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Material-UI's workspace package

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# API Design Approach <p class="description">We have learned a great deal regarding how Material-UI is used, and the v1 rewrite allowed us to completely rethink the component API.</p> > API design is hard because you can make it seem simple but it's actually deceptively complex, or make it actually simple but seem complex. [@sebmarkbage](https://twitter.com/sebmarkbage/status/728433349337841665) As Sebastian Markbage [pointed out](https://2014.jsconf.eu/speakers/sebastian-markbage-minimal-api-surface-area-learning-patterns-instead-of-frameworks.html), no abstraction is superior to wrong abstractions. We are providing low-level components to maximize composition capabilities. ## Composition You may have noticed some inconsistency in the API regarding composing components. To provide some transparency, we have been using the following rules when designing the API: 1. Using the `children` property is the idiomatic way to do composition with React. 2. Sometimes we only need limited child composition, for instance when we don't need to allow child order permutations. In this case, providing explicit properties makes the implementation simpler and more performant; for example, the `Tab` takes an `icon` and a `label` property. 3. API consistency matters. ## Rules Aside from the above composition trade-off, we enforce the following rules: ### Spread Undocumented properties supplied are spread to the root element; for instance, the `className` property is applied to the root. Now, let's say you want to disable the ripples on the `MenuItem`. You can take advantage of the spread behavior: ```jsx <MenuItem disableRipple /> ``` The `disableRipple` property will flow this way: [`MenuItem`](/api/menu-item/) > [`ListItem`](/api/list-item/) > [`ButtonBase`](/api/button-base/). ### Native properties We avoid documenting native properties supported by the DOM like [`className`](/customization/overrides/#overriding-with-class-names). ### CSS Classes All the components accept a [`classes`](/customization/overrides/#overriding-with-classes) property to customize the styles. The classes design answers two constraints: to make the classes structure as simple as possible, while sufficient to implement the Material Design specification. - The class applied to the root element is always called `root`. - All the default styles are grouped in a single class. - The classes applied to non-root elements are prefixed with the name of the element, e.g. `paperWidthXs` in the Dialog component. - The variants applied by a boolean property **aren't** prefixed, e.g. the `rounded` class applied by the `rounded` property. - The variants applied by an enum property **are** prefixed, e.g. the `colorPrimary` class applied by the `color="primary"` property. - A variant has **one level of specificity**. The `color` and `variant` properties are considered a variant. The lower the style specificity is, the simpler it is to override. - We increase the specificity for a variant modifier. We already **have to do it** for the pseudo-classes (`:hover`, `:focus`, etc.). It allows much more control at the cost of more boilerplate. Hopefully, it's also more intuitive. ```js const styles = { root: { color: green[600], '&$checked': { color: green[500], }, }, checked: {}, }; ``` ### Nested components Nested components inside a component have: - their own flattened properties when these are key to the top level component abstraction, for instance and `id` property for the `Input` component. - their own `xxxProps` property when users might need to tweak the internal render method's sub-components, for instance, exposing the `inputProps` and `InputProps` properties on components that use `Input` internally. - their own `xxxComponent` property for performing component injection. - their own `xxxRef` property when user might need to perform imperative actions, for instance, exposing a `inputRef` property to access the native `input` on the `Input` component. This helps answer the question ["How can I access the DOM element?"](/getting-started/faq/#how-can-i-access-the-dom-element-) ### Property naming The name of a boolean property should be chosen based on the **default value**. For example, the `disabled` attribute on an input element, if supplied, defaults to `true`. This choice allows the shorthand notation: ```diff -<Input enabled={false} /> +<Input disabled /> ``` ### Controlled components Most of the controlled component are controlled via the `value` and the `onChange` properties, however, the `open` / `onClose` / `onOpen` combination is used for display related state. ### boolean vs enum There are two options to design the API for the variations of a component: with a *boolean*; or with an *enum*. For example, let's take a button that has different types. Each option has its pros and cons: - Option 1 *boolean*: ```tsx type Props = { raised: boolean; fab: boolean; }; ``` This API enabled the shorthand notation: `<Button>`, `<Button raised />`, `<Button fab />`. - Option 2 *enum*: ```tsx type Props = { variant: 'flat' | 'raised' | 'fab'; } ``` This API is more verbose: `<Button>`, `<Button variant="contained">`, `<Button variant="fab">`. However it prevents an invalid combination from being used, bounds the number of properties exposed, and can easily support new values in the future. The Material-UI components use a combination of the two approaches according to the following rules: - A *boolean* is used when **2** degrees of freedom are required. - An *enum* is used when **> 2** degrees of freedom are required, or if there is the possbility that additional degrees of freedom may be required in the future. Going back to the previous button example; since it requires 3 degrees of freedom, we use an *enum*.