mathjs
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Math.js is an extensive math library for JavaScript and Node.js. It features a flexible expression parser and offers an integrated solution to work with numbers, big numbers, complex numbers, units, and matrices.
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JavaScript
module.exports = function (math, config) {
var util = require('../../util/index'),
BigNumber = math.type.BigNumber,
Matrix = require('../../type/Matrix'),
collection = require('../../type/collection'),
isNumber = util.number.isNumber,
isInteger = util.number.isInteger,
isArray = Array.isArray;
/**
* Create a 2-dimensional identity matrix with size m x n or n x n
*
* eye(n)
* eye(m, n)
* eye([m, n])
*
* TODO: more documentation on eye
*
* @param {...Number | Matrix | Array} size
* @return {Matrix | Array | Number} matrix
*/
math.eye = function eye (size) {
var args = collection.argsToArray(arguments),
asMatrix = (size instanceof Matrix) ? true :
(isArray(size) ? false : (config.matrix === 'matrix'));
if (args.length == 0) {
// return an empty array
return asMatrix ? new Matrix() : [];
}
else if (args.length == 1) {
// change to a 2-dimensional square
args[1] = args[0];
}
else if (args.length > 2) {
// error in case of an n-dimensional size
throw new math.error.ArgumentsError('eye', args.length, 0, 2);
}
var rows = args[0],
cols = args[1];
if (rows instanceof BigNumber) rows = rows.toNumber();
if (cols instanceof BigNumber) cols = cols.toNumber();
if (!isNumber(rows) || !isInteger(rows) || rows < 1) {
throw new Error('Parameters in function eye must be positive integers');
}
if (!isNumber(cols) || !isInteger(cols) || cols < 1) {
throw new Error('Parameters in function eye must be positive integers');
}
// convert arguments from bignumber to numbers if needed
var asBigNumber = false;
args = args.map(function (value) {
if (value instanceof BigNumber) {
asBigNumber = true;
return value.toNumber();
} else {
return value;
}
});
// create the matrix
var matrix = new Matrix();
var one = asBigNumber ? new BigNumber(1) : 1;
var defaultValue = asBigNumber ? new BigNumber(0) : 0;
matrix.resize(args, defaultValue);
// fill in ones on the diagonal
var minimum = math.min(args);
var data = matrix.valueOf();
for (var d = 0; d < minimum; d++) {
data[d][d] = one;
}
return asMatrix ? matrix : matrix.valueOf();
};
};