));
this.C = 0;
}
},
validatePass: function () {
if (Object.keys(this.SAVED_DICES).length !== 5) {
console.log('%cBLOCK', _utils.LOG_FUNNY);
_utils.mb.error(`Must select (minimum) 5 dices before add results...`);
return false;
}
if (dices.STATUS != "FINISHED") {
console.log('%cBLOCK', _utils.LOG_FUNNY);
_utils.mb.error(`STATUS IS ${dices.STATUS}, please wait for results...`);
app.matrixSounds.play('block');
return false;
} else {
return true;
}
}
};
let myDom = exports.myDom = {
state: {
rowDown: []
},
memoNumberRow: [],
hideSettings: function () {
(0, _utils.byId)('blocker').style.display = 'none';
(0, _utils.byId)('messageBox').style.display = 'none';
},
createMenu: function () {
var root = document.createElement('div');
root.id = 'hud';
root.style.position = 'absolute';
root.style.right = '10%';
root.style.top = '10%';
var help = document.createElement('div');
help.id = 'HELP';
help.classList.add('btn');
help.innerHTML = `<span data-label="help"></span>`;
help.addEventListener('click', () => {
if ((0, _utils.byId)('helpBox').style.display != 'none') {
(0, _utils.byId)('helpBox').style.display = 'none';
} else {
(0, _utils.byId)('helpBox').style.display = 'block';
}
});
var table = document.createElement('div');
table.id = 'showHideTableDOM';
table.classList.add('btn');
table.innerHTML = `<span data-label="table"></span>`;
table.addEventListener('click', () => {
this.showHideJambTable();
});
var settings = document.createElement('div');
settings.id = 'settings';
settings.classList.add('btn');
settings.innerHTML = `<span data-label="settings"></span>`;
settings.addEventListener('click', () => {
if (document.getElementById('messageBox').getAttribute('data-loaded') != null) {
(0, _utils.byId)('blocker').style.display = 'flex';
(0, _utils.byId)('messageBox').style.display = 'unset';
return;
}
(0, _utils.byId)('messageBox').innerHTML = _htmlContent.settingsBox;
(0, _utils.byId)('blocker').style.display = 'flex';
(0, _utils.byId)('messageBox').style.display = 'unset';
dispatchEvent(new CustomEvent('updateLang', {}));
(0, _utils.byId)('settingsAudios').click();
(0, _utils.byId)('settingsAudios').addEventListener('change', e => {
if (e.target.checked == true) {
app.matrixSounds.unmuteAll();
} else {
app.matrixSounds.muteAll();
}
});
(0, _utils.setupCanvasFilters)();
(0, _utils.byId)('messageBox').setAttribute('data-loaded', 'loaded');
document.getElementById('physicsSpeed').value = app.matrixAmmo.speedUpSimulation;
(0, _utils.byId)("physicsSpeed").addEventListener("change", e => {
app.matrixAmmo.speedUpSimulation = parseInt(e.target.value);
});
});
// test help
var helpBox = document.createElement('div');
helpBox.id = 'helpBox';
helpBox.style.position = 'absolute';
helpBox.style.right = '20%';
helpBox.style.zIndex = '2';
helpBox.style.top = '15%';
helpBox.style.width = '60%';
helpBox.style.height = '50%';
helpBox.style.fontSize = '100%';
helpBox.classList.add('btn');
helpBox.addEventListener('click', () => {
(0, _utils.byId)('helpBox').style.display = 'none';
});
document.body.appendChild(helpBox);
console.log('what is dom, ', (0, _utils.byId)('helpBox'));
(0, _utils.typeText)('helpBox', app.label.get.about, 10);
//
var roll = document.createElement('div');
roll.id = 'hud-roll';
roll.classList.add('btn');
roll.innerHTML = `<span data-label="roll"></span>`;
roll.addEventListener('click', () => {
app.ROLL();
});
var separator = document.createElement('div');
separator.innerHTML = `✨maximumroulette.com✨`;
root.append(settings);
root.append(table);
root.append(help);
root.append(separator);
root.append(roll);
document.body.appendChild(root);
// global access
// app.label.update()
dispatchEvent(new CustomEvent('updateLang', {}));
},
createBlocker: function () {
var root = document.createElement('div');
root.id = 'blocker';
var messageBox = document.createElement('div');
messageBox.id = 'messageBox';
// console.log('TEST', app.label.get)
messageBox.innerHTML = _htmlContent.welcomeBoxHTML;
let initialMsgBoxEvent = function () {
console.log('click on msgbox');
(0, _utils.byId)('messageBox').innerHTML = ``;
(0, _utils.byId)('blocker').style.display = 'none';
myDom.createMenu();
messageBox.removeEventListener('click', initialMsgBoxEvent);
document.querySelectorAll('.btn, .fancy-label, .fancy-title').forEach(el => {
el.addEventListener('mouseenter', () => {
app.matrixSounds.play('hover');
});
});
};
root.append(messageBox);
document.body.appendChild(root);
app.label.update();
document.querySelectorAll('.btn, .fancy-label, .fancy-title').forEach(el => {
el.addEventListener('mouseenter', () => {
app.matrixSounds.play('hover');
});
});
setTimeout(() => {
(0, _utils.byId)('startFromWelcome').addEventListener('click', initialMsgBoxEvent);
}, 200);
},
createJamb: function () {
var root = document.createElement('div');
root.id = 'jambTable';
root.style.position = 'absolute';
var dragHandler = document.createElement('div');
dragHandler.id = 'dragHandler';
dragHandler.classList.add('dragHandler');
dragHandler.innerHTML = "⇅ Drag";
root.append(dragHandler);
var rowHeader = document.createElement('div');
rowHeader.id = 'rowHeader';
rowHeader.style.top = '10px';
rowHeader.style.left = '10px';
rowHeader.style.width = '200px';
rowHeader.innerHTML = '<span data-label="cornerText"></span><span id="user-points">0</span>';
root.appendChild(rowHeader);
rowHeader.classList.add('fancy-label');
var rowDown = document.createElement('div');
rowDown.id = 'rowDown';
rowDown.style.top = '10px';
rowDown.style.left = '10px';
rowDown.style.width = '200px';
rowDown.innerHTML = '↓<span data-label="down"></span>';
rowDown.classList.add('fancy-label');
rowDown.classList.add('btn');
root.appendChild(rowDown);
var rowFree = document.createElement('div');
rowFree.id = 'rowFree';
rowFree.style.top = '10px';
rowFree.style.left = '10px';
rowFree.style.width = '200px';
rowFree.innerHTML = '↕<span data-label="free"></span>';
rowFree.classList.add('fancy-label');
rowFree.classList.add('btn');
root.appendChild(rowFree);
var rowUp = document.createElement('div');
rowUp.id = 'rowUp';
rowUp.style.top = '10px';
rowUp.style.left = '10px';
rowUp.style.width = '200px';
rowUp.innerHTML = '↑<span data-label="up"></span>';
rowUp.classList.add('fancy-label');
rowUp.classList.add('btn');
root.appendChild(rowUp);
var rowHand = document.createElement('div');
rowHand.id = 'rowHand';
rowHand.style.top = '10px';
rowHand.style.left = '10px';
rowHand.style.width = '200px';
rowHand.innerHTML = '<span data-label="hand"></span>';
rowHand.classList.add('fancy-label');
rowHand.classList.add('btn');
root.appendChild(rowHand);
// INJECT TABLE HEADER ROW
this.createLeftHeaderRow(rowHeader);
this.createRowDown(rowDown);
this.createRowFree(rowFree);
this.createRow(rowUp);
this.createRow(rowHand);
this.createSelectedBox();
document.body.appendChild(root);
// console.log('JambTable added.')
},
showHideJambTable: () => {
const panel = document.getElementById('jambTable');
if (panel.classList.contains('show')) {
panel.classList.remove('show');
panel.classList.add('hide');
// Delay actual hiding from layout to finish animation
setTimeout(() => {
panel.style.display = 'none';
}, 300);
} else {
panel.style.display = 'flex';
setTimeout(() => {
panel.classList.remove('hide');
panel.classList.add('show');
}, 10); // allow repaint
}
},
createSelectedBox: function () {
var topTitleDOM = document.createElement('div');
topTitleDOM.id = 'topTitleDOM';
topTitleDOM.style.width = 'auto';
topTitleDOM.style.position = 'absolute';
topTitleDOM.style.left = '35%';
topTitleDOM.style.fontSize = '175%';
topTitleDOM.style.top = '4%';
topTitleDOM.style.background = '#7d7d7d8c';
topTitleDOM.innerHTML = app.label.get.ready + ", " + app.userState.name + '.';
topTitleDOM.setAttribute('data-gamestatus', 'FREE');
document.body.appendChild(topTitleDOM);
addEventListener('updateTitle', e => {
(0, _utils.typeText)('topTitleDOM', e.detail.text);
topTitleDOM.setAttribute('data-gamestatus', e.detail.status);
});
},
createLeftHeaderRow: function (myRoot) {
for (var x = 1; x < 7; x++) {
var rowNumber = document.createElement('div');
rowNumber.id = 'rowNumber' + x;
rowNumber.style.top = '10px';
rowNumber.style.left = '10px';
rowNumber.style.width = 'auto';
rowNumber.style.background = '#7d7d7d8c';
rowNumber.innerHTML = `<span>${x}</span>`;
myRoot.appendChild(rowNumber);
}
var rowNumberSum = document.createElement('div');
rowNumberSum.id = 'H_rowNumberSum';
rowNumberSum.style.width = 'auto';
rowNumberSum.style.background = '#7d7d7d8c';
rowNumberSum.innerHTML = `Σ`;
myRoot.appendChild(rowNumberSum);
var rowMax = document.createElement('div');
rowMax.id = 'H_rowMax';
rowMax.style.width = 'auto';
rowMax.style.background = '#7d7d7d8c';
rowMax.innerHTML = `<span data-label="MAX"></span>`;
myRoot.appendChild(rowMax);
var rowMin = document.createElement('div');
rowMin.id = 'H_rowMax';
rowMin.style.width = 'auto';
rowMin.style.background = '#7d7d7d8c';
rowMin.innerHTML = `<span data-label="MIN"></span>`;
myRoot.appendChild(rowMin);
var rowMaxMinSum = document.createElement('div');
rowMaxMinSum.id = 'H_rowMaxMinSum';
rowMaxMinSum.style.width = 'auto';
rowMaxMinSum.style.background = '#7d7d7d8c';
rowMaxMinSum.innerHTML = `Σ`;
myRoot.appendChild(rowMaxMinSum);
var largeStraight = document.createElement('div');
largeStraight.id = 'H_largeStraight';
largeStraight.style.width = 'auto';
largeStraight.style.background = '#7d7d7d8c';
largeStraight.innerHTML = `<span data-label="straight"></span>`;
myRoot.appendChild(largeStraight);
var threeOfAKind = document.createElement('div');
threeOfAKind.id = 'H_threeOfAKind';
threeOfAKind.style.width = 'auto';
threeOfAKind.style.background = '#7d7d7d8c';
threeOfAKind.innerHTML = `<span data-label="threeOf"></span>`;
myRoot.appendChild(threeOfAKind);
var fullHouse = document.createElement('div');
fullHouse.id = 'H_fullHouse';
fullHouse.style.width = 'auto';
fullHouse.style.background = '#7d7d7d8c';
fullHouse.innerHTML = `<span data-label="fullhouse"></span>`;
myRoot.appendChild(fullHouse);
var poker = document.createElement('div');
poker.id = 'H_poker';
poker.style.width = 'auto';
poker.style.background = '#7d7d7d8c';
poker.innerHTML = `<span data-label="poker"></span>`;
myRoot.appendChild(poker);
var jamb = document.createElement('div');
jamb.id = 'H_jamb';
jamb.style.width = 'auto';
jamb.style.background = '#7d7d7d8c';
jamb.innerHTML = `<span data-label="jamb"></span>`;
myRoot.appendChild(jamb);
var rowSum = document.createElement('div');
rowSum.id = 'H_rowSum';
rowSum.style.width = 'auto';
rowSum.style.background = '#7d7d7d8c';
rowSum.innerHTML = `Σ`;
myRoot.appendChild(rowSum);
var rowSumFINAL = document.createElement('div');
rowSumFINAL.id = 'H_rowSumFINAL';
rowSumFINAL.style.width = 'auto';
rowSumFINAL.style.background = '#7d7d7d8c';
rowSumFINAL.innerHTML = `<spam data-label="final"></span>`;
myRoot.appendChild(rowSumFINAL);
},
createRow: function (myRoot) {
for (var x = 1; x < 7; x++) {
var rowNumber = document.createElement('div');
rowNumber.id = 'rowNumber' + x;
rowNumber.style.top = '10px';
rowNumber.style.left = '10px';
rowNumber.style.width = 'auto';
rowNumber.style.background = '#7d7d7d8c';
rowNumber.innerHTML = `-`;
rowNumber.addEventListener('click', () => {
console.log('LOG THIS ', this);
// works
// rowDown
if (this.state.rowDown.length == 0) {
console.log('it is no play yet in this row ', this);
}
});
myRoot.appendChild(rowNumber);
}
var rowNumberSum = document.createElement('div');
rowNumberSum.id = 'rowNumberSum';
rowNumberSum.style.width = 'auto';
rowNumberSum.style.background = '#7d7d7d8c';
rowNumberSum.innerHTML = `-`;
myRoot.appendChild(rowNumberSum);
var rowMax = document.createElement('div');
rowMax.id = 'rowMax';
rowMax.style.width = 'auto';
rowMax.style.background = '#7d7d7d8c';
rowMax.innerHTML = `-`;
myRoot.appendChild(rowMax);
var rowMin = document.createElement('div');
rowMin.id = 'rowMax';
rowMin.style.width = 'auto';
rowMin.style.background = '#7d7d7d8c';
rowMin.innerHTML = `-`;
myRoot.appendChild(rowMin);
var rowMaxMinSum = document.createElement('div');
rowMaxMinSum.id = 'rowMaxMinSum';
rowMaxMinSum.style.width = 'auto';
rowMaxMinSum.style.background = '#7d7d7d8c';
rowMaxMinSum.innerHTML = `-`;
myRoot.appendChild(rowMaxMinSum);
var largeStraight = document.createElement('div');
largeStraight.id = 'largeStraight';
largeStraight.style.width = 'auto';
largeStraight.style.background = '#7d7d7d8c';
largeStraight.innerHTML = `-`;
myRoot.appendChild(largeStraight);
var threeOfAKind = document.createElement('div');
threeOfAKind.id = 'down_threeOfAKind';
threeOfAKind.style.width = 'auto';
threeOfAKind.style.background = '#7d7d7d8c';
threeOfAKind.innerHTML = `-`;
myRoot.appendChild(threeOfAKind);
var fullHouse = document.createElement('div');
fullHouse.id = 'fullHouse';
fullHouse.style.width = 'auto';
fullHouse.style.background = '#7d7d7d8c';
fullHouse.innerHTML = `-`;
myRoot.appendChild(fullHouse);
var poker = document.createElement('div');
poker.id = 'poker';
poker.style.width = 'auto';
poker.style.background = '#7d7d7d8c';
poker.innerHTML = `-`;
myRoot.appendChild(poker);
var jamb = document.createElement('div');
jamb.id = 'jamb';
jamb.style.width = 'auto';
jamb.style.background = '#7d7d7d8c';
jamb.innerHTML = `-`;
myRoot.appendChild(jamb);
var rowSum = document.createElement('div');
rowSum.id = 'rowSum';
rowSum.style.width = 'auto';
rowSum.style.background = '#7d7d7d8c';
rowSum.innerHTML = `-`;
myRoot.appendChild(rowSum);
},
createRowFree: function (myRoot) {
for (var x = 1; x < 7; x++) {
var rowNumber = document.createElement('div');
rowNumber.id = 'free-rowNumber' + x;
rowNumber.style.top = '10px';
rowNumber.style.left = '10px';
rowNumber.style.width = 'auto';
rowNumber.style.background = '#7d7d7d8c';
rowNumber.innerHTML = `-`;
rowNumber.addEventListener('click', e => {
if (dices.validatePass() == false) return;
var getName = e.target.id;
getName = getName.replace('free-rowNumber', '');
var count23456 = 0;
for (let key in dices.SAVED_DICES) {
if (parseInt(dices.R[key]) == parseInt(getName)) {
count23456++;
}
}
this.state.rowDown.push(count23456 * parseInt(getName));
e.target.innerHTML = count23456 * parseInt(getName);
if (parseInt(getName) == 6) {
myDom.calcFreeNumbers();
}
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
});
myRoot.appendChild(rowNumber);
}
var rowNumberSum = document.createElement('div');
rowNumberSum.id = 'free-rowNumberSum';
rowNumberSum.style.width = 'auto';
rowNumberSum.style.background = '#7d7d7d8c';
rowNumberSum.innerHTML = `-`;
myRoot.appendChild(rowNumberSum);
var rowMax = document.createElement('div');
rowMax.id = 'free-rowMax';
rowMax.style.width = 'auto';
rowMax.style.background = '#7d7d7d8c';
rowMax.innerHTML = `-`;
rowMax.addEventListener("click", this.calcFreeRowMax);
myRoot.appendChild(rowMax);
var rowMin = document.createElement('div');
rowMin.id = 'free-rowMin';
rowMin.style.width = 'auto';
rowMin.style.background = '#7d7d7d8c';
rowMin.innerHTML = `-`;
rowMin.addEventListener('click', this.calcFreeRowMin);
myRoot.appendChild(rowMin);
var rowMaxMinSum = document.createElement('div');
rowMaxMinSum.id = 'free-rowMaxMinSum';
rowMaxMinSum.style.width = 'auto';
rowMaxMinSum.style.background = '#7d7d7d8c';
rowMaxMinSum.innerHTML = `-`;
myRoot.appendChild(rowMaxMinSum);
var largeStraight = document.createElement('div');
largeStraight.id = 'free-largeStraight';
largeStraight.style.width = 'auto';
largeStraight.style.background = '#7d7d7d8c';
largeStraight.innerHTML = `-`;
largeStraight.addEventListener('click', this.attachFreeKenta);
myRoot.appendChild(largeStraight);
var threeOfAKind = document.createElement('div');
threeOfAKind.id = 'free-threeOfAKind';
threeOfAKind.style.width = 'auto';
threeOfAKind.style.background = '#7d7d7d8c';
threeOfAKind.innerHTML = `-`;
threeOfAKind.addEventListener('click', this.attachFreeTrilling);
myRoot.appendChild(threeOfAKind);
var fullHouse = document.createElement('div');
fullHouse.id = 'free-fullHouse';
fullHouse.style.width = 'auto';
fullHouse.style.background = '#7d7d7d8c';
fullHouse.innerHTML = `-`;
fullHouse.addEventListener('click', this.attachFreeFullHouse);
myRoot.appendChild(fullHouse);
var poker = document.createElement('div');
poker.id = 'free-poker';
poker.style.width = 'auto';
poker.style.background = '#7d7d7d8c';
poker.innerHTML = `-`;
poker.addEventListener('click', this.attachFreePoker);
myRoot.appendChild(poker);
var jamb = document.createElement('div');
jamb.id = 'free-jamb';
jamb.style.width = 'auto';
jamb.style.background = '#7d7d7d8c';
jamb.innerHTML = `-`;
jamb.addEventListener('click', this.attachFreeJamb);
myRoot.appendChild(jamb);
var rowSum = document.createElement('div');
rowSum.id = 'free-rowSum';
rowSum.style.width = 'auto';
rowSum.style.background = '#7d7d7d8c';
rowSum.innerHTML = `-`;
myRoot.appendChild(rowSum);
},
createRowDown: function (myRoot) {
for (var x = 1; x < 7; x++) {
var rowNumber = document.createElement('div');
rowNumber.id = 'down-rowNumber' + x;
rowNumber.style.top = '10px';
rowNumber.style.left = '10px';
rowNumber.style.width = 'auto';
rowNumber.style.background = '#7d7d7d8c';
rowNumber.style.cursor = 'pointer';
rowNumber.innerHTML = `-`;
this.memoNumberRow.push(rowNumber);
// initial
if (x == 1) {
rowNumber.classList.add('canPlay');
}
rowNumber.addEventListener('click', e => {
if (dices.validatePass() == false) return;
var getName = e.target.id;
getName = getName.replace('down-rowNumber', '');
if (this.state.rowDown.length == 0) {
console.log('LOG ', getName);
if (parseInt(getName) == 1) {
var count1 = 0;
for (let key in dices.SAVED_DICES) {
if (parseInt(dices.R[key]) == 1) {
console.log('yeap', dices.R);
count1++;
}
}
this.state.rowDown.push(count1);
e.target.innerHTML = count1;
e.target.classList.remove('canPlay');
this.memoNumberRow[1].classList.add('canPlay');
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
} else {
console.log('BLOCK');
}
} else {
if (this.state.rowDown.length > 0) {
if (parseInt(getName) == this.state.rowDown.length + 1) {
console.log('moze za ', parseInt(getName));
var count23456 = 0;
for (let key in dices.SAVED_DICES) {
if (parseInt(dices.R[key]) == parseInt(getName)) {
console.log('yeap', dices.R);
count23456++;
}
}
this.state.rowDown.push(count23456 * parseInt(getName));
//
e.target.innerHTML = count23456 * parseInt(getName);
if (parseInt(getName) == 6) {
// calc sum
console.log('calc sum for numb ~ ');
// this.state.rowDown.length + 1
myDom.calcDownNumbers();
e.target.classList.remove('canPlay');
this.rowMax.classList.add('canPlay');
} else {
e.target.classList.remove('canPlay');
this.memoNumberRow[parseInt(getName)].classList.add('canPlay');
}
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
} else {
console.log('BLOCK');
}
}
}
});
myRoot.appendChild(rowNumber);
}
var rowNumberSum = document.createElement('div');
rowNumberSum.id = 'down-rowNumberSum';
rowNumberSum.style.width = 'auto';
rowNumberSum.style.background = '#7d7d7d8c';
rowNumberSum.innerHTML = `-`;
myRoot.appendChild(rowNumberSum);
var rowMax = document.createElement('div');
rowMax.id = 'down-rowMax';
rowMax.style.width = 'auto';
rowMax.style.background = '#7d7d7d8c';
rowMax.innerHTML = `-`;
myRoot.appendChild(rowMax);
this.rowMax = rowMax;
// this.rowMax.addEventListener("click", (e) => {
// e.target.classList.remove('canPlay')
// this.rowMin.classList.add('canPlay')
// })
var rowMin = document.createElement('div');
rowMin.id = 'down-rowMin';
rowMin.style.width = 'auto';
rowMin.style.background = '#7d7d7d8c';
rowMin.innerHTML = `-`;
// this.rowMin = rowMin;
myRoot.appendChild(rowMin);
var rowMaxMinSum = document.createElement('div');
rowMaxMinSum.id = 'down-rowMaxMinSum';
rowMaxMinSum.style.width = 'auto';
rowMaxMinSum.style.background = '#7d7d7d8c';
rowMaxMinSum.innerHTML = `-`;
myRoot.appendChild(rowMaxMinSum);
var largeStraight = document.createElement('div');
largeStraight.id = 'down-largeStraight';
largeStraight.style.width = 'auto';
largeStraight.style.background = '#7d7d7d8c';
largeStraight.innerHTML = `-`;
myRoot.appendChild(largeStraight);
var threeOfAKind = document.createElement('div');
threeOfAKind.id = 'down-threeOfAKind';
threeOfAKind.style.width = 'auto';
threeOfAKind.style.background = '#7d7d7d8c';
threeOfAKind.innerHTML = `-`;
myRoot.appendChild(threeOfAKind);
var fullHouse = document.createElement('div');
fullHouse.id = 'down-fullHouse';
fullHouse.style.width = 'auto';
fullHouse.style.background = '#7d7d7d8c';
fullHouse.innerHTML = `-`;
myRoot.appendChild(fullHouse);
var poker = document.createElement('div');
poker.id = 'down-poker';
poker.style.width = 'auto';
poker.style.background = '#7d7d7d8c';
poker.innerHTML = `-`;
myRoot.appendChild(poker);
var jamb = document.createElement('div');
jamb.id = 'down-jamb';
jamb.style.width = 'auto';
jamb.style.background = '#7d7d7d8c';
jamb.innerHTML = `-`;
myRoot.appendChild(jamb);
var rowSum = document.createElement('div');
rowSum.id = 'down-rowSum';
rowSum.style.width = 'auto';
rowSum.style.background = '#7d7d7d8c';
rowSum.innerHTML = `-`;
myRoot.appendChild(rowSum);
},
calcDownNumbers: function () {
var s = 0;
this.state.rowDown.forEach(i => {
console.log(parseFloat(i));
s += parseFloat(i);
});
(0, _utils.byId)('down-rowNumberSum').style.background = 'rgb(113 0 0 / 55%)';
(0, _utils.byId)('down-rowNumberSum').innerHTML = s;
// console.log('this.rowMax also set free to plat status', this.rowMax)
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
this.rowMax.addEventListener("click", this.calcDownRowMax);
},
// free row start
calcFreeNumbers: function () {
var s = 0;
this.state.rowDown.forEach(i => {
console.log(parseFloat(i));
s += parseFloat(i);
});
(0, _utils.byId)('free-rowNumberSum').style.background = 'rgb(113 0 0 / 55%)';
(0, _utils.byId)('free-rowNumberSum').innerHTML = s;
// console.log('this.rowMax also set free to plat status', this.rowMax)
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
(0, _utils.byId)('free-rowMax').addEventListener("click", this.calc);
},
calcFreeRowMax: e => {
if (dices.validatePass() == false) return;
var test = 0;
let keyLessNum = Object.keys(dices.R).reduce((key, v) => dices.R[v] < dices.R[key] ? v : key);
for (var key in dices.R) {
if (key != keyLessNum) {
test += parseFloat(dices.R[key]);
}
}
e.target.innerHTML = test;
// now attach next event.
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
(0, _utils.byId)('free-rowMax').removeEventListener("click", (void 0).calcFreeRowMax);
},
calcFreeRowMin: () => {
if (dices.validatePass() == false) return;
var maxTestKey = Object.keys(dices.R).reduce(function (a, b) {
return dices.R[a] > dices.R[b] ? a : b;
});
var test = 0;
for (var key in dices.R) {
if (key != maxTestKey) {
test += parseFloat(dices.R[key]);
} else {
console.log('not calc dice ', dices.R[key]);
}
}
(0, _utils.byId)('free-rowMin').innerHTML = test;
(0, _utils.byId)('free-rowMin').removeEventListener('click', (void 0).calcFreeRowMin);
// calc max min dont forget rules for bonus +30
var SUMMINMAX = parseFloat((0, _utils.byId)('free-rowMax').innerHTML) - parseFloat((0, _utils.byId)('free-rowMin').innerHTML);
(0, _utils.byId)('free-rowMaxMinSum').innerHTML = SUMMINMAX;
myDom.incrasePoints(SUMMINMAX);
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
},
attachFreeKenta: function () {
if (dices.validatePass() == false) return;
console.log('Test free kenta :', dices.R);
var result = app.myDom.checkForDuplicate()[0];
var testArray = app.myDom.checkForDuplicate()[1];
console.log('TEST duplik: ' + result);
if (result.length == 2) {
console.log('TEST duplik less 3 : ' + result);
var locPrevent = false;
testArray.forEach((item, index, array) => {
if (result[0].value == item.value && locPrevent == false) {
console.log('detect by value item.value', item.value);
locPrevent = true;
array.splice(index, 1);
}
});
// if we catch 1 and 6 in same stack then it is not possible for kenta...
var test1 = false,
test6 = false;
testArray.forEach((item, index, array) => {
if (item.value == 1) {
test1 = true;
} else if (item.value == 6) {
test6 = true;
}
});
if (test1 == true && test6 == true) {
(0, _utils.byId)('free-largeStraight').innerHTML = `0`;
} else if (test1 == true) {
(0, _utils.byId)('free-largeStraight').innerHTML = 15 + 50;
myDom.incrasePoints(15 + 50);
} else if (test6 == true) {
(0, _utils.byId)('free-largeStraight').innerHTML = 20 + 50;
myDom.incrasePoints(20 + 50);
}
} else if (result < 2) {
(0, _utils.byId)('free-largeStraight').innerHTML = 66;
myDom.incrasePoints(66);
} else {
// zero value
(0, _utils.byId)('free-largeStraight').innerHTML = `0`;
}
(0, _utils.byId)('free-largeStraight').removeEventListener('click', this.attachFreeKenta);
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
},
attachFreeTrilling: function () {
if (dices.validatePass() == false) return;
var result = app.myDom.checkForDuplicate()[0];
// var testArray = app.myDom.checkForDuplicate()[1];
// console.log('DUPLICATE FOR TRILING ', result);
if (result.length > 2) {
var testWin = 0;
var TEST = app.myDom.checkForAllDuplicate();
console.log('DUPLICATE FOR TRILING TEST ', TEST);
for (var key in TEST) {
if (TEST[key] > 2) {
// win
var getDiceID = parseInt(key.replace('value__', ''));
testWin = getDiceID * 3;
}
}
console.log('DUPLICATE FOR TRILING 30 + TEST ', testWin);
if (testWin > 0) {
(0, _utils.byId)('free-threeOfAKind').innerHTML = 20 + testWin;
myDom.incrasePoints(20 + testWin);
}
} else {
(0, _utils.byId)('free-threeOfAKind').innerHTML = 0;
}
(0, _utils.byId)('free-threeOfAKind').removeEventListener('click', this.attachFreeTrilling);
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
},
attachFreeFullHouse: function () {
if (dices.validatePass() == false) return;
var TEST = app.myDom.checkForAllDuplicate();
// console.log('DUPLICATE FOR FULL HOUSE 30 + TEST ');
var win = 0;
var testPair = false;
var testTrilling = false;
var testWinPair = 0;
var testWinTrilling = 0;
for (var key in TEST) {
if (TEST[key] == 2) {
// win
var getDiceID = parseInt(key.replace('value__', ''));
testWinPair = getDiceID * 2;
testPair = true;
} else if (TEST[key] == 3) {
var getDiceID = parseInt(key.replace('value__', ''));
testWinTrilling = getDiceID * 3;
testTrilling = true;
}
}
if (testPair == true && testTrilling == true) {
win = testWinPair + testWinTrilling;
(0, _utils.byId)('free-fullHouse').innerHTML = win + 30;
myDom.incrasePoints(win + 30);
} else {
(0, _utils.byId)('free-fullHouse').innerHTML = 0;
}
(0, _utils.byId)('free-fullHouse').removeEventListener('click', this.attachFreeFullHouse);
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
},
attachFreePoker: function () {
if (dices.validatePass() == false) return;
var TEST = app.myDom.checkForAllDuplicate();
// console.log('DUPLICATE FOR poker 40 + TEST ');
for (var key in TEST) {
if (TEST[key] == 4 || TEST[key] > 4) {
var getDiceID = parseInt(key.replace('value__', ''));
var win = getDiceID * 4;
(0, _utils.byId)('free-poker').innerHTML = win + 40;
myDom.incrasePoints(win + 40);
}
}
(0, _utils.byId)('free-poker').removeEventListener('click', this.attachFreePoker);
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
},
attachFreeJamb: function () {
if (dices.validatePass() == false) return;
// console.log('<GAMEPLAY><FREE ROW IS FEELED>')
var TEST = app.myDom.checkForAllDuplicate();
for (var key in TEST) {
if (TEST[key] == 5) {
// win
var getDiceID = parseInt(key.replace('value__', ''));
var win = getDiceID * 5;
(0, _utils.byId)('free-poker').innerHTML = win + 50;
myDom.incrasePoints(win + 50);
}
}
(0, _utils.byId)('free-jamb').removeEventListener('click', this.attachFreeJamb);
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
},
// end of free row
calcDownRowMax: e => {
if (dices.validatePass() == false) return;
e.target.classList.remove('canPlay');
(0, _utils.byId)('down-rowMin').classList.add('canPlay');
var test = 0;
let keyLessNum = Object.keys(dices.R).reduce((key, v) => dices.R[v] < dices.R[key] ? v : key);
// console.log('FIND MIN DICE TO REMOVE FROM SUM ', keyLessNum);
for (var key in dices.SAVED_DICES) {
if (key != keyLessNum) {
test += parseFloat(dices.R[key]);
}
}
e.target.innerHTML = test;
// now attach next event.
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
(0, _utils.byId)('down-rowMax').removeEventListener("click", myDom.calcDownRowMax);
(0, _utils.byId)('down-rowMin').addEventListener('click', myDom.calcDownRowMin);
},
incrasePoints: function (arg) {
(0, _utils.byId)('user-points').innerHTML = parseInt((0, _utils.byId)('user-points').innerHTML) + parseInt(arg);
},
calcDownRowMin: () => {
if (dices.validatePass() == false) return;
(0, _utils.byId)('down-rowMin').classList.remove('canPlay');
console.log('MIN ENABLED');
var maxTestKey = Object.keys(dices.R).reduce(function (a, b) {
return dices.R[a] > dices.R[b] ? a : b;
});
var test = 0;
for (var key in dices.R) {
// if(key != maxTestKey) {
test += parseFloat(dices.R[key]);
// } else {
// console.log('not calc dice ', dices.R[key])
// }
}
(0, _utils.byId)('down-rowMin').innerHTML = test;
(0, _utils.byId)('down-rowMin').removeEventListener('click', myDom.calcDownRowMin);
// calc max min dont forget rules for bonus +30
var SUMMINMAX = parseFloat((0, _utils.byId)('down-rowMax').innerHTML) - parseFloat((0, _utils.byId)('down-rowMin').innerHTML);
(0, _utils.byId)('down-rowMaxMinSum').innerHTML = SUMMINMAX;
myDom.incrasePoints(SUMMINMAX);
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
(0, _utils.byId)('down-largeStraight').classList.add('canPlay');
(0, _utils.byId)('down-largeStraight').addEventListener('click', myDom.attachKenta);
(0, _utils.byId)('down-rowMin').removeEventListener('click', myDom.calcDownRowMin);
},
checkForDuplicate: function () {
var testArray = [];
for (var key in dices.SAVED_DICES) {
var gen = {
myId: key,
value: dices.R[key]
};
testArray.push(gen);
}
var result = Object.values(testArray.reduce((c, v) => {
let k = v.value;
c[k] = c[k] || [];
c[k].push(v);
return c;
}, {})).reduce((c, v) => v.length > 1 ? c.concat(v) : c, []);
return [result, testArray];
},
checkForAllDuplicate: function () {
var testArray = [];
for (var key in dices.SAVED_DICES) {
var gen = {
myId: key,
value: dices.R[key]
};
testArray.push(gen);
}
// console.log('testArray ', testArray)
var result = Object.values(testArray.reduce((c, v) => {
let k = v.value;
c[k] = c[k] || [];
c[k].push(v);
return c;
}, {})).reduce((c, v) => v.length > 1 ? c.concat(v) : c, []);
var discret = {};
result.forEach((item, index, array) => {
if (typeof discret['value__' + item.value] === 'undefined') {
discret['value__' + item.value] = 1;
} else {
discret['value__' + item.value] += 1;
}
});
return discret;
},
attachKenta: function () {
console.log('Test kenta ', dices.SAVED_DICES);
(0, _utils.byId)('down-largeStraight').classList.remove('canPlay');
var result = app.myDom.checkForDuplicate()[0];
var testArray = app.myDom.checkForDuplicate()[1];
console.log('TEST duplik: ' + result);
if (result.length > 0) {
console.log('TEST duplik l : ' + result);
var locPrevent = false;
testArray.forEach((item, index, array) => {
if (result[0].value == item.value && locPrevent == false) {
console.log('detect by value item.value', item.value);
locPrevent = true;
array.splice(index, 1);
}
});
(0, _utils.byId)('down-largeStraight').innerHTML = `0`;
} else if (result < 2) {
(0, _utils.byId)('down-largeStraight').innerHTML = 66;
myDom.incrasePoints(66);
} else {
// zero value
(0, _utils.byId)('down-largeStraight').innerHTML = `0`;
}
(0, _utils.byId)('down-threeOfAKind').addEventListener('click', myDom.attachDownTrilling);
(0, _utils.byId)('down-largeStraight').removeEventListener('click', myDom.attachKenta);
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
},
attachDownTrilling: function () {
var result = app.myDom.checkForDuplicate()[0];
// var testArray = app.myDom.checkForDuplicate()[1];
// console.log('DUPLICATE FOR TRILING ', result);
if (result.length > 2) {
var testWin = 0;
var TEST = app.myDom.checkForAllDuplicate();
console.log('DUPLICATE FOR TRILING TEST ', TEST);
for (var key in TEST) {
if (TEST[key] > 2) {
// win
var getDiceID = parseInt(key.replace('value__', ''));
testWin = getDiceID * 3;
}
}
console.log('DUPLICATE FOR TRILING 30 + TEST ', testWin);
(0, _utils.byId)('down-threeOfAKind').innerHTML = 20 + testWin;
myDom.incrasePoints(20 + testWin);
} else {
(0, _utils.byId)('down-threeOfAKind').innerHTML = 0;
}
(0, _utils.byId)('down-threeOfAKind').removeEventListener('click', myDom.attachDownTrilling);
(0, _utils.byId)('down-fullHouse').addEventListener('click', myDom.attachDownFullHouse);
dices.STATUS = "FREE_TO_PLAY";
dispatchEvent(new CustomEvent('FREE_TO_PLAY', {}));
},
attachDownFullHouse: function () {
var TEST = app.myDom.checkForAllDuplicate();
// console.log('DUPLICATE FOR FULL HOUSE 30 + TEST ');
var win = 0;
var testPair = false;
var testTrilling = false;
var testWinPair = 0;
var testWinTrilling = 0;
for (var key in TEST) {
if (TEST[key] == 2) {
// win
var getDiceID = parseInt(key.replace('va