mathjs
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Math.js is an extensive math library for JavaScript and Node.js. It features a flexible expression parser with support for symbolic computation, comes with a large set of built-in functions and constants, and offers an integrated solution to work with dif
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JavaScript
import _defineProperty from "@babel/runtime/helpers/defineProperty";
import _extends from "@babel/runtime/helpers/extends";
function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
import { isComplex, isUnit, typeOf } from '../../utils/is.js';
import { factory } from '../../utils/factory.js';
import { memoize } from '../../utils/function.js';
import { endsWith } from '../../utils/string.js';
import { clone, hasOwnProperty } from '../../utils/object.js';
import { createBigNumberPi as createPi } from '../../utils/bignumber/constants.js';
var name = 'Unit';
var dependencies = ['?on', 'config', 'addScalar', 'subtractScalar', 'multiplyScalar', 'divideScalar', 'pow', 'abs', 'fix', 'round', 'equal', 'isNumeric', 'format', 'number', 'Complex', 'BigNumber', 'Fraction'];
export var createUnitClass = /* #__PURE__ */factory(name, dependencies, _ref => {
var {
on,
config,
addScalar,
subtractScalar,
multiplyScalar,
divideScalar,
pow,
abs,
fix,
round,
equal,
isNumeric,
format,
number: _number,
Complex,
BigNumber: _BigNumber,
Fraction: _Fraction
} = _ref;
var toNumber = _number;
/**
* A unit can be constructed in the following ways:
*
* const a = new Unit(value, valuelessUnit)
* const b = new Unit(null, valuelessUnit)
* const c = Unit.parse(str)
*
* Example usage:
*
* const a = new Unit(5, 'cm') // 50 mm
* const b = Unit.parse('23 kg') // 23 kg
* const c = math.in(a, new Unit(null, 'm') // 0.05 m
* const d = new Unit(9.81, "m/s^2") // 9.81 m/s^2
*
* @class Unit
* @constructor Unit
* @param {number | BigNumber | Fraction | Complex | boolean} [value] A value like 5.2
* @param {string | Unit} valuelessUnit A unit without value. Can have prefix, like "cm"
*/
function Unit(value, valuelessUnit) {
if (!(this instanceof Unit)) {
throw new Error('Constructor must be called with the new operator');
}
if (!(value === null || value === undefined || isNumeric(value) || isComplex(value))) {
throw new TypeError('First parameter in Unit constructor must be number, BigNumber, Fraction, Complex, or undefined');
}
this.fixPrefix = false; // if true, function format will not search for the
// best prefix but leave it as initially provided.
// fixPrefix is set true by the method Unit.to
// The justification behind this is that if the constructor is explicitly called,
// the caller wishes the units to be returned exactly as supplied.
this.skipAutomaticSimplification = true;
if (valuelessUnit === undefined) {
this.units = [];
this.dimensions = BASE_DIMENSIONS.map(x => 0);
} else if (typeof valuelessUnit === 'string') {
var u = Unit.parse(valuelessUnit);
this.units = u.units;
this.dimensions = u.dimensions;
} else if (isUnit(valuelessUnit) && valuelessUnit.value === null) {
// clone from valuelessUnit
this.fixPrefix = valuelessUnit.fixPrefix;
this.skipAutomaticSimplification = valuelessUnit.skipAutomaticSimplification;
this.dimensions = valuelessUnit.dimensions.slice(0);
this.units = valuelessUnit.units.map(u => _extends({}, u));
} else {
throw new TypeError('Second parameter in Unit constructor must be a string or valueless Unit');
}
this.value = this._normalize(value);
}
/**
* Attach type information
*/
Object.defineProperty(Unit, 'name', {
value: 'Unit'
});
Unit.prototype.constructor = Unit;
Unit.prototype.type = 'Unit';
Unit.prototype.isUnit = true;
// private variables and functions for the Unit parser
var text, index, c;
function skipWhitespace() {
while (c === ' ' || c === '\t') {
next();
}
}
function isDigitDot(c) {
return c >= '0' && c <= '9' || c === '.';
}
function isDigit(c) {
return c >= '0' && c <= '9';
}
function next() {
index++;
c = text.charAt(index);
}
function revert(oldIndex) {
index = oldIndex;
c = text.charAt(index);
}
function parseNumber() {
var number = '';
var oldIndex = index;
if (c === '+') {
next();
} else if (c === '-') {
number += c;
next();
}
if (!isDigitDot(c)) {
// a + or - must be followed by a digit
revert(oldIndex);
return null;
}
// get number, can have a single dot
if (c === '.') {
number += c;
next();
if (!isDigit(c)) {
// this is no legal number, it is just a dot
revert(oldIndex);
return null;
}
} else {
while (isDigit(c)) {
number += c;
next();
}
if (c === '.') {
number += c;
next();
}
}
while (isDigit(c)) {
number += c;
next();
}
// check for exponential notation like "2.3e-4" or "1.23e50"
if (c === 'E' || c === 'e') {
// The grammar branches here. This could either be part of an exponent or the start of a unit that begins with the letter e, such as "4exabytes"
var tentativeNumber = '';
var tentativeIndex = index;
tentativeNumber += c;
next();
if (c === '+' || c === '-') {
tentativeNumber += c;
next();
}
// Scientific notation MUST be followed by an exponent (otherwise we assume it is not scientific notation)
if (!isDigit(c)) {
// The e or E must belong to something else, so return the number without the e or E.
revert(tentativeIndex);
return number;
}
// We can now safely say that this is scientific notation.
number = number + tentativeNumber;
while (isDigit(c)) {
number += c;
next();
}
}
return number;
}
function parseUnit() {
var unitName = '';
// Alphanumeric characters only; matches [a-zA-Z0-9]
while (isDigit(c) || Unit.isValidAlpha(c)) {
unitName += c;
next();
}
// Must begin with [a-zA-Z]
var firstC = unitName.charAt(0);
if (Unit.isValidAlpha(firstC)) {
return unitName;
} else {
return null;
}
}
function parseCharacter(toFind) {
if (c === toFind) {
next();
return toFind;
} else {
return null;
}
}
/**
* Parse a string into a unit. The value of the unit is parsed as number,
* BigNumber, or Fraction depending on the math.js config setting `number`.
*
* Throws an exception if the provided string does not contain a valid unit or
* cannot be parsed.
* @memberof Unit
* @param {string} str A string like "5.2 inch", "4e2 cm/s^2"
* @return {Unit} unit
*/
Unit.parse = function (str, options) {
options = options || {};
text = str;
index = -1;
c = '';
if (typeof text !== 'string') {
throw new TypeError('Invalid argument in Unit.parse, string expected');
}
var unit = new Unit();
unit.units = [];
var powerMultiplierCurrent = 1;
var expectingUnit = false;
// A unit should follow this pattern:
// [number] ...[ [*/] unit[^number] ]
// unit[^number] ... [ [*/] unit[^number] ]
// Rules:
// number is any floating point number.
// unit is any alphanumeric string beginning with an alpha. Units with names like e3 should be avoided because they look like the exponent of a floating point number!
// The string may optionally begin with a number.
// Each unit may optionally be followed by ^number.
// Whitespace or a forward slash is recommended between consecutive units, although the following technically is parseable:
// 2m^2kg/s^2
// it is not good form. If a unit starts with e, then it could be confused as a floating point number:
// 4erg
next();
skipWhitespace();
// Optional number at the start of the string
var valueStr = parseNumber();
var value = null;
if (valueStr) {
if (config.number === 'BigNumber') {
value = new _BigNumber(valueStr);
} else if (config.number === 'Fraction') {
try {
// not all numbers can be turned in Fractions, for example very small numbers not
value = new _Fraction(valueStr);
} catch (err) {
value = parseFloat(valueStr);
}
} else {
// number
value = parseFloat(valueStr);
}
skipWhitespace(); // Whitespace is not required here
// handle multiplication or division right after the value, like '1/s'
if (parseCharacter('*')) {
powerMultiplierCurrent = 1;
expectingUnit = true;
} else if (parseCharacter('/')) {
powerMultiplierCurrent = -1;
expectingUnit = true;
}
}
// Stack to keep track of powerMultipliers applied to each parentheses group
var powerMultiplierStack = [];
// Running product of all elements in powerMultiplierStack
var powerMultiplierStackProduct = 1;
while (true) {
skipWhitespace();
// Check for and consume opening parentheses, pushing powerMultiplierCurrent to the stack
// A '(' will always appear directly before a unit.
while (c === '(') {
powerMultiplierStack.push(powerMultiplierCurrent);
powerMultiplierStackProduct *= powerMultiplierCurrent;
powerMultiplierCurrent = 1;
next();
skipWhitespace();
}
// Is there something here?
var uStr = void 0;
if (c) {
var oldC = c;
uStr = parseUnit();
if (uStr === null) {
throw new SyntaxError('Unexpected "' + oldC + '" in "' + text + '" at index ' + index.toString());
}
} else {
// End of input.
break;
}
// Verify the unit exists and get the prefix (if any)
var res = _findUnit(uStr);
if (res === null) {
// Unit not found.
throw new SyntaxError('Unit "' + uStr + '" not found.');
}
var power = powerMultiplierCurrent * powerMultiplierStackProduct;
// Is there a "^ number"?
skipWhitespace();
if (parseCharacter('^')) {
skipWhitespace();
var p = parseNumber();
if (p === null) {
// No valid number found for the power!
throw new SyntaxError('In "' + str + '", "^" must be followed by a floating-point number');
}
power *= p;
}
// Add the unit to the list
unit.units.push({
unit: res.unit,
prefix: res.prefix,
power
});
for (var i = 0; i < BASE_DIMENSIONS.length; i++) {
unit.dimensions[i] += (res.unit.dimensions[i] || 0) * power;
}
// Check for and consume closing parentheses, popping from the stack.
// A ')' will always follow a unit.
skipWhitespace();
while (c === ')') {
if (powerMultiplierStack.length === 0) {
throw new SyntaxError('Unmatched ")" in "' + text + '" at index ' + index.toString());
}
powerMultiplierStackProduct /= powerMultiplierStack.pop();
next();
skipWhitespace();
}
// "*" and "/" should mean we are expecting something to come next.
// Is there a forward slash? If so, negate powerMultiplierCurrent. The next unit or paren group is in the denominator.
expectingUnit = false;
if (parseCharacter('*')) {
// explicit multiplication
powerMultiplierCurrent = 1;
expectingUnit = true;
} else if (parseCharacter('/')) {
// division
powerMultiplierCurrent = -1;
expectingUnit = true;
} else {
// implicit multiplication
powerMultiplierCurrent = 1;
}
// Replace the unit into the auto unit system
if (res.unit.base) {
var baseDim = res.unit.base.key;
UNIT_SYSTEMS.auto[baseDim] = {
unit: res.unit,
prefix: res.prefix
};
}
}
// Has the string been entirely consumed?
skipWhitespace();
if (c) {
throw new SyntaxError('Could not parse: "' + str + '"');
}
// Is there a trailing slash?
if (expectingUnit) {
throw new SyntaxError('Trailing characters: "' + str + '"');
}
// Is the parentheses stack empty?
if (powerMultiplierStack.length !== 0) {
throw new SyntaxError('Unmatched "(" in "' + text + '"');
}
// Are there any units at all?
if (unit.units.length === 0 && !options.allowNoUnits) {
throw new SyntaxError('"' + str + '" contains no units');
}
unit.value = value !== undefined ? unit._normalize(value) : null;
return unit;
};
/**
* create a copy of this unit
* @memberof Unit
* @return {Unit} Returns a cloned version of the unit
*/
Unit.prototype.clone = function () {
var unit = new Unit();
unit.fixPrefix = this.fixPrefix;
unit.skipAutomaticSimplification = this.skipAutomaticSimplification;
unit.value = clone(this.value);
unit.dimensions = this.dimensions.slice(0);
unit.units = [];
for (var i = 0; i < this.units.length; i++) {
unit.units[i] = {};
for (var p in this.units[i]) {
if (hasOwnProperty(this.units[i], p)) {
unit.units[i][p] = this.units[i][p];
}
}
}
return unit;
};
/**
* Return the type of the value of this unit
*
* @memberof Unit
* @return {string} type of the value of the unit
*/
Unit.prototype.valueType = function () {
return typeOf(this.value);
};
/**
* Return whether the unit is derived (such as m/s, or cm^2, but not N)
* @memberof Unit
* @return {boolean} True if the unit is derived
* @private
*/
Unit.prototype._isDerived = function () {
if (this.units.length === 0) {
return false;
}
return this.units.length > 1 || Math.abs(this.units[0].power - 1.0) > 1e-15;
};
/**
* Normalize a value, based on its currently set unit(s)
* @memberof Unit
* @param {number | BigNumber | Fraction | boolean} value
* @return {number | BigNumber | Fraction | boolean} normalized value
* @private
*/
Unit.prototype._normalize = function (value) {
if (value === null || value === undefined || this.units.length === 0) {
return value;
}
var res = value;
var convert = Unit._getNumberConverter(typeOf(value)); // convert to Fraction or BigNumber if needed
for (var i = 0; i < this.units.length; i++) {
var unitValue = convert(this.units[i].unit.value);
var unitPrefixValue = convert(this.units[i].prefix.value);
var unitPower = convert(this.units[i].power);
res = multiplyScalar(res, pow(multiplyScalar(unitValue, unitPrefixValue), unitPower));
}
return res;
};
/**
* Denormalize a value, based on its currently set unit(s)
* @memberof Unit
* @param {number} value
* @param {number} [prefixValue] Optional prefix value to be used (ignored if this is a derived unit)
* @return {number} denormalized value
* @private
*/
Unit.prototype._denormalize = function (value, prefixValue) {
if (value === null || value === undefined || this.units.length === 0) {
return value;
}
var res = value;
var convert = Unit._getNumberConverter(typeOf(value)); // convert to Fraction or BigNumber if needed
for (var i = 0; i < this.units.length; i++) {
var unitValue = convert(this.units[i].unit.value);
var unitPrefixValue = convert(this.units[i].prefix.value);
var unitPower = convert(this.units[i].power);
res = divideScalar(res, pow(multiplyScalar(unitValue, unitPrefixValue), unitPower));
}
return res;
};
/**
* Find a unit from a string
* @memberof Unit
* @param {string} str A string like 'cm' or 'inch'
* @returns {Object | null} result When found, an object with fields unit and
* prefix is returned. Else, null is returned.
* @private
*/
var _findUnit = memoize(str => {
// First, match units names exactly. For example, a user could define 'mm' as 10^-4 m, which is silly, but then we would want 'mm' to match the user-defined unit.
if (hasOwnProperty(UNITS, str)) {
var unit = UNITS[str];
var prefix = unit.prefixes[''];
return {
unit,
prefix
};
}
for (var _name in UNITS) {
if (hasOwnProperty(UNITS, _name)) {
if (endsWith(str, _name)) {
var _unit = UNITS[_name];
var prefixLen = str.length - _name.length;
var prefixName = str.substring(0, prefixLen);
var _prefix = hasOwnProperty(_unit.prefixes, prefixName) ? _unit.prefixes[prefixName] : undefined;
if (_prefix !== undefined) {
// store unit, prefix, and value
return {
unit: _unit,
prefix: _prefix
};
}
}
}
}
return null;
}, {
hasher: args => args[0],
limit: 100
});
/**
* Test if the given expression is a unit.
* The unit can have a prefix but cannot have a value.
* @memberof Unit
* @param {string} name A string to be tested whether it is a value less unit.
* The unit can have prefix, like "cm"
* @return {boolean} true if the given string is a unit
*/
Unit.isValuelessUnit = function (name) {
return _findUnit(name) !== null;
};
/**
* check if this unit has given base unit
* If this unit is a derived unit, this will ALWAYS return false, since by definition base units are not derived.
* @memberof Unit
* @param {BASE_UNIT | string | undefined} base
*/
Unit.prototype.hasBase = function (base) {
if (typeof base === 'string') {
base = BASE_UNITS[base];
}
if (!base) {
return false;
}
// All dimensions must be the same
for (var i = 0; i < BASE_DIMENSIONS.length; i++) {
if (Math.abs((this.dimensions[i] || 0) - (base.dimensions[i] || 0)) > 1e-12) {
return false;
}
}
return true;
};
/**
* Check if this unit has a base or bases equal to another base or bases
* For derived units, the exponent on each base also must match
* @memberof Unit
* @param {Unit} other
* @return {boolean} true if equal base
*/
Unit.prototype.equalBase = function (other) {
// All dimensions must be the same
for (var i = 0; i < BASE_DIMENSIONS.length; i++) {
if (Math.abs((this.dimensions[i] || 0) - (other.dimensions[i] || 0)) > 1e-12) {
return false;
}
}
return true;
};
/**
* Check if this unit equals another unit
* @memberof Unit
* @param {Unit} other
* @return {boolean} true if both units are equal
*/
Unit.prototype.equals = function (other) {
return this.equalBase(other) && equal(this.value, other.value);
};
/**
* Multiply this unit with another one or with a scalar
* @memberof Unit
* @param {Unit} other
* @return {Unit} product of this unit and the other unit
*/
Unit.prototype.multiply = function (_other) {
var res = this.clone();
var other = isUnit(_other) ? _other : new Unit(_other);
for (var i = 0; i < BASE_DIMENSIONS.length; i++) {
// Dimensions arrays may be of different lengths. Default to 0.
res.dimensions[i] = (this.dimensions[i] || 0) + (other.dimensions[i] || 0);
}
// Append other's units list onto res
for (var _i = 0; _i < other.units.length; _i++) {
// Make a shallow copy of every unit
var inverted = _objectSpread({}, other.units[_i]);
res.units.push(inverted);
}
// If at least one operand has a value, then the result should also have a value
if (this.value !== null || other.value !== null) {
var valThis = this.value === null ? this._normalize(1) : this.value;
var valOther = other.value === null ? other._normalize(1) : other.value;
res.value = multiplyScalar(valThis, valOther);
} else {
res.value = null;
}
if (isUnit(_other)) {
res.skipAutomaticSimplification = false;
}
return getNumericIfUnitless(res);
};
/**
* Divide a number by this unit
*
* @memberof Unit
* @param {numeric} numerator
* @param {unit} result of dividing numerator by this unit
*/
Unit.prototype.divideInto = function (numerator) {
return new Unit(numerator).divide(this);
};
/**
* Divide this unit by another one
* @memberof Unit
* @param {Unit | numeric} other
* @return {Unit} result of dividing this unit by the other unit
*/
Unit.prototype.divide = function (_other) {
var res = this.clone();
var other = isUnit(_other) ? _other : new Unit(_other);
for (var i = 0; i < BASE_DIMENSIONS.length; i++) {
// Dimensions arrays may be of different lengths. Default to 0.
res.dimensions[i] = (this.dimensions[i] || 0) - (other.dimensions[i] || 0);
}
// Invert and append other's units list onto res
for (var _i2 = 0; _i2 < other.units.length; _i2++) {
// Make a shallow copy of every unit
var inverted = _objectSpread(_objectSpread({}, other.units[_i2]), {}, {
power: -other.units[_i2].power
});
res.units.push(inverted);
}
// If at least one operand has a value, the result should have a value
if (this.value !== null || other.value !== null) {
var valThis = this.value === null ? this._normalize(1) : this.value;
var valOther = other.value === null ? other._normalize(1) : other.value;
res.value = divideScalar(valThis, valOther);
} else {
res.value = null;
}
if (isUnit(_other)) {
res.skipAutomaticSimplification = false;
}
return getNumericIfUnitless(res);
};
/**
* Calculate the power of a unit
* @memberof Unit
* @param {number | Fraction | BigNumber} p
* @returns {Unit} The result: this^p
*/
Unit.prototype.pow = function (p) {
var res = this.clone();
for (var i = 0; i < BASE_DIMENSIONS.length; i++) {
// Dimensions arrays may be of different lengths. Default to 0.
res.dimensions[i] = (this.dimensions[i] || 0) * p;
}
// Adjust the power of each unit in the list
for (var _i3 = 0; _i3 < res.units.length; _i3++) {
res.units[_i3].power *= p;
}
if (res.value !== null) {
res.value = pow(res.value, p);
// only allow numeric output, we don't want to return a Complex number
// if (!isNumeric(res.value)) {
// res.value = NaN
// }
// Update: Complex supported now
} else {
res.value = null;
}
res.skipAutomaticSimplification = false;
return getNumericIfUnitless(res);
};
/**
* Return the numeric value of this unit if it is dimensionless, has a value, and config.predictable == false; or the original unit otherwise
* @param {Unit} unit
* @returns {number | Fraction | BigNumber | Unit} The numeric value of the unit if conditions are met, or the original unit otherwise
*/
function getNumericIfUnitless(unit) {
if (unit.equalBase(BASE_UNITS.NONE) && unit.value !== null && !config.predictable) {
return unit.value;
} else {
return unit;
}
}
/**
* Calculate the absolute value of a unit
* @memberof Unit
* @param {number | Fraction | BigNumber} x
* @returns {Unit} The result: |x|, absolute value of x
*/
Unit.prototype.abs = function () {
var ret = this.clone();
if (ret.value !== null) {
if (ret._isDerived() || ret.units.length === 0 || ret.units[0].unit.offset === 0) {
ret.value = abs(ret.value);
} else {
// To give the correct, but unexpected, results for units with an offset.
// For example, abs(-283.15 degC) = -263.15 degC !!!
// We must take the offset into consideration here
var convert = ret._numberConverter(); // convert to Fraction or BigNumber if needed
var unitValue = convert(ret.units[0].unit.value);
var nominalOffset = convert(ret.units[0].unit.offset);
var unitOffset = multiplyScalar(unitValue, nominalOffset);
ret.value = subtractScalar(abs(addScalar(ret.value, unitOffset)), unitOffset);
}
}
for (var i in ret.units) {
if (ret.units[i].unit.name === 'VA' || ret.units[i].unit.name === 'VAR') {
ret.units[i].unit = UNITS.W;
}
}
return ret;
};
/**
* Convert the unit to a specific unit name.
* @memberof Unit
* @param {string | Unit} valuelessUnit A unit without value. Can have prefix, like "cm"
* @returns {Unit} Returns a clone of the unit with a fixed prefix and unit.
*/
Unit.prototype.to = function (valuelessUnit) {
var value = this.value === null ? this._normalize(1) : this.value;
var other;
if (typeof valuelessUnit === 'string') {
other = Unit.parse(valuelessUnit);
} else if (isUnit(valuelessUnit)) {
other = valuelessUnit.clone();
} else {
throw new Error('String or Unit expected as parameter');
}
if (!this.equalBase(other)) {
throw new Error("Units do not match ('".concat(other.toString(), "' != '").concat(this.toString(), "')"));
}
if (other.value !== null) {
throw new Error('Cannot convert to a unit with a value');
}
if (this.value === null || this._isDerived() || this.units.length === 0 || other.units.length === 0 || this.units[0].unit.offset === other.units[0].unit.offset) {
other.value = clone(value);
} else {
/* Need to adjust value by difference in offset to convert */
var convert = Unit._getNumberConverter(typeOf(value)); // convert to Fraction or BigNumber if needed
var thisUnitValue = this.units[0].unit.value;
var thisNominalOffset = this.units[0].unit.offset;
var thisUnitOffset = multiplyScalar(thisUnitValue, thisNominalOffset);
var otherUnitValue = other.units[0].unit.value;
var otherNominalOffset = other.units[0].unit.offset;
var otherUnitOffset = multiplyScalar(otherUnitValue, otherNominalOffset);
other.value = addScalar(value, convert(subtractScalar(thisUnitOffset, otherUnitOffset)));
}
other.fixPrefix = true;
other.skipAutomaticSimplification = true;
return other;
};
/**
* Return the value of the unit when represented with given valueless unit
* @memberof Unit
* @param {string | Unit} valuelessUnit For example 'cm' or 'inch'
* @return {number} Returns the unit value as number.
*/
// TODO: deprecate Unit.toNumber? It's always better to use toNumeric
Unit.prototype.toNumber = function (valuelessUnit) {
return toNumber(this.toNumeric(valuelessUnit));
};
/**
* Return the value of the unit in the original numeric type
* @memberof Unit
* @param {string | Unit} valuelessUnit For example 'cm' or 'inch'
* @return {number | BigNumber | Fraction} Returns the unit value
*/
Unit.prototype.toNumeric = function (valuelessUnit) {
var other;
if (valuelessUnit) {
// Allow getting the numeric value without converting to a different unit
other = this.to(valuelessUnit);
} else {
other = this.clone();
}
if (other._isDerived() || other.units.length === 0) {
return other._denormalize(other.value);
} else {
return other._denormalize(other.value, other.units[0].prefix.value);
}
};
/**
* Get a string representation of the unit.
* @memberof Unit
* @return {string}
*/
Unit.prototype.toString = function () {
return this.format();
};
/**
* Get a JSON representation of the unit
* @memberof Unit
* @returns {Object} Returns a JSON object structured as:
* `{"mathjs": "Unit", "value": 2, "unit": "cm", "fixPrefix": false}`
*/
Unit.prototype.toJSON = function () {
return {
mathjs: 'Unit',
value: this._denormalize(this.value),
unit: this.units.length > 0 ? this.formatUnits() : null,
fixPrefix: this.fixPrefix
};
};
/**
* Instantiate a Unit from a JSON object
* @memberof Unit
* @param {Object} json A JSON object structured as:
* `{"mathjs": "Unit", "value": 2, "unit": "cm", "fixPrefix": false}`
* @return {Unit}
*/
Unit.fromJSON = function (json) {
var _json$unit;
var unit = new Unit(json.value, (_json$unit = json.unit) !== null && _json$unit !== void 0 ? _json$unit : undefined);
unit.fixPrefix = json.fixPrefix || false;
return unit;
};
/**
* Returns the string representation of the unit.
* @memberof Unit
* @return {string}
*/
Unit.prototype.valueOf = Unit.prototype.toString;
/**
* Simplify this Unit's unit list and return a new Unit with the simplified list.
* The returned Unit will contain a list of the "best" units for formatting.
*/
Unit.prototype.simplify = function () {
var ret = this.clone();
var proposedUnitList = [];
// Search for a matching base
var matchingBase;
for (var key in currentUnitSystem) {
if (hasOwnProperty(currentUnitSystem, key)) {
if (ret.hasBase(BASE_UNITS[key])) {
matchingBase = key;
break;
}
}
}
if (matchingBase === 'NONE') {
ret.units = [];
} else {
var matchingUnit;
if (matchingBase) {
// Does the unit system have a matching unit?
if (hasOwnProperty(currentUnitSystem, matchingBase)) {
matchingUnit = currentUnitSystem[matchingBase];
}
}
if (matchingUnit) {
ret.units = [{
unit: matchingUnit.unit,
prefix: matchingUnit.prefix,
power: 1.0
}];
} else {
// Multiple units or units with powers are formatted like this:
// 5 (kg m^2) / (s^3 mol)
// Build an representation from the base units of the current unit system
var missingBaseDim = false;
for (var i = 0; i < BASE_DIMENSIONS.length; i++) {
var baseDim = BASE_DIMENSIONS[i];
if (Math.abs(ret.dimensions[i] || 0) > 1e-12) {
if (hasOwnProperty(currentUnitSystem, baseDim)) {
proposedUnitList.push({
unit: currentUnitSystem[baseDim].unit,
prefix: currentUnitSystem[baseDim].prefix,
power: ret.dimensions[i] || 0
});
} else {
missingBaseDim = true;
}
}
}
// Is the proposed unit list "simpler" than the existing one?
if (proposedUnitList.length < ret.units.length && !missingBaseDim) {
// Replace this unit list with the proposed list
ret.units = proposedUnitList;
}
}
}
return ret;
};
/**
* Returns a new Unit in the SI system with the same value as this one
*/
Unit.prototype.toSI = function () {
var ret = this.clone();
var proposedUnitList = [];
// Multiple units or units with powers are formatted like this:
// 5 (kg m^2) / (s^3 mol)
// Build an representation from the base units of the SI unit system
for (var i = 0; i < BASE_DIMENSIONS.length; i++) {
var baseDim = BASE_DIMENSIONS[i];
if (Math.abs(ret.dimensions[i] || 0) > 1e-12) {
if (hasOwnProperty(UNIT_SYSTEMS.si, baseDim)) {
proposedUnitList.push({
unit: UNIT_SYSTEMS.si[baseDim].unit,
prefix: UNIT_SYSTEMS.si[baseDim].prefix,
power: ret.dimensions[i] || 0
});
} else {
throw new Error('Cannot express custom unit ' + baseDim + ' in SI units');
}
}
}
// Replace this unit list with the proposed list
ret.units = proposedUnitList;
ret.fixPrefix = true;
ret.skipAutomaticSimplification = true;
if (this.value !== null) {
ret.value = null;
return this.to(ret);
}
return ret;
};
/**
* Get a string representation of the units of this Unit, without the value. The unit list is formatted as-is without first being simplified.
* @memberof Unit
* @return {string}
*/
Unit.prototype.formatUnits = function () {
var strNum = '';
var strDen = '';
var nNum = 0;
var nDen = 0;
for (var i = 0; i < this.units.length; i++) {
if (this.units[i].power > 0) {
nNum++;
strNum += ' ' + this.units[i].prefix.name + this.units[i].unit.name;
if (Math.abs(this.units[i].power - 1.0) > 1e-15) {
strNum += '^' + this.units[i].power;
}
} else if (this.units[i].power < 0) {
nDen++;
}
}
if (nDen > 0) {
for (var _i4 = 0; _i4 < this.units.length; _i4++) {
if (this.units[_i4].power < 0) {
if (nNum > 0) {
strDen += ' ' + this.units[_i4].prefix.name + this.units[_i4].unit.name;
if (Math.abs(this.units[_i4].power + 1.0) > 1e-15) {
strDen += '^' + -this.units[_i4].power;
}
} else {
strDen += ' ' + this.units[_i4].prefix.name + this.units[_i4].unit.name;
strDen += '^' + this.units[_i4].power;
}
}
}
}
// Remove leading " "
strNum = strNum.substr(1);
strDen = strDen.substr(1);
// Add parans for better copy/paste back into evaluate, for example, or for better pretty print formatting
if (nNum > 1 && nDen > 0) {
strNum = '(' + strNum + ')';
}
if (nDen > 1 && nNum > 0) {
strDen = '(' + strDen + ')';
}
var str = strNum;
if (nNum > 0 && nDen > 0) {
str += ' / ';
}
str += strDen;
return str;
};
/**
* Get a string representation of the Unit, with optional formatting options.
* @memberof Unit
* @param {Object | number | Function} [options] Formatting options. See
* lib/utils/number:format for a
* description of the available
* options.
* @return {string}
*/
Unit.prototype.format = function (options) {
// Simplfy the unit list, unless it is valueless or was created directly in the
// constructor or as the result of to or toSI
var simp = this.skipAutomaticSimplification || this.value === null ? this.clone() : this.simplify();
// Apply some custom logic for handling VA and VAR. The goal is to express the value of the unit as a real value, if possible. Otherwise, use a real-valued unit instead of a complex-valued one.
var isImaginary = false;
if (typeof simp.value !== 'undefined' && simp.value !== null && isComplex(simp.value)) {
// TODO: Make this better, for example, use relative magnitude of re and im rather than absolute
isImaginary = Math.abs(simp.value.re) < 1e-14;
}
for (var i in simp.units) {
if (hasOwnProperty(simp.units, i)) {
if (simp.units[i].unit) {
if (simp.units[i].unit.name === 'VA' && isImaginary) {
simp.units[i].unit = UNITS.VAR;
} else if (simp.units[i].unit.name === 'VAR' && !isImaginary) {
simp.units[i].unit = UNITS.VA;
}
}
}
}
// Now apply the best prefix
// Units must have only one unit and not have the fixPrefix flag set
if (simp.units.length === 1 && !simp.fixPrefix) {
// Units must have integer powers, otherwise the prefix will change the
// outputted value by not-an-integer-power-of-ten
if (Math.abs(simp.units[0].power - Math.round(simp.units[0].power)) < 1e-14) {
// Apply the best prefix
simp.units[0].prefix = simp._bestPrefix();
}
}
var value = simp._denormalize(simp.value);
var str = simp.value !== null ? format(value, options || {}) : '';
var unitStr = simp.formatUnits();
if (simp.value && isComplex(simp.value)) {
str = '(' + str + ')'; // Surround complex values with ( ) to enable better parsing
}
if (unitStr.length > 0 && str.length > 0) {
str += ' ';
}
str += unitStr;
return str;
};
/**
* Calculate the best prefix using current value.
* @memberof Unit
* @returns {Object} prefix
* @private
*/
Unit.prototype._bestPrefix = function () {
if (this.units.length !== 1) {
throw new Error('Can only compute the best prefix for single units with integer powers, like kg, s^2, N^-1, and so forth!');
}
if (Math.abs(this.units[0].power - Math.round(this.units[0].power)) >= 1e-14) {
throw new Error('Can only compute the best prefix for single units with integer powers, like kg, s^2, N^-1, and so forth!');
}
// find the best prefix value (resulting in the value of which
// the absolute value of the log10 is closest to zero,
// though with a little offset of 1.2 for nicer values: you get a
// sequence 1mm 100mm 500mm 0.6m 1m 10m 100m 500m 0.6km 1km ...
// Note: the units value can be any numeric type, but to find the best
// prefix it's enough to work with limited precision of a regular number
// Update: using mathjs abs since we also allow complex numbers
var absValue = this.value !== null ? abs(this.value) : 0;
var absUnitValue = abs(this.units[0].unit.value);
var bestPrefix = this.units[0].prefix;
if (absValue === 0) {
return bestPrefix;
}
var power = this.units[0].power;
var bestDiff = Math.log(absValue / Math.pow(bestPrefix.value * absUnitValue, power)) / Math.LN10 - 1.2;
if (bestDiff > -2.200001 && bestDiff < 1.800001) return bestPrefix; // Allow the original prefix
bestDiff = Math.abs(bestDiff);
var prefixes = this.units[0].unit.prefixes;
for (var p in prefixes) {
if (hasOwnProperty(prefixes, p)) {
var prefix = prefixes[p];
if (prefix.scientific) {
var diff = Math.abs(Math.log(absValue / Math.pow(prefix.value * absUnitValue, power)) / Math.LN10 - 1.2);
if (diff < bestDiff || diff === bestDiff && prefix.name.length < bestPrefix.name.length) {
// choose the prefix with the smallest diff, or if equal, choose the one
// with the shortest name (can happen with SHORTLONG for example)
bestPrefix = prefix;
bestDiff = diff;
}
}
}
}
return bestPrefix;
};
/**
* Returns an array of units whose sum is equal to this unit
* @memberof Unit
* @param {Array} [parts] An array of strings or valueless units.
*
* Example:
*
* const u = new Unit(1, 'm')
* u.splitUnit(['feet', 'inch'])
* [ 3 feet, 3.3700787401575 inch ]
*
* @return {Array} An array of units.
*/
Unit.prototype.splitUnit = function (parts) {
var x = this.clone();
var ret = [];
for (var i = 0; i < parts.length; i++) {
// Convert x to the requested unit
x = x.to(parts[i]);
if (i === parts.length - 1) break;
// Get the numeric value of this unit
var xNumeric = x.toNumeric();
// Check to see if xNumeric is nearly equal to an integer,
// since fix can incorrectly round down if there is round-off error
var xRounded = round(xNumeric);
var xFixed = void 0;
var isNearlyEqual = equal(xRounded, xNumeric);
if (isNearlyEqual) {
xFixed = xRounded;
} else {
xFixed = fix(x.toNumeric());
}
var y = new Unit(xFixed, parts[i].toString());
ret.push(y);
x = subtractScalar(x, y);
}
// This little bit fixes a bug where the remainder should be 0 but is a little bit off.
// But instead of comparing x, the remainder, with zero--we will compare the sum of
// all the parts so far with the original value. If they are nearly equal,
// we set the remainder to 0.
var testSum = 0;
for (var _i5 = 0; _i5 < ret.length; _i5++) {
testSum = addScalar(testSum, ret[_i5].value);
}
if (equal(testSum, this.value)) {
x.value = 0;
}
ret.push(x);
return ret;
};
var PREFIXES = {
NONE: {
'': {
name: '',
value: 1,
scientific: true
}
},
SHORT: {
'': {
name: '',
value: 1,
scientific: true
},
da: {
name: 'da',
value: 1e1,
scientific: false
},
h: {
name: 'h',
value: 1e2,
scientific: false
},
k: {
name: 'k',
value: 1e3,
scientific: true
},
M: {
name: 'M',
value: 1e6,
scientific: true
},
G: {
name: 'G',
value: 1e9,
scientific: true
},
T: {
name: 'T',
value: 1e12,
scientific: true
},
P: {
name: 'P',
value: 1e15,
scientific: true
},
E: {
name: 'E',
value: 1e18,
scientific: true
},
Z: {
name: 'Z',
value: 1e21,
scientific: true
},
Y: {
name: 'Y',
value: 1e24,
scientific: true
},
R: {
name: 'R',
value: 1e27,
scientific: true
},
Q: {
name: 'Q',
value: 1e30,
scientific: true
},
d: {
name: 'd',
value: 1e-1,
scientific: false
},
c: {
name: 'c',
value: 1e-2,
scientific: false
},
m: {
name: 'm',
value: 1e-3,
scientific: true
},
u: {
name: 'u',
value: 1e-6,
scientific: true
},
n: {
name: 'n',
value: 1e-9,
scientific: true
},
p: {
name: 'p',
value: 1e-12,
scientific: true
},
f: {
name: 'f',
value: 1e-15,
scientific: true
},
a: {
name: 'a',
value: 1e-18,
scientific: true
},
z: {
name: 'z',
value: 1e-21,
scientific: true
},
y: {
name: 'y',
value: 1e-24,
scientific: true
},
r: {
name: 'r',
value: 1e-27,
scientific: true
},
q: {
name: 'q',
value: 1e-30,
scientific: true
}
},
LONG: {
'': {
name: '',
value: 1,
scientific: true
},
deca: {
name: 'deca',
value: 1e1,
scientific: false
},
hecto: {
name: 'hecto',
value: 1e2,
scientific: false
},
kilo: {
name: 'kilo',
value: 1e3,
scientific: true
},
mega: {
name: 'mega',
value: 1e6,
scientific: true
},
giga: {
name: 'giga',
value: 1e9,
scientific: true
},
tera: {
name: 'tera',
value: 1e12,
scientific: true
},
peta: {
name: 'peta',
value: 1e15,
scientific: true
},
exa: {
name: 'exa',
value: 1e18,
scientific: true
},
zetta: {
name: 'zetta',
value: 1e21,
scientific: true
},
yotta: {
name: 'yotta',
value: 1e24,
scientific: true
},
ronna: {
name: 'ronna',
value: 1e27,
scientific: true
},
quetta: {
name: 'quetta',
value: 1e30,
scientific: true
},
deci: {
name: 'deci',
value: 1e-1,
scientific: false
},
centi: {
name: 'centi',
value: 1e-2,
scientific: false
},
milli: {
name: 'milli',
value: 1e-3,
scientific: true
},
micro: {
name: 'micro',
value: 1e-6,
scientific: true
},
nano: {
name: 'nano',
value: 1e-9,
scientific: true
},
pico: {
name: 'pico',
value: 1e-12,
scientific: true
},
femto: {
name: 'femto',
value: 1e-15,
scientific: true
},
atto: {
name: 'atto',
value: 1e-18,
scientific: true
},
zepto: {
name: 'zepto',
value: 1e-21,
scientific: true
},
yocto: {
name: 'yocto',
value: 1e-24,
scientific: true
},
ronto: {
name: 'ronto',
value: 1e-27,
scientific: true
},
quecto: {
name: 'quecto',
value: 1e-30,
scientific: true
}
},
SQUARED: {
'': {
name: '',
value: 1,
scientific: true
},
da: {
name: 'da',
value: 1e2,
scientific: false
},
h: {
name: 'h',
value: 1e4,
scientific: false
},
k: {
name: 'k',
value: 1e6,
scientific: true
},
M: {
name: 'M',
value: 1e12,
scientific: true
},
G: {
name: 'G',
value: 1e18,
scientific: true
},
T: {
name: 'T',
value: 1e24,
scientific: true
},
P: {
name: 'P',
value: 1e30,
scientific: true
},
E: {
name: 'E',
value: 1e36,
scientific: true
},
Z: {
name: 'Z',
value: 1e42,
scientific: true
},
Y: {
name: 'Y',
value: 1e48,
scientific: true
},
R: {
name: 'R',
value: 1e54,
scientific: true
},
Q: {
name: 'Q',
value: 1e60,
scientific: true
},
d: {
name: 'd',
value: 1e-2,
scientific: false
},
c: {
name: 'c',
value: 1e-4,
scientific: false
},
m: {
name: 'm',
value: 1e-6,
scientific: true
},
u: {
name: 'u',
value: 1e-12,
scientific: true
},
n: {
name: 'n',
value: 1e-18,
scientific: true
},
p: {
name: 'p',
value: 1e-24,
scientific: true
},
f: {
name: 'f',
value: 1e-30,
scientific: true
},
a: {
name: 'a',
value: 1e-36,
scientific: true
},
z: {
name: 'z',
value: 1e-42,
scientific: true
},
y: {
name: 'y',
value: 1e-48,
scientific: true
},
r: {
name: 'r',
value: 1e-54,
scientific: true
},
q: {
name: 'q',
value: 1e-60,
scientific: true
}
},
CUBIC: {
'': {
name: '',
value: 1,
scientific: true
},
da: {
name: 'da',
value: 1e3,
scientific: false
},
h: {
name: 'h',
value: 1e6,
scientific: false
},
k: {
name: 'k',
value: 1e9,
scientific: true
},
M: {
name: 'M',
value: 1e18,
scientific: true
},
G: {
name: 'G',
value: 1e27,
scientific: true
},
T: {
name: 'T',
value: 1e36,
scientific: true
},
P: {
name: 'P',
value: 1e45,
scientific: true
},
E: {
name: 'E',
value: 1e54,
scientific: true
},
Z: {
name: 'Z',
value: 1e63,
scientific: true
},
Y: {
name: 'Y',
value: 1e72,
scientific: true
},
R: {
name: 'R',
value: 1e81,
scientific: true
},
Q: {
name: 'Q',
value: 1e90,
scientific: true
},
d: {
name: 'd',
value: 1e-3,
scientific: false
},
c: {
name: 'c',
value: 1e-6,
scientific: false
},
m: {
name: 'm',
value: 1e-9,
scientific: true
},
u: {
name: 'u',
value: 1e-18,
scientific: true
},
n: {
name: 'n',
value: 1e-27,
scientific: true
},
p: {
name: 'p',
value: 1e-36,
scientific: true
},
f: {
name: 'f',
value: 1e-45,
scientific: true
},
a: {
name: 'a',
value: 1e-54,
scientific: true
},
z: {
name: 'z',
value: 1e-63,
scientific: true
},
y: {
name: 'y',
value: 1e-72,
scientific: true
},
r: {
name: 'r',
value: 1e-81,
scientific: true
},
q: {
name: 'q',
value: 1e-90,
scientific: true
}
},
BINARY_SHORT_SI: {
'': {
name: '',
value: 1,
scientific: true
},
k: {
name: 'k',
value: 1e3,
scientific: true
},
M: {
name: 'M',
value: 1e6,
scientific: true
},
G: {
name: 'G',
value: 1e9,
scientific: true
},
T: {
name: 'T',
value: 1e12,
scientific: true
},
P: {
name: 'P',
value: 1e15,
scientific: true
},