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mathpix-markdown-it

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Mathpix-markdown-it is an open source implementation of the mathpix-markdown spec written in Typescript. It relies on the following open source libraries: MathJax v3 (to render math with SVGs), markdown-it (for standard Markdown parsing)

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var MathHelper_1 = require("./MathHelper"); var ArrayHelper_1 = require("./ArrayHelper"); var Vector2_1 = require("./Vector2"); // import Atom from './Atom'; /** * A class representing a vertex. * * @property {Number} id The id of this vertex. * @property {Atom} value The atom associated with this vertex. * @property {Vector2} position The position of this vertex. * @property {Vector2} previousPosition The position of the previous vertex. * @property {Number|null} parentVertexId The id of the previous vertex. * @property {Number[]} children The ids of the children of this vertex. * @property {Number[]} spanningTreeChildren The ids of the children of this vertex as defined in the spanning tree defined by the SMILES. * @property {Number[]} edges The ids of edges associated with this vertex. * @property {Boolean} positioned A boolean indicating whether or not this vertex has been positioned. * @property {Number} angle The angle of this vertex. * @property {Number} dir The direction of this vertex. * @property {Number} neighbourCount The number of neighbouring vertices. * @property {Number[]} neighbours The vertex ids of neighbouring vertices. * @property {String[]} neighbouringElements The element symbols associated with neighbouring vertices. * @property {Boolean} forcePositioned A boolean indicating whether or not this vertex was positioned using a force-based approach. */ var Vertex = /** @class */ (function () { /** * The constructor for the class Vertex. * * @param {Atom} value The value associated with this vertex. * @param {Number} [x=0] The initial x coordinate of the positional vector of this vertex. * @param {Number} [y=0] The initial y coordinate of the positional vector of this vertex. */ function Vertex(value, x, y) { if (x === void 0) { x = 0; } if (y === void 0) { y = 0; } this.id = null; this.value = value; this.position = new Vector2_1.default(x ? x : 0, y ? y : 0); this.previousPosition = new Vector2_1.default(0, 0); this.parentVertexId = null; this.children = Array(); this.spanningTreeChildren = Array(); this.edges = Array(); this.positioned = false; this.angle = null; this.dir = 1.0; this.neighbourCount = 0; this.neighbours = Array(); this.neighbouringElements = Array(); this.forcePositioned = false; this.hasDoubleBondWithO = false; this.isAtomVertex = false; } /** * Set the 2D coordinates of the vertex. * * @param {Number} x The x component of the coordinates. * @param {Number} y The y component of the coordinates. * */ Vertex.prototype.setPosition = function (x, y) { this.position.x = x; this.position.y = y; }; /** * Set the 2D coordinates of the vertex from a Vector2. * * @param {Vector2} v A 2D vector. * */ Vertex.prototype.setPositionFromVector = function (v) { this.position.x = v.x; this.position.y = v.y; }; /** * Add a child vertex id to this vertex. * @param {Number} vertexId The id of a vertex to be added as a child to this vertex. */ Vertex.prototype.addChild = function (vertexId) { this.children.push(vertexId); this.neighbours.push(vertexId); this.neighbourCount++; }; /** * Add a child vertex id to this vertex as the second child of the neighbours array, * except this vertex is the first vertex of the SMILE string, then it is added as the first. * This is used to get the correct ordering of neighbours for parity calculations. * If a hydrogen is implicitly attached to the chiral center, insert as the third child. * @param {Number} vertexId The id of a vertex to be added as a child to this vertex. * @param {Number} ringbondIndex The index of the ringbond. */ Vertex.prototype.addRingbondChild = function (vertexId, ringbondIndex) { this.children.push(vertexId); if (this.value.bracket) { var index = 1; if (this.id === 0 && this.value.bracket.hcount === 0) { index = 0; } if (this.value.bracket.hcount === 1 && ringbondIndex === 0) { index = 2; } if (this.value.bracket.hcount === 1 && ringbondIndex === 1) { if (this.neighbours.length < 3) { index = 2; } else { index = 3; } } if (this.value.bracket.hcount === null && ringbondIndex === 0) { index = 1; } if (this.value.bracket.hcount === null && ringbondIndex === 1) { if (this.neighbours.length < 3) { index = 1; } else { index = 2; } } this.neighbours.splice(index, 0, vertexId); } else { this.neighbours.push(vertexId); } this.neighbourCount++; }; /** * Set the vertex id of the parent. * * @param {Number} parentVertexId The parents vertex id. */ Vertex.prototype.setParentVertexId = function (parentVertexId) { this.neighbourCount++; this.parentVertexId = parentVertexId; this.neighbours.push(parentVertexId); }; /** * Returns true if this vertex is terminal (has no parent or child vertices), otherwise returns false. Always returns true if associated value has property hasAttachedPseudoElements set to true. * * @returns {Boolean} A boolean indicating whether or not this vertex is terminal. */ Vertex.prototype.isTerminal = function () { if (this.value.hasAttachedPseudoElements) { return true; } return (this.parentVertexId === null && this.children.length < 2) || this.children.length === 0; }; /** * Clones this vertex and returns the clone. * * @returns {Vertex} A clone of this vertex. */ Vertex.prototype.clone = function () { var clone = new Vertex(this.value, this.position.x, this.position.y); clone.id = this.id; clone.previousPosition = new Vector2_1.default(this.previousPosition.x, this.previousPosition.y); clone.parentVertexId = this.parentVertexId; clone.children = ArrayHelper_1.default.clone(this.children); clone.spanningTreeChildren = ArrayHelper_1.default.clone(this.spanningTreeChildren); clone.edges = ArrayHelper_1.default.clone(this.edges); clone.positioned = this.positioned; clone.angle = this.angle; clone.forcePositioned = this.forcePositioned; return clone; }; /** * Returns true if this vertex and the supplied vertex both have the same id, else returns false. * * @param {Vertex} vertex The vertex to check. * @returns {Boolean} A boolean indicating whether or not the two vertices have the same id. */ Vertex.prototype.equals = function (vertex) { return this.id === vertex.id; }; /** * Returns the angle of this vertexes positional vector. If a reference vector is supplied in relations to this vector, else in relations to the coordinate system. * * @param {Vector2} [referenceVector=null] - The reference vector. * @param {Boolean} [returnAsDegrees=false] - If true, returns angle in degrees, else in radians. * @returns {Number} The angle of this vertex. */ Vertex.prototype.getAngle = function (referenceVector, returnAsDegrees) { if (referenceVector === void 0) { referenceVector = null; } if (returnAsDegrees === void 0) { returnAsDegrees = false; } var u = null; if (!referenceVector) { u = Vector2_1.default.subtract(this.position, this.previousPosition); } else { u = Vector2_1.default.subtract(this.position, referenceVector); } if (returnAsDegrees) { return MathHelper_1.default.toDeg(u.angle()); } return u.angle(); }; /** * Returns the suggested text direction when text is added at the position of this vertex. * * @param {Vertex[]} vertices The array of vertices for the current molecule. * @returns {String} The suggested direction of the text. */ Vertex.prototype.getTextDirection = function (vertices) { var neighbours = this.getDrawnNeighbours(vertices); var angles = Array(); for (var i = 0; i < neighbours.length; i++) { angles.push(this.getAngle(vertices[neighbours[i]].position)); } var textAngle = MathHelper_1.default.meanAngle(angles); // Round to 0, 90, 180 or 270 degree var halfPi = Math.PI / 2.0; textAngle = Math.round(Math.round(textAngle / halfPi) * halfPi); if (textAngle === 2) { return 'down'; } else if (textAngle === -2) { return 'up'; } else if (textAngle === 0 || textAngle === -0) { return 'right'; // is checking for -0 necessary? } else if (textAngle === 3 || textAngle === -3) { return 'left'; } else { return 'down'; // default to down } }; /** * Returns an array of ids of neighbouring vertices. * * @param {Number} [vertexId=null] If a value is supplied, the vertex with this id is excluded from the returned indices. * @returns {Number[]} An array containing the ids of neighbouring vertices. */ Vertex.prototype.getNeighbours = function (vertexId) { if (vertexId === void 0) { vertexId = null; } if (vertexId === null) { return this.neighbours.slice(); } var arr = Array(); for (var i = 0; i < this.neighbours.length; i++) { if (this.neighbours[i] !== vertexId) { arr.push(this.neighbours[i]); } } return arr; }; /** * Returns an array of ids of neighbouring vertices that will be drawn (vertex.value.isDrawn === true). * * @param {Vertex[]} vertices An array containing the vertices associated with the current molecule. * @returns {Number[]} An array containing the ids of neighbouring vertices that will be drawn. */ Vertex.prototype.getDrawnNeighbours = function (vertices) { var arr = Array(); for (var i = 0; i < this.neighbours.length; i++) { if (vertices[this.neighbours[i]].value.isDrawn) { arr.push(this.neighbours[i]); } } return arr; }; /** * Returns the number of neighbours of this vertex. * * @returns {Number} The number of neighbours. */ Vertex.prototype.getNeighbourCount = function () { return this.neighbourCount; }; /** * Returns a list of ids of vertices neighbouring this one in the original spanning tree, excluding the ringbond connections. * * @param {Number} [vertexId=null] If supplied, the vertex with this id is excluded from the array returned. * @returns {Number[]} An array containing the ids of the neighbouring vertices. */ Vertex.prototype.getSpanningTreeNeighbours = function (vertexId) { if (vertexId === void 0) { vertexId = null; } var neighbours = Array(); for (var i = 0; i < this.spanningTreeChildren.length; i++) { if (vertexId === undefined || vertexId != this.spanningTreeChildren[i]) { neighbours.push(this.spanningTreeChildren[i]); } } if (this.parentVertexId != null) { if (vertexId === undefined || vertexId != this.parentVertexId) { neighbours.push(this.parentVertexId); } } return neighbours; }; /** * Gets the next vertex in the ring in opposide direction to the supplied vertex id. * * @param {Vertex[]} vertices The array of vertices for the current molecule. * @param {Number} ringId The id of the ring containing this vertex. * @param {Number} previousVertexId The id of the previous vertex. The next vertex will be opposite from the vertex with this id as seen from this vertex. * @returns {Number} The id of the next vertex in the ring. */ Vertex.prototype.getNextInRing = function (vertices, ringId, previousVertexId) { var neighbours = this.getNeighbours(); for (var i = 0; i < neighbours.length; i++) { if (ArrayHelper_1.default.contains(vertices[neighbours[i]].value.rings, { value: ringId }) && neighbours[i] != previousVertexId) { return neighbours[i]; } } return null; }; return Vertex; }()); exports.default = Vertex; //# sourceMappingURL=Vertex.js.map