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materialize-stepper

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A little plugin, inspired by MDL-Stepper, that implements a stepper to Materializecss framework.

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/** Class representing an MStepper */ class MStepper { /** * Constructor for Materialize Stepper. * @param {HTMLElement} elem - Element in which stepper will be initialized. * @param {object} [options] - Stepper options. * @param {number} [options.firstActive=0] - Default active step. * @param {boolean} [options.autoFocusInput=false] - Auto focus on first input of each step. * @param {boolean} [options.showFeedbackPreloader=true] - Set if a loading screen will appear while feedbacks functions are running. * @param {boolean} [options.autoFormCreation=true] - Auto generation of a form around the stepper. * @param {function} [options.validationFunction=null] - Function to be called everytime a nextstep occurs. It receives 2 arguments, in this sequece: stepperForm, activeStep. * @param {string} [options.feedbackPreloader] - Preloader used when step is waiting for feedback function. If not defined, Materializecss spinner-blue-only will be used. */ constructor(elem, options = {}) { this.stepper = elem; this.options = Object.assign({ firstActive: 0, autoFocusInput: true, showFeedbackPreloader: true, autoFormCreation: true, validationFunction: MStepper.defaultValidationFunction, stepTitleNavigation: true, feedbackPreloader: '<div class="preloader-wrapper active"> <div class="spinner-layer spinner-blue-only"> <div class="circle-clipper left"> <div class="circle"></div></div><div class="gap-patch"> <div class="circle"></div></div><div class="circle-clipper right"> <div class="circle"></div></div></div></div>' }, options); this.classes = { HORIZONTALSTEPPER: 'horizontal', LINEAR: 'linear', NEXTSTEPBTN: 'next-step', PREVSTEPBTN: 'previous-step', STEPTITLE: 'step-title', STEP: 'step', STEPCONTENT: 'step-content', PRELOADERWRAPPER: 'wait-feedback', FEEDBACKINGSTEP: 'feedbacking', ACTIVESTEP: 'active', WRONGSTEP: 'wrong', DONESTEP: 'done', }; this.events = { STEPCHANGE: new Event('stepchange'), STEPOPEN: new Event('stepopen'), STEPCLOSE: new Event('stepclose'), NEXTSTEP: new Event('nextstep'), PREVSTEP: new Event('prevstep'), STEPERROR: new Event('steperror'), FEEDBACKING: new Event('feedbacking'), FEEDBACKDESTROYED: new Event('feedbackdestroyed') }; // Creates an empty array to power the methods _smartListenerBind/Unbind this.listenerStore = []; // Creates an empty variable to store the form (or not) afterwards this.form = null; // Calls the initialization method this._init(); } /** * Init private method. Will be called on the creating of a new instance of MStepper. * @returns {void} */ _init = () => { const { _formWrapperManager, getSteps, options, _methodsBindingManager, _openAction } = this; const { steps } = getSteps(); // Calls the _formWrapperManager this.form = _formWrapperManager(); // Opens the first step (or other specified in the constructor) _openAction(steps[options.firstActive], undefined, undefined, true); // Gathers the steps and send them to the methodsBinder _methodsBindingManager(steps); } /** * A private method that manages the binding of the methods into the correct elements inside the stepper. * @param {(HTMLElement|HTMLCollection|NodeList)} steps - The steps to find the bindable elements. * @param {boolean} [unbind=false] - Should it unbind instead of bind? * @returns {void} */ _methodsBindingManager = (steps, unbind = false) => { const { classes, _formSubmitHandler, _nextStepProxy, _prevStepProxy, _stepTitleClickHandler, form, options } = this; const { addMultipleEventListeners, removeMultipleEventListeners, nodesIterator, tabbingDisabler } = MStepper; const bindOrUnbind = unbind ? removeMultipleEventListeners : addMultipleEventListeners; // Sets the binding function const bindEvents = step => { const nextBtns = step.getElementsByClassName(classes.NEXTSTEPBTN); const prevBtns = step.getElementsByClassName(classes.PREVSTEPBTN); const stepsTitle = step.getElementsByClassName(classes.STEPTITLE); const inputs = step.querySelectorAll('input, select, textarea, button'); const submitButtons = step.querySelectorAll('button[type="submit"]'); bindOrUnbind(nextBtns, 'click', _nextStepProxy, false); bindOrUnbind(prevBtns, 'click', _prevStepProxy, false); // Adding suggested feature in #62 if (options.stepTitleNavigation) bindOrUnbind(stepsTitle, 'click', _stepTitleClickHandler); // Prevents the tabbing issue (https://github.com/Kinark/Materialize-stepper/issues/49) if (inputs.length) bindOrUnbind(inputs[inputs.length - 1], 'keydown', tabbingDisabler); // Binds to the submit button an internal handler to manage validation if (submitButtons && form && options.validationFunction) bindOrUnbind(submitButtons, 'keydown', _formSubmitHandler); return step; }; // Calls the binder function in the right way (if it's a unique step or multiple ones) if (steps instanceof Element) bindEvents(steps); else nodesIterator(steps, step => bindEvents(step)); } /** * A private method that manages submit of the form (sends to validationFunction before). * @returns {void} */ _formSubmitHandler = e => { if (!this._validationFunctionCaller()) e.preventDefault(); } /** * An util method to reset stepper into it's original state (clear the form and open step 1). Can only be used with a form. * @returns {void} */ resetStepper = () => { if (this.form) { this.form.reset(); this.openStep(this.options.firstActive); } } /** * An util method to update the stepper event listeners. * @returns {void} */ updateStepper = () => { const { getSteps, _methodsBindingManager } = this; // Gathers the current steps from the stepper const { steps } = getSteps(); // Removes any bound methods _methodsBindingManager(steps, true); // Send the steps again to the methodsBindingManager _methodsBindingManager(steps); } /** * A private method to handle the opening of the steps. * @param {HTMLElement} step - Step which will be opened. * @param {function} cb - Callback to be executed after the transition ends. * @param {boolean} [closeActiveStep=true] - Should it close the active (open) step while opening the new one? * @param {boolean} [skipAutoFocus] - Should it skip autofocus on the first input of the next step? * @returns {HTMLElement} - The original received step. */ _openAction = (step, cb, closeActiveStep = true, skipAutoFocus) => { const { _slideDown, classes, getSteps, _closeAction, stepper, events, options } = this; // Gets the active step element const activeStep = getSteps().active.step; // If the active step is the same as the one that has been asked to be opened, returns the step if (activeStep && activeStep.isSameNode(step)) return step; // Gets the step content div inside the step const stepContent = step.getElementsByClassName(classes.STEPCONTENT)[0]; step.classList.remove(classes.DONESTEP); // Checks if the step is currently horizontal or vertical if (window.innerWidth < 993 || !stepper.classList.contains(classes.HORIZONTALSTEPPER)) { // The stepper is running in vertical mode // Calls the slideDown private method if the stepper is vertical _slideDown(stepContent, classes.ACTIVESTEP, step, cb); // Beginning of autoFocusInput if (!skipAutoFocus) { _slideDown(stepContent, classes.ACTIVESTEP, step, () => { // Gets the inputs from the nextStep to focus on the first one (temporarily disabled) const nextStepInputs = stepContent.querySelector('input, select, textarea'); // Focus on the first input of the next step (temporarily disabled) if (options.autoFocusInput && nextStepInputs) nextStepInputs.focus(); if (cb && typeof cb === 'function') cb(); }); } // Enf of autoFocusInput } else { // The stepper is running in horizontal mode // Adds the class 'active' from the step, since all the animation is made by the CSS step.classList.add(classes.ACTIVESTEP); } // If it was requested to close the active step as well, does it (default=true) if (activeStep && closeActiveStep) { _closeAction(activeStep); // We are changing steps, so dispatch the change event. stepper.dispatchEvent(events.STEPCHANGE); } // Dispatch OPEN Event stepper.dispatchEvent(events.STEPOPEN); return step; } /** * A private method to handle the closing of the steps. * @param {HTMLElement} step - Step which will be closed. * @param {function} cb - Callback to be executed after the transition ends. * @returns {HTMLElement} - The original received step. */ _closeAction = (step, cb) => { const { _slideUp, classes, stepper, events, _smartListenerUnbind, _smartListenerBind } = this; // Gets the step content div inside the step const stepContent = step.getElementsByClassName(classes.STEPCONTENT)[0]; // Checks if the step is currently horizontal or vertical if (window.innerWidth < 993 || !stepper.classList.contains(classes.HORIZONTALSTEPPER)) { // The stepper is running in vertical mode // Calls the slideUp private method on the step _slideUp(stepContent, classes.ACTIVESTEP, step, cb); } else { // The stepper is running in horizontal mode // If there's a callback, handles it if (cb) { // Defines a function to be called after the transition's end const waitForTransitionToCb = e => { // If the transition is not 'left', returns if (e.propertyName !== 'left') return; // Unbinds the listener from the element _smartListenerUnbind(stepContent, 'transitionend', waitForTransitionToCb); // Calls the callback cb(); }; // Binds the callback caller function to the event 'transitionend' _smartListenerBind(stepContent, 'transitionend', waitForTransitionToCb); } // Removes the class 'active' from the step, since all the animation is made by the CSS step.classList.remove(classes.ACTIVESTEP); } // Dispatch Event stepper.dispatchEvent(events.STEPCLOSE); return step; } // Two proxies to send the event as the last parameter _nextStepProxy = e => this.nextStep(undefined, undefined, e) _prevStepProxy = e => this.prevStep(undefined, e) /** * Private method to handle the clicks on the step-titles. * @param {boolean} e - Event. * @returns {void} */ _stepTitleClickHandler = e => { const { getSteps, classes, nextStep, prevStep, stepper, _openAction } = this; const { steps, active } = getSteps(); const clickedStep = e.target.closest(`.${classes.STEP}`); // Checks if the stepper is linear or not if (stepper.classList.contains(classes.LINEAR)) { // Linear stepper detected // Get the index of the active step const clickedStepIndex = Array.prototype.indexOf.call(steps, clickedStep); // If the step clicked is the next one, calls nextStep(), if it's the previous one, calls prevStep(), otherwise do nothing if (clickedStepIndex == active.index + 1) nextStep(); else if (clickedStepIndex == active.index - 1) prevStep(); } else { // Non-linear stepper detected // Opens the step clicked _openAction(clickedStep); } } /** * General nextStep function. It closes the active one and open the next one. * @param {function} cb - Callback to be executed after the transition ends. * @param {boolean} skipFeedback - Destroys active feedback preloader (if any) and triggers nextStep. * @param {object} e - Event. * @returns {void} */ nextStep = (cb, skipFeedback, e) => { if (e && e.preventDefault) e.preventDefault(); const { options, getSteps, activateFeedback, form, wrongStep, classes, _openAction, stepper, events, destroyFeedback, _validationFunctionCaller } = this; const { showFeedbackPreloader, validationFunction } = options; const { active } = getSteps(); const nextStep = getSteps().steps[active.index + 1]; // Gets the feedback function (if any) from the button const feedbackFunction = e && e.target ? e.target.dataset.feedback : null; // Checks if there's a validation function defined if (validationFunction && !_validationFunctionCaller()) { // There's a validation function and no feedback function // The validation function was already called in the if statement and it retuerned false, so returns the calling of the wrongStep method return wrongStep(); } // Checks if there's a feedback function if (feedbackFunction && !skipFeedback) { // There's a feedback function and it wasn't requested to skip it // If showFeedbackPreloader is true (default=true), activates it if (showFeedbackPreloader && !active.step.dataset.nopreloader) activateFeedback(); // Calls the feedbackFunction window[feedbackFunction](destroyFeedback, form, active.step.querySelector(`.${classes.STEPCONTENT}`)); // Returns to prevent the nextStep method from being called return; } // Adds the class 'done' to the current step active.step.classList.add(classes.DONESTEP); // Opens the next one _openAction(nextStep, cb); // Dispatches the event stepper.dispatchEvent(events.NEXTSTEP); } /** * General prevStep function. It closes the active one and open the previous one. Will destroy active feedback preloader. * @param {function} cb - Callback to be executed after the transition ends. * @param {boolean} e - Event. * @returns {void} */ prevStep = (cb, e) => { if (e && e.preventDefault) e.preventDefault(); const { getSteps, _openAction, stepper, events, destroyFeedback } = this; const activeStep = getSteps().active; const prevStep = getSteps().steps[activeStep.index + -1]; // Destroyes the feedback preloader, if any destroyFeedback(); // Opens the previous step _openAction(prevStep, cb); // Dispatches the event stepper.dispatchEvent(events.PREVSTEP); } /** * General openStep function. It closes the active one and open the required one. Will destroy active feedback preloader. * @param {number} index - Index of the step to be opened (zero based, so the first step is 0, not 1). * @param {function} cb - Callback to be executed after the transition ends. * @returns {void} */ openStep = (index, cb) => { const { getSteps, _openAction, destroyFeedback } = this; const stepToOpen = getSteps().steps[index]; // Destroyes the feedback preloader, if any destroyFeedback(); // Opens the requested step _openAction(stepToOpen, cb); } /** * Show error on the step and remove it after any change on inputs or select. * @returns {void} */ wrongStep = () => { const { getSteps, classes, stepper, events } = this; // Add the WRONGSTEP class to the step getSteps().active.step.classList.add(classes.WRONGSTEP); // Gets all the inputs from the active step const inputs = getSteps().active.step.querySelectorAll('input, select, textarea'); // Defines a function to be binded to any change in any input const removeWrongOnInput = () => { // If there's a change, removes the WRONGSTEP class getSteps().active.step.classList.remove(classes.WRONGSTEP); // Unbinds the listener from the element MStepper.removeMultipleEventListeners(inputs, 'input', removeWrongOnInput); }; // Binds the removeWrongOnInput function to the inputs, listening to the event 'input' MStepper.addMultipleEventListeners(inputs, 'input', removeWrongOnInput); // Dispatches the event stepper.dispatchEvent(events.STEPERROR); } /** * Activate feedback preloader. * @returns {void} */ activateFeedback = () => { const { getSteps, classes, options, stepper, events } = this; const { step: activeStep } = getSteps().active; // Adds the FEEDBACKINGSTEP class to the step activeStep.classList.add(classes.FEEDBACKINGSTEP); // Gets the step content div inside the step const content = activeStep.getElementsByClassName(classes.STEPCONTENT)[0]; // Inserts the predefined prealoder in the step content div content.insertAdjacentHTML('afterBegin', `<div class="${classes.PRELOADERWRAPPER}">${options.feedbackPreloader}</div>`); // Dispatches the event stepper.dispatchEvent(events.FEEDBACKING); } /** * Destroys feedback preloader and call (or not) nextStep. * @param {boolean} [triggerNextStep] - After the destruction of the feedback preloader, trigger nextStep? * @returns {void} */ destroyFeedback = triggerNextStep => { const { getSteps, classes, nextStep, stepper, events } = this; const { step: activeStep } = getSteps().active; // If there's no activeStep or preloader, returns if (!activeStep || !activeStep.classList.contains(classes.FEEDBACKINGSTEP)) return; // Removes the FEEDBACKINGSTEP class from the step activeStep.classList.remove(classes.FEEDBACKINGSTEP); // Gets the preloader div const fbDiv = activeStep.getElementsByClassName(classes.PRELOADERWRAPPER)[0]; // Removes the preloader div fbDiv.parentNode.removeChild(fbDiv); // Calls nextStep if requested (default=false) if (triggerNextStep) nextStep(undefined, true); // Dispatches the event stepper.dispatchEvent(events.FEEDBACKDESTROYED); } /** * @typedef {Object} Steps - A structure with information about the steps in a stepper. * @property {HTMLCollection} steps - A collection with the references to the steps in the DOM. * @property {object} active - An object with some information about the active step. * @property {HTMLElement} active.step - An HTMLElement referencing the active step in the DOM. * @property {number} active.index - A number indicating the index of the active step (zero based, so the first one is 0, not 1). */ /** * Method to get information about the steps. * @returns {Steps} - A structure with information about the steps in a stepper. */ getSteps = () => { const { stepper, classes } = this; const steps = stepper.children; const activeStep = stepper.querySelector(`li.${classes.STEP}.${classes.ACTIVESTEP}`); const activeStepIndex = Array.prototype.indexOf.call(steps, activeStep); return { steps, active: { step: activeStep, index: activeStepIndex } }; } /** * Add and activate one or more steps. * @param {(string|string[]|HTMLElement|HTMLCollection|NodeList)} elements - The step/steps to be added. * @param {number} index - The index in which the steps will be added (zero based, so the first one is 0, not 1). * @returns {(HTMLElement|HTMLCollection|NodeList)} - The new added/activated step/steps. */ activateStep = (elements, index) => { const { getSteps, _slideDown, stepper, _methodsBindingManager } = this; const { nodesIterator } = MStepper; const currentSteps = getSteps().steps; // Checks if the steps will be added at the end or in the middle of the stepper const before = currentSteps.length > index; // Based on the previous check, sets the reference step const referenceStep = before ? currentSteps[index] : currentSteps[currentSteps.length - 1]; // Stores a let variable to return the right element after the activation let returnableElement = null; // Starts the checking of the elements parameter if (typeof elements === 'string') { // The element is in string format // Insert it with the insertAdjacentHTML function (and trim the string to avoid errors) referenceStep.insertAdjacentHTML(before ? 'beforeBegin' : 'afterEnd', elements.trim()); // Defines the inserted element as the returnableElement returnableElement = before ? referenceStep.previousSibling : referenceStep.nextSibling; // Activates (slideDown) the step _slideDown(returnableElement); } else if (Array.isArray(elements)) { // The element is in array format, probably an array of strings // Sets the returnableElement to be an empty array returnableElement = []; // Loops through the array elements.forEach(element => { // Inserts each element with the insertAdjacentHTML function (and trim the string to avoid errors) referenceStep.insertAdjacentHTML(before ? 'beforeBegin' : 'afterEnd', element.trim()); // Gets the new added element const addedStep = before ? referenceStep.previousSibling : referenceStep.nextSibling; // Adds each element to the returnableElement array returnableElement.push(addedStep); // Activates (slideDown) each element _slideDown(addedStep); }); } else if (elements instanceof Element || elements instanceof HTMLCollection || elements instanceof NodeList) { // The element is an HTMLElement or an HTMLCollection // Sets the rigth function to add the new steps const rigthFunction = before ? stepper.insertBefore : stepper.appendChild; // Insert it/them with the rigthFunction and sets the returnableElement returnableElement = rigthFunction(elements, referenceStep); // If it's and HTMLElement, activates (slideDown) it, if it's an HTMLCollection, activates (slideDown) each of them if (elements instanceof Element) _slideDown(returnableElement); else nodesIterator(returnableElement, appendedElement => _slideDown(appendedElement)); } // Do the bidings to the new step(s) if (returnableElement) _methodsBindingManager(returnableElement); // Returns the added/activated elements return returnableElement; } /** * Deactivate and remove one or more steps. * @param {(HTMLElement|HTMLCollection|NodeList)} elements - The step/steps to be removed. * @returns {(HTMLElement|HTMLCollection|NodeList)} - The step(s) that has been deactivated, in case you want to activate it again. */ deactivateStep = elements => { const { _slideUp, stepper, _methodsBindingManager } = this; const { nodesIterator } = MStepper; // Sets a function to group the orders to deactivate and remove the steps const doIt = element => { // Checks if the step really exists in the stepper if (stepper.contains(elements)) { // Yeah, it does exist // Unbinds the listeners previously binded to the step _methodsBindingManager(element, true); // Slides up and removes afterwards _slideUp(element, undefined, undefined, () => stepper.removeChild(element)); } }; // Checks if the elements is an HTMLElement or an HTMLCollection and calls the function doIt in the right way if (elements instanceof Element) doIt(elements); else if (elements instanceof HTMLCollection || elements instanceof NodeList) nodesIterator(elements, element => doIt(element)); // Returns the step(s), in case you want to activate it/them again. return elements; } /** * Slide Down function (almost like jQuery's one), but it requires the element to already count with transition properties in CSS. * @param {HTMLElement} element - Element to be slided. * @param {string} [className] - Class to be added to the element. * @param {string} [classElement=element] - Element to add the class to. Otherwise, the first element will be used. * @param {string} [cb] - Callback to be executed after animation ends. * @returns {HTMLElement} - The original received step. */ _slideDown = (element, className, classElement = element, cb) => { // Gets the height of the element when it's already visible const height = `${MStepper.getUnknownHeight(element)}px`; // Defines a function to be called after the transition's end const endSlideDown = e => { // If the transition is not 'height', returns if (e.propertyName !== 'height') return; // Unbinds the listener from the element this._smartListenerUnbind(element, 'transitionend', endSlideDown); // Removes properties needed for the transition to occur MStepper.removeMultipleProperties(element, 'visibility overflow height display'); // Calls the callback() if any if (cb) cb(); }; // Calls an animation frame to avoid async weird stuff requestAnimationFrame(() => { element.style.display = 'none'; requestAnimationFrame(() => { // Prepare the element for animation element.style.overflow = 'hidden'; element.style.height = '0'; element.style.paddingBottom = '0'; element.style.visibility = 'unset'; element.style.display = 'block'; // Calls another animation frame to wait for the previous changes to take effect requestAnimationFrame(() => { // Binds the "conclusion" function to the event 'transitionend' this._smartListenerBind(element, 'transitionend', endSlideDown); // Sets the final height to the element to trigger the transition element.style.height = height; // Removes the 'padding-bottom: 0' setted previously to trigger it too element.style.removeProperty('padding-bottom'); // element.style.paddingBottom = '0'; // If a className for the slided element is required, add it if (className) classElement.classList.add(className); }); }); }); // Returns the original element to enable chain functions return element; } /** * Slide up function (almost like jQuery's one), but it requires the element to already count with transition properties in CSS. * @param {HTMLElement} element - Element to be slided. * @param {string} [className] - Class to be removed from the element. * @param {string} [classElement=element] - Element to removed the class from. Otherwise, the first element will be used. * @param {string} [cb] - Callback to be executed after animation ends. * @returns {HTMLElement} - The original received step. */ _slideUp = (element, className, classElement = element, cb) => { // Gets the element's height const height = `${element.offsetHeight}px`; // Defines a function to be called after the transition's end const endSlideUp = e => { // If the transition is not 'height', returns if (e.propertyName !== 'height') return; // Unbinds the listener from the element this._smartListenerUnbind(element, 'transitionend', endSlideUp); // Sets display none for the slided element element.style.display = 'none'; // Removes properties needed for the transition to occur MStepper.removeMultipleProperties(element, 'visibility overflow height padding-bottom'); // Calls the callback() if any if (cb) cb(); }; // Calls an animation frame to avoid async weird stuff requestAnimationFrame(() => { // Prepare the element for animation element.style.overflow = 'hidden'; element.style.visibility = 'unset'; element.style.display = 'block'; element.style.height = height; // Calls another animation frame to wait for the previous changes to take effect requestAnimationFrame(() => { // Binds the "conclusion" function to the event 'transitionend' this._smartListenerBind(element, 'transitionend', endSlideUp); // Sets the height to 0 the element to trigger the transition element.style.height = '0'; // Sets the 'padding-bottom: 0' to transition the padding element.style.paddingBottom = '0'; // If a removal of a className for the slided element is required, remove it if (className) classElement.classList.remove(className); }); }); // Returns the original element to enable chain functions return element; } /** * Private method to wrap the ul.stepper with a form. * @returns {HTMLElement} - The form itself. */ _formWrapperManager = () => { const { stepper, options } = this; // Checks if there's a form wrapping the stepper and gets it const form = stepper.closest('form'); // Checks if the form doesn't exist and the autoFormCreation option is true (default=true) if (!form && options.autoFormCreation) { // The form doesn't exist and the autoFormCreation is true // Gathers the form settings from the dataset of the stepper const dataAttrs = stepper.dataset || {}; const method = dataAttrs.method || 'GET'; const action = dataAttrs.action || '?'; // Creates a form element const wrapper = document.createElement('form'); // Defines the form's settings wrapper.method = method; wrapper.action = action; // Wraps the stepper with it stepper.parentNode.insertBefore(wrapper, stepper); wrapper.appendChild(stepper); // Returns the wrapper (the form) return wrapper; } else if (form && form.length) { // The form exists // Returns the form return form; } else { // The form doesn't exist and autoFormCreation is false // Returns null return null; } } /** * An util method to make easy the task of calling the validationFunction. * @returns {boolean} - The validation function result. */ _validationFunctionCaller = () => { const { options, getSteps, form, classes } = this; return options.validationFunction(form, getSteps().active.step.querySelector(`.${classes.STEPCONTENT}`)); } /** * An util method to manage binded eventListeners and avoid duplicates. This is the opposite of "_smartListenerUnbind". * @param {HTMLElement} el - Target element in which the listener will be binded. * @param {string} event - Event to be listened like 'click'. * @param {function} fn - Function to be executed. * @param {boolean} [similar=false] - Unbind other listeners binded to the same event. * @param {boolean} [callFn=false] - If there's the same listener, will the function be executed before the removal? */ _smartListenerBind = (el, event, fn, similar = true, callFn = false) => { const { listenerStore } = this; // Builds an object with the element, event and function. const newListener = { el, event, fn }; // Checks if similar listeners will be unbinded before the binding if (similar) { // Loops through the store searching for functions binded to the same element listening for the same event for (let i = 0; i < listenerStore.length; i++) { const listener = listenerStore[i]; // Unbind if found if (listener.event === event && listener.el.isSameNode(el)) listener.el.removeEventListener(listener.event, listener.fn); // Calls the binded function if requested if (callFn) listener.fn(); } } else { // If similar listeners won't be unbinded, unbind duplicates var existentOneIndex = listenerStore.indexOf(newListener); if (existentOne !== -1) { var existentOne = listenerStore[existentOneIndex]; existentOne.el.removeEventListener(existentOne.event, existentOne.fn); if (callFn) existentOne[existentOneIndex].fn(); } } // Finally, binds the listener el.addEventListener(event, fn); listenerStore.push(newListener); } /** * An util method to manage binded eventListeners and avoid duplicates. This is the opposite of "_smartListenerBind". * @param {HTMLElement} el - Target element in which the listener will be unbinded. * @param {string} listener - Event to unlisten like 'click'. * @param {function} fn - Function to be unbinded. */ _smartListenerUnbind = (el, event, fn) => { const { listenerStore } = this; // Gets the index of the listener in the stepper listenerStore var existentOneIndex = listenerStore.indexOf({ el, event, fn }); // Remove the even listener from the element el.removeEventListener(event, fn); // Remove the listener reference in the listenerStore listenerStore.splice(existentOneIndex, 1); } /** * Util function to simplify the binding of functions to nodelists. * @param {(HTMLCollection|NodeList|HTMLElement)} elements - Elements to bind a listener to. * @param {string} event - Event name, like 'click'. * @param {function} fn - Function to bind to elements. * @returns {void} */ static addMultipleEventListeners(elements, event, fn, passive = false) { if (elements instanceof Element) return elements.addEventListener(event, fn, passive); for (var i = 0, len = elements.length; i < len; i++) { elements[i].addEventListener(event, fn, passive); } } /** * Util function to simplify the unbinding of functions to nodelists. * @param {(HTMLCollection|NodeList|HTMLElement)} elements - Elements from which the listeners will be unbind. * @param {string} event - Event name, like 'click'. * @param {function} fn - Function to unbind from elements. * @returns {void} */ static removeMultipleEventListeners(elements, event, fn, passive = false) { if (elements instanceof Element) return elements.removeEventListener(event, fn, passive); for (var i = 0, len = elements.length; i < len; i++) { elements[i].removeEventListener(event, fn, passive); } } /** * An util function to simplify the removal of multiple properties. * @param {HTMLElement} el - Element target from which the properties will me removed. * @param {string} properties - Properties to be removed, separated by spaces, like 'height margin padding-top'. */ static removeMultipleProperties(el, properties) { var propArray = properties.split(' '); for (let i = 0; i < propArray.length; i++) { el.style.removeProperty(propArray[i]); } } /** * Util function to itarate through HTMLCollections and NodeList using the same command. * @param {(HTMLCollection | NodeList)} nodes - List of elements to loop through. * @param {function} fn - Function to call for each element inside the nodes list. * @returns {(HTMLCollection | NodeList)} - The original nodes to enable chain functions */ static nodesIterator(nodes, fn) { for (let i = 0; i < nodes.length; i++) fn(nodes[i]); return nodes; } /** * Util function to find the height of a hidden DOM object. * @param {HTMLElement} el - Hidden HTML element (node). * @returns {number} - The height without "px". */ static getUnknownHeight(el) { // Spawns the hidden element in stealth mode el.style.position = 'fixed'; el.style.display = 'block'; el.style.top = '-999999px'; el.style.left = '-999999px'; el.style.height = 'auto'; el.style.opacity = '0'; el.style.zIndex = '-999999'; el.style.pointerEvents = 'none'; // Gets it's height const height = el.offsetHeight; // Removes the stealth mode and hides the element again MStepper.removeMultipleProperties(el, 'position display top left height opacity z-index pointer-events'); return height; } /** * Default validation function. * @returns {boolean} */ static defaultValidationFunction(stepperForm, activeStepContent) { var inputs = activeStepContent.querySelectorAll('input, textarea, select'); for (let i = 0; i < inputs.length; i++) if (!inputs[i].checkValidity()) return false; return true; } /** * Util bindable tabbing disabler. * @returns {void} */ static tabbingDisabler(e) { if (e.keyCode === 9) e.preventDefault(); } }