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mathjs

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Math.js is an extensive math library for JavaScript and Node.js. It features a flexible expression parser with support for symbolic computation, comes with a large set of built-in functions and constants, and offers an integrated solution to work with dif

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import { factory } from '../../utils/factory' import { isMatrix } from '../../utils/is' import { createRng } from './util/seededRNG' import { randomMatrix } from './util/randomMatrix' const name = 'random' const dependencies = ['typed', 'config', '?on'] export const createRandom = /* #__PURE__ */ factory(name, dependencies, ({ typed, config, on }) => { // seeded pseudo random number generator let rng = createRng(config.randomSeed) if (on) { on('config', function (curr, prev) { if (curr.randomSeed !== prev.randomSeed) { rng = createRng(curr.randomSeed) } }) } /** * Return a random number larger or equal to `min` and smaller than `max` * using a uniform distribution. * * Syntax: * * math.random() // generate a random number between 0 and 1 * math.random(max) // generate a random number between 0 and max * math.random(min, max) // generate a random number between min and max * math.random(size) // generate a matrix with random numbers between 0 and 1 * math.random(size, max) // generate a matrix with random numbers between 0 and max * math.random(size, min, max) // generate a matrix with random numbers between min and max * * Examples: * * math.random() // returns a random number between 0 and 1 * math.random(100) // returns a random number between 0 and 100 * math.random(30, 40) // returns a random number between 30 and 40 * math.random([2, 3]) // returns a 2x3 matrix with random numbers between 0 and 1 * * See also: * * randomInt, pickRandom * * @param {Array | Matrix} [size] If provided, an array or matrix with given * size and filled with random values is returned * @param {number} [min] Minimum boundary for the random value, included * @param {number} [max] Maximum boundary for the random value, excluded * @return {number | Array | Matrix} A random number */ return typed(name, { '': () => _random(0, 1), number: (max) => _random(0, max), 'number, number': (min, max) => _random(min, max), 'Array | Matrix': (size) => _randomMatrix(size, 0, 1), 'Array | Matrix, number': (size, max) => _randomMatrix(size, 0, max), 'Array | Matrix, number, number': (size, min, max) => _randomMatrix(size, min, max) }) function _randomMatrix (size, min, max) { const res = randomMatrix(size.valueOf(), () => _random(min, max)) return isMatrix(size) ? size.create(res) : res } function _random (min, max) { return min + rng() * (max - min) } }) // number only implementation of random, no matrix support // TODO: there is quite some duplicate code in both createRandom and createRandomNumber, can we improve that? export const createRandomNumber = /* #__PURE__ */ factory(name, ['typed', 'config', '?on'], ({ typed, config, on, matrix }) => { // seeded pseudo random number generator1 let rng = createRng(config.randomSeed) if (on) { on('config', function (curr, prev) { if (curr.randomSeed !== prev.randomSeed) { rng = createRng(curr.randomSeed) } }) } return typed(name, { '': () => _random(0, 1), number: (max) => _random(0, max), 'number, number': (min, max) => _random(min, max) }) function _random (min, max) { return min + rng() * (max - min) } })