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matrix-engine-wgpu

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Networking implemented - based on kurento openvidu server. fix arcball camera,instanced draws added also effect pipeline blend with instancing option.Normalmap added, Fixed shadows casting vs camera/video texture, webGPU powered pwa application. Crazy fas

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import MatrixEngineWGPU from "../src/world.js"; export var unlitTextures = function() { let unlitTextures = new MatrixEngineWGPU({ useSingleRenderPass: false, canvasSize: 'fullscreen' }, () => { addEventListener('AmmoReady', () => { let c = { scale: 2, position: {x: -3, y: 0, z: -10}, rotation: {x: 0, y: 0, z: 0}, rotationSpeed: {x: 10, y: 0, z: 0}, texturesPaths: ['./res/textures/rust.jpg'] }; let o = { scale: 2, position: {x: 3, y: 0, z: -10}, rotation: {x: 0, y: 0, z: 0}, rotationSpeed: {x: 10, y: 0, z: 0}, texturesPaths: ['./res/textures/default.png'] }; unlitTextures.addCube(o) unlitTextures.addBall(c) // just to fix warns unlitTextures.addLight() }); }) window.app = unlitTextures; }