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mathjs

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Math.js is an extensive math library for JavaScript and Node.js. It features a flexible expression parser and offers an integrated solution to work with numbers, big numbers, complex numbers, units, and matrices.

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'use strict'; var endsWith = require('../../utils/string').endsWith; var clone = require('../../utils/object').clone; var constants = require('../../utils/bignumber/constants'); function factory (type, config, load, typed, math) { var add = load(require('../../function/arithmetic/addScalar')); var subtract = load(require('../../function/arithmetic/subtract')); var multiply = load(require('../../function/arithmetic/multiplyScalar')); var divide = load(require('../../function/arithmetic/divideScalar')); var pow = load(require('../../function/arithmetic/pow')); var abs = load(require('../../function/arithmetic/abs')); var equal = load(require('../../function/relational/equal')); var isNumeric = load(require('../../function/utils/isNumeric')); var format = load(require('../../function/string/format')); var getTypeOf = load(require('../../function/utils/typeof')); var toNumber = load(require('../../type/number')); var Complex = load(require('../../type/complex/Complex')); /** * A unit can be constructed in the following ways: * var a = new Unit(value, name); * var b = new Unit(null, name); * var c = Unit.parse(str); * * Example usage: * var a = new Unit(5, 'cm'); // 50 mm * var b = Unit.parse('23 kg'); // 23 kg * var c = math.in(a, new Unit(null, 'm'); // 0.05 m * var d = new Unit(9.81, "m/s^2"); // 9.81 m/s^2 * * @class Unit * @constructor Unit * @param {number | BigNumber | Fraction | Complex | boolean} [value] A value like 5.2 * @param {string} [name] A unit name like "cm" or "inch", or a derived unit of the form: "u1[^ex1] [u2[^ex2] ...] [/ u3[^ex3] [u4[^ex4]]]", such as "kg m^2/s^2", where each unit appearing after the forward slash is taken to be in the denominator. "kg m^2 s^-2" is a synonym and is also acceptable. Any of the units can include a prefix. */ function Unit(value, name) { if (!(this instanceof Unit)) { throw new Error('Constructor must be called with the new operator'); } if (!(value === undefined || isNumeric(value) || value.isComplex)) { throw new TypeError('First parameter in Unit constructor must be number, BigNumber, Fraction, Complex, or undefined'); } if (name != undefined && (typeof name !== 'string' || name == '')) { throw new TypeError('Second parameter in Unit constructor must be a string'); } if (name != undefined) { var u = Unit.parse(name); this.units = u.units; this.dimensions = u.dimensions; } else { this.units = [ { unit: UNIT_NONE, prefix: PREFIXES.NONE, // link to a list with supported prefixes power: 0 } ]; this.dimensions = [0, 0, 0, 0, 0, 0, 0, 0, 0]; } this.value = (value != undefined) ? this._normalize(value) : null; this.fixPrefix = false; // if true, function format will not search for the // best prefix but leave it as initially provided. // fixPrefix is set true by the method Unit.to // The justification behind this is that if the constructor is explicitly called, // the caller wishes the units to be returned exactly as he supplied. this.isUnitListSimplified = true; } /** * Attach type information */ Unit.prototype.type = 'Unit'; Unit.prototype.isUnit = true; // private variables and functions for the Unit parser var text, index, c; function skipWhitespace() { while (c == ' ' || c == '\t') { next(); } } function isDigitDot(c) { return ((c >= '0' && c <= '9') || c == '.'); } function isDigit(c) { return ((c >= '0' && c <= '9')); } function next() { index++; c = text.charAt(index); } function revert(oldIndex) { index = oldIndex; c = text.charAt(index); } function parseNumber() { var number = ''; var oldIndex; oldIndex = index; if (c == '+') { next(); } else if (c == '-') { number += c; next(); } if (!isDigitDot(c)) { // a + or - must be followed by a digit revert(oldIndex); return null; } // get number, can have a single dot if (c == '.') { number += c; next(); if (!isDigit(c)) { // this is no legal number, it is just a dot revert(oldIndex); return null; } } else { while (isDigit(c)) { number += c; next(); } if (c == '.') { number += c; next(); } } while (isDigit(c)) { number += c; next(); } // check for exponential notation like "2.3e-4" or "1.23e50" if (c == 'E' || c == 'e') { // The grammar branches here. This could either be part of an exponent or the start of a unit that begins with the letter e, such as "4exabytes" var tentativeNumber = ''; var tentativeIndex = index; tentativeNumber += c; next(); if (c == '+' || c == '-') { tentativeNumber += c; next(); } // Scientific notation MUST be followed by an exponent (otherwise we assume it is not scientific notation) if (!isDigit(c)) { // The e or E must belong to something else, so return the number without the e or E. revert(tentativeIndex); return number; } // We can now safely say that this is scientific notation. number = number + tentativeNumber; while (isDigit(c)) { number += c; next(); } } return number; } function parseUnit() { var unitName = ''; // Alphanumeric characters only; matches [a-zA-Z0-9] var code = text.charCodeAt(index); while ( (code >= 48 && code <= 57) || (code >= 65 && code <= 90) || (code >= 97 && code <= 122)) { unitName += c; next(); code = text.charCodeAt(index); } // Must begin with [a-zA-Z] code = unitName.charCodeAt(0); if ((code >= 65 && code <= 90) || (code >= 97 && code <= 122)) { return unitName || null; } else { return null; } } function parseCharacter(toFind) { if (c === toFind) { next(); return toFind; } else { return null; } } /** * Parse a string into a unit. The value of the unit is parsed as number, * BigNumber, or Fraction depending on the math.js config setting `number`. * * Throws an exception if the provided string does not contain a valid unit or * cannot be parsed. * @memberof Unit * @param {string} str A string like "5.2 inch", "4e2 cm/s^2" * @return {Unit} unit */ Unit.parse = function (str) { text = str; index = -1; c = ''; if (typeof text !== 'string') { throw new TypeError('Invalid argument in Unit.parse, string expected'); } var unit = new Unit(); unit.units = []; // A unit should follow this pattern: // [number]unit[^number] [unit[^number]]...[/unit[^number] [unit[^number]]] // Rules: // number is any floating point number. // unit is any alphanumeric string beginning with an alpha. Units with names like e3 should be avoided because they look like the exponent of a floating point number! // The string may optionally begin with a number. // Each unit may optionally be followed by ^number. // Whitespace or a forward slash is recommended between consecutive units, although the following technically is parseable: // 2m^2kg/s^2 // it is not good form. If a unit starts with e, then it could be confused as a floating point number: // 4erg next(); skipWhitespace(); // Optional number at the start of the string var valueStr = parseNumber(); var value = null; if(valueStr) { if (config.number === 'BigNumber') { value = new type.BigNumber(valueStr); } else if (config.number === 'Fraction') { value = new type.Fraction(valueStr); } else { // number value = parseFloat(valueStr); } } skipWhitespace(); // Whitespace is not required here // Next, we read any number of unit[^number] var powerMultiplierCurrent = 1; var expectingUnit = false; // Stack to keep track of powerMultipliers applied to each parentheses group var powerMultiplierStack = []; // Running product of all elements in powerMultiplierStack var powerMultiplierStackProduct = 1; while (true) { skipWhitespace(); // Check for and consume opening parentheses, pushing powerMultiplierCurrent to the stack // A '(' will always appear directly before a unit. while (c === '(') { powerMultiplierStack.push(powerMultiplierCurrent); powerMultiplierStackProduct *= powerMultiplierCurrent; powerMultiplierCurrent = 1; next(); skipWhitespace(); } // Is there something here? if(c) { var oldC = c; var uStr = parseUnit(); if(uStr == null) { throw new SyntaxError('Unexpected "' + oldC + '" in "' + text + '" at index ' + index.toString()); } } else { // End of input. break; } // Verify the unit exists and get the prefix (if any) var res = _findUnit(uStr); if(res == null) { // Unit not found. throw new SyntaxError('Unit "' + uStr + '" not found.'); } var power = powerMultiplierCurrent * powerMultiplierStackProduct; // Is there a "^ number"? skipWhitespace(); if (parseCharacter('^')) { skipWhitespace(); var p = parseNumber(); if(p == null) { // No valid number found for the power! throw new SyntaxError('In "' + str + '", "^" must be followed by a floating-point number'); } power *= p; } // Add the unit to the list unit.units.push( { unit: res.unit, prefix: res.prefix, power: power }); for(var i=0; i<BASE_DIMENSIONS.length; i++) { unit.dimensions[i] += res.unit.dimensions[i] * power; } // Check for and consume closing parentheses, popping from the stack. // A ')' will always follow a unit. skipWhitespace(); while (c === ')') { if(powerMultiplierStack.length === 0) { throw new SyntaxError('Unmatched ")" in "' + text + '" at index ' + index.toString()); } powerMultiplierStackProduct /= powerMultiplierStack.pop(); next(); skipWhitespace(); } // "*" and "/" should mean we are expecting something to come next. // Is there a forward slash? If so, negate powerMultiplierCurrent. The next unit or paren group is in the denominator. expectingUnit = false; if (parseCharacter('*')) { // explicit multiplication powerMultiplierCurrent = 1; expectingUnit = true; } else if (parseCharacter('/')) { // division powerMultiplierCurrent = -1; expectingUnit = true; } else { // implicit multiplication powerMultiplierCurrent = 1; } // Replace the unit into the auto unit system var baseDim = res.unit.base.key; UNIT_SYSTEMS.auto[baseDim] = { unit: res.unit, prefix: res.prefix }; } // Has the string been entirely consumed? skipWhitespace(); if(c) { throw new SyntaxError('Could not parse: "' + str + '"'); } // Is there a trailing slash? if(expectingUnit) { throw new SyntaxError('Trailing characters: "' + str + '"'); } // Is the parentheses stack empty? if(powerMultiplierStack.length !== 0) { throw new SyntaxError('Unmatched "(" in "' + text + '"'); } // Are there any units at all? if(unit.units.length == 0) { throw new SyntaxError('"' + str + '" contains no units'); } unit.value = (value != undefined) ? unit._normalize(value) : null; return unit; }; /** * create a copy of this unit * @memberof Unit * @return {Unit} Returns a cloned version of the unit */ Unit.prototype.clone = function () { var unit = new Unit(); unit.fixPrefix = this.fixPrefix; unit.isUnitListSimplified = this.isUnitListSimplified; unit.value = clone(this.value); unit.dimensions = this.dimensions.slice(0); unit.units = []; for(var i = 0; i < this.units.length; i++) { unit.units[i] = { }; for (var p in this.units[i]) { if (this.units[i].hasOwnProperty(p)) { unit.units[i][p] = this.units[i][p]; } } } return unit; }; /** * Return whether the unit is derived (such as m/s, or cm^2, but not N) * @memberof Unit * @return {boolean} True if the unit is derived */ Unit.prototype._isDerived = function() { if(this.units.length === 0) { return false; } return this.units.length > 1 || Math.abs(this.units[0].power - 1.0) > 1e-15; }; /** * Normalize a value, based on its currently set unit(s) * @memberof Unit * @param {number | BigNumber | Fraction | boolean} value * @return {number | BigNumber | Fraction | boolean} normalized value * @private */ Unit.prototype._normalize = function (value) { var unitValue, unitOffset, unitPower, unitPrefixValue; var convert; if (value == null || this.units.length === 0) { return value; } else if (this._isDerived()) { // This is a derived unit, so do not apply offsets. // For example, with J kg^-1 degC^-1 you would NOT want to apply the offset. var res = value; convert = Unit._getNumberConverter(getTypeOf(value)); // convert to Fraction or BigNumber if needed for(var i=0; i < this.units.length; i++) { unitValue = convert(this.units[i].unit.value); unitPrefixValue = convert(this.units[i].prefix.value); unitPower = convert(this.units[i].power); res = multiply(res, pow(multiply(unitValue, unitPrefixValue), unitPower)); } return res; } else { // This is a single unit of power 1, like kg or degC convert = Unit._getNumberConverter(getTypeOf(value)); // convert to Fraction or BigNumber if needed unitValue = convert(this.units[0].unit.value); unitOffset = convert(this.units[0].unit.offset); unitPrefixValue = convert(this.units[0].prefix.value); return multiply(add(value, unitOffset), multiply(unitValue, unitPrefixValue)); } }; /** * Denormalize a value, based on its currently set unit(s) * @memberof Unit * @param {number} value * @param {number} [prefixValue] Optional prefix value to be used (ignored if this is a derived unit) * @return {number} denormalized value * @private */ Unit.prototype._denormalize = function (value, prefixValue) { var unitValue, unitOffset, unitPower, unitPrefixValue; var convert; if (value == null || this.units.length === 0) { return value; } else if (this._isDerived()) { // This is a derived unit, so do not apply offsets. // For example, with J kg^-1 degC^-1 you would NOT want to apply the offset. // Also, prefixValue is ignored--but we will still use the prefix value stored in each unit, since kg is usually preferable to g unless the user decides otherwise. var res = value; convert = Unit._getNumberConverter(getTypeOf(value)); // convert to Fraction or BigNumber if needed for (var i = 0; i < this.units.length; i++) { unitValue = convert(this.units[i].unit.value); unitPrefixValue = convert(this.units[i].prefix.value); unitPower = convert(this.units[i].power); res = divide(res, pow(multiply(unitValue, unitPrefixValue), unitPower)); } return res; } else { // This is a single unit of power 1, like kg or degC convert = Unit._getNumberConverter(getTypeOf(value)); // convert to Fraction or BigNumber if needed unitValue = convert(this.units[0].unit.value); unitPrefixValue = convert(this.units[0].prefix.value); unitOffset = convert(this.units[0].unit.offset); if (prefixValue == undefined) { return subtract(divide(divide(value, unitValue), unitPrefixValue), unitOffset); } else { return subtract(divide(divide(value, unitValue), prefixValue), unitOffset); } } }; /** * Find a unit from a string * @memberof Unit * @param {string} str A string like 'cm' or 'inch' * @returns {Object | null} result When found, an object with fields unit and * prefix is returned. Else, null is returned. * @private */ function _findUnit(str) { for (var name in UNITS) { if (UNITS.hasOwnProperty(name)) { if (endsWith(str, name)) { var unit = UNITS[name]; var prefixLen = (str.length - name.length); var prefixName = str.substring(0, prefixLen); var prefix = unit.prefixes[prefixName]; if (prefix !== undefined) { // store unit, prefix, and value return { unit: unit, prefix: prefix }; } } } } return null; } /** * Test if the given expression is a unit. * The unit can have a prefix but cannot have a value. * @memberof Unit * @param {string} name A string to be tested whether it is a value less unit. * The unit can have prefix, like "cm" * @return {boolean} true if the given string is a unit */ Unit.isValuelessUnit = function (name) { return (_findUnit(name) != null); }; /** * check if this unit has given base unit * If this unit is a derived unit, this will ALWAYS return false, since by definition base units are not derived. * @memberof Unit * @param {BASE_UNITS | string | undefined} base */ Unit.prototype.hasBase = function (base) { if(typeof(base) === "string") { base = BASE_UNITS[base]; } if(!base) return false; // All dimensions must be the same for(var i=0; i<BASE_DIMENSIONS.length; i++) { if (Math.abs(this.dimensions[i] - base.dimensions[i]) > 1e-12) { return false; } } return true; }; /** * Check if this unit has a base or bases equal to another base or bases * For derived units, the exponent on each base also must match * @memberof Unit * @param {Unit} other * @return {boolean} true if equal base */ Unit.prototype.equalBase = function (other) { // All dimensions must be the same for(var i=0; i<BASE_DIMENSIONS.length; i++) { if (Math.abs(this.dimensions[i] - other.dimensions[i]) > 1e-12) { return false; } } return true; }; /** * Check if this unit equals another unit * @memberof Unit * @param {Unit} other * @return {boolean} true if both units are equal */ Unit.prototype.equals = function (other) { return (this.equalBase(other) && equal(this.value, other.value)); }; /** * Multiply this unit with another one * @memberof Unit * @param {Unit} other * @return {Unit} product of this unit and the other unit */ Unit.prototype.multiply = function (other) { var res = this.clone(); for(var i = 0; i<BASE_DIMENSIONS.length; i++) { res.dimensions[i] = this.dimensions[i] + other.dimensions[i]; } // Append other's units list onto res (simplify later in Unit.prototype.format) for(var i=0; i<other.units.length; i++) { var inverted = JSON.parse(JSON.stringify(other.units[i])); res.units.push(inverted); } // If at least one operand has a value, then the result should also have a value if(this.value != null || other.value != null) { var valThis = this.value == null ? this._normalize(1) : this.value; var valOther = other.value == null ? other._normalize(1) : other.value; res.value = multiply(valThis, valOther); } else { res.value = null; } // Trigger simplification of the unit list at some future time res.isUnitListSimplified = false; return getNumericIfUnitless(res); }; /** * Divide this unit by another one * @memberof Unit * @param {Unit} other * @return {Unit} result of dividing this unit by the other unit */ Unit.prototype.divide = function (other) { var res = this.clone(); for(var i=0; i<BASE_DIMENSIONS.length; i++) { res.dimensions[i] = this.dimensions[i] - other.dimensions[i]; } // Invert and append other's units list onto res (simplify later in Unit.prototype.format) for(var i=0; i<other.units.length; i++) { // Clone other's unit var inverted = JSON.parse(JSON.stringify(other.units[i])); inverted.power = -inverted.power; res.units.push(inverted); } // If at least one operand has a value, the result should have a value if (this.value != null || other.value != null) { var valThis = this.value == null ? this._normalize(1) : this.value; var valOther = other.value == null ? other._normalize(1) : other.value; res.value = divide(valThis, valOther); } else { res.value = null; } // Trigger simplification of the unit list at some future time res.isUnitListSimplified = false; return getNumericIfUnitless(res); }; /** * Calculate the power of a unit * @memberof Unit * @param {number | Fraction | BigNumber} p * @returns {Unit} The result: this^p */ Unit.prototype.pow = function (p) { var res = this.clone(); for(var i=0; i<BASE_DIMENSIONS.length; i++) { res.dimensions[i] = this.dimensions[i] * p; } // Adjust the power of each unit in the list for(var i=0; i<res.units.length; i++) { res.units[i].power *= p; } if(res.value != null) { res.value = pow(res.value, p); // only allow numeric output, we don't want to return a Complex number //if (!isNumeric(res.value)) { // res.value = NaN; //} // Update: Complex supported now } else { res.value = null; } // Trigger lazy evaluation of the unit list res.isUnitListSimplified = false; return getNumericIfUnitless(res); }; /** * Return the numeric value of this unit if it is dimensionless, has a value, and config.predictable == false; or the original unit otherwise * @param {Unit} unit * @returns {number | Fraction | BigNumber | Unit} The numeric value of the unit if conditions are met, or the original unit otherwise */ var getNumericIfUnitless = function(unit) { if(unit.equalBase(BASE_UNITS.NONE) && unit.value !== null && !config.predictable) { return unit.value; } else { return unit; } } /** * Calculate the absolute value of a unit * @memberof Unit * @param {number | Fraction | BigNumber} x * @returns {Unit} The result: |x|, absolute value of x */ Unit.prototype.abs = function () { // This gives correct, but unexpected, results for units with an offset. // For example, abs(-283.15 degC) = -263.15 degC !!! var ret = this.clone(); ret.value = abs(ret.value); for(var i in ret.units) { if(ret.units[i].unit.name === 'VA' || ret.units[i].unit.name === 'VAR') { ret.units[i].unit = UNITS["W"]; } } return ret; }; /** * Convert the unit to a specific unit name. * @memberof Unit * @param {string | Unit} valuelessUnit A unit without value. Can have prefix, like "cm" * @returns {Unit} Returns a clone of the unit with a fixed prefix and unit. */ Unit.prototype.to = function (valuelessUnit) { var other; var value = this.value == null ? this._normalize(1) : this.value; if (typeof valuelessUnit === 'string') { //other = new Unit(null, valuelessUnit); other = Unit.parse(valuelessUnit); if (!this.equalBase(other)) { throw new Error('Units do not match'); } if (other.value !== null) { throw new Error('Cannot convert to a unit with a value'); } other.value = clone(value); other.fixPrefix = true; other.isUnitListSimplified = true; return other; } else if (valuelessUnit && valuelessUnit.isUnit) { if (!this.equalBase(valuelessUnit)) { throw new Error('Units do not match'); } if (valuelessUnit.value !== null) { throw new Error('Cannot convert to a unit with a value'); } other = valuelessUnit.clone(); other.value = clone(value); other.fixPrefix = true; other.isUnitListSimplified = true; return other; } else { throw new Error('String or Unit expected as parameter'); } }; /** * Return the value of the unit when represented with given valueless unit * @memberof Unit * @param {string | Unit} valuelessUnit For example 'cm' or 'inch' * @return {number} Returns the unit value as number. */ // TODO: deprecate Unit.toNumber? It's always better to use toNumeric Unit.prototype.toNumber = function (valuelessUnit) { return toNumber(this.toNumeric(valuelessUnit)); }; /** * Return the value of the unit in the original numeric type * @memberof Unit * @param {string | Unit} valuelessUnit For example 'cm' or 'inch' * @return {number | BigNumber | Fraction} Returns the unit value */ Unit.prototype.toNumeric = function (valuelessUnit) { var other = this.to(valuelessUnit); if(other._isDerived()) { return other._denormalize(other.value); } else { return other._denormalize(other.value, other.units[0].prefix.value); } }; /** * Get a string representation of the unit. * @memberof Unit * @return {string} */ Unit.prototype.toString = function () { return this.format(); }; /** * Get a JSON representation of the unit * @memberof Unit * @returns {Object} Returns a JSON object structured as: * `{"mathjs": "Unit", "value": 2, "unit": "cm", "fixPrefix": false}` */ Unit.prototype.toJSON = function () { return { mathjs: 'Unit', value: this._denormalize(this.value), unit: this.formatUnits(), fixPrefix: this.fixPrefix }; }; /** * Instantiate a Unit from a JSON object * @memberof Unit * @param {Object} json A JSON object structured as: * `{"mathjs": "Unit", "value": 2, "unit": "cm", "fixPrefix": false}` * @return {Unit} */ Unit.fromJSON = function (json) { var unit = new Unit(json.value, json.unit); unit.fixPrefix = json.fixPrefix || false; return unit; }; /** * Returns the string representation of the unit. * @memberof Unit * @return {string} */ Unit.prototype.valueOf = Unit.prototype.toString; /** * Attempt to simplify the list of units for this unit according to the dimensions array and the current unit system. After the call, this Unit will contain a list of the "best" units for formatting. * Intended to be evaluated lazily. You must set isUnitListSimplified = false before the call! After the call, isUnitListSimplified will be set to true. */ Unit.prototype.simplifyUnitListLazy = function() { if (this.isUnitListSimplified || this.value == null) { return; } var proposedUnitList = []; // Search for a matching base var matchingBase; for(var key in currentUnitSystem) { if(this.hasBase(BASE_UNITS[key])) { matchingBase = key; break; } } if(matchingBase === 'NONE') { this.units = []; } else { var matchingUnit; if(matchingBase) { // Does the unit system have a matching unit? if(currentUnitSystem.hasOwnProperty(matchingBase)) { matchingUnit = currentUnitSystem[matchingBase] } } var value; var str; if(matchingUnit) { this.units = [{ unit: matchingUnit.unit, prefix: matchingUnit.prefix, power: 1.0 }]; } else { // Multiple units or units with powers are formatted like this: // 5 (kg m^2) / (s^3 mol) // Build an representation from the base units of the current unit system for(var i=0; i<BASE_DIMENSIONS.length; i++) { var baseDim = BASE_DIMENSIONS[i]; if(Math.abs(this.dimensions[i]) > 1e-12) { proposedUnitList.push({ unit: currentUnitSystem[baseDim].unit, prefix: currentUnitSystem[baseDim].prefix, power: this.dimensions[i] }); } } // Is the proposed unit list "simpler" than the existing one? if(proposedUnitList.length < this.units.length) { // Replace this unit list with the proposed list this.units = proposedUnitList; } } } this.isUnitListSimplified = true; }; /** * Get a string representation of the units of this Unit, without the value. * @memberof Unit * @return {string} */ Unit.prototype.formatUnits = function () { // Lazy evaluation of the unit list this.simplifyUnitListLazy(); var strNum = ""; var strDen = ""; var nNum = 0; var nDen = 0; for(var i=0; i<this.units.length; i++) { if(this.units[i].power > 0) { nNum++; strNum += " " + this.units[i].prefix.name + this.units[i].unit.name; if(Math.abs(this.units[i].power - 1.0) > 1e-15) { strNum += "^" + this.units[i].power; } } else if(this.units[i].power < 0) { nDen++; } } if(nDen > 0) { for(var i=0; i<this.units.length; i++) { if(this.units[i].power < 0) { if(nNum > 0) { strDen += " " + this.units[i].prefix.name + this.units[i].unit.name; if(Math.abs(this.units[i].power + 1.0) > 1e-15) { strDen += "^" + (-this.units[i].power); } } else { strDen += " " + this.units[i].prefix.name + this.units[i].unit.name; strDen += "^" + (this.units[i].power); } } } } // Remove leading " " strNum = strNum.substr(1); strDen = strDen.substr(1); // Add parans for better copy/paste back into the eval, for example, or for better pretty print formatting if(nNum > 1 && nDen > 0) { strNum = "(" + strNum + ")"; } if(nDen > 1 && nNum > 0) { strDen = "(" + strDen + ")"; } var str = strNum; if(nNum > 0 && nDen > 0) { str += " / "; } str += strDen; return str; }; /** * Get a string representation of the Unit, with optional formatting options. * @memberof Unit * @param {Object | number | Function} [options] Formatting options. See * lib/utils/number:format for a * description of the available * options. * @return {string} */ Unit.prototype.format = function (options) { // Simplfy the unit list, if necessary this.simplifyUnitListLazy(); // Apply some custom logic for handling VA and VAR. The goal is to express the value of the unit as a real value, if possible. Otherwise, use a real-valued unit instead of a complex-valued one. var isImaginary = false; var isReal = true; if(typeof(this.value) !== 'undefined' && this.value !== null && this.value.isComplex) { // TODO: Make this better, for example, use relative magnitude of re and im rather than absolute isImaginary = Math.abs(this.value.re) < 1e-14; isReal = Math.abs(this.value.im) < 1e-14; } for(var i in this.units) { if(this.units[i].unit) { if(this.units[i].unit.name === 'VA' && isImaginary) { this.units[i].unit = UNITS["VAR"]; } else if(this.units[i].unit.name === 'VAR' && !isImaginary) { this.units[i].unit = UNITS["VA"]; } } } // Now apply the best prefix // Units must have only one unit and not have the fixPrefix flag set if (this.units.length === 1 && !this.fixPrefix) { // Units must have integer powers, otherwise the prefix will change the // outputted value by not-an-integer-power-of-ten if (Math.abs(this.units[0].power - Math.round(this.units[0].power)) < 1e-14) { // Apply the best prefix this.units[0].prefix = this._bestPrefix(); } } var value = this._denormalize(this.value); var str = (this.value !== null) ? format(value, options || {}) : ''; var unitStr = this.formatUnits(); if(this.value && this.value.isComplex) { str = "(" + str + ")"; // Surround complex values with ( ) to enable better parsing } if(unitStr.length > 0 && str.length > 0) { str += " "; } str += unitStr; return str; }; /** * Calculate the best prefix using current value. * @memberof Unit * @returns {Object} prefix * @private */ Unit.prototype._bestPrefix = function () { if (this.units.length !== 1) { throw new Error("Can only compute the best prefix for single units with integer powers, like kg, s^2, N^-1, and so forth!"); } if (Math.abs(this.units[0].power - Math.round(this.units[0].power)) >= 1e-14) { throw new Error("Can only compute the best prefix for single units with integer powers, like kg, s^2, N^-1, and so forth!"); } // find the best prefix value (resulting in the value of which // the absolute value of the log10 is closest to zero, // though with a little offset of 1.2 for nicer values: you get a // sequence 1mm 100mm 500mm 0.6m 1m 10m 100m 500m 0.6km 1km ... // Note: the units value can be any numeric type, but to find the best // prefix it's enough to work with limited precision of a regular number // Update: using mathjs abs since we also allow complex numbers var absValue = abs(this.value); var absUnitValue = abs(this.units[0].unit.value); var bestPrefix = this.units[0].prefix; if (absValue === 0) { return bestPrefix; } var power = this.units[0].power; var bestDiff = Math.abs( Math.log(absValue / Math.pow(bestPrefix.value * absUnitValue, power)) / Math.LN10 - 1.2); var prefixes = this.units[0].unit.prefixes; for (var p in prefixes) { if (prefixes.hasOwnProperty(p)) { var prefix = prefixes[p]; if (prefix.scientific) { var diff = Math.abs( Math.log(absValue / Math.pow(prefix.value * absUnitValue, power)) / Math.LN10 - 1.2); if (diff < bestDiff || (diff === bestDiff && prefix.name.length < bestPrefix.name.length)) { // choose the prefix with the smallest diff, or if equal, choose the one // with the shortest name (can happen with SHORTLONG for example) bestPrefix = prefix; bestDiff = diff; } } } } return bestPrefix; }; var PREFIXES = { NONE: { '': {name: '', value: 1, scientific: true} }, SHORT: { '': {name: '', value: 1, scientific: true}, 'da': {name: 'da', value: 1e1, scientific: false}, 'h': {name: 'h', value: 1e2, scientific: false}, 'k': {name: 'k', value: 1e3, scientific: true}, 'M': {name: 'M', value: 1e6, scientific: true}, 'G': {name: 'G', value: 1e9, scientific: true}, 'T': {name: 'T', value: 1e12, scientific: true}, 'P': {name: 'P', value: 1e15, scientific: true}, 'E': {name: 'E', value: 1e18, scientific: true}, 'Z': {name: 'Z', value: 1e21, scientific: true}, 'Y': {name: 'Y', value: 1e24, scientific: true}, 'd': {name: 'd', value: 1e-1, scientific: false}, 'c': {name: 'c', value: 1e-2, scientific: false}, 'm': {name: 'm', value: 1e-3, scientific: true}, 'u': {name: 'u', value: 1e-6, scientific: true}, 'n': {name: 'n', value: 1e-9, scientific: true}, 'p': {name: 'p', value: 1e-12, scientific: true}, 'f': {name: 'f', value: 1e-15, scientific: true}, 'a': {name: 'a', value: 1e-18, scientific: true}, 'z': {name: 'z', value: 1e-21, scientific: true}, 'y': {name: 'y', value: 1e-24, scientific: true} }, LONG: { '': {name: '', value: 1, scientific: true}, 'deca': {name: 'deca', value: 1e1, scientific: false}, 'hecto': {name: 'hecto', value: 1e2, scientific: false}, 'kilo': {name: 'kilo', value: 1e3, scientific: true}, 'mega': {name: 'mega', value: 1e6, scientific: true}, 'giga': {name: 'giga', value: 1e9, scientific: true}, 'tera': {name: 'tera', value: 1e12, scientific: true}, 'peta': {name: 'peta', value: 1e15, scientific: true}, 'exa': {name: 'exa', value: 1e18, scientific: true}, 'zetta': {name: 'zetta', value: 1e21, scientific: true}, 'yotta': {name: 'yotta', value: 1e24, scientific: true}, 'deci': {name: 'deci', value: 1e-1, scientific: false}, 'centi': {name: 'centi', value: 1e-2, scientific: false}, 'milli': {name: 'milli', value: 1e-3, scientific: true}, 'micro': {name: 'micro', value: 1e-6, scientific: true}, 'nano': {name: 'nano', value: 1e-9, scientific: true}, 'pico': {name: 'pico', value: 1e-12, scientific: true}, 'femto': {name: 'femto', value: 1e-15, scientific: true}, 'atto': {name: 'atto', value: 1e-18, scientific: true}, 'zepto': {name: 'zepto', value: 1e-21, scientific: true}, 'yocto': {name: 'yocto', value: 1e-24, scientific: true} }, SQUARED: { '': {name: '', value: 1, scientific: true}, 'da': {name: 'da', value: 1e2, scientific: false}, 'h': {name: 'h', value: 1e4, scientific: false}, 'k': {name: 'k', value: 1e6, scientific: true}, 'M': {name: 'M', value: 1e12, scientific: true}, 'G': {name: 'G', value: 1e18, scientific: true}, 'T': {name: 'T', value: 1e24, scientific: true}, 'P': {name: 'P', value: 1e30, scientific: true}, 'E': {name: 'E', value: 1e36, scientific: true}, 'Z': {name: 'Z', value: 1e42, scientific: true}, 'Y': {name: 'Y', value: 1e48, scientific: true}, 'd': {name: 'd', value: 1e-2, scientific: false}, 'c': {name: 'c', value: 1e-4, scientific: false}, 'm': {name: 'm', value: 1e-6, scientific: true}, 'u': {name: 'u', value: 1e-12, scientific: true}, 'n': {name: 'n', value: 1e-18, scientific: true}, 'p': {name: 'p', value: 1e-24, scientific: true}, 'f': {name: 'f', value: 1e-30, scientific: true}, 'a': {name: 'a', value: 1e-36, scientific: true}, 'z': {name: 'z', value: 1e-42, scientific: true}, 'y': {name: 'y', value: 1e-48, scientific: true} }, CUBIC: { '': {name: '', value: 1, scientific: true}, 'da': {name: 'da', value: 1e3, scientific: false}, 'h': {name: 'h', value: 1e6, scientific: false}, 'k': {name: 'k', value: 1e9, scientific: true}, 'M': {name: 'M', value: 1e18, scientific: true}, 'G': {name: 'G', value: 1e27, scientific: true}, 'T': {name: 'T', value: 1e36, scientific: true}, 'P': {name: 'P', value: 1e45, scientific: true}, 'E': {name: 'E', value: 1e54, scientific: true}, 'Z': {name: 'Z', value: 1e63, scientific: true}, 'Y': {name: 'Y', value: 1e72, scientific: true}, 'd': {name: 'd', value: 1e-3, scientific: false}, 'c': {name: 'c', value: 1e-6, scientific: false}, 'm': {name: 'm', value: 1e-9, scientific: true}, 'u': {name: 'u', value: 1e-18, scientific: true}, 'n': {name: 'n', value: 1e-27, scientific: true}, 'p': {name: 'p', value: 1e-36, scientific: true}, 'f': {name: 'f', value: 1e-45, scientific: true}, 'a': {name: 'a', value: 1e-54, scientific: true}, 'z': {name: 'z', value: 1e-63, scientific: true}, 'y': {name: 'y', value: 1e-72, scientific: true} }, BINARY_SHORT: { '': {name: '', value: 1, scientific: true}, 'k': {name: 'k', value: 1e3, scientific: true}, 'M': {name: 'M', value: 1e6, scientific: true}, 'G': {name: 'G', value: 1e9, scientific: true}, 'T': {name: 'T', value: 1e12, scientific: true}, 'P': {name: 'P', value: 1e15, scientific: true}, 'E': {name: 'E', value: 1e18, scientific: true}, 'Z': {name: 'Z', value: 1e21, scientific: true}, 'Y': {name: 'Y', value: 1e24, scientific: true}, 'Ki': {name: 'Ki', value: 1024, scientific: true}, 'Mi': {name: 'Mi', value: Math.pow(1024, 2), scientific: true}, 'Gi': {name: 'Gi', value: Math.pow(1024, 3), scientific: true}, 'Ti': {name: 'Ti', value: Math.pow(1024, 4), scientific: true}, 'Pi': {name: 'Pi', value: Math.pow(1024, 5), scientific: true}, 'Ei': {name: 'Ei', value: Math.pow(1024, 6), scientific: true}, 'Zi': {name: 'Zi', value: Math.pow(1024, 7), scientific: true}, 'Yi': {name: 'Yi', value: Math.pow(1024, 8), scientific: true} }, BINARY_LONG: { '': {name: '', value: 1, scientific: true}, 'kilo': {name: 'kilo', value: 1e3, scientific: true}, 'mega': {name: 'mega', value: 1e6, scientific: true}, 'giga': {name: 'giga', value: 1e9, scientific: true}, 'tera': {name: 'tera', value: 1e12, scientific: true}, 'peta': {name: 'peta', value: 1e15, scientific: true}, 'exa': {name: 'exa', value: 1e18, scientific: true}, 'zetta': {name: 'zetta', value: 1e21, scientific: true}, 'yotta': {name: 'yotta', value: 1e24, scientific: true}, 'kibi': {name: 'kibi', value: 1024, scientific: true}, 'mebi': {name: 'mebi', value: Math.pow(1024, 2), scientific: true}, 'gibi': {name: 'gibi', value: Math.pow(1024, 3), scientific: true}, 'tebi': {name: 'tebi', value: Math.pow(1024, 4), scientific: true}, 'pebi': {name: 'pebi', value: Math.pow(1024, 5), scientific: true}, 'exi': {name: 'exi', value: Math.pow(1024, 6), scientific: true}, 'zebi': {name: 'zebi', value: Math.pow(1024, 7), scientific: true}, 'yobi': {name: 'yobi', value: Math.pow(1024, 8), scientific: true} }, BTU: { '': {name: '', value: 1, scientific: true}, 'MM': {name: 'MM', value: 1e6, scientific: true} } }; // Add a prefix list for both short and long prefixes (for ohm in particular, since Mohm and megaohm are both acceptable): PREFIXES.SHORTLONG = {}; for (var key in PREFIXES.SHORT) { if(PREFIXES.SHORT.hasOwnProperty(key)) { PREFIXES.SHORTLONG[key] = PREFIXES.SHORT[key]; } } for (var key in PREFIXES.LONG) { if(PREFIXES.LONG.hasOwnProperty(key)) { PREFIXES.SHORTLONG[key] = PREFIXES.LONG[key]; } } /* Internally, each unit is represented by a value and a dimension array. The elements of the dimensions array have the following meaning: * Index Dimension * ----- --------- * 0 Length * 1 Mass * 2 Time * 3 Current * 4 Temperature * 5 Luminous intensity * 6 Amount of substance * 7 Angle * 8 Bit (digital) * For example, the unit "298.15 K" is a pure temperature and would have a value of 298.15 and a dimension array of [0, 0, 0, 0, 1, 0, 0, 0, 0]. The unit "1 cal / (gm °C)" can be written in terms of the 9 fundamental dimensions as [length^2] / ([time^2] * [temperature]), and would a value of (after conversion to SI) 4184.0 and a dimensions array of [2, 0, -2, 0, -1, 0, 0, 0, 0]. * */ var BASE_DIMENSIONS = ["MASS", "LENGTH", "TIME", "CURRENT", "TEMPERATURE", "LUMINOUS_INTENSITY", "AMOUNT_OF_SUBSTANCE", "ANGLE", "BIT"]; var BASE_UNITS = { NONE: { dimensions: [0, 0, 0, 0, 0, 0, 0, 0, 0] }, MASS: { dimensions: [1, 0, 0, 0, 0, 0, 0, 0, 0] }, LENGTH: { dimensions: [0, 1, 0, 0, 0, 0, 0, 0, 0] }, TIME: { dimensions: [0, 0, 1, 0, 0, 0, 0, 0, 0] }, CURRENT: { dimensions: [0, 0, 0, 1, 0, 0, 0, 0, 0] }, TEMPERATURE: { dimensions: [0, 0, 0, 0, 1, 0, 0, 0, 0] }, LUMINOUS_INTENSITY: { dimensions: [0, 0, 0, 0, 0, 1, 0, 0, 0] }, AMOUNT_OF_SUBSTANCE: { dimensions: [0, 0, 0, 0, 0, 0, 1, 0, 0] }, FORCE: { dimensions: [1, 1, -2, 0, 0, 0, 0, 0, 0] }, SURFACE: { dimensions: [0, 2, 0, 0, 0, 0, 0, 0, 0] }, VOLUME: { dimensions: [0, 3, 0, 0, 0, 0, 0, 0, 0] }, ENERGY: { dimensions: [1, 2, -2, 0, 0, 0, 0, 0, 0] }, POWER: { dimensions: [1, 2, -3, 0, 0, 0, 0, 0, 0] }, PRESSURE: { dimensions: [1, -1, -2, 0, 0, 0, 0, 0, 0] }, ELECTRIC_CHARGE: { dimensions: [0, 0, 1, 1, 0, 0, 0, 0, 0] }, ELECTRIC_CAPACITANCE: { dimensions: [-1, -2, 4, 2, 0, 0, 0, 0, 0] }, ELECTRIC_POTENTIAL: { dimensions: [1, 2, -3, -1, 0, 0, 0, 0, 0] }, ELECTRIC_RESISTANCE: { dimensions: [1, 2, -3, -2, 0, 0, 0, 0, 0] }, ELECTRIC_INDUCTANCE: { dimensions: [1, 2, -2, -2, 0, 0, 0, 0, 0] }, ELECTRIC_CONDUCTANCE: { dimensions: [-1, -2, 3, 2, 0, 0, 0, 0, 0] }, MAGNETIC_FLUX: { dimensions: [1, 2, -2, -1, 0, 0, 0, 0, 0] }, MAGNETIC_FLUX_DENSITY: { dimensions: [1, 0, -2, -1, 0, 0, 0, 0, 0] }, FREQUENCY: { dimensions: [0, 0, -1, 0, 0, 0, 0, 0, 0] }, ANGLE: { dimensions: [0, 0, 0, 0, 0, 0, 0, 1, 0] }, BIT: { dimensions: [0, 0, 0, 0, 0, 0, 0, 0, 1] } }; for(var key in BASE_UNITS) { BASE_UNITS[key].key = key; } var BASE_UNIT_NONE = {}; var UNIT_NONE = {name: '', base: BASE_UNIT_NONE, value: 1, offset: 0, dimensions: [0,0,0,0,0,0,0,0,0]}; var UNITS = { // length meter: { name: 'meter', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.LONG, value: 1, offset: 0 }, inch: { name: 'inch', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 0.0254, offset: 0 }, foot: { name: 'foot', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 0.3048, offset: 0 }, yard: { name: 'yard', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 0.9144, offset: 0 }, mile: { name: 'mile', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 1609.344, offset: 0 }, link: { name: 'link', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 0.201168, offset: 0 }, rod: { name: 'rod', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 5.029210, offset: 0 }, chain: { name: 'chain', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 20.1168, offset: 0 }, angstrom: { name: 'angstrom', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 1e-10, offset: 0 }, m: { name: 'm', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.SHORT, value: 1, offset: 0 }, 'in': { name: 'in', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 0.0254, offset: 0 }, ft: { name: 'ft', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 0.3048, offset: 0 }, yd: { name: 'yd', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 0.9144, offset: 0 }, mi: { name: 'mi', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 1609.344, offset: 0 }, li: { name: 'li', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 0.201168, offset: 0 }, rd: { name: 'rd', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 5.029210, offset: 0 }, ch: { name: 'ch', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 20.1168, offset: 0 }, mil: { name: 'mil', base: BASE_UNITS.LENGTH, prefixes: PREFIXES.NONE, value: 0.0000254, offset: 0 }, // 1/1000 inch // Surface m2: { name: 'm2', base: BASE_UNITS.SURFACE, prefixes: PREFIXES.SQUARED, value: 1, offset: 0 }, sqin: { name: 'sqin', base: BASE_UNITS.SURFACE, prefixes: PREFIXES.NONE, value: 0.00064516, offset: 0 }, // 645.16 mm2 sqft: { name: 'sqft', base: BASE_UNITS.SURFACE, prefixes: PREFIXES.NONE, value: 0.09290304, offset: 0 }, // 0.09290304 m2 sqyd: { name: 'sqyd', base: BASE_UNITS.SURFACE, prefixes: PREFIXES.NONE, value: 0.83612736, offset: 0 }, // 0.83612736 m2 sqmi: { name: 'sqmi', base: BASE_UNITS.SURFACE, prefixes: PREFIXES.NONE, value: 2589988.110336, offset: 0 }, // 2.589988110336 km2 sqrd: { name: 'sqrd', base: BASE_UNITS.SURFACE, prefixes: PREFIXES.NONE, value: 25.29295, offset: 0 }, // 25.29295 m2 sqch: { name: 'sqch', base: BASE_UNITS.SURFACE, prefixes: PREFIXES.NONE, value: 404.6873, offset: 0 }, // 404.6873 m2 sqmil: { name: 'sqmil', base: BASE_UNITS.SURFACE, prefixes: PREFIXES.NONE, value: 6.4516e-10, offset: 0 }, // 6.4516 * 10^-10 m2 acre: { name: 'acre', base: BASE_UNITS.SURFACE,